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Cyphers & Potions: Difference between revisions

From FC1
Added Controller, Eldritcher, Inspirationer, Keeper, and Rager
Removed source of cyphers, most were to previous campaigns anyway
 
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==== Averager ====
==== Averager ====
A reward from [[The Dig - Chronological order of Events#EVERYTHING IS FINE|Lars Gerhardt]].
''An ivory die showing 4 on all of its six faces.''
''An ivory die showing 4 on all of its six faces.''


After rolling a die you can use your Reaction and take the average result for the die, rounded up, instead of the result showing. If you roll multiple dice, you can only affect one die using this item.
After rolling a die you can use your Reaction and take the average result for the die, rounded up, instead of the result showing. If you roll multiple dice, you can only affect one die using this item.
==== Betterer ====
''Half of a stone die.''
After rolling a d20 you can use your Reaction and roll a 1d3, adding the result to the d20 result.


==== Cacher ====
==== Cacher ====
A thank you from [[Tymos Moltar]].
''A miniature backpack.''
''A miniature backpack.''


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==== Controller ====
==== Controller ====
A present from [[The Caravan - Chronological order of Events#In a Stitch|Hank of Yarn]].
''A tiny rectangular box with a red button and a metal rod sticking out one end. A second, similar box without a button.''


''A tiny rectangular box with a red button and a metal rod sticking out one end. A second, similar box without a button.''
After harmonizing with the buttoned box you can at any time use an Action to attach the other box to a non-intelligent mechanical device the size of a house or smaller. For the next 1d6 minutes, but you don’t know the result of the die roll, if you are within 300 feet of the device, you can use a Bonus Action to press the button on the box to make the device do something it was intended for; a door or lock could open or close, a crossbow could shoot a loaded bolt, etc.
After harmonizing with the buttoned box you can at any time use an Action to attach the other box to a non-intelligent mechanical device the size of a house or smaller. For the next 1d6 minutes, but you don’t know the result of the die roll, if you are within 300 feet of the device, you can use a Bonus Action to press the button on the box to make the device do something it was intended for; a door or lock could open or close, a crossbow could shoot a loaded bolt, etc.
==== Damager ====
''A small stuffed toy of a furry marsupial with big ears and a big mouth.''
Using a Bonus Action you empower your attacks; each does 1d4 extra damage till start of your next round.
==== Disguiser ====
''A small wooden carving of comedy and tragedy masks painted gold.''
As an Action you can cast the Disguise Self spell on yourself. The spell’s duration is 6d10 minutes but you don’t know the result of the die roll.


==== Eldritcher ====
==== Eldritcher ====
''A gift from [[Connorsville Swine Festival|Simar d'Lorah]].''
''A tiny, intricately crafted cage made of a dark, unknown metal.''
''A tiny, intricately crafted cage made of a dark, unknown metal.''


Using a Bonus Action you empower yourself, when using the Eldritch Blast cantrip before the end of your turn it will allow you to fire one more beam than normal.
Using a Bonus Action you empower yourself, when using the Eldritch Blast cantrip before the end of your turn it will allow you to fire one more beam than normal and have Advantage on the last attack.


==== Eye-er ====
==== Eye-er ====
A thank you from [[Tymos Moltar]].
''An owl’s eye set in gelatin.''
''An owl’s eye set in gelatin.''


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==== Inspirationer ====
==== Inspirationer ====
''A gift from [[Connorsville Swine Festival|Simar d'Lorah]].''
''A tiny tapering wand made of some unknown material, topped by a ball made of tiny metal mesh.''
''A tiny tapering wand made of some unknown material, topped by a ball made of tiny metal mesh.''


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==== Keeper ====
==== Keeper ====
A present from [[The Caravan - Chronological order of Events#In a Stitch|Hank of Yarn]].
''Two tiny padded leather gloves.''
''Two tiny padded leather gloves.''


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==== Levitater ====
==== Levitater ====
Taken from [[Imperial Wayhouse#Beam Camp|Yakkar, the goblin witch doctor]].
''A miniature leather boot with straps.''
''A miniature leather boot with straps.''


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==== Passer ====
==== Passer ====
Taken from [[Imperial Wayhouse#Beam Camp|Yakkar, the goblin witch doctor's hut]].
''A miniature bronze compass.''
''A miniature bronze compass.''


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==== Puller ====
==== Puller ====
A thank you from [[Tymos Moltar]].
''A miniature hand, made from leather, with its fingers outstretched.''
''A miniature hand, made from leather, with its fingers outstretched.''


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==== Rager ====
==== Rager ====
''A gift from [[Connorsville Swine Festival|Simar d'Lorah]].''
''A miniature ceramic cup containing a beanbag made to look like a bull’s head.''
''A miniature ceramic cup containing a beanbag made to look like a bull’s head.''


