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==== Fusion, Baby ====
==== Fusion, Baby ====
With so many amazing restaurants in the city it feels unfair to highlight just one but if it has to be just one, this is it. Dukari and Jharuzi food have more in common than not, though people from those countries wouldn't admit to it. Except that is, for the owners of this restaurant. '''Theofa''', a Jharuzi, and her husband, '''Jaeszur''', a Dukari. Every single day of the year they prove that a combination of both creates food of the gods. Gourmands travel all the way from [[Mifora]] to eat here.
With so many amazing restaurants in the city it feels unfair to highlight just one but if it has to be just one, this is it. Dukari and Jharuzi food have more in common than not, though people from those countries wouldn't admit to it. Except that is, for the owners of this restaurant. '''Theofa''', a Jharuzi, and her husband, '''Jaeszur''', a Dukari. Every single day of the year they prove that a combination of both creates food of the gods. Gourmands travel all the way from [[Mifora]] to eat here on '''fourth circle, east'''.


==== Nafikal Museum of Antiquities ====
==== Nafikal Museum of Antiquities ====
Founded when the city was built, this early-Miforan style palatial structure '''spans a full quarter of circle two, from east to south'''. Fewer [[Baltur|Balturan]] artifacts were found than expected to the museum broadened its scope and now includes all kinds of finds from earlier [[eras]] as well as relics from directly after the [[Collapse]].
Founded when the city was built, this early-Miforan style palatial structure '''spans a full quarter of second circle, from east to south'''. Fewer [[Baltur|Balturan]] artifacts were found than expected to the museum broadened its scope and now includes all kinds of finds from earlier [[eras]] as well as relics from directly after the [[Collapse]].


==== Prismatics ====
==== Prismatics ====
The area is well known for its gemstones and this is the massive clearinghouse for them. A virtual monopoly has afforded the '''Soew family''' to build out their premises to an elegant looking storehouse on '''circle three, east''' that has all the qualities of a fort. Stories speak of multiple vaults full of traps and magic protections. More visible are the [[Bruised But Not Broken|Bruised]] who guard the place day and night.
The area is well known for its gemstones and this is the massive clearinghouse for them. A virtual monopoly has afforded the '''Soew family''' to build out their premises to an elegant looking storehouse on '''third circle, east''' that has all the qualities of a fort. Stories speak of multiple vaults full of traps and magic protections. More visible are the [[Bruised But Not Broken|Bruised]] who guard the place day and night.


==Organizations==
==Organizations==

Revision as of 22:51, 9 November 2026

This majestic city, often called the GICOM of the west, built on an island in the Corre river, is considered by both Dukarit and Jharuz to be their rightful capital. With the two countries still at war, Dolac, Haza, and Otteun have long garrisoned troops to the city to enforce a ceasefire and protect their interests. These peacekeepers have united into a single organization called OtHaDo.

Two bridges connect the city, the northern one to Dukarit and the southern one to Jharuz. Two large harbors, one to the east and one to the west, are used extensively. All these ingress points are continuously inspected by OtHaDo.

The city is run by a civil service that has prided itself on its neutrality for centuries. Though made up of both Dukari and Jharuzi, the large majority put the city's interests above that of their countries.

Locations

Nafikal is known for its architecture, no expenses were spared when the city was created, and it was where the majority of Balturan building supplies still left at the time, were used. Planned as a new city it was built as a number of completely concentric circles, each a bit higher than the previous, with the Acilia Palace, now the town hall, at the very top. Over time, many buildings were constructed and roads built, so the city map is no longer a perfect wheel and spoke system.

Fusion, Baby

With so many amazing restaurants in the city it feels unfair to highlight just one but if it has to be just one, this is it. Dukari and Jharuzi food have more in common than not, though people from those countries wouldn't admit to it. Except that is, for the owners of this restaurant. Theofa, a Jharuzi, and her husband, Jaeszur, a Dukari. Every single day of the year they prove that a combination of both creates food of the gods. Gourmands travel all the way from Mifora to eat here on fourth circle, east.

Nafikal Museum of Antiquities

Founded when the city was built, this early-Miforan style palatial structure spans a full quarter of second circle, from east to south. Fewer Balturan artifacts were found than expected to the museum broadened its scope and now includes all kinds of finds from earlier eras as well as relics from directly after the Collapse.

Prismatics

The area is well known for its gemstones and this is the massive clearinghouse for them. A virtual monopoly has afforded the Soew family to build out their premises to an elegant looking storehouse on third circle, east that has all the qualities of a fort. Stories speak of multiple vaults full of traps and magic protections. More visible are the Bruised who guard the place day and night.

Organizations

It might seem strange to find a camp here in a city with a peacekeeping force and two neighboring countries who haven't had any serious engagements for decades. But Camp Ghalmrin was here centuries before, with cramped quarters near the western harbor offering not all that much room for mercenaries. These days fewer Bruised are stationed here and they are mainly hired for caravan protection and monster hunts.

A posting here is much coveted and that goes for staff officers as well; Quadok (Colonel) Osma Rythyn managed to get the top job here and the dwarf aims to hold it for as long as she can, all the while indulging in her hobby; gastronomy.

Built against the hill with entrances on both fourth and fifth circle, north, Berytus Stadium was a marvel of engineering with underground staging areas, lifts, and trapdoors. Now its age is beginning to show as even the best upkeep can't fully combat entropy. However, fights here are as popular as they have ever been. And while OtHaDo has a clear directive forbidding any soldier from competing here, many try to do so anonymously at the Free For All events.

The Hetman here is the famous gladiator Soveliss Erenaeth, the only elf to have ever fought in any arena. Everyone assumed he'd move on in a few years as he has done all his life but surprisingly he is still around a decade later.

Even with all the serious border control here, this city has become a major hub in the area for the syndicate. All the trade means there are lots of smuggling opportunities, there is a serious demand for weapons and other illegal items, and the city is full of foreign soldiers who are traditionally some of the best customers.

The don, Rowan Marak, a half-elf originally from Dolac, unsurprisingly has to spend a lot of time managing conflicts between her Dukari and Jharuzi underlings.

When war broke out again between Dukarit and Jharuz after the fall of the Miforan Empire the Companions were quick to arrive, knowing all the suffering a war zone brings to innocent civilians. Their headquarters here, built in mid-Miforan style, on the fifth circle, east is one of the largest in all of the western part of the continent.

Two people share the burden of command. Seresha Miritar is a half-elf who grew up on the streets here and seems to know every person in the city. Halfling Myria Rarwylk is originally from Vilda and she is very skilled at extracting pledges from wealthy people and organizations.

When the city was being built the Kasarians were quick to snap up a piece of prime real estate on the third circle, south. With the island being a former Gardyl and thus the likely presence of Balturan artifacts it made sense to make it their new regional embassy.

An old hand is the ambassador here, Zaldor Vran, a man with a penchant for exotic mushrooms. His second is Kyzra Xalathor, she is a woman both broad and tall, very much the opposite of the average Kasarian, and she likes to use her impressive physique.

Since the organization was directly involved in the building of the city, quite some magic was needed, they managed to find a rather beautiful spot for their substantial lodge on second circle, north. The building was designed in Empress Acilia style, of course. These days there is enough work to keep them busy in a city full of merchants, mercenaries, and military.

Magister Grodrik Artion, a dwarf with a purple soul patch and ditto nails, hails from Mifora and spends any time he can spare on creating new spells that all bear his name. He is supported by two Sentinels. Originally from Sormark, Immithar Hlakken spent most of his early life as an adventurer, traveling the world until an injury forced him into his second career. Galleron le Grant is another Miforan, he is something of a hardliner and seems to hold any Godfallers personally responsible for the Collapse.

Competition is intense in a city known for its great food. With membership strictly at capacity, the only way in is through a member’s death or resignation; and nobody ever resigns. Restaurants fight just as hard to get invited to present their creations. And with so many museums and galleries, finding a venue for any gathering is never a problem. Once a year the Annuli Banquet is held where stalls line every street and food from all restaurants is free for all citizens, with the best restaurants supplying the lower circle stalls.

Uniquely Resa did not start a new brothel here but partnered with a local house, allowing them to move into much better premises. Resa's & Marika's Den of Rest is now housed in an expansive mansion on second circle, south. Inside all floors and walls are covered by expensive rugs and fresh flowers, replaced daily, are arranged in standing vases. Of particular fame is the tea ceremony here.

Day to day operations have been passed on by Marika to Lochan Nallig, a tall, slender, redheaded half-elf beauty who traveled to places many wouldn't be able to imagine.

Temples

When the deity quickly gained popularity in Jharuz, the followers saw the rise of Istus in Dukarit and decided a temple had to be built in the city before the Dukari would do the same. After a funding drive an old building on the third circle, east was purchased and demolished. Then a temple with fluted spires, the Church of Chance, designed by Charmaine Raaikyn, was built.

Miial Fylliim, a successful fighter at Berytus, the Sulla Arena in town, gave up her career to promote the building of the temple and she is now its first high priest.

When the worshipers of Ancev built their temple the followers of Istus did not react, they knew the Colorless and All-Colored would have foreseen this and would provide. And so it occurred; an unwise wager, the death of a great-aunt, and a new respect for mortality lead to an old perfumery on third circle, west being donated and converted into the Fane of Destiny.

It was never in doubt that Karg Ulkrunnar would become its head priest. The old half-orc spent his entire career in the civil service, leaving his office as city manager only recently.

The Aeralie Theater, an Independence architecture construction with a grand entrance on second circle, west, and known for both its acoustics and world class restaurant has always doubled as an open temple to the Laughing Rogue. Stories of its basements being a den of thieves are, of course, just that; stories.

The high priest, Kaedros Riiklass, is known for his flawless baritone and encyclopedic knowledge of bad jokes.

It is hard to miss the Cathedral of the Word of Law on the third circle, south. In contravention of local ordinances the building's two towers rise higher than the circle above. The entire structure resembles more a fort than a church and it actually contains large dormitories for religious warriors next to the paladins of the Order of Saint Rabban.

While no warmonger, Cardinal Assessor Luessa Taerest is very much a staunch believer in the superiority of Jharuz and will not stop her paper crusade to have the city handed over to her control. Highest-Inquisitor Delboerggan Sphaerideion is technically in charge of the army but the political game needs to be played as well, meaning he has handed most of the army matters over to his most trusted paladins.

Merchant Houses

The company owns a number of river barges that move up and down the river year round; all imaginatively named Nafikal 1, Nafikal 2, etc. They deliver a steady supply of grain and rice to the warehouses at the western harbor and return down river with sugar and other commodities. The offices are still housed in the same beautiful Empress Acilia style building on second circle, north built at the founding of the city.

In charge is Shamil Albaratie, an old gnome from Mifora who worked for the company since her early days and considers this posting part of her retirement package. She owns the only palanquin in the city and uses it whenever she leaves the house.

House Ditta hardly ever misses a trick and so when the city was built they made sure to be the first to lay claim to prime real estate, meaning much of the eastern harbor is now theirs. This includes not just warehouses but also many of the piers, the cranes, and support services. The offices are housed in a grand building on second circle, west. It really stands out as it is built in an old Hazan style with many pilasters and gargoyles.

In a recent change of personnel amidst rumors of bribery, Constance Brogman has been brought in from Dolac to get things back on the rails. She formerly worked for the Guild of Bookkeepers, Notaries & Scribes and is addicted to rum raisins.

Notable People

  • Purdan Halbrithtan - City Manager | Human, male
  • Major General Wulver Blund - Head of OtHaDo | Human, male
  • Major Gitta Astag - Day to day operations Military Police | Human, female
  • Lissa Isynd - Sage (the Collapse) | Gnome, female
  • Arilan Baraizal - Evoker | Human, male
  • Thalanil Laelithar - Weapons merchant | Half-elf, male