Cyphers & Potions
This page holds all cyphers and custom potions found.
Cyphers
Cyphers are useful magical items that work only once, they dissolve into nothingness after use. Most resemble miniature mundane items a few centimeters across. They require a creature to form a bond with them before their property can be used. This bond is called harmonization. Harmonizing to a cypher requires a creature to spend 5 minutes focused on only that cypher while being in physical contact with it.
A cypher can be harmonized to only one creature at a time, and a creature can be harmonized to no more than two cyphers at a time. Any attempt to harmonize to a third cypher fails; the creature must end its harmonization to a cypher first. Additionally, a creature can't harmonize to more than one copy of the same cypher.
A creature's harmonization to a cypher ends if the creature no longer satisfies the prerequisites for harmonization, if the cypher has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature harmonizes to the cypher. A creature can also voluntarily end harmonization by spending another 5 minutes focused on the cypher.
Most cyphers require just a mental command to activate that is usually a bonus action or reaction. If more is needed for activation it will be included in the description.
List of Cyphers
Cacher
A thank you from Tymos Moltar.
A miniature backpack.
You use your action to focus your mind on a single mundane object with a value of up to 50 gp and a weight of up to 25 lb. The object then appears in your hands or on the ground in front of you.
Eye-er
A thank you from Tymos Moltar.
An owl’s eye set in gelatin.
When harmonized with this cypher you cannot be surprised. The first time it prevents you from being surprised where you otherwise would have been, it dissolves.
Puller
A thank you from Tymos Moltar.
A miniature hand, made from leather, with its fingers outstretched.
A bonus action to use. It pulls an unsecured object within 30', weighing 2d4 lb. or less, towards your hand. If you have a free hand you can take the object in hand. If not, it falls to the ground in front of you.
Whacker
A thank you from Tymos Moltar.
A miniature wooden, tapered club.
After taking hit point damage you can use your reaction to teleport in a random direction on a horizontal plane (using a 1d8 to determine which line of squares to follow) a distance of 2d4 squares (10-40 feet). If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
Potions
Neakara Mana Parasite
Found under Vresto Mansion.
The penultimate stage of the Neakara parasite suspended in a potion. A day after drinking the potion you gain permanent disadvantage on spell attack rolls and one extra level 1 spell slot.
Requires Attunement by a spellcaster.