Godfall Caverns: Difference between revisions
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Eventually they clear out enough of the cave-in to make their way to the other side. Here they find a second statue, seemingly an exact copy of the other. [[Odrik Hilderfinn]] makes sure everyone knows they are not to touch it. There is a path/road but it ends at another cave-in. There is a small tunnel at another part of the cavern though, and it leads to a new cavern. After a few hours of following its winding path they come to a narrowing and another cavern beyond that. This seems like a good place for a long rest and a proper introduction; no one really knows who the others are. | Eventually they clear out enough of the cave-in to make their way to the other side. Here they find a second statue, seemingly an exact copy of the other. [[Odrik Hilderfinn]] makes sure everyone knows they are not to touch it. There is a path/road but it ends at another cave-in. There is a small tunnel at another part of the cavern though, and it leads to a new cavern. After a few hours of following its winding path they come to a narrowing and another cavern beyond that. This seems like a good place for a long rest and a proper introduction; no one really knows who the others are. | ||
The next morning the party continues on and eventually comes to a shaft dug into the ground, it is illuminated but the bottom is out of sight. They notice a feather fall type effect and travel down the shaft. At the bottom they have to dig through a wall and end up in a cavern filled with all kinds of crystals. | |||
Then they come to a cave with t-junction of roads and a small watchtower with very sharp vines growing all around it. After a lot of hacking down vines and taking care of some rot grubs they manage to find a chest inside, holding some useful items, including some potions and a number of moldy roots. | |||
They follow the one accessible road for a long time and come across a small door set into the right wall. Beyond is a large circular room, in the middle of it are about two dozen large bars of a blueish metal, all perfectly smooth, two or three meters high, a meter wide, maybe a third or fourth of a meter deep. A few are still standing upright, most have fallen over. The floor of the room is made of inlaid clay tiles in a geometric pattern resembling something like a four pointed star. The floor right next to the wall is a simple circle of grey tiles, about a meter wide. | |||
Lavanith is the first to go inside and check it out, only to find that a large part of the opposite side of the room has collapsed. Odrik goes in as well and soon finds out that when he steps from the grey path onto the patterned part of the floor, a force starts to pull on any metal objects he is carrying. He manages to fight the force and makes it back outside the circle. A quick test with a copper piece shows that it is being attracted by the metal bars. Lavanith then tries to get closer after making sure she is not carrying anything metal. Unfortunately when coming closer a lot of pressure starts to build up in her head and she quickly backpedals. Izzy has a look at the ceiling and thinks it might resemble a starry sky. | |||
The party decides to continue on and when passing through a cavern are waylaid by two giants who are quite stone-like, they looked just like boulders. They grab Odrik and speak in a language no one can understand. Fortunately Izzy knows a spell that lets her understand their speech, but it doesn't allow her to speak their language. The second giant grabs Filibert and puts a large snail in the paladin's mouth that dissolves his tongue. The giant then takes the snail and puts it in its own mouth and now speaks common. | |||
An interesting conversation develops with the giants not quite believing the party is from the surface; "nothing can survive there, there's only fire there!" The giants don't have all that much useful information to impart; they seem to spend all their time here and no little of any other creatures in the area. Izzy does exchange a vial of ink from the pack she carries for some of the moss the giants like to chew on cause it makes them see all kinds of weird things. With that they make their goodbyes and Filibert gets his tongue returned via snail. |
Revision as of 22:06, 27 May 2022
Right behind the entrance is a steep 10 meter cliff, a ladder can be seen laying on the ground, and a little ways away from there, a skeleton with ten spent torches laying in a perfect cirlcle around it. With the storm approaching quickly, Wyn Dawnwalker climbs down and the attaches the rope he used to the ladder, which is then pulled up and allows for the others to get out of reach of the storm.
Lavanith Rhovan goes to check out the skeleton and is promptly bitten by a venomous snake that was hidden inside the coil of rope next to the skeleton. Filibert Chubb tries to quickly kill the snake but his attack misses, fortunately Wyn's follow up hits. As some of the others take care of the unfortunate wood elf, Izzy goes and checks out the cave-in at the end of the cave. When examining a large statue of stunning quality, made of a type of stone none of them have ever seen before, and shaped to resemble a dwarf, a voice rings out. It speaks dwarvish and says: "declare yourself, friend or foe".
Not everyone understands what's being said and no one really responds. Then the statue starts to cast a number of spells in rapid succession. Everyone in the cave is blinded, deafened, slowed and the entire area is filled with a stinking cloud, making them all retch for minutes. Eventually the spells run their duration and everyone recovers. Not long after they discover another thing, an invisible wall of force between them and the way back up and out.
A short rest seems prudent and with the snake dead they are now able to get a good look at the skeleton. It doesn't carry much of interest, apart from 18 gp and a piece of vellum that turns out to be a patented questionnaire which makes for an interesting read.
Eventually they clear out enough of the cave-in to make their way to the other side. Here they find a second statue, seemingly an exact copy of the other. Odrik Hilderfinn makes sure everyone knows they are not to touch it. There is a path/road but it ends at another cave-in. There is a small tunnel at another part of the cavern though, and it leads to a new cavern. After a few hours of following its winding path they come to a narrowing and another cavern beyond that. This seems like a good place for a long rest and a proper introduction; no one really knows who the others are.
The next morning the party continues on and eventually comes to a shaft dug into the ground, it is illuminated but the bottom is out of sight. They notice a feather fall type effect and travel down the shaft. At the bottom they have to dig through a wall and end up in a cavern filled with all kinds of crystals.
Then they come to a cave with t-junction of roads and a small watchtower with very sharp vines growing all around it. After a lot of hacking down vines and taking care of some rot grubs they manage to find a chest inside, holding some useful items, including some potions and a number of moldy roots.
They follow the one accessible road for a long time and come across a small door set into the right wall. Beyond is a large circular room, in the middle of it are about two dozen large bars of a blueish metal, all perfectly smooth, two or three meters high, a meter wide, maybe a third or fourth of a meter deep. A few are still standing upright, most have fallen over. The floor of the room is made of inlaid clay tiles in a geometric pattern resembling something like a four pointed star. The floor right next to the wall is a simple circle of grey tiles, about a meter wide.
Lavanith is the first to go inside and check it out, only to find that a large part of the opposite side of the room has collapsed. Odrik goes in as well and soon finds out that when he steps from the grey path onto the patterned part of the floor, a force starts to pull on any metal objects he is carrying. He manages to fight the force and makes it back outside the circle. A quick test with a copper piece shows that it is being attracted by the metal bars. Lavanith then tries to get closer after making sure she is not carrying anything metal. Unfortunately when coming closer a lot of pressure starts to build up in her head and she quickly backpedals. Izzy has a look at the ceiling and thinks it might resemble a starry sky.
The party decides to continue on and when passing through a cavern are waylaid by two giants who are quite stone-like, they looked just like boulders. They grab Odrik and speak in a language no one can understand. Fortunately Izzy knows a spell that lets her understand their speech, but it doesn't allow her to speak their language. The second giant grabs Filibert and puts a large snail in the paladin's mouth that dissolves his tongue. The giant then takes the snail and puts it in its own mouth and now speaks common.
An interesting conversation develops with the giants not quite believing the party is from the surface; "nothing can survive there, there's only fire there!" The giants don't have all that much useful information to impart; they seem to spend all their time here and no little of any other creatures in the area. Izzy does exchange a vial of ink from the pack she carries for some of the moss the giants like to chew on cause it makes them see all kinds of weird things. With that they make their goodbyes and Filibert gets his tongue returned via snail.