Nolla Isle: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
Food and other perishable items do not age or decay while inside a ''Chest of Preserving''. The chest is 25 lb, 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. ''Left at entrance to the mines.'' | Food and other perishable items do not age or decay while inside a ''Chest of Preserving''. The chest is 25 lb, 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. ''Left at entrance to the mines.'' | ||
'''Wand of Entangle''' | '''Ruusu - Wand of Entangle''' | ||
7 charges, also does thorn damage. | Holds 7 charges and does not refresh. Functions as the spell, also does 1d8 thorn damage to those caught. | ||
'''Kiuaskivi''' | '''Kiuaskivi''' | ||
Line 30: | Line 30: | ||
Something that looks suspiciously like a giant eyeball. Looking at it more closely is seems the eye projects a malevolent glare. It’s about the size of a human’s head, whatever creature it came from must be huge. When you hold it by the severed optic nerve at the back you feel an unpleasant tingle run down your spine and the world suddenly looks a little different. Everything you see now has a slight red tinge, living creatures are a deeper red, and you notice that any motes of dust that fly in front of the eye just disappear. | Something that looks suspiciously like a giant eyeball. Looking at it more closely is seems the eye projects a malevolent glare. It’s about the size of a human’s head, whatever creature it came from must be huge. When you hold it by the severed optic nerve at the back you feel an unpleasant tingle run down your spine and the world suddenly looks a little different. Everything you see now has a slight red tinge, living creatures are a deeper red, and you notice that any motes of dust that fly in front of the eye just disappear. | ||
'''Kiekurakeppi - Wand of Viscid Globs''' | |||
While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. | |||
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. | |||
Holds 7 charges and does not refresh. A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption. | |||
'''Tannerkivi''' | |||
A tiny brown rock inscribed with a rune depicting a downwards pointing triangle crossed by a horizontal line. Gives acid resistance when held and slowly turns solid materials into soil up to an inch in diameter when held against it. | |||
'''Runestone of Fire''' | |||
An orange stone shaped like an egg but more pointy at the top. It’s about a foot tall and carved into it is a rune of a circle bisected by vertical line and horizontal line from the left side of the circle to the vertical line. | |||
As an action you can kick a Runestone of Fire and it will temporarily create a field that changes any magical elemental damage within it, from any other type, to fire. | |||
'''Potions of:''' | '''Potions of:''' | ||
Acceleratium | Acceleratium - increases movement speed. | ||
Polymorphine - turns whoever gets covered in it into a sheep temporarily. | |||
Acid - destroys most materials. | |||
Healthium - when imbibed or covered in it gives the subject a regeneration of 5 hp per turn for 10 turns. | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Adventure sites]] | [[Category:Adventure sites]] |
Revision as of 15:32, 19 July 2021
This island on the Sarodin Sea is the rumored home of the ancient master alchemist Noita.
The party was approached by Velkor to delve its depths trying to find the amulet of Yendor or something called the Sampo. They struck a deal; the party gets 60% of all monetary treasure. When it comes to magic items, Velkor gets the first two picks, then the party gets to pick one, then he gets one, and so on till all have been divied up.
Runes inscribed on the wall of the room next to the entrance room read: "Devoted seeker after true wisdom know this we are watching you".
Loot
Chest of Preserving
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 25 lb, 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. Left at entrance to the mines.
Ruusu - Wand of Entangle
Holds 7 charges and does not refresh. Functions as the spell, also does 1d8 thorn damage to those caught.
Kiuaskivi
A tiny yellow rock that looks most fiery. Gives fire resistance when held, the flames don't hurt the wielder but can set things on fire if you're not careful.
Kantele
A wooden, stringed musical instrument.
Playing Cards
Ancient looking set made of sliced bone. Four suits: water, fire, lightning, and earth. One card missing.
Paha Silmä
Something that looks suspiciously like a giant eyeball. Looking at it more closely is seems the eye projects a malevolent glare. It’s about the size of a human’s head, whatever creature it came from must be huge. When you hold it by the severed optic nerve at the back you feel an unpleasant tingle run down your spine and the world suddenly looks a little different. Everything you see now has a slight red tinge, living creatures are a deeper red, and you notice that any motes of dust that fly in front of the eye just disappear.
Kiekurakeppi - Wand of Viscid Globs
While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
Holds 7 charges and does not refresh. A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.
Tannerkivi
A tiny brown rock inscribed with a rune depicting a downwards pointing triangle crossed by a horizontal line. Gives acid resistance when held and slowly turns solid materials into soil up to an inch in diameter when held against it.
Runestone of Fire
An orange stone shaped like an egg but more pointy at the top. It’s about a foot tall and carved into it is a rune of a circle bisected by vertical line and horizontal line from the left side of the circle to the vertical line.
As an action you can kick a Runestone of Fire and it will temporarily create a field that changes any magical elemental damage within it, from any other type, to fire.
Potions of:
Acceleratium - increases movement speed.
Polymorphine - turns whoever gets covered in it into a sheep temporarily.
Acid - destroys most materials.
Healthium - when imbibed or covered in it gives the subject a regeneration of 5 hp per turn for 10 turns.