Izzy's Cloak: Difference between revisions

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'''Kane''' You can use a bonus action to make the cloak billow dramatically like a bat's wing.
'''Kane''' You can use a bonus action to make the cloak billow dramatically like a bat's wing.


'''Sartorial Flair''' As an action you can try and distract an opponent in combat, granting yourself advantage on your next attack against that opponent if you make the attack before the end of your next turn. When you take this action you select one opponent within 30 feet of you and they have to make a Wisdom save with a DC equal to 8 + your Performance score.
'''Dagger''' As an action you can use your cloak to try to distract an opponent in combat, granting yourself advantage on your next attack against that opponent if you make the attack before the end of your next turn. When you take this action you select one opponent within 30 feet of you and they have to make a Wisdom save with a DC equal to 8 + your Performance score.
 
'''Errol''' You can use your reaction to dodge a melee attack that would otherwise have hit you. This evasion is a flourish that allows you to spin, twirl, or leap out of harm's way in a stylish and daring manner. You can use this ability once per short rest.
[[Category:Items]]
[[Category:Items]]

Latest revision as of 16:08, 5 January 2024

Using the Sewing Bird of Sowing she found, Izzy enspelled the high quality cloak she created from bolts of cloth found in the building in the Godfall Caverns.

Description here.

While wearing this cloak and being attuned to it, it has the following properties.

1000D You gain a +1 bonus to AC.

Of the Fourth As an action you can have the cloak cast a weaker version of the Fire Shield on you. This ability works once per long rest. Changes to the regular spell: you can only cast the warm shield version, the duration is 5 minutes, resistance to cold damage only reduces the damage by 25%, damage to attackers is 1d8 fire damage.

Kane You can use a bonus action to make the cloak billow dramatically like a bat's wing.

Dagger As an action you can use your cloak to try to distract an opponent in combat, granting yourself advantage on your next attack against that opponent if you make the attack before the end of your next turn. When you take this action you select one opponent within 30 feet of you and they have to make a Wisdom save with a DC equal to 8 + your Performance score.

Errol You can use your reaction to dodge a melee attack that would otherwise have hit you. This evasion is a flourish that allows you to spin, twirl, or leap out of harm's way in a stylish and daring manner. You can use this ability once per short rest.