Nafikal: Difference between revisions
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This majestic city, '''often called the [[The Grand Imperial City of Mifora|GICOM]] of the west, built on an island in the Corre river''', is '''considered by both [[Dukarit]] and [[Jharuz]] to be their rightful capital'''. With the two countries still at war, [[Dolac]], [[Haza]], and [[Otteun]] have long garrisoned troops to the city to enforce a ceasefire and protect their interests. These peacekeepers have united into a single organization called '''OtHaDo'''. | This majestic city, '''often called the [[The Grand Imperial City of Mifora|GICOM]] of the west, built on an island in the Corre river''', is '''considered by both [[Dukarit]] and [[Jharuz]] to be their rightful capital'''. With the two countries still at war, [[Dolac]], [[Haza]], and [[Otteun]] have long garrisoned troops to the city to enforce a ceasefire and protect their interests. These peacekeepers have united into a single organization called '''OtHaDo'''. | ||
Two bridges connect the city, the northern one to Dukarit and the southern one to Jharuz. Two large harbors, one to the east and one to the west are used | Two bridges connect the city, the northern one to Dukarit and the southern one to Jharuz. Two large harbors, one to the east and one to the west, are used extensively. All these ingress points are continuously inspected by OtHaDo. | ||
The '''city is run by a civil service that has prided itself on its neutrality''' for centuries. Though made up of both Dukari and Jharuzi, the large majority put the city's interests above that of their countries. | The '''city is run by a civil service that has prided itself on its neutrality''' for centuries. Though made up of both Dukari and Jharuzi, the large majority put the city's interests above that of their countries. | ||
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== Locations == | == Locations == | ||
Nafikal is '''known for its architecture''', no expenses were spared when the city was created, and it was where the majority of [[Baltur|Balturan]] building supplies still left at the time, were used. Planned as a new city it was built as a number of completely concentric circles, each a bit higher than the previous, with the Acilia Palace, now the town hall, at the very top. Over time, many buildings were constructed and roads built, so the city map is no longer a perfect wheel and spoke system. | Nafikal is '''known for its architecture''', no expenses were spared when the city was created, and it was where the majority of [[Baltur|Balturan]] building supplies still left at the time, were used. Planned as a new city it was built as a number of completely concentric circles, each a bit higher than the previous, with the Acilia Palace, now the town hall, at the very top. Over time, many buildings were constructed and roads built, so the city map is no longer a perfect wheel and spoke system. | ||
==== Fusion, Baby ==== | |||
With so many amazing restaurants in the city it feels unfair to highlight just one but if it has to be just one, this is it. Dukari and Jharuzi food have more in common than not, though people from those countries wouldn't admit to it. Except that is, for the owners of this restaurant. '''Theofa''', a Jharuzi, and her husband, '''Jaeszur''', a Dukari. Every single day of the year they prove that a combination of both creates food of the gods. Gourmands travel all the way from [[Mifora]] to eat here. | |||
==== Nafikal Museum of Antiquities ==== | |||
Founded when the city was built, this early-Miforan style palatial structure '''spans a full quarter of circle two, from east to south'''. Fewer [[Baltur|Balturan]] artifacts were found than expected to the museum broadened its scope and now includes all kinds of finds from earlier [[eras]] as well as relics from directly after the [[Collapse]]. | |||
==== Prismatics ==== | |||
The area is well known for its gemstones and this is the massive clearinghouse for them. A virtual monopoly has afforded the '''Soew family''' to build out their premises to an elegant looking storehouse on '''circle three, east''' that has all the qualities of a fort. Stories speak of multiple vaults full of traps and magic protections. More visible are the [[Bruised But Not Broken|Bruised]] who guard the place day and night. | |||
== Organizations == | == Organizations == | ||
Revision as of 20:26, 9 November 2026
| Government |
|---|
| Bureaucracy |
| Organizations |
| Bruised But Not Broken, Sulla Arena, Rhes Haghed, Companions of Elric, Kasarian Embassy, Abjura Dolana, Buel Vitta Society, Resa's Rest |
| Temples |
| Ancev, Istus, Lirr, Olidammara, Pholtus |
| Merchant Houses |
| Abraxis Combine, Bowman-Outersea Cereals & Commodities, House Ditta, Thal Lithel, Thal Sivale |
This majestic city, often called the GICOM of the west, built on an island in the Corre river, is considered by both Dukarit and Jharuz to be their rightful capital. With the two countries still at war, Dolac, Haza, and Otteun have long garrisoned troops to the city to enforce a ceasefire and protect their interests. These peacekeepers have united into a single organization called OtHaDo.
Two bridges connect the city, the northern one to Dukarit and the southern one to Jharuz. Two large harbors, one to the east and one to the west, are used extensively. All these ingress points are continuously inspected by OtHaDo.
The city is run by a civil service that has prided itself on its neutrality for centuries. Though made up of both Dukari and Jharuzi, the large majority put the city's interests above that of their countries.
Locations
Nafikal is known for its architecture, no expenses were spared when the city was created, and it was where the majority of Balturan building supplies still left at the time, were used. Planned as a new city it was built as a number of completely concentric circles, each a bit higher than the previous, with the Acilia Palace, now the town hall, at the very top. Over time, many buildings were constructed and roads built, so the city map is no longer a perfect wheel and spoke system.
Fusion, Baby
With so many amazing restaurants in the city it feels unfair to highlight just one but if it has to be just one, this is it. Dukari and Jharuzi food have more in common than not, though people from those countries wouldn't admit to it. Except that is, for the owners of this restaurant. Theofa, a Jharuzi, and her husband, Jaeszur, a Dukari. Every single day of the year they prove that a combination of both creates food of the gods. Gourmands travel all the way from Mifora to eat here.
Nafikal Museum of Antiquities
Founded when the city was built, this early-Miforan style palatial structure spans a full quarter of circle two, from east to south. Fewer Balturan artifacts were found than expected to the museum broadened its scope and now includes all kinds of finds from earlier eras as well as relics from directly after the Collapse.
Prismatics
The area is well known for its gemstones and this is the massive clearinghouse for them. A virtual monopoly has afforded the Soew family to build out their premises to an elegant looking storehouse on circle three, east that has all the qualities of a fort. Stories speak of multiple vaults full of traps and magic protections. More visible are the Bruised who guard the place day and night.
Organizations
Temples
Merchant Houses
Notable People
- Purdan Halbrithtan - City Manager | Human, male
- Major General Wulver Blund - Head of OtHaDo | Human, male
- Major Gitta Astag - Day to day operations Military Police | Human, female
- Lissa Isynd - Sage (the Collapse) | Gnome, female
- Arilan Baraizal - Evoker | Human, male
- Thalanil Laelithar - Weapons merchant | Half-elf, male