House Rules - Upcoming

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Work in progress! Please ignore until final version is complete!

Preface

The assumption here is that not everyone will have access to the 2024 rules, whereas everyone has the 2014 rules.

Changes will therefore be limited; any big changes that won't fit on the sheet are out, so no changes that require paragraphs of text.

Rules up for change:

  • Things are quite clearly broken, as indicated by the 2024 rules 'nerfing' the 2014 version.
  • Existing things that were not fixed but have proven to be problematic.
  • Easy updates that make things simply better/easier/etc.

Playing

Tool Skills

The 2024 rules have added a default ability to Tool Skills. I will add these to the sheet as well but keep in mind that you can use a different ability when it makes sense.

Classes

Barbarian

Rage

Changed to the 2024 version. There are a few changes but they all just make it much more logical and streamlined, and with a longer duration.

Totem Warrior / Wild Heart

The subclass has been renamed and a lot has changed. Porting over the entire subclass would be much too much so all that is getting changed is the Totem Spirit - Bear which was clearly problematic. The new version is exactly the 2024 text:

While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.

Fighter

Great Weapon Fighting

Changed to 2024 version:

When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.

Action Surge

Including 2024 part that rules out using it for a Magic Action (i.e. can't cast spells).

Battle Master Maneuvers

New versions used for the following:

  • Evasive Footwork As a Bonus Action, you can expend one Superiority Die and take the Disengage action. You also roll the die and add the number rolled to your AC until the start of your next turn.
  • Lunging Attack As a Bonus Action, you can expend one Superiority Die and take the Dash action. If you move at least 5 feet in a straight line immediately before hitting with a melee attack as part of the Attack action on this turn, you can add the Superiority Die to the attack's damage roll.
  • Parry When another creature damages you with a melee attack roll, you can take a Reaction and expend one Superiority Die to reduce the damage by the number you roll on your Superiority Die plus your Strength or Dexterity modifier (your choice).
  • Precision Attack When you miss with an attack roll, you can expend one Superiority Die, roll that die, and add it to the attack roll, potentially causing the attack to hit.
  • Rally As a Bonus Action, you can expend one Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll plus half your Fighter level (round down).

Know Your Enemy

Changed to the 2024 version which makes much more sense than the old one:

As a Bonus Action, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself; you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

Once you use this feature, you can't do so again until you finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required).

Paladin

Spells

If you have a spell prepared that has the Ritual tag, you can cast that spell as a Ritual. This means that Paladins, Rangers, etc. now also can do this.

Sending

Can't contact other planes unless cast using a slot of 5th level or higher, there is no fail chance.

Zone of Truth

Removed. For details read the entirety of this article. The remix suggested doesn't really work either.

Rules Glossary

Exhaustion

Changed to the 2024 version but with an addition of a penalty on spell DC's. So this is what it ends up as:

  • When you make a D20 Test the roll is reduced by 2 times your Exhaustion level.
  • The Save DC of your spells is reduced by 2 times your Exhaustion level.
  • Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level.

Grappling

The new edition is a lot better but would require looking up every time. My strong preference is to just avoid grapple as much as possible; players not taking grapple feats/abilities/spells, and the DM doing the same, and using monsters with grapple sparingly.

Incapacitated

Adding two things from 2024:

  • Your Concentration is broken.
  • You can't speak.

Long Rest

2024 added a few things, including these:

  • If you rested at least 1 hour before the interruption you gain the benefits of a Short Rest. - Already a house rule.
  • You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish. - Adding this.