Spirit Flame: Difference between revisions
Created page with "''An oil lamp with an ornate, elongated shape with a broad, rounded base, a narrow, curving spout, and a decorative handle, its tarnished brass makes it appear almost black.'' As long as this item is in your possession and you are attuned to it, it has the following properties. As an Action you can summon 1d4 purple flame projectiles which will orbit your head at a distance of 1d3 feet. Whenever any creature within 25 feet of you intends to attack you ''on its turn'' a..." |
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Created from the lamp left behind by the Desert Spirit after being released from the Iron Flask and its obligation. | |||
''An oil lamp with an ornate, elongated shape with a broad, rounded base, a narrow, curving spout, and a decorative handle, its tarnished brass makes it appear almost black.'' | ''An oil lamp with an ornate, elongated shape with a broad, rounded base, a narrow, curving spout, and a decorative handle, its tarnished brass makes it appear almost black.'' | ||
Revision as of 19:55, 30 November 2024
Created from the lamp left behind by the Desert Spirit after being released from the Iron Flask and its obligation.
An oil lamp with an ornate, elongated shape with a broad, rounded base, a narrow, curving spout, and a decorative handle, its tarnished brass makes it appear almost black.
As long as this item is in your possession and you are attuned to it, it has the following properties.
As an Action you can summon 1d4 purple flame projectiles which will orbit your head at a distance of 1d3 feet. Whenever any creature within 25 feet of you intends to attack you on its turn and you haven’t used your Reaction, a single flame projectile will automatically use up your Reaction. It flies to the creature and explodes. Every creature in a 5-foot-radius sphere centered on the corner of its space that is nearest to you, must make a DC 13 Dexterity saving throw. All inside the area take 4d6 Thunder damage on a failed save, or half as much damage on a successful one.
The flames will remain until all have exploded or until you dismiss them. You can use this property once per long rest.