Teresa Liliidae
Quick Reference
Name: | Teresa Liliidae (Terry) |
Race: | Human |
Class: | Druid |
Background: | Outlander |
Hometown: | Titrical (Destroyed) |
Relatives: | Father (Deceased), Mother (Deceased), Adust Bjerkander (Old Druid Deceased) |
Languages: | Common, Orc (from camp), Druidic (from odl druid), Elvish (from merchants in the farm town) |
Quick Description
Teresa is a Human Druid who grew up as a farmer in a small town. The town was enslaved by Orcs, then destroyed. Teresea escaped with her life. Slowely becoming aware of her connection to nature she searched for mythical hermits called Druids. She found one, lived with him for two years until he passed. She learned about magic and the old Druid religion; Old Faith. Again lost without a family she sets out to learn more about the Old Faith.
Personal History
Teresa was born in the small farm town Titrical. She grew up with other kids, playing on the land and in the woods. Playing with the animals, playing adventurer or shooting targets with a sling. From her early teens she helped out on the land and herding cattle where her sling skills came in handy. Sometimes she would be out for days, gathering her own food and sleeping under the night sky while herding. On the land she helped sowing and harvesting and learned hard work. Her family was a caring bunch. She had a great relationship with her parents. She got around nicely with the other chilidren and towns folk, but could be on her own just as well.
When she was about 18 years old, a small unit of Orcs rode through town. The villagers were rattled, but the Orcs moved on without stopping. Within a few days a devision of Orcs surrounded the town and took the villagers captive. The villagers were put in chains and held in the large farmers shed while the Orcs took residence in the homes and set up camp. They were here to stay. The people were put to work. Cutting down trees in the forest and digging large trenches in teh fields. A part of the wood was transported out of the village, the rest burned to make coal. The occupation lasted for about three years. When the forest was stripped bare the Orcs left, taking those who were not worked to death with them as slaves. As a final statement the Orcs set the village on fire. In the process one of the prison transports caught fire and Teresa managed to get out and get away. With nothing but worn down clothes she made a small hun and lived of the scorched land for a while. She felt empty and depressed. After a while small plants started to grow and she felt their precense. This got her thinking as she heard stories of hermits living in the woods being one with nature. Could the stories of these hermits be true?
Now around 22 years old she left what was left of her hometown behind in search for stories about the legendary hermits. Passing town after town, doing small chores along the way for pay she ended up with threads of stories about ancient magic and hermits called Druids. With these leads she eventually found an old Druid in the woods at the foot of a mountain.
What the legends didn't say is that most Druids are exceptionally hard to deal with. Most of them were asocial creatures that ended up living alone in nature as guardians of forests, swamps, deserts and even tundra. The old man didn't awknoledge Teresa at first. He just plainly ignored her. He moved slow, and didn't speak. Yet he didn't turn her away either. She started helping him with chores, chopping wood, cooking and even cleaning his cabin. The cabin was overgrown by three huge trees and the inside might as well have been outside as many plants and animals had found their way inside. Teresa eventually calmed down and stopped talking to the man, then one night sitting at the fire he started talking. In a slow and low voice hey told her his story. He could feel her affinity with nature and as she had the same gift he wanted to teach her everything he knew. Like the trees around the cabin he was dying. In the following months they talked and he taught her basic spells and how to read and write Druidic. But he could never finish her education. After two years Adust died and with him the trees on his home. The 400 year old trees lost all their leaves over night, covering the home in leaves.
For the second time Teresa was without a home. With no prospect of family but a general idea of the possibilities of Druidism she set out into the world to learn more. And if possible put a stop to the rampage stripmining and slavery of the Orcs.
Campaign History
Session 01
House Ditta offers a menial job which pays very well. Not much details are disclosed, hauling luggage and cooking. The high reward is because of the secret nature of the operation. Terese can keep a low profile, do the job, get paid and move on.
One day after het shift she's reading by the fire as all hell breaks loose. Researcher running from the temple, screaming.
The people are shortly followed by trancelucent orbs shooting slivers of light at everything that moves. Guards try to attack, but weapons go straight through. Teresa hides in a piece of ruin. When the Orbs return to the temple she follows them to the entrance. She's tempted to go in, but her gut feeling is she's not coming out if she does. She makes a run for it.
There are not many survivors. Including her, six of them.
Red, apparently related to the endeavor wants to report back. And since everybody is interested in getting payed they decide to join. They team up to head to Korint.
Pressing though the marches they encounter a Boar. Delivering the final blow by removing a broken spear from the Boar Terese is quite happy with herself.
The party is a bit of a mixed bag, but they held their own with the boar.
Gathering food and fire for the party she observes them from a quiet distance. There are certainly worse people to be around. It's been a while since she had such pleasant company.
