Threepwood Isle: Difference between revisions

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'''The tallest mountain on the island, called Big Whoop''' by the inhabitants, long held a secret. Only when explorers went up it, they found '''huge faces carved into the stone''', completely overgrown. '''All four faces are of the same design'''; quite round but still resembling a human, wearing a feathered headdress. They have wide open eyes and a closed mouth. Their ears are large, each pierced with some kind of rhombus shaped piece of jewelry with a scale motif. Interestingly, the face carvings aren't placed exactly equidistant around the mountain and not a single one looks directly towards a compass cardinal direction.
'''The tallest mountain on the island, called Big Whoop''' by the inhabitants, long held a secret. Only when explorers went up it, they found '''huge faces carved into the stone''', completely overgrown. '''All four faces are of the same design'''; quite round but still resembling a human, wearing a feathered headdress. They have wide open eyes and a closed mouth. Their ears are large, each pierced with some kind of rhombus shaped piece of jewelry with a scale motif. Interestingly, the face carvings aren't placed exactly equidistant around the mountain and not a single one looks directly towards a compass cardinal direction.


==== Hulking Crab Bay ====
==== Hulking Crab Cove ====
'''Once every three years this wide bay on the south side of the island is visited by huge crabs, over six meters in diameter, who spawn their young in the shallow waters near the beach.''' They stay here for about a week before moving on to parts unknown. The animals are quite protective of their young and '''a danger to anyone who comes near'''. They can easily cut a person in two with one of their claws and not even large ships are safe from them.
'''Once every three years this wide bay on the south side of the island is visited by huge crabs, over six meters in diameter, who spawn their young in the shallow waters near the beach.''' They stay here for about a week before moving on to parts unknown. The animals are quite protective of their young and '''a danger to anyone who comes near'''. They can easily cut a person in two with one of their claws and not even large ships are safe from them.



Revision as of 15:21, 21 August 2023

This large island in the Sarodin Sea is the home of Strebor's Corsairs.

Most of the island is uninhabited and the coast is about equal parts cliffs and sandy beaches. The interior consists mostly of forests with some shrub savannas. Animals used to be incredibly abundant on the island but when the pirates settled here many species, especially the edible ones, were hunted quite successfully, these days many species keep to the western part of the isle.

A number of farms have sprung up near Elaine, the soil turned out to be quite good for agriculture. Now the Corsairs are actively recruiting more people to come farm on the island, particularly in Vilda. Fish are a large part of the Threepwood diet and most are caught right from the beaches though there are a few dedicated fishing vessels.

Four Faces

The tallest mountain on the island, called Big Whoop by the inhabitants, long held a secret. Only when explorers went up it, they found huge faces carved into the stone, completely overgrown. All four faces are of the same design; quite round but still resembling a human, wearing a feathered headdress. They have wide open eyes and a closed mouth. Their ears are large, each pierced with some kind of rhombus shaped piece of jewelry with a scale motif. Interestingly, the face carvings aren't placed exactly equidistant around the mountain and not a single one looks directly towards a compass cardinal direction.

Hulking Crab Cove

Once every three years this wide bay on the south side of the island is visited by huge crabs, over six meters in diameter, who spawn their young in the shallow waters near the beach. They stay here for about a week before moving on to parts unknown. The animals are quite protective of their young and a danger to anyone who comes near. They can easily cut a person in two with one of their claws and not even large ships are safe from them.

Elaine

The only real city on the island and thus the de facto capital. It was built on a bay of the same name that is easily protected from invaders; one of the reasons the Corsairs have been able to survive here.

The city is quite sizeable as over time many supporting services were built here; rope and sail makers, and everything else needed for ships are present. Some time ago a dry dock was built and the pirates are producing their own ships now, though master shipbuilders scuff at their quality. There is likely no city with more taverns per capita.

There are no less than three distilleries that all produce a hard liquor called LeChuck. It is made of bananas which grow all over the island, a few enterprising individuals have even started to cultivate them.

Government

It might come as a surprise to some, but there is a prison in town and a well functioning town guard. Though the pirates are seen as criminals by outsiders they themselves understand that crimes committed in town are counterproductive. Those few that don't understand this have a rather short career. Tavern fights are, of course, not policed.

The city, and the rest of the island, is run by a governor who is elected for a period of two years by the Corsairs. Recently the non-pirate inhabitants of the island have also been given a vote. There is hardly any budget so the governor always has to turn to the Corsairs for the funding of any public works.

Notable People

  • Aileen Knottley (governor)
  • Swithin 'The Law' Hawk (head of the guard)
  • Blunderbuss Bess (owner of many properties)
  • Yarret Springspirit (halfling sage, Haza & Vilda)
  • Dovie 'The Marked' Zelroth (retired adventurer)
  • Elanil Thinthrel (female half-elf, master painter)