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Doubloon of Doom: Difference between revisions

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Created page with "Wallace found this coin on the island he washed ashore upon and when he touched it to the substance leaking from the door in the altar room it became the Doubloon of Doom. ''This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference betwee..."
 
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[[Wallace Linnaeus|Wallace]] found this coin on [[The Wager - Chronological order of Events#Tiny Island|the island]] he washed ashore upon and when he touched it to the substance leaking from the door in the [[The Wager - Chronological order of Events#Midnight Altar|altar room]] it became the Doubloon of Doom.
[[Wallace Linnaeus|Wallace]] found this coin on [[The Wager - Chronological order of Events#Tiny Island|the island]] he washed ashore upon and when he touched it to the substance leaking from the door in the [[The Wager - Chronological order of Events#Midnight Altar|altar room]] it became the {{TextAnimations|Text=Doubloon of Doom|Color=Maroon|Jolt=1|Bold=1}}.


''This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference between both sides.''
''This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference between both sides.''
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'''Curse''' This item is cursed. You are unwilling to part with the coin until the curse is broken with nothing short of a wish or similar magic.
'''Curse''' This item is cursed. You are unwilling to part with the coin until the curse is broken with nothing short of a wish or similar magic.


'''Hole''' Attunement to the doubloon does not count against the number of items you can attune with. When awake you almost always have an empty feeling in the pit of your stomach.
{{TextAnimations|Text=Hole|Pulse=1|Bold=1}} Attunement to the doubloon does not count against the number of items you can attune with. When awake you almost always have an empty feeling in the pit of your stomach.


'''Reversal''' When rolling a 1 on a D20 Test you may change it to an 11. You can't use this property again until you finish a Short Rest.
{{TextAnimations|Text=Reversal|Glow=1|Bold=1}} When rolling a 1 on a D20 Test you may change it to an 11. You can't use this property again until you finish a Short Rest.


'''Trial''' As an Action you can flip the doubloon. If it lands on the Weal side you can either give yourself one use of Wild Shape or a level 1 spell slot. If it lands on the Woe side you gain a level of Exhaustion. You can spend a Fate Point for the coin to land on its side and gain something special that you can think of and the DM will accept. You can't use this property again until you finish a Long Rest.
{{TextAnimations|Text=Trial|Shadow=1|Bold=1}} As an Action you can flip the doubloon. If it lands on the Weal side you can either give yourself one use of Wild Shape or a level 1 spell slot. If it lands on the Woe side you gain a level of Exhaustion. You can spend a Fate Point for the coin to land on its side and gain something special that you can think of and the DM will accept. You can't use this property again until you finish a Long Rest.
[[Category:Items]]
[[Category:Items]]

Revision as of 13:12, 18 March 2026

Wallace found this coin on the island he washed ashore upon and when he touched it to the substance leaking from the door in the altar room it became the Doubloon of Doom.

This large, gold coin of about 7 grams is marked with something that looks like a stylized letter D on both sides, only the owner can tell the difference between both sides.

As long as you are attuned to this doubloon, it has the following properties.

Curse This item is cursed. You are unwilling to part with the coin until the curse is broken with nothing short of a wish or similar magic.

Hole Attunement to the doubloon does not count against the number of items you can attune with. When awake you almost always have an empty feeling in the pit of your stomach.

Reversal When rolling a 1 on a D20 Test you may change it to an 11. You can't use this property again until you finish a Short Rest.

Trial As an Action you can flip the doubloon. If it lands on the Weal side you can either give yourself one use of Wild Shape or a level 1 spell slot. If it lands on the Woe side you gain a level of Exhaustion. You can spend a Fate Point for the coin to land on its side and gain something special that you can think of and the DM will accept. You can't use this property again until you finish a Long Rest.