Lizard's Lament: Difference between revisions
Created page with "As long as this item is in your possession and you are attuned to it; it has the following properties. After a Long Rest any remaining charges in this wand are lost. To gain charges you need to donate your {{TextAnimations|Text=own blood|Color=crimson|Shadow=1}} to the wand, at least equal to 1 HP per level. The wand then gains 1d6 charges. While holding the wand you can do the following: You are immune to any Polymorph effects as long as the wand has charges. You can..." |
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''The tail of a large lizard, a bit longer than a human hand. It twitches slightly when you grab it.'' | |||
As long as this item is in your possession and you are attuned to it; it has the following properties. | As long as this item is in your possession and you are attuned to it; it has the following properties. | ||
After a Long Rest any remaining charges in this wand are lost. To gain charges you need to donate | After a Long Rest any remaining charges in this wand are lost. To gain charges you need to donate {{TextAnimations|Text=your own blood|Color=crimson|Shadow=1|Pulse=1}} to the wand, at least equal to 1 HP per level. The wand then gains 1d6 charges. While holding the wand you can do the following: | ||
You are immune to any Polymorph effects as long as the wand has charges. | You are immune to any Polymorph effects as long as the wand has charges. | ||
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You can cast one of the following spells using the number of charges indicated: | You can cast one of the following spells using the number of charges indicated: | ||
Invisibility (2 charges) | * Invisibility (2 charges) | ||
* Spider Climb (2 charges) | |||
* Witch Bolt (1 charge, takes the form of a lizard’s tongue and does Acid damage) | |||
In all cases you need to Concentrate on the spell as if you had cast it. | |||
[[Category:Items]] | [[Category:Items]] | ||
Latest revision as of 15:02, 21 July 2026
The tail of a large lizard, a bit longer than a human hand. It twitches slightly when you grab it.
As long as this item is in your possession and you are attuned to it; it has the following properties.
After a Long Rest any remaining charges in this wand are lost. To gain charges you need to donate your own blood to the wand, at least equal to 1 HP per level. The wand then gains 1d6 charges. While holding the wand you can do the following:
You are immune to any Polymorph effects as long as the wand has charges.
You can use a Bonus Action to spend 1 charge and give any creature you touch Advantage on Stealth rolls until the end of your next turn.
You can cast one of the following spells using the number of charges indicated:
- Invisibility (2 charges)
- Spider Climb (2 charges)
- Witch Bolt (1 charge, takes the form of a lizard’s tongue and does Acid damage)
In all cases you need to Concentrate on the spell as if you had cast it.