Husk

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Name Husk
Race Human-Variant
Age 38
Class Bard
Background Gambler
Hometown Undisclosed
Relatives Undisclosed
Languages Common, Dwarvish, Gnomish
Skills Deception, Insight, Acrobatics, Perception, Performance, Persuasion, Sleight of Hand
Party

Character Summary

Husk wasn’t always the bitter drunk slouched across tavern tables. Once, he was a voice people listened to a bard who could spin history into gold, who gathered secrets and stories the way gamblers gathered chips.

His music was more than entertainment; it was truth wrapped in melody, the kind of truth people wanted to pay for, or silence.

But Husk’s talent came with a curse: the same hunger that drove him to collect songs and stories also drove him to the gambling table.

It started with wagers on dice, then cards, then bigger and stranger stakes always chasing the next hand, the next secret, the next story. And for a time, he won.

Then came the long weekend that broke him. Husk sat down at a table far from home, playing for days against liars, thieves, and cheats. He wagered everything he owned. And he lost.

Now he drifts from town to town, gambling, drinking, performing pretending it’s all the same as before. He reads people the way others read cards, spotting every tell, every hidden fear. He points out truths with a careless tongue that cuts deeper than he means. He claims he’s “a husk of his former self,” that he lost the ability to love long ago, and maybe that’s true. But he still listens when no one else will. He still protects those who stumble as he has.

Husk will keep playing, keep bluffing, and keep drinking. Because when the final hand comes due, he plans to go down the way he’s always lived: with cards in his hands, a smirk on his lips, and a story worth telling.

Guydust

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