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==== Ribbiter ====
==== Ribbiter ====
A reward from [[The Dig - Chronological order of Events#EVERYTHING IS FINE|Lars Gerhardt]].
''A frog made of green, folded paper.''
''A frog made of green, folded paper.''


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==== Skiller ====
==== Skiller ====
A reward from [[The Dig - Chronological order of Events#EVERYTHING IS FINE|Lars Gerhardt]].
''Half of a wooden die.''
''Half of a wooden die.''


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==== Stoner ====
==== Stoner ====
Found in a [[The Caravan - Chronological order of Events#Desert|desert]].
''A large, brown pit of an exotic fruit.''
''A large, brown pit of an exotic fruit.''


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==== Swapper ====
==== Swapper ====
Found in the [[Pyramid]].
''A small, elliptical disc of unknown metal, blue on one side and orange on the other.''
''A small, elliptical disc of unknown metal, blue on one side and orange on the other.''


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==== Swimmer ====
==== Swimmer ====
A thank you from Herr Galaktik for winning the [[15th Annual Stjordvik Regatta]]'''.'''
''A small fish tail made from wool dyed blue.''
 
''A small fish tail made from blue wool.''


Using a Bonus Action you gain a swim speed equal to your walking speed. This lasts for a duration of 1d3 minutes but you don’t know the result of the die roll.
Using a Bonus Action you gain a swim speed equal to your walking speed. This lasts for a duration of 1d3 minutes but you don’t know the result of the die roll.


==== Temper ====
==== Temper ====
A reward from [[The Dig - Chronological order of Events#EVERYTHING IS FINE|Lars Gerhardt]].
''A small ox head made of felt.''
''A small ox head made of felt.''


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==== Whacker ====
==== Whacker ====
A thank you from [[Tymos Moltar]].
''A miniature wooden, tapered club.''
''A miniature wooden, tapered club.''


After taking hit point damage you can use your Reaction to teleport in a random direction on a horizontal plane (using a 1d8 to determine which line of squares to follow) a distance of 2d4 squares (10-40 feet). If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
After taking hit point damage you can use your Reaction to teleport in a random direction on the horizontal plane (using a 1d8 to determine which line of squares to follow) a distance of 2d4 squares (10-40 feet). If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved from the occupied spot.


==== Zagger ====
==== Zagger ====
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== Potions ==
== Potions ==
Also see [[House Rules#Potions|House Rules]] for some (healing) potion rules.
==== Arakaen Mana Parasite Potion ====
The penultimate stage of the Arakaen parasite suspended in a potion. A day after drinking the potion you permanently gain the following.
Immediately after hitting a target with a weapon you can take a Bonus Action and spend any spell slot you have to have the target take an extra 1d8 Necrotic damage. The damage increases by 1d8 for each spell slot level above 1.
Any time you roll for damage when casting a spell, the damage is reduced by the number of dice rolled; so if you roll 3d6 then you subtract 3 from the damage total.
Requires Attunement by a spellcaster.


==== Endurance Potion ====
==== Endurance Potion ====
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==== Luck Potion ====
==== Luck Potion ====
When you drink this potion, for the next minute you can use your Reaction to gain advantage on one die roll. You can do so a maximum of three times.
When you drink this potion, for the next minute you can use your Reaction to gain Advantage on one die roll. You can do so a maximum of three times.


==== Magic Power Potion ====
==== Magic Power Potion ====
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==== Neakara Mana Parasite Potion ====
==== Neakara Mana Parasite Potion ====
Found under [[Vresto Mansion]].
The penultimate stage of the Neakara parasite suspended in a potion. A day after drinking the potion you gain permanent disadvantage on spell attack rolls and one extra level 1 spell slot.
The penultimate stage of the Neakara parasite suspended in a potion. A day after drinking the potion you gain permanent disadvantage on spell attack rolls and one extra level 1 spell slot.


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==== Rage Potion ====
==== Rage Potion ====
When you drink this potion, the critical range of any weapon you use for melee attacks is set to 19 for 1 minute.
When you drink this potion, the critical range of any weapon you use for melee attacks is set to 19-20 for 1 minute.


