The Caravan - Chronological order of Events
A quick and dirty summary of everything the party encountered.
Loveria on a budget
The characters meet for the first time at the Dig and get to know "Red".
Returned to Korint. Learned about Istus. Debriefed by House Ditta.
Bought treasure map of Vresto Mansion from Velkor Oberlee. When leaving the city they were captured by a party unknown and tortured for information on The Dig before being let go.
Encountered Myconids when gathering Sprite members, 'gifted' Blemmigan.
Came across Julian Jaconti on the way to Drendeven village.
Back in Korint, do some research into Istus and the Caluth Widows. Jhalril Glannyth is asked by the leader of the Whitemantles to rob correspondence from a House Ditta caravan.
Off to Vessa village to search for missing villagers. Next, following Mysterious Letter to Kobold Cave, meeting Julian along the way again.
On the way back to Korint met a House Ditta caravan containing captured Whitemantles members.
Took on a job at Thessaly Hall involving a stolen necklace and missing daughter.
Learned that Bruised But Not Broken company (one hundred men and women strong) sent by House Ditta did not return from The Dig.
Some tussels with glow ice smugglers/dealers from Sormark.
Sent by Vardan Brekker to what turns out to be the Fallen Star, meeting Ranna Amethystall along the way. Other interested parties show up; Abjura Dolana and Velkor Oberlee. Meet Kasarians and Marinda Winterwies when coming back outside. The party leaves with a magical orb, a new amulet for Eldron, and a magical stone for Teresa.
Back in Korint, Angerone gets the idea to steal the Tome of Ammon from the Kasarian Embassy in Korint. Which leads to the party having the leave the city, and country, post haste. Marinda is asked to join them and before she leaves Vardan gives her a spindle and a way to keep in touch. Richar is given the Straps of Beoga by his mentor.
Sormark is lovely this time of year
At Aslu, the border town between Loveria and Sormark they are recognised by bounty hunters and run for their lives into the interior.
The town of Bjarnheim is almost out of food but luckily Teresa has a magical stone. Then they encounter a camp with people who speak rather archaically, the next morning the camp is gone.
In the hills they came across the wreck of the Brazen Coke Remit and fought with its undead crew.
Arriving in Jurva, they learn more about a new god called Ancev and help a baker find his beloved Scoby, which has now transformed into Usnea.
The party arrives in Hollenvik, the town they have the deed to, and it turns out things aren't in great shape here. They fix what they can and leave Richar Moerin there to help out, for now.
Next they go to the Udvjor Gardyl (spotting Julian on the way, making sure not to wake him) and meet a strange clockwork creature before they trigger a trap and are transported to Ipanema.
Via the Portal Hub they end up in Stjordvik, in the baron's throne room, no less.
The party members take rooms at the look for training around town and find different opportunities.
Teresa is incredibly lucky and loses but still kinda wins "The Wheel of Death" at a local drinkery.
Angerone takes dance lessons at The Pearl. There's a few jobs to do in payment, starting with removing Nander Yarryn, a newly minted member of the Order of Saint Rabban, from the premises.
Eldron arranges for training at Abjura Dolana and in payment he has to use a wand on a job the baron has for them as a 'fine' for 'invading' his fort.
The party is lowered into the Fort Gunnlaeif Dungeon and meets Tizoc who is bound to an altar, powering certain magical defenses.
On return they learn that the harbor master, Trygve Nesheim, was assassinated.
Marinda finds her training at Relatus Playhouse and managed to lower the fee to 100 gp by offering her weaving skills.
Another job for The Pearl; escorting Mairuu Thiodor to a hunting lodge (The Jackalope), owned by Thal Lithel boss Respen Faerondyl, outside of town. Turns out she's meeting the baron.
At the Pearl Angy and Marinda meet two old friends from their past; Jaqcues d’Ogren and Margreet Ploeg.
During a night at the inn, two giant ice snakes suddenly appear in the room shared by Angy and Eldron, they attack but are swiftly killed.
Abjura Dolana offers a job in lieu of payment for licenses; go to the village of Drømmen and take care of a monster that has been plaguing them, likely an Ethereal Filcher.
On the way back the party happens upon a caravan of Vergu orcs accompanied by a handful of elves (Thal Sivale members) just as it is attacked by gnolls and manticores. 42 is part of the caravan.
Eldron is approached by Shymra Hykoshold, a former colleague of his son Brandon. She tells him there were things going on at the Companions that could not be countenanced; a number of people were transferred and fired over it. Party talks with the city watch captain about this and talks to a few of the fired people to see what happened.
At Angy and Eldron's room at the inn a note has been slipped under the door, telling them to meet at the docks at night. Once there Angy is pushed into the river by a spell and a number of crocodiles attack.
Angerone is asked by her patron to compete in the Stjordvik Regatta & Ball. Eldron runs across his old friend Merric Glenoak.
It turns out the Companions of Elric were smuggling books into town for the Ogren embassy. These were then shipped to Ogren by Strebor's Corsairs.
Eldron's son Brandon boarded the ship the Honeysuckle which sailed to GICOM and then Avale. The ship sank years later with all hands lost.
The party eventually manage to get themselves on Against the Grain's ship after convincing Herr Galaktik ("It’s in the cellar. Head down!" "It’s not a pruner. [Lifts knife.] This is a pruner." "Get to the choppa! [Starts chopping vegetables.]" "Come with me if you want to talk." "I’ll be back."
Angy's patron wants a fist-sized gem placed under the ship and then a pulse spell cast on it, doesn't care about winning but has some other plan.
The merchant Lamet Attulbrae has a suitable gem but he wants something from the office of his competitor, Brace Fowley.
It takes a little effort to convince the incomprehensible Zeefarer to allow you to sail on her ship. "Tell ye what," she says finally, slamming a bottle onto the table between you. "'Fore I spill the beans, we'll face off in a Cooking Day contest, an' see who's tacker. First to turn turtle loses."
The Regatta presentation is as impressive as ever and the party's bespoke fight song gets a lot of cheers.
Before the start Herr Galaktik is both poisoned (mildly) and en-spelled with suggestion magic to make him go home, leaving the party in charge.
Eventually Angy's patron's plans become clear; A King Among Crustaceans attacks the ship. Scars line its pallid shell. Its right pincer is as big as a lifeboat. The left one is missing, where it should be, is a copper ring inscribed with runes, constricting the stumped limb. The ring is what the patron was after and it soon sits around Angy's neck.
A day later a rolling bank of repealed, misbegotten and self-violating laws of magic moves out into sea from the Reuel Woods. The other ships do what they can to avoid it but the patron insists to steer right into it. Angy sings a song she doesn't know and the entire ships lifts out of the water and all those exposed to the storm change forever. The ring around Angerone's neck is gone and its immense power with it, gone to where, no one knows.
Surprisingly considering all their encounters the party and the Against the Grain boat still manage to win the Cove Cup and they are hailed as heroes on their return, ensured of free drinks and dining for a year, maybe even some sponsorship deals.
Some time later Margreet Ploeg sends a message; Jazzomyn still hasn't returned and The Pearl would like the party to go look for her.