Strebor's Corsairs: Difference between revisions

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'''A loose pirate organization''' named for a now long dead captain, '''based on [[Threepwood Isle]]'''. Exact numbers are hard to come by but '''they number in hundreds at least''', alarmists claim there are easily over a thousand of them.
'''A loose pirate organization''' named for a now long dead captain, '''based on [[Threepwood Isle]]'''. Exact numbers are hard to come by but '''they number in hundreds at least''', alarmists claim there are easily over a thousand of them.


Though they could field quite a fleet, '''the individual ships are quite independent and the crews are as much competitors as they are brothers in arms'''. Tavern fights are a daily occurrence and '''crews have no problem turning one over on another''' if it means more loot for them. '''Lethal combat between them is quite rare''' though; they realize they need each other to survive.
'''Every pirate ship is run as a corporation with all crew members owning the ship together and sharing in any profit made.'''
 
Though they could field quite a fleet, '''the individual ships are quite independent and the crews are as much competitors as they are brothers in arms'''.  
 
Tavern fights are a daily occurrence and '''crews have no problem turning one over on another''' if it means more loot for them. '''Lethal combat between them is quite rare''' though; they realize they need each other to survive.


'''The countries around the [[Sarodin Sea]] have regularly tried to eradicate them, so far without success.'''
'''The countries around the [[Sarodin Sea]] have regularly tried to eradicate them, so far without success.'''

Revision as of 20:42, 20 August 2023

A loose pirate organization named for a now long dead captain, based on Threepwood Isle. Exact numbers are hard to come by but they number in hundreds at least, alarmists claim there are easily over a thousand of them.

Every pirate ship is run as a corporation with all crew members owning the ship together and sharing in any profit made.

Though they could field quite a fleet, the individual ships are quite independent and the crews are as much competitors as they are brothers in arms.

Tavern fights are a daily occurrence and crews have no problem turning one over on another if it means more loot for them. Lethal combat between them is quite rare though; they realize they need each other to survive.

The countries around the Sarodin Sea have regularly tried to eradicate them, so far without success.