Hands of the Interloper: Difference between revisions
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Created page with "''Extremely thin and almost completely see-through, you are not quite sure what to make of these. And they feel soft like skin. They couldn’t be? Could they? Could they?''..." |
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Found on [[Nolla Isle#Room 44|Nolla Isle]]. | |||
''Extremely thin and almost completely see-through, you are not quite sure what to make of these. And they feel soft like skin. They couldn’t be? Could they? Could they?'' | ''Extremely thin and almost completely see-through, you are not quite sure what to make of these. And they feel soft like skin. They couldn’t be? Could they? Could they?'' | ||
These gloves deliver a magical alternative to muscle memory. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin. | These gloves deliver a magical alternative to muscle memory. To '''attune''' to them, you must wear them for the entire attunement period, during which the gloves bond with your skin. | ||
While attuned to these gloves, you gain proficiency with Thieves' tools and with the Dulcimer. | While attuned to these gloves, you gain proficiency with Thieves' tools and with the Dulcimer. | ||
'''Symbiotic Nature''' The gloves can't be removed from you while you're attuned to them, and you can't voluntarily end your attunement to them. If you're targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed. | '''Symbiotic Nature''' The gloves can't be removed from you while you're attuned to them, and you can't voluntarily end your attunement to them. If you're targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed. | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 16:55, 31 January 2025
Found on Nolla Isle.
Extremely thin and almost completely see-through, you are not quite sure what to make of these. And they feel soft like skin. They couldn’t be? Could they? Could they?
These gloves deliver a magical alternative to muscle memory. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
While attuned to these gloves, you gain proficiency with Thieves' tools and with the Dulcimer.
Symbiotic Nature The gloves can't be removed from you while you're attuned to them, and you can't voluntarily end your attunement to them. If you're targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.