Godfall Caverns: Difference between revisions

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[[Category:Adventure sites]]
[[Category:Adventure sites]]
Right behind the entrance is a steep 10 meter cliff, a ladder can be seen laying on the ground, and a little ways away from there, a skeleton with ten spent torches laying in a perfect cirlcle around it. With the storm approaching quickly, [[Wyn Dawnwalker]] climbs down and the attaches the rope he used to the ladder, which is then pulled up and allows for the others to get out of reach of the storm.
[[Lavanith Rhovan]] goes to check out the skeleton and is promptly bitten by a venomous snake that was hidden inside the coil of rope next to the skeleton. [[Filibert Chubb]] tries to quickly kill the snake but his attack misses, fortunately Wyn's follow up hits. As some of the others take care of the unfortunate wood elf, [[Izzy]] goes and checks out the cave-in at the end of the cave. When examining a large statue of stunning quality, made of a type of stone none of them have ever seen before, and shaped to resemble a dwarf, a voice rings out. It speaks dwarvish and says: "declare yourself, friend or foe".
Not everyone understands what's being said and no one really responds. Then the statue starts to cast a number of spells in rapid succession. Everyone in the cave is blinded, deafened, slowed and the entire area is filled with a stinking cloud, making them all retch for minutes. Eventually the spells run their duration and everyone recovers. Not long after they discover another thing, an invisible wall of force between them and the way back up and out.
A short rest seems prudent and with the snake dead they are now able to get a good look at the skeleton. It doesn't carry much of interest, apart from 18 gp and a piece of vellum that turns out to be a [[patented questionnaire]] which makes for an interesting read.
Eventually they clear out enough of the cave-in to make their way to the other side. Here they find a second statue, seemingly an exact copy of the other. [[Odrik Hilderfinn]] makes sure everyone knows they are not to touch it. There is a path/road but it ends at another cave-in. There is a small tunnel at another part of the cavern though, and it leads to a new cavern. After a few hours of following its winding path they come to a narrowing and another cavern beyond that. This seems like a good place for a long rest and a proper introduction; no one really knows who the others are.

Revision as of 22:37, 28 April 2022

Right behind the entrance is a steep 10 meter cliff, a ladder can be seen laying on the ground, and a little ways away from there, a skeleton with ten spent torches laying in a perfect cirlcle around it. With the storm approaching quickly, Wyn Dawnwalker climbs down and the attaches the rope he used to the ladder, which is then pulled up and allows for the others to get out of reach of the storm.

Lavanith Rhovan goes to check out the skeleton and is promptly bitten by a venomous snake that was hidden inside the coil of rope next to the skeleton. Filibert Chubb tries to quickly kill the snake but his attack misses, fortunately Wyn's follow up hits. As some of the others take care of the unfortunate wood elf, Izzy goes and checks out the cave-in at the end of the cave. When examining a large statue of stunning quality, made of a type of stone none of them have ever seen before, and shaped to resemble a dwarf, a voice rings out. It speaks dwarvish and says: "declare yourself, friend or foe".

Not everyone understands what's being said and no one really responds. Then the statue starts to cast a number of spells in rapid succession. Everyone in the cave is blinded, deafened, slowed and the entire area is filled with a stinking cloud, making them all retch for minutes. Eventually the spells run their duration and everyone recovers. Not long after they discover another thing, an invisible wall of force between them and the way back up and out.

A short rest seems prudent and with the snake dead they are now able to get a good look at the skeleton. It doesn't carry much of interest, apart from 18 gp and a piece of vellum that turns out to be a patented questionnaire which makes for an interesting read.

Eventually they clear out enough of the cave-in to make their way to the other side. Here they find a second statue, seemingly an exact copy of the other. Odrik Hilderfinn makes sure everyone knows they are not to touch it. There is a path/road but it ends at another cave-in. There is a small tunnel at another part of the cavern though, and it leads to a new cavern. After a few hours of following its winding path they come to a narrowing and another cavern beyond that. This seems like a good place for a long rest and a proper introduction; no one really knows who the others are.