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This set of rooms was mostly likely carved into dense rock by some kind of creature or magic.
The party arrived from their adventures on [[Ipanema]] in a hallway connected to two rooms, mostly likely carved into dense rock by some kind of creature or magic.


It contains 14 portals and the party arrived here (after some byways) through the one marked "Corcovado". The other portals are marked in unknown languages (sometimes even using an unknown alphabet) except for one that is marked "[[Sormark]]".
Along the hallway are 14 portals, each with a sign over them, likely showing the destinations. Most of the signs are written in alphabets and languages unknown to our friends. The one they arrived through is marked "Corcovado". The recognize one other sign immediately: "[[Sormark]]". There is also a sign in Dethek, the Dwarvish language, it says "Hrvral" which means nothing to any of our friends.


Inside a large bin the party found their missing clothes and equipment. At the bottom were the belongings of another hapless traveller including 44 gp, a novel titled How Allet Lost His Ridge and a spellbook.
Of the two rooms one is empty, in the other is a large bin which contains their missing clothes and equipment. At the bottom of the bin are the belongings of another hapless traveler; 44 gp, a [[Books|book]] titled How Allet Lost His Ridge and a spellbook.


The party stepped through the Sormark portal and ended up in the throne room of Fort Gunnlaeif in [[Stjordvik]].
Our friends have a good look at all the portals, considering if it could be worthwhile to explore and step into one of the unknown portals. But Harpin quickly makes up his mind and steps through the Sormark portal, Regius follows him.
 
Reb takes quite a long time to make up his mind, tempted by a journey to parts unknown. After about fifteen or twenty minutes he tells Cassandra that he has lost to many friends already and he considers it his duty to keep his current ones safe, so they should remain together. He then also steps into the Sormark portal, followed by the priestess. All four of them [[The Dig - Chronological order of Events#Stjordvik|have now arrived in Stjordvik]].
===== Spellbook contents =====
===== Spellbook contents =====
* 1) Burning Hands, Detect Magic, False Life, Feather Fall, Find Familiar, Identify, Mage Armor, Magic Missile.
# Burning Hands, Detect Magic (rit.)*, False Life, Feather Fall, Find Familiar (rit.), Identify (rit.), Mage Armor, Magic Missile.
* 2) Darkvision, Gentle Repose, Knock, Scorching Ray.
# Darkvision, Gentle Repose (rit.), Knock, Scorching Ray.
* 3) Fireball, Sending.
# Fireball, Sending.
[[Category:Adventure sites]]
[[Category:Locations]]

Latest revision as of 15:33, 5 March 2024

The party arrived from their adventures on Ipanema in a hallway connected to two rooms, mostly likely carved into dense rock by some kind of creature or magic.

Along the hallway are 14 portals, each with a sign over them, likely showing the destinations. Most of the signs are written in alphabets and languages unknown to our friends. The one they arrived through is marked "Corcovado". The recognize one other sign immediately: "Sormark". There is also a sign in Dethek, the Dwarvish language, it says "Hrvral" which means nothing to any of our friends.

Of the two rooms one is empty, in the other is a large bin which contains their missing clothes and equipment. At the bottom of the bin are the belongings of another hapless traveler; 44 gp, a book titled How Allet Lost His Ridge and a spellbook.

Our friends have a good look at all the portals, considering if it could be worthwhile to explore and step into one of the unknown portals. But Harpin quickly makes up his mind and steps through the Sormark portal, Regius follows him.

Reb takes quite a long time to make up his mind, tempted by a journey to parts unknown. After about fifteen or twenty minutes he tells Cassandra that he has lost to many friends already and he considers it his duty to keep his current ones safe, so they should remain together. He then also steps into the Sormark portal, followed by the priestess. All four of them have now arrived in Stjordvik.

Spellbook contents
  1. Burning Hands, Detect Magic (rit.)*, False Life, Feather Fall, Find Familiar (rit.), Identify (rit.), Mage Armor, Magic Missile.
  2. Darkvision, Gentle Repose (rit.), Knock, Scorching Ray.
  3. Fireball, Sending.