Izzy: Difference between revisions

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|'''Languages'''
|'''Languages'''
|You've heard her speak Common and are somewhat sure she does not speak Dwarvish.
|You've heard her speak Common and are somewhat sure she does not speak Dwarvish.
On occasion she speaks with heavy accents that make you fear for your life. Which can be motivating to try a little bit harder.
|}
|}


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====== Appearance ======
====== Appearance ======
Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she'd sure to return a smile.<br/>
Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she'd sure to return a smile. <br/>She could be human, she could be elven. Though she's quite tall for an elf (175cm/5"9'). Perhaps an half-elf? Her hears are pointed, but more rounded than you'd expect. Het smile reveis pointed canines. It's hard to decern her species . Who knows. At least it has never stopped anyone from buying her an ale in the tavern.<br/>
It's hard to distinguish her race however. She could be human, she could be elven. Though she's quite tall for an elf (175cm/5"9'). Perhaps an half-elf? Her hears are pointed, but more rounded than you'd expect. Who knows. It has never stopped anyone from buying her an ale in the tavern.<br/>


====== Clothes and gear ======
====== Clothes and gear ======
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In the end it was all in vain and she lost possesion of [[Sébastien]].
In the end it was all in vain and she lost possesion of [[Sébastien]].
> Sanatorium AERe Transplanae
After an encounter with an ANGEL Izzy is teleported to a Sanatorium. It proved to be a very relaxing. During their stay guests were required to wear a toga. The usual underclothing for a toga, the tunica, was not supplied. It didn't matter much because the climate on the plane was very comfortable. And since Izzy was spending a lot of time getting either massages or spending time in the termae she wasn't wearing anything most of the time. But all good things come to an end and Izzay and the band need to leave the stage early and don't get to play an encore.
> Still got the Blues
A change of 'resort' meant change of dresscode. Izzy traded in her airy toga for blues and bobo's. And she has to rent them to. They come in two sizes; trip on your sleeves and perpetual cameltoe. It's a tough choice as loose prison garb makes movement easier, but it weighs you down tremendously in the mud. The blue jumpsuits don't have any pockets to make theft more difficult. The bobo's, or shoes, are simple leather shoes without shoelaces. You have to be very carefull not to loose them in the clay. Izzy's shoes are to big, but stuffing the toes with hay from her bunk makes them fit somewhat reasonable. The small jumpsuit and large shoes give her a clownesque appearance (but it does show of her booty).


<h2>Personal History</h2>
<h2>Personal History</h2>
Line 81: Line 91:


<h2>Party members</h2>
<h2>Party members</h2>
Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now.  
Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now
 
'''Odrik Hilderfinn''' Former soldier and it shows, he makes ''a'' <i>lot</i> of noise, even for dwarven standards. Though he annoyingly keeps tabs on Izzy, his insights have been useful and has been the deciding factor in combat on several occasions. 
 
<b>Boldrek Honorbeard</b> What's worse than one dwarf? Two dwarves. And this one is smelly, hairy and beary... He had a stunt in a restaurant where he turned himself into a bear. And it looks like he can control that now. Interesting but scary. He has good insight though and it's better to walk into danger with two dwarves on point.  


<b>Boldrek Honorbeard</b> Former soldier and it shows, he makes ''a'' <i>lot</i> of noise, even for dwarven standards. Though he annoyingly keeps tabs on Izzy, his insights have been useful.  
'''Zayne Noname''' Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own... He might deserve my nickname more than me, but he's fun to have around.  


<b>Filibert Chubb</b> Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real 'work' needs to be done and his lawful tendencies often put us up for more trouble than we'd like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It's a shame he left us.


<b>Lavanith Rhovan</b> For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.
Previous partymembers:


<b>Odrik Hilderfinn</b> What's worse than one dwarf? Two dwarves. But, he has good ideas and helped the party forward on more than one occasion.  
<b>Wyn Dawnwalker</b> The silent drinker of the group. Silent because he doesn't talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.


<b>Wyn Dawnwalker</b> The silent drinker of the group. Silent because he doesn't talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.  
<b>Filibert Chubb</b> Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real 'work' needs to be done and his lawful tendencies often put us up for more trouble than we'd like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It's a shame he left us.      


'''Zayne Noname''' Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own...      
<b>Lavanith Rhovan</b> For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.


<h2>Other stuff</h2>
<h2>Other stuff</h2>

Revision as of 12:01, 6 January 2023

Quick Reference

Name Izzy
Race Elvish? Human? It's hard to tell.
Age That's no question to ask a lady!
Class Bard...ish?
Background Seamstress
Relatives / Places Hank of Yarn, runs Cloth-makers Guild and Yarns & Noble

Stitch Hartfelt, production leader at Yarns & Noble

Thimonnier, a reasonable sized city

Cloths-makers Guild, specialised in fibre crafts.

Yarns & Noble, Clothes store and workshop in Thimonnier.

Languages You've heard her speak Common and are somewhat sure she does not speak Dwarvish.

On occasion she speaks with heavy accents that make you fear for your life. Which can be motivating to try a little bit harder.


Quick Description

Izzy is a peppy, charming woman with long chestnut hair and for a while now travels the land for her Cloths-makers Guild.

She tells you she’s a seamstress looking for fabrics and patterns to use. However you get a bit distracted during the conversation and, wait what!? Did you just look down her blouse?!

Hoping she didn’t notice you try to pick up on the conversation and before you know it she's talking to someone else.

She's wearing a simple shift, a simple but good quality travel dress. On her hips are a pocket and a dagger.

Appearance

Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she'd sure to return a smile.
She could be human, she could be elven. Though she's quite tall for an elf (175cm/5"9'). Perhaps an half-elf? Her hears are pointed, but more rounded than you'd expect. Het smile reveis pointed canines. It's hard to decern her species . Who knows. At least it has never stopped anyone from buying her an ale in the tavern.

Clothes and gear

At the start of the adventure Izzy is wearing a simple shift, a dark grey dress with a blue/grey accent. On her right hip is a tie-on pocket. The pocket is self-made and roomy. It can be worn under her dress as well. She wears simple inside-out shoes. Her dress isn't overly comfortable for adventuring. She has to gird up her dress when climbing or fighting.
On her left is now a brand new rapier, it's hand guard an ornately decorated copper crab. Under neath the sheath is a simple but well-loved stiletto dagger. Worn horizontally for easy access.

In the pack she took while fleeing the caravan she found a fine set of diplomats clothing. While not of ceremonial quality they put some stature on whoever wears them. A pair of fine boots, pressed pants, a good quality shirt with scarf and a jacket to be worn over it. There is a small copper scarf pin shaped like a crab. It's not that pretty so it's best left in the bottom of the pack. The clothes are nicely cut and fitted... for a man. Because this is obviously a set of mens clothing. Luckily it also includes a light mantle with a thin fur trim which somewhat conceals the lack of fit on Izzy.


> Water Worx Wet Shift Contest

After a fight in the WaterWorx in Banak Izzy got knocked out and was shocked to find her shift drenched, resulting in a 'wet-shift-contest' kind a situation. Izzy is very fond of attention, but only when she draws it upon herself. Walking back to the surface she got more and more workers oogling her wet attire. The next day she purchased a black shift. It's similar to the white one but has a decorative golden thread embroidered on the sleeves and collar. The white shift is now used for sleeping.

> Always Crabby

Izzy's rapier drew unwanted attention. In attempt to keep the weapon Izzy altered her appearance.

She had her shoulder long hair cut into a bob and got new clothes. Now she's wearing a pair of tight leather pants and kneehigh boots. She switched her black shift for the white again and a inconspicuous brown cloak. The rapier was safely stored away in het pack and she bought a cheap rapier that apparantly has seen better days.

In the end it was all in vain and she lost possesion of Sébastien.


> Sanatorium AERe Transplanae

After an encounter with an ANGEL Izzy is teleported to a Sanatorium. It proved to be a very relaxing. During their stay guests were required to wear a toga. The usual underclothing for a toga, the tunica, was not supplied. It didn't matter much because the climate on the plane was very comfortable. And since Izzy was spending a lot of time getting either massages or spending time in the termae she wasn't wearing anything most of the time. But all good things come to an end and Izzay and the band need to leave the stage early and don't get to play an encore.


> Still got the Blues

A change of 'resort' meant change of dresscode. Izzy traded in her airy toga for blues and bobo's. And she has to rent them to. They come in two sizes; trip on your sleeves and perpetual cameltoe. It's a tough choice as loose prison garb makes movement easier, but it weighs you down tremendously in the mud. The blue jumpsuits don't have any pockets to make theft more difficult. The bobo's, or shoes, are simple leather shoes without shoelaces. You have to be very carefull not to loose them in the clay. Izzy's shoes are to big, but stuffing the toes with hay from her bunk makes them fit somewhat reasonable. The small jumpsuit and large shoes give her a clownesque appearance (but it does show of her booty).

Personal History

Izzy's story starts in Thimonnier. Home of the Cloths-makers Guild lead by Hank of Yarn. He owns the store/workshop Yarn's & Noble where Izzy works.

Yarns & Noble is an innovative business always on the lookout for new techniques and materials. They tend all walks of life, but specialise in high quality upper class clothing.

After working as a seamstress for some time Hanks saw a potential in Izzy and send her into the world to find new fabrics, patterns, dyes and techniques to use in upcoming collections.

At least, that's what she tells you. But the story seems solid enough.


Party members

Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now.

Odrik Hilderfinn Former soldier and it shows, he makes a lot of noise, even for dwarven standards. Though he annoyingly keeps tabs on Izzy, his insights have been useful and has been the deciding factor in combat on several occasions.

Boldrek Honorbeard What's worse than one dwarf? Two dwarves. And this one is smelly, hairy and beary... He had a stunt in a restaurant where he turned himself into a bear. And it looks like he can control that now. Interesting but scary. He has good insight though and it's better to walk into danger with two dwarves on point.

Zayne Noname Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own... He might deserve my nickname more than me, but he's fun to have around.


Previous partymembers:

Wyn Dawnwalker The silent drinker of the group. Silent because he doesn't talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.

Filibert Chubb Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real 'work' needs to be done and his lawful tendencies often put us up for more trouble than we'd like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It's a shame he left us.

Lavanith Rhovan For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.

Other stuff

A list of writings, drawings or other particular topics related to Izzy.

Patented Questionnaire

The party found a skeleton in a cave while hiding from a storm. They found this questionnaire neatly folded. Because they all were stuck in the cave they filled it out for themselves.

Sketches

In the pack Izzy obtained while fleeing from the storm were a number of interesting items. Among which sheets of vellum, a pen and ink. Bored to tears during a nights watch Izzy started doodling away. She never thought about drawing anything for fun, interesting.

A song in the tunnels

Being a rather tall lady she naturally looks down at her party members, though I don't think it's just the height difference.
Either way, hours of plotting behind dwarves and a halfling lead to a small song.