==== Recall Potion ====
==== Recall Potion ====
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== Potion Prices (in larger cities) ==
== Potion Prices (in larger cities) ==
* Potion of Heroism - 180 gp
* Elixir of Health - 120 gp
* Potion of Healing (1d10+level) - 50 gp
* Potion of Healing (1d10+level) - 50 gp
* Potion of Greater Healing (2d10+level) - 150 gp
* Potion of Greater Healing (2d10+level) - 150 gp
* Potion of Superior Healing (3d10+level) - Not for sale.
* Potion of Superior Healing (3d10+level) - Not for sale.
* Oil of Slipperiness - Not for sale.
* [https://5e.tools/items.html#elixir%20of%20health_dmg Elixir of Health] - 120 gp
* Oil of Sharpness - Not for sale.
* [https://5e.tools/items.html#oil%20of%20slipperiness_dmg Oil of Slipperiness] - Not for sale.
* Potion of Growth - Not for sale.
* [https://5e.tools/items.html#oil%20of%20sharpness_dmg Oil of Sharpness] - Not for sale.
* Potion of Speed - Not for sale.
* [https://5e.tools/items.html#potion%20of%20growth_dmg Potion of Growth] - Not for sale.
* [https://5e.tools/items.html#potion%20of%20heroism_dmg Potion of Heroism] - 180 gp
* [https://5e.tools/items.html#potion%20of%20rage_hhhvi Potion of Rage] - 100 gp
* [https://5e.tools/items.html#potion%20of%20speed_dmg Potion of Speed] - Not for sale.
* [https://5e.tools/items.html#potion%20of%20the%20duergar_hhhviii Potion of the Duergar] - 70 gp
* [https://5e.tools/items.html#salamander%20fire_hhhvi Salamander Fire] - 150 gp


[[Category:Items]]
[[Category:Items]]

Latest revision as of 14:04, 8 August 2026

This page holds all cyphers and custom potions found.

Cyphers

Cyphers are useful magical items that work only once, they dissolve into nothingness after use. Most resemble miniature mundane items a few centimeters across. They require a creature to form a bond with them before their property can be used. This bond is called harmonization. Harmonizing to a cypher requires a creature to spend 5 minutes focused on only that cypher while being in physical contact with it.

A cypher can be harmonized to only one creature at a time, and a creature can be harmonized to no more than two cyphers at a time. Any attempt to harmonize to a third cypher fails; the creature must end its harmonization to a cypher first. Additionally, a creature can't harmonize to more than one copy of the same cypher.

A creature's harmonization to a cypher ends if the creature no longer satisfies the prerequisites for harmonization, if the cypher has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature harmonizes to the cypher. A creature can also voluntarily end harmonization by spending another 5 minutes focused on the cypher.

Most cyphers require just a mental command to activate that is usually a Bonus Action or Reaction. If more is needed for activation it will be included in the description.

List of Cyphers

Averager

An ivory die showing 4 on all of its six faces.

After rolling a die you can use your Reaction and take the average result for the die, rounded up, instead of the result showing. If you roll multiple dice, you can only affect one die using this item.

Betterer

Half of a stone die.

After rolling a d20 you can use your Reaction and roll a 1d3, adding the result to the d20 result.

Cacher

A miniature backpack.

You use your Action to focus your mind on a single mundane object with a value of up to 50 gp and a weight of up to 25 lb. The object then appears in your hands or on the ground in front of you.

Controller

A tiny rectangular box with a red button and a metal rod sticking out one end. A second, similar box without a button.

After harmonizing with the buttoned box you can at any time use an Action to attach the other box to a non-intelligent mechanical device the size of a house or smaller. For the next 1d6 minutes, but you don’t know the result of the die roll, if you are within 300 feet of the device, you can use a Bonus Action to press the button on the box to make the device do something it was intended for; a door or lock could open or close, a crossbow could shoot a loaded bolt, etc.

Damager

A small stuffed toy of a furry marsupial with big ears and a big mouth.

Using a Bonus Action you empower your attacks; each does 1d4 extra damage till start of your next round.

Disguiser

A small wooden carving of comedy and tragedy masks painted gold.

As an Action you can cast the Disguise Self spell on yourself. The spell’s duration is 6d10 minutes but you don’t know the result of the die roll.

Eldritcher

A tiny, intricately crafted cage made of a dark, unknown metal.

Using a Bonus Action you empower yourself, when using the Eldritch Blast cantrip before the end of your turn it will allow you to fire one more beam than normal and have Advantage on the last attack.

Eye-er

An owl’s eye set in gelatin.

When harmonized with this cypher you cannot be surprised. The first time it prevents you from being surprised where you otherwise would have been, it dissolves.

Inspirationer

A tiny tapering wand made of some unknown material, topped by a ball made of tiny metal mesh.

Using a Bonus Action you empower yourself, for the next minute when someone uses your Bardic Inspiration die, they may roll two dice and use either result.

Keeper

Two tiny padded leather gloves.

As an Action you can touch this cypher to an unsecured object. That object cannot be moved in any way until the end of your next turn.

Levitater

A miniature leather boot with straps.

As an Action you can cast the Levitate spell on yourself. The spell’s duration is 2d4 minutes but you don’t know the result of the die roll.

Passer

A miniature bronze compass.

This cypher comes as a pair. When they are held together and harmonized by two different people, the two cyphers become linked. The owner of a Passer can then use a Bonus Action to pