Robe of Advantages
Found by Quinton at Second Hand News in Little Perches.
This ancient robe covered in sigils and patches of various shapes and colors, looked to be made for someone significantly shorter but it fits Quinton like a glove.
As long as you wear the Robe of Advantages and are attuned to it, it has the following properties.
UPS When your Hit Points reach 0, add an X below, then roll d100, if you roll above the number of X’s you now have 1 Hit Point. If you did not roll above, you remain at 0 hp, have two failed death saves, and a new patch appears on the robe. Once used, this property can’t be used again until you finish a Long Rest.
X = 7
Zero Day While wearing the robe, you can use your Reaction to dissolve one of the sigils to gain Advantage for one of the specific features below. Once the last sigil is removed, inform the DM.
The robe has he following sigils:
- Attack Roll
- Charisma ability check
- Charisma saving throw
- Constitution ability check
- Constitution saving throw
- Dexterity ability check
- Dexterity saving throw
- Initiative
- Intelligence ability check
- Intelligence saving throw
- Strength ability check
- Strength saving throw
- Wisdom ability check
- Wisdom saving throw
Patched While wearing the robe, you can use an Action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, inform the DM.
The robe has he following item patches:
- Alcohol (bottle, Balturan Pale Ale)
- Antitoxin (vial)
- Apple, fresh
- Bean (single, when buried in dirt and watered, something will happen after 1 minute)
- Box of malachite animal figurines (100 gp)
- Cheese (chunk, Binkhâga khâga)
- Crowbar
- Fine Clothes
- Goodberries, ten
- Healing potion, Greater (2d10+Level)
- Herbalism Kit
- Holy Symbol, Thard Harr
- Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
- Mastiff
- Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
- Rope (hempen, 50 feet, coiled)
- Rowboat (12 feet long)
- Sack
- Sickle
- Spell Scroll, Clue
- Spell Scroll, Detect Magic
- Spell Scroll, Find Traps
- Spell Scroll, Identify
- Sprig of mistletoe
- Wooden ladder (24 feet long)