MediaWiki:Common.js: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
(function() { | (function() { | ||
function applyEffects(el) { | function applyEffects(el) { | ||
const hasEffect = ['wavy', 'rainbow', 'jolt', 'pulse', 'force-glow'].some(cls => el.classList.contains(cls)); | const hasEffect = ['wavy', 'rainbow', 'jolt', 'pulse', 'force-glow', 'force-shadow'].some(cls => el.classList.contains(cls)); | ||
if (!hasEffect || el.getAttribute('data-animated') === 'true') return; | if (!hasEffect || el.getAttribute('data-animated') === 'true') return; | ||
| Line 18: | Line 18: | ||
let classes = []; | let classes = []; | ||
// 1. Independent Letter Movements (Wavy/Rainbow) | |||
if (isWavy) delays.push((i * -0.15).toFixed(2) + 's'); | if (isWavy) delays.push((i * -0.15).toFixed(2) + 's'); | ||
if (isRainbow) delays.push((i * -0.15).toFixed(2) + 's'); | if (isRainbow) delays.push((i * -0.15).toFixed(2) + 's'); | ||
// 2. Chaotic Jolt Logic (remains letter-specific) | |||
if (isJolt) { | if (isJolt) { | ||
let variant; | let variant; | ||
| Line 29: | Line 31: | ||
} | } | ||
// 3. Global Pulse Logic (Synchronized) | |||
if (isPulse) { | if (isPulse) { | ||
// | // By giving everyone a 0s delay, they pulse as one block | ||
delays.push( | delays.push('0s'); | ||
} | } | ||
Revision as of 22:23, 17 March 2026
/* Any JavaScript here will be loaded for all users on every page load. */
(function() {
function applyEffects(el) {
const hasEffect = ['wavy', 'rainbow', 'jolt', 'pulse', 'force-glow', 'force-shadow'].some(cls => el.classList.contains(cls));
if (!hasEffect || el.getAttribute('data-animated') === 'true') return;
const text = el.textContent;
const isJolt = el.classList.contains('jolt');
const isWavy = el.classList.contains('wavy');
const isRainbow = el.classList.contains('rainbow');
const isPulse = el.classList.contains('pulse');
el.style.setProperty('animation', 'none', 'important');
let lastVariant = -1;
const newHTML = text.split('').map((c, i) => {
let delays = [];
let classes = [];
// 1. Independent Letter Movements (Wavy/Rainbow)
if (isWavy) delays.push((i * -0.15).toFixed(2) + 's');
if (isRainbow) delays.push((i * -0.15).toFixed(2) + 's');
// 2. Chaotic Jolt Logic (remains letter-specific)
if (isJolt) {
let variant;
do { variant = Math.floor(Math.random() * 3) + 1; } while (variant === lastVariant);
lastVariant = variant;
classes.push(`jolt-v${variant}`);
delays.push((Math.random() * -0.35).toFixed(2) + 's');
}
// 3. Global Pulse Logic (Synchronized)
if (isPulse) {
// By giving everyone a 0s delay, they pulse as one block
delays.push('0s');
}
const content = (c === ' ') ? ' ' : c;
const delayStyle = delays.length > 0 ? `style="animation-delay: ${delays.join(', ')} !important;"` : '';
const classAttr = classes.length > 0 ? `class="${classes.join(' ')}"` : '';
return `<span ${classAttr} ${delayStyle}>${content}</span>`;
}).join('');
el.innerHTML = newHTML;
el.setAttribute('data-animated', 'true');
}
mw.hook('wikipage.content').add(function($content) {
$content.find('.text-animation-container').each(function() {
applyEffects(this);
});
});
})();