Thimmonier: Difference between revisions
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Thimmonier | Thimmonier is a small town at the beginning of the Tal River delta in Dolac. It's surrounded by farms. Mostly sheep and hemp, which are part of the core business of Thimmonier; fabrics and clothes. | ||
It has direct access to the Tal River and through the Tal Delta the Sarodin Sea. Which gives Thimmonier access to some of the largest cities in the world to export their goods to. | |||
The town is built around a round central square (Maiden Sq.) from which the main roads radiate like the drive wheel spokes of a spinning wheel. | |||
At the center of the square stands a simple wooden church dedicated to Beory. | |||
The | Thimoniers population and industry is largely dependent on their wool and hemp production to fuel the fabric and fashion industry they live off. | ||
Locations | |||
Organisations | |||
Temples | |||
Merchant Houses | |||
Notable People | |||
Locations | |||
Maiden Square - The center which Thimmonier is build around. Here stands the Temple of Beory. Situated on a corner on Maiden Square is the storefront of Yarns & Noble. | |||
Bench Street - Long and wide street leading from Maiden Square all the way to Mother of all Harbour. The entire production process of Yarns & Noble is situated along this street. | |||
Mother of all Harbour - Small but busy harbour. It's main function is transporting raw materials from the surrounding farms to Thimmonier as well as exporting goods up and downstream. It sometimes docks passenger ships, wealthy tourists like to visit the fashion houses directly. | |||
Organisations | |||
Thimmonier Weavers and Tailors Guild | |||
This guild holds craftsmanship in high regard. Cutting corners is frowned upon and could get you expelled out of the guild. Making trade in and out of Dolac virtually impossible. | |||
Allegedly there have been attempts to use magic to expedite production. Guild bosses have been very strict in maintaining the manual aspect of the production to keep the craftsmanship alive. | |||
Yarns & Noble saw their main competitor fold under the pressure of the guilds. Eldritch Honor briefly hired magic users for production, but they were quickly let go. | |||
Even though farmers aren't organised in guilds, the Thimmonier Weavers and Tailors Guild (TWTG) does it best to keep the surrounding farms healthy and organised. Thimmonier is largely dependend on their materials. | |||
The TWTG asks a voluntary donation from it's members. Where voluntary means mandatory unless you really can't donate. At the cost of having the TWTG nosing in your books and process to help you on your feet again. | |||
The donations go directly to the farmers, giving them incentive to produce what Thimmonier needs as well as keeping a high standard. | |||
Temples | |||
The Temple of Beory stands proudly in the center of Maiden Square. It's an old wooden temple which would have been modernised if it were not such a good reminder where Thimmonier came from and what they have build. | |||
It's meticulously well maintained. | |||
A temple dedicated to Beory might feel a bit off, perhaps Ulaa would have made more sense in the present day as industry is booming. But Thimmonier’s roots lie in farming of both crops and animals and it's what the industry is build upon. | |||
Surrounding farmers see the temple as an appreciation for their work and craft. | |||
Merchant Houses | |||
Yarns & Noble | Yarns & Noble | ||
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As with all companies in Thimmonier, they are part of the ‘Weavers and Tailors Guild’. | As with all companies in Thimmonier, they are part of the ‘Weavers and Tailors Guild’. | ||
In a Y&N warehouse that's rarely used Hank is working on a machine to automate sewing. Should this succeed, he can up the production of clothes without the use of magic. With a possible contract with the Ott to produce military uniforms this could make Y&N the largest textile manufacturer in the world. | |||
Eldritch Honor | |||
Main competitor of Yarns & Noble. They hold the entire process under their own management, but warehouses and workshops are scattered throughout Thimmonnier. | |||
For a brief moment the owner tried to expedite certain parts of the manufacturing by hiring magic users. The Guilds bosses frowned upon this practice however and they quickly abandoned this practice to keep their Guild license. | |||
