Guydust
| Name | Guydust LeGrock |
| Race | Human (Sarodin / Variant) |
| Age | 21 |
| Class | Rogue |
| Background | Entertainer |
| Birthplace | Threepwood Isle, Playa del Banana |
| Hometown | Avale |
| Relatives |
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| Languages | Common, Pirate Jargon (Thieves's Cant), TBA |
| Notable Skills | Acrobatics, Deception, Perception, Performance, Persuasion, Sleight of Hand, Stealth, Etiquette (Criminal Underworld) |
| Other Notable Proficiencies | Banjo Dulcimer, Disguise Kit, Thieves' Tools |
Character Summary
Guydust LeGrock is a player character originating from Threepwood Isle, a region known for its playful piracy, tropical levity, and folkloric sea legends. Despite the island’s lighthearted reputation, Guydust’s early life was shaped by hardship and sacrifice. With strikingly androgynous features, a flamboyant sense of style, and a quicksilver wit, he became an object of unwanted attention at a young age—attention that would eventually determine the course of his adolescence.
Warning: This character and their backstory are shaped by abuse, (sexual) exploitation and profoundly complicated trauma. While Guydust is a humorous character in his own right, the aim of role-playing this character is to address these issues with maturity, honesty, and yes, a healthy serving of levity, when needed. Should this ever feel like it turns the game night into a therapy session, please bring that to the attention of the character's player or the DM.
Early Life and Family
Guydust was born to Charles “LeChuck” LeGrock and Elizabeth Marley, and grew up alongside his adventurous sister, Kate “Capsize” LeGrock. When Kate was nearly trapped into working for the Honey Trap Tavern—a notorious establishment disguised as a cabaret—Guydust intervened. To spare his sister, he entered into a binding arrangement with the tavern’s proprietors: Madame Groan and the trio of enigmatic madames who oversaw the internal operations of the Honey Trap.
He is one of the few who have deeper knowledge to the voodoo powers of the Triumvirate he served, yet he is convinced that if he ever speaks about it, his soul will get yanked out of his body to be creatively tortured for several eternities.
Honey Trapped
Over the following four years, Guydust worked under coercive conditions, performing roles that exploited his charm, talent, and appearance. His experience at the Honey Trap shaped both his flamboyant persona and the masked vulnerability beneath it. This period also honed his skills as a performer, conversationalist, and opportunist—traits that would define him in later adventures.
Personality and Themes
Guydust is characterized by flamboyance, humor, theatricality, and a relentless use of affectionate nicknames. Beneath his showmanship lies a desire for freedom, emotional security, and the reclamation of his fractured sense of self. His defining obsession — subverting heroic romanticism — leads him to (almost constantly) challenge traditional ideals of heroism by proving that irreverence, individuality, and self-invention can be just as powerful as valor or nobility -- if not outright superior.
Role in Play
As an adventurer, Guydust combines performative flair, streetwise competence, and emotional depth. His narrative explores themes of survival, self-reinvention, found family, and the tension between persona and authenticity, while maintaining a comedic, flamboyant, and high-energy presence at the table.
Husk
If it werent for Husk, Guydust would not be walking free today. The gambling man is an enigma to Guydust, with a constant push-and-pull that fascinates the performer.
Guydust’s freedom came unexpectedly through a high-stakes gambling match involving an eccentric patron known as Husk. During a dramatic final wager, Guydust was offered up as collateral by the tavern’s proprietors. Husk won the game—and Guydust—effectively ending the latter’s indenture.
Publicly, Husk claims to keep Guydust as a “high-value gambling chip,” but their traveling companionship suggests a deeper, if complicated, bond. Guydust views Husk as the first authentic hero he has encountered, while Husk tolerates, protects, and occasionally begrudgingly relies on him. Their relationship forms a central emotional axis of the character’s story.
Rumors
- "Guydust" is neither his birthname nor his stage-name. The moniker is something far more than just a persona he puts on - and something much darker.
- His Hand Crossbow is literally made from hand-bones and tanned human skin.
- He was the most lucrative, highest-earning performer that the Honey Trap Tavern ever knew.
- He was once haunted by the ghosts of a pirate crew that perished, lost at sea, but he talked them into haunting someone else instead.
- Some of the songs he sings are from places where no mortal has ever been.
- He once seduced a coven of witched by taking a bath in their cauldron - with their familiars.
- Two years ago, he challenged a siren to a singing contest - and won. That’s why one particular stretch of coastline is known as Treble Cove.
- When he was a kid, he didn't sleep with a teddy bear. In fact, he still has the same rubber chicken with a pulley in the middle, with which he cuddles on the rare occasions when he sleeps alone.
- His family has relocated to the Arrya Shore.