House Rules - Spells
This page shows any spells that have been changed, see House Rules - Spellcasting for changes to spellcasting in general.
Note that I have definitely not compared all spells, so more changes might be coming to this at a later date.
Barkskin
No longer a Concentration spell, making it finally useful.
Counterspell
Changed to the 2024 version; now Warlocks won't suddenly lose half of their spell slots when they get counterspelled:
| 3rd-level abjuration | |
| Casting Time: 1 reaction, which you take when you see a creature within 60 feet
of yourself casting a spell with Verbal, Somatic, or Material components |
Range: 60 feet |
| Components: S | Duration: Instantaneous |
| You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended. | |
Cure Wounds
Changed to 2024 version, which increased healing from 1d8 to 2d8:
| Level 1 Abjuration | |
| Casting Time: Action | Range: Touch |
| Components: V, S | Duration: Instantaneous |
| A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1. | |
Dominate Person
The target has Advantage on the save if you or your allies are fighting it.
Gaseous Form
Changed to the 2024 version. The important changes:
- You can target one additional creature for each spell slot level above 3. [So you can now cast it on multiple people!]
- The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to end the spell on itself. [So the other people you cast it on can end it on themselves.]
Healing Word
Changed to the 2024 version, which increased healing from 1d4 to 2d4:
| Level 1 Abjuration | |
| Casting Time: Bonus action | Range: 60 feet |
| Components: V | Duration: Instantaneous |
| A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1. | |
Hunter's Mark
Changed to 2024 version, also see Ranger on the House Rules - Classes page.
| Level 1 Divination | |
| Casting Time: Bonus action | Range: 90 feet |
| Components: V | Duration: Concentration, up to 1 hour |
| You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Perception or Survival checks you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours). | |
Hypnotic Pattern
Removed from the game.
Invisibility
Using this 2024 wording: The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. The same goes for other items/abilities/etc. that bestow invisibility.
Mass Cure Wounds
Changed to 2024 version, which increased healing from 3d8 to 5d8:
| Level 5 Abjuration | |
| Casting Time: Action | Range: 60 feet |
| Components: V, S | Duration: Instantaneous |
| A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 5. | |
Mass Healing Word
Changed to the 2024 version, which increased healing from 1d4 to 2d4:
| Level 3 Abjuration | |
| Casting Time: Bonus action | Range: 60 feet |
| Components: V | Duration: Instantaneous |
| Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d4 for each spell slot level above 3. | |
Message
Removed the V component. Now it makes sense and you can actually whisper the message.
Phantasmal Killer
Updated to 2024 version:
| Level 4 Illusion | |
| Casting Time: Action | Range: 120 feet |
| Components: V, S | Duration: Concentration, up to 1 minute |
| You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.
For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4. | |
Sending
Can't contact other planes unless cast using a slot of 5th level or higher, there is no fail chance. Also see familiarity on the House Rules - Spellcasting page.
Spiritual Weapon
Now is a Concentration spell like the 2024 version and the damage increases by 1d8 for every slot level above 2.
Vicious Mockery
Damage upped from 1d4 to 1d6.
Zone of Truth
Removed. For details read the entirety of this article. The remix suggested doesn't work either.