Jump to content

Doubloon of Doom

From FC1
Revision as of 16:02, 10 February 2026 by DB (talk | contribs) (Created page with "Wallace found this coin on the island he washed ashore upon and when he touched it to the substance leaking from the door in the altar room it became the Doubloon of Doom. ''This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference betwee...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Wallace found this coin on the island he washed ashore upon and when he touched it to the substance leaking from the door in the altar room it became the Doubloon of Doom.

This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference between both sides.

As long as you are attuned to this doubloon, it has the following properties.

Curse This item is cursed. You are unwilling to part with the coin until the curse is broken with nothing short of a wish or similar magic.

Hole Attunement to the doubloon does not count against the number of items you can attune with. When awake you almost always have an empty feeling in the pit of your stomach.

Reversal When rolling a 1 on a D20 Test you may change it to an 11. You can't use this property again until you finish a Short Rest.

Trial As an Action you can flip the doubloon. If it lands on the Weal side you can either give yourself one use of Wild Shape or a level 1 spell slot. If it lands on the Woe side you gain a level of Exhaustion. You can spend a Fate Point for the coin to land on its side and gain something special that you can think of and the DM will accept. You can't use this property again until you finish a Long Rest.