Fishing

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You can have a maximum of 4 catches per hour; 32 for a day.

The DM rolls your skill check (Survival or whatever you deem the best option), adding bonuses from equipment, bait, and potions. Bait is used up whether you catch something or not.

Then you will need to match a 4d6 roll result before the timer runs out.

On success you have hooked your catch. Then roll 1d6; on a 1 the line breaks and the catch is gone, otherwise you have caught it.

Equipment, etc.

Name Price Bonus Notes
Reinforced Rod 10 gp +1
Scarab Fishing Rod 50 gp +2
Sitting Duck's Fishing Pole 200 gp +3
Golden Fishing Rod ??? +4
Fishing Bobber 20 gp +1
Fisherman's Pocket Guide 100 gp +1
High Test Fishing Line 25 gp No chance of line breaking
Tackle Box 15 gp 50% chance of bait not getting used
Bug Net 1 gp Allows catching of bait
Golden Bug Net 10 gp Better at catching bait
Apprentice Bait 1 cp Can't fish without bait
Journeyman Bait 1 gp +1
Master Bait 5 gp +2
Fishing Potion 25 gp +1 8 hour duration
Sonar Potion 50 gp Allows you to see what's on the line and reroll, 8 hour duration