When they pass what looks like a gravehill it doens't take much for Terese to climb on and take a look ahead. Causing great displeasure with the others. Jhalril is afraid she gives away her location and Angerone cries sacrilidge. She realises her impulsive behavious is bound to cause some serious trouble at some time.
Continueing their journey they find an abandoned house where Angerone finds a mirror. She is completely engrossed with her reflection and Teresa hopes the is nothing magical about that mirror. Then they cross a river and scale a cliff.
Richar recognises a ruin to be a castle of the Companions of Elric. Jahlril and Terese wait outside at the rest ventures inward in search for treasure. A loud bang sounds from the ruin. Terese and Jahlril quickly make their way inside and find the rest batteling undead.
She hasn't seen anything like this before and is not keen to get to close. She lights a torch and throws it to an undead, hoping to set it on fire. To her disgust it bounces off, does she really have to move in? Instead she kills one with a thrown dagger. Angerone surprises her shooting bolts from her cane. A surprise to be sure, but a welcome one.
In the end they don't find any treasure and move on to Korint.
With a small farm in sight Red succumbs to his injuries. They were far worse than he let them know. All they could do was give him a decent burial and say some words. Given the prior events they grew quite close and it pains her to see Eldrons grief as they leave the site. Red and Eldron spend a lot of time talking.
They make it to the farm and are offered a place to sleep and something to eat. Angerone finally get's her bath and Terese is happy to follow her example. It's good to warm up after the disaster that was the dig, but her mind is weary. Tomorrow they will move on to Korint. Where they have to break the bad news to House Ditta.
Session 02
Considering the gravity of the events the party is eager to press on to Korint after a well deserved break at the Waypoint Inn.
In Korrint they visit House Ditta to report on the matters. The death of Red set things in motion and before they know it they are asked in for questioning under 'magical oath'. Teresa happily complies as she has nothing to hide.
It's sad to learn that Red was the son of the Prink (prince). The next day the party is questioned again, this time it's more of a tactical de-briefing by a Dwarf at the rank of Centax.
Everybody get's paid and the parties part on good terms but are reminded of their oath to secrecy.
There is word in the city about a new God: Istus.
Eldron has a box from Red which he promised to return to his sister in Haza. Which is quite the journey, but Teresa is willing to help return it.
There are a couple of jobs in the city; one of which is nude modelling in an art college. Sounds like an easy goldpiece, but Terese laughingly dismissed, they already had a model. She can't be that ugly she thinks to herself as she walks to the Inn.
The party is offered a treasure map in the Sly Fox (Inn). Teresa is dismissive at first, but the man (Falthor Oberty) is persuasive. It doesn't matter in the end because Angerone buys the map the moment she sees it. It seems we are going on an adventure.
The location on the map is near a job of gathering mushrooms for a restaurant. Much more up my alley anyuway thinks Terese. But as the chef discribes them as blue veined phallic like she remembers how hard they are to find. But still, 1GP a piece is quite the motivation.
The party decides to head to the treasure location first, and pick up the mushrooms on the way back. They buy a cart and donkey to speed up the journey.
About an hour in the journey they are overtaken by a company of horsemen and persueded to come with them with a fireball.
What follows brings back memories of the Orc camp. There she learned to keep a low profile or else...
In interrogation the advisaries want to know about The Dig. All she can/will tell is that a great fire happened that destroyed all and she got out of there with just her life.
A good many sessions of waterboarding later the entire party is released near the cart and donkey. Which was happily grazing in the field. They didn't talk much about what happened. She wasn't sure who broke and who told what. Terese would really like to talk to House Dissa, as matters are clearly more serious than expected. Someone knows more about The Dig and knows they are involved. Perhaps House Ditta knows more and at the very least this information might be of use to them. Perhaps enough not to fullfill the consequenses of the oath which will be likely be met of Ditta finds out about this without them telling.
However, the party decideds against it. Time to keep our eyes peeled.
The treasure mansion is a dump. Yet there are people living there, keeping a low profile. They pay them 15GP to sleep in Korint, so the party has the mansion to themselves to search for treasure.
They eventually find the promised cellar. Which is already raided. There is a Shrine to Nerull which does not promise anything good. It takes some effort to find a secret passage and after passing a couple of traps the party enters a cathedral like cavern. It's pitch black and the light of the torches does not meet the sides. Following what looks like a path they are surrounded by Wolf Spiders.
First two, then three. Eldron falls, two more spiders, Richart puts up one hell of a fight and falls. Four more spiders... There is no end to this? Fighting side to side with Jahlril Teresa manages to put a few dents in, her Fire attack misses and the Wolf Spider retalliates.
Hit hard she sees the light of the torches fade. Is this how it ends?