Though there are still quiet whispers that the owner, Marco Viburnius, has dealings with magic and creatures not of this plane. There have allegedly been cases of employees going missing without a trace. The Guild has looked into this and could only conclude this to be gossip. Viburnius has a reputation of working people to their limits and wearing them down. It’s not unlikely for his workers to run off and try their luck elsewhere. | |||
Eldritch’ has been through a rapid growth in Thimmonier. The founder Mr. Fiburnius has turned a failing weavery into a success and has done the same with take-overs of other small workshops in Thimonier. No-one would say it out loud, but not all take-overs were voluntary. | |||
Eldritch has messengers running through town constantly, providing workshops with orders and materials. | |||
Unlike Yarns & Noble, where new designs are presented seasonally, Eldritch has a more ‘on demand approach’. Workshops produce ‘grey’s’ (Which are basically shapeless blanks of the final product.) and keep those in stock. | |||
Whenever something is in schwung, they would simplify the pattern and send it off to the workshops where they would construct the garments from ‘grey’s’. | |||
This process makes Eldritch very nimble and the risks of producing garments that don’t sell are minimalized. | |||
Eldritch Honor has plans on expanding the business out of Thimmonier, placing workshops and stores in all major cities. By constructing communication through magical means they could put orders out and distribute almost instantly. And, because communication has nothing to do with workmanship the guilds can do very little about this. Once their international business is set up they would not need the guilds anymore anyways. | |||
Notable People | |||
Hank of Yarn | |||
- Owner of Yarns & Noble | |||
This greyish man in his 60s carries a vigor and childlike joy. | This greyish man in his 60s carries a vigor and childlike joy. | ||
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When the verdict was announced, the judge was mild with a 2500 gold fine and . But he spoke out his disappointment; “apparently there are no good men anymore”. | When the verdict was announced, the judge was mild with a 2500 gold fine and . But he spoke out his disappointment; “apparently there are no good men anymore”. | ||
Stitch Hartfelt - Production leader | |||
Stitch Hartfelt | |||
- Production leader at Yarns & Noble | |||
An imposing man with a stern look on his face and a high hat on his head. The hat is a bit too tall for comfort giving him a slightly odd appearance. | An imposing man with a stern look on his face and a high hat on his head. The hat is a bit too tall for comfort giving him a slightly odd appearance. | ||
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He used to work his workers hard. Hank has plied him into a much nicer man. | He used to work his workers hard. Hank has plied him into a much nicer man. | ||
Marco Viburnius | |||
- Owner of Eldritch Honor | |||
Viburnius is a relatively new player in Thimmonier. He bought out the owner of a failing weavery and turned things around. He keeps expanding his business by taking over other smaller businesses and is now well on his way to become the number two in Thimmonier. Like Yarns & Noble he controls the entire process. He made attempts in acquiring farms to take hold of the raw materials as well, but the Guilds did not agree. Now there are some farmers that only sell to Eldritch Honor, they say because it’s in their mutual benefit. | |||
Yeb Nug | |||
- Lead designer at Eldritch Honor | |||
A tall thin man with immaculately styled grey hair. | A tall thin man with immaculately styled grey hair. |
Revision as of 11:13, 9 February 2025
Thimmonier is a small town at the beginning of the Tal River delta in Dolac. It's surrounded by farms. Mostly sheep and hemp, which are part of the core business of Thimmonier; fabrics and clothes.
It has direct access to the Tal River and through the Tal Delta the Sarodin Sea. Which gives Thimmonier access to some of the largest cities in the world to export their goods to.
The town is built around a round central square (Maiden Sq.) from which the main roads radiate like the drive wheel spokes of a spinning wheel.
At the center of the square stands a simple wooden church dedicated to Beory.
Thimoniers population and industry is largely dependent on their wool and hemp production to fuel the fabric and fashion industry they live off.
Locations
Organisations
Temples
Merchant Houses
Notable People
Locations
Maiden Square - The center which Thimmonier is build around. Here stands the Temple of Beory. Situated on a corner on Maiden Square is the storefront of Yarns & Noble.
Bench Street - Long and wide street leading from Maiden Square all the way to Mother of all Harbour. The entire production process of Yarns & Noble is situated along this street.
Mother of all Harbour - Small but busy harbour. It's main function is transporting raw materials from the surrounding farms to Thimmonier as well as exporting goods up and downstream. It sometimes docks passenger ships, wealthy tourists like to visit the fashion houses directly.
Organisations
Thimmonier Weavers and Tailors Guild
This guild holds craftsmanship in high regard. Cutting corners is frowned upon and could get you expelled out of the guild. Making trade in and out of Dolac virtually impossible.
Allegedly there have been attempts to use magic to expedite production. Guild bosses have been very strict in maintaining the manual aspect of the production to keep the craftsmanship alive.
Yarns & Noble saw their main competitor fold under the pressure of the guilds. Eldritch Honor briefly hired magic users for production, but they were quickly let go.
Even though farmers aren't organised in guilds, the Thimmonier Weavers and Tailors Guild (TWTG) does it best to keep the surrounding farms healthy and organised. Thimmonier is largely dependend on their materials.
The TWTG asks a voluntary donation from it's members. Where voluntary means mandatory unless you really can't donate. At the cost of having the TWTG nosing in your books and process to help you on your feet again.
The donations go directly to the farmers, giving them incentive to produce what Thimmonier needs as well as keeping a high standard.
Temples
The Temple of Beory stands proudly in the center of Maiden Square. It's an old wooden temple which would have been modernised if it were not such a good reminder where Thimmonier came from and what they have build.
It's meticulously well maintained.
A temple dedicated to Beory might feel a bit off, perhaps Ulaa would have made more sense in the present day as industry is booming. But Thimmonier’s roots lie in farming of both crops and animals and it's what the industry is build upon.
Surrounding farmers see the temple as an appreciation for their work and craft.
Merchant Houses
Yarns & Noble
Situated at the corner of Bench Street and Maiden Square is the somewhat prestigious store front of Yarns & Noble. A large spool adorns the top of the store. Y&N sells fabrics as well as clothing. It’s owner, Hank of Yarn, runs the company and designs exceptionally fine clothing.
Which is in large part too expensive for regular folk and mostly exported to larger cities in the world.
If you follow Bench street towards ‘Mother Of All Harbor’ you walk past the entire production plant of Yarns & Noble. Built up from the ground up by several generations of Yarns, they are now one of the largest manufacturers of fabric and clothes in the town.
Over time they have bought all surrounding property and now have virtually all their business located along one street. This streamlines production and efficiency.
Raw materials are brought in riverside, either by cart or by boat and loaded into the main warehouse. Materials move closer and closer to Maiden square through various buildings; fiber extraction, spinning, weaving and knitting. Then fabrics are packed for export or move into the sewing ateliers near the storefront at Maiden Square. Where final products move back to the warehouse for distribution or into the store.
Yarns & Noble is not unique in having most of the the production process under own management. But they are the only one that has all their business situated in one street instead throughout the village.
As with all companies in Thimmonier, they are part of the ‘Weavers and Tailors Guild’.
In a Y&N warehouse that's rarely used Hank is working on a machine to automate sewing. Should this succeed, he can up the production of clothes without the use of magic. With a possible contract with the Ott to produce military uniforms this could make Y&N the largest textile manufacturer in the world.
Eldritch Honor
Main competitor of Yarns & Noble. They hold the entire process under their own management, but warehouses and workshops are scattered throughout Thimmonnier.
For a brief moment the owner tried to expedite certain parts of the manufacturing by hiring magic users. The Guilds bosses frowned upon this practice however and they quickly abandoned this practice to keep their Guild license.
Though there are still quiet whispers that the owner, Marco Viburnius, has dealings with magic and creatures not of this plane. There have allegedly been cases of employees going missing without a trace. The Guild has looked into this and could only conclude this to be gossip. Viburnius has a reputation of working people to their limits and wearing them down. It’s not unlikely for his workers to run off and try their luck elsewhere.
Eldritch’ has been through a rapid growth in Thimmonier. The founder Mr. Fiburnius has turned a failing weavery into a success and has done the same with take-overs of other small workshops in Thimonier. No-one would say it out loud, but not all take-overs were voluntary.
Eldritch has messengers running through town constantly, providing workshops with orders and materials.
Unlike Yarns & Noble, where new designs are presented seasonally, Eldritch has a more ‘on demand approach’. Workshops produce ‘grey’s’ (Which are basically shapeless blanks of the final product.) and keep those in stock.
Whenever something is in schwung, they would simplify the pattern and send it off to the workshops where they would construct the garments from ‘grey’s’.
This process makes Eldritch very nimble and the risks of producing garments that don’t sell are minimalized.
Eldritch Honor has plans on expanding the business out of Thimmonier, placing workshops and stores in all major cities. By constructing communication through magical means they could put orders out and distribute almost instantly. And, because communication has nothing to do with workmanship the guilds can do very little about this. Once their international business is set up they would not need the guilds anymore anyways.
Notable People
Hank of Yarn
- Owner of Yarns & Noble
This greyish man in his 60s carries a vigor and childlike joy.
He’s hardworking and exceptionally kind. He lives for his company and has a nose for fine tobacco. Except when sleeping he can be seen with a pipe in his mouth.
He’s married to Skein of Yarn, a pretty woman from the northern country. Together they have three kids.
As the head of Yarns & Noble Hank carries the weight of the world.
Being the 7th generation of Yarn in Thimmonier expectations were high from when he was a kid. His parents valued education above all else. They were very strict. Whenever he could he’d skip school and play in the factory, help the various departments. By the time he was in his teens he knew the entire company inside and out. Because he spent so much time in the factory, the employees loved him. Morale went up when he sneaked in and quietly started helping.
He understood the importance of his workers. When he took over from his dad, Bobbin, growth of Yarns & Noble took flight.
Hank has an impeccable reputation until quite recently when he was accused and convicted for stealing designs from another company. This news shocked Thimmonier. Though this act could not go without sanction.
When the verdict was announced, the judge was mild with a 2500 gold fine and . But he spoke out his disappointment; “apparently there are no good men anymore”.
Stitch Hartfelt
- Production leader at Yarns & Noble
An imposing man with a stern look on his face and a high hat on his head. The hat is a bit too tall for comfort giving him a slightly odd appearance.
He used to work his workers hard. Hank has plied him into a much nicer man.
Marco Viburnius
- Owner of Eldritch Honor
Viburnius is a relatively new player in Thimmonier. He bought out the owner of a failing weavery and turned things around. He keeps expanding his business by taking over other smaller businesses and is now well on his way to become the number two in Thimmonier. Like Yarns & Noble he controls the entire process. He made attempts in acquiring farms to take hold of the raw materials as well, but the Guilds did not agree. Now there are some farmers that only sell to Eldritch Honor, they say because it’s in their mutual benefit.
Yeb Nug
- Lead designer at Eldritch Honor
A tall thin man with immaculately styled grey hair.
He has an exceptional eye for fashion and trends. He sends out scouts, to pick up on the next hot thing. Then they bring it home and Yeb gives the design his own twist.
He likes to work on private projects, but Eldritch rarely puts them out as there is more risk involved with new designs.
To his horror one of his designs was stolen by their main competitor, Yarns & Noble. It was a booming success as well. This could have been his breakthrough to make his own work. But alas. All Y&N designs were called back. Eldritch did not want to manufacture the design, leaving Yeb disgruntled.