House Rules: Difference between revisions

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Created page with "A non-exhaustive list of house rules used in the campaign. * Potions use the same identify rules as regular items. * Healer’s Kit heals hp equal to Medicine check / 10 (round down). * Training is required for feats, and ability increases. === New Skills === A few skills have been added to the game, they cannot be used if you do not have proficiency with them. '''Architecture and Engineering (Int)''' Understanding of building skills and the ability to identify weak..."
 
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* Healer’s Kit heals hp equal to Medicine check / 10 (round down).
* Healer’s Kit heals hp equal to Medicine check / 10 (round down).
* Training is required for feats, and ability increases.
* Training is required for feats, and ability increases.
*[[Vancian Spell Names]] is just for flavor but definitely under used.


=== New Skills ===
=== New Skills ===

Revision as of 17:31, 26 November 2021

A non-exhaustive list of house rules used in the campaign.

  • Potions use the same identify rules as regular items.
  • Healer’s Kit heals hp equal to Medicine check / 10 (round down).
  • Training is required for feats, and ability increases.
  • Vancian Spell Names is just for flavor but definitely under used.

New Skills

A few skills have been added to the game, they cannot be used if you do not have proficiency with them.

Architecture and Engineering (Int)

Understanding of building skills and the ability to identify weak spots. Theoretical knowledge of any kind of devices that use physics to operate (a hinge, a crossbow, etc.). To actual build/repair/disable one you might need the proper tool skill instead but having this skill as well will give advantage and maybe other benefits.

Arts, Literary (Wis)

The ability to write gud. Also used for knowledge of works of world fiction.

Arts, Performing (Cha)

Already exists as the Performance skill but included here for completion’s sake.

Arts, Visual (Wis)

The game has Painter's Supplies but not Sculptor’s Tools or tools for other forms of visual arts so this skill is basically a broader replacement for Painter's Supplies.

Bureaucracy (Int)

You know how red tape works in any large organization, not just government. You know the best person to talk to when you have a specific problem. You know who can be pressured to make someone else do what you need. And you know who to bribe.

Etiquette, Lower Class (Cha)

You know how to behave not just among criminals but also poorly paid workers, etc.

Etiquette, Middle Class (Cha)

Shop owners, artisans, independent farmers are all part of this group.

Etiquette, Upper Class (Cha)

This covers the nobility and nouveau rich such as wealthy merchants.

Geography (Int)

Cartographer's Tools are a thing that exists but this is a broader replacement that also covers basic information about climate, politics, trade, etc.

Local Knowledge (Wis)

You know where to find the right people in a certain area (depending on the campaign it can be a city/region/country) and you know all the shortcuts and where what markets are held, where the floating dice games probably are at this hour, etc. Some kind of investment of in-game time or something similar should be needed to make this work for a new area you have travelled to.

Warfare (Int)

This covers strategy and tactics, etc. You can tell the enemy’s left flank is weak, you know the best place for an ambush, etc.