Jump to content

Crossed Bones

From FC1
Revision as of 13:38, 30 December 2025 by DB (talk | contribs) (Created page with "Stolen from a room at the Honey Trap Tavern by Guydust LeGrock. ''This hand crossbow looks to be made out of the bones of one or more creatures with a tendon functioning as the string. Instead of bolts or quarrels this weapon shoots fractured bones. It comes with a holster made of skin of unclear provenance that the hand crossbow folds into.'' Martial weapon, ranged weapon, 1d6 Piercing, Ammunition (30/60 ft.), light, loading, 3 lb. As long as you are attu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Stolen from a room at the Honey Trap Tavern by Guydust LeGrock.

This hand crossbow looks to be made out of the bones of one or more creatures with a tendon functioning as the string. Instead of bolts or quarrels this weapon shoots fractured bones. It comes with a holster made of skin of unclear provenance that the hand crossbow folds into.

Martial weapon, ranged weapon, 1d6 Piercing, Ammunition (30/60 ft.), light, loading, 3 lb.

As long as you are attuned to this weapon, it has the following properties.

Curse This item is cursed. You are unable to part with the weapon until the curse is broken with nothing short of a Wish spell or similar magic. Should you and the weapon be separated more than 120 feet at the end of a Long Rest, after you have regained lost Hit Points, it will reassemble itself from your bones and erupt from your body, doing 1d12 points of damage in the process. This damage counts as both Piercing and Necrotic, whichever is least beneficial to the weapons owner.

Roll The Bones When you attack with this weapon, a fractured bone is placed in the nut right before the trigger is pulled. This satisfies the Ammunition property of this weapon.

Everything Has Its Price When you roll a 1 on an attack roll when using this weapon the fractured bone erupts all over your face. Make a Dexterity saving throw versus DC of 13, taking 1d6 Piercing damage on a failed save or half as much damage on a successful one.

Suck It Good As a Bonus Action you can cause a special reciprocating pumping bone to be placed in the nut that remains there until the start of your next turn. When you attack with this piece of ammunition you cannot gain the benefit of any Sneak Attack or similar feature. On a hit you regain a number of Hit Points equal to the damage dealt. You can't use this property again until you finish a Short Rest.