Eldron Gnackle
Eldron Gnackle is Rock Gnome from Drendeven. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.
Quick Reference
Name: | Eldron Gnackle |
Race: | Rock Gnome |
Class: | Wizard, School of Conjuration |
Background: | Guild Artisan |
Hometown: | Drendeven |
Relatives: | Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son) |
Personal History
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true. Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of Baltur. Ebanezer had retired just before the Collapse and moved away from the research and politics to the town of Drendeven in the land of Loveria. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather's smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well. When he became of age he left the town of Drendeven and traveled to the nearby city of Korint in search of an apprenticeship. Here he joined the Merchant Guild run by Thal Lithel, a branch of one of the great Elven mercantile Maern Elassidil. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the Companions of Elric. As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household. Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.
Campaign History
The Dig
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with Angerone Godfroy because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.
The trek to civilization
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with Red as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request.
Back in Korint
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red's death brought some further inquiries, this time under magical means. The party also learned of Red's true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and Ide Volcar. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, Vresto Mansion, an abandoned mansion south west of Korint. The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend's bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened. Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to Nerull accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and Jhalril went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom.
Relationships with Companions
Angerone Godfroy
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn't go unnoticed. Just like her own reaction didn't go unnoticed.
Jhalril Glannyth
Eldron hasn't had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age.
Teresa Liliidae
Teresa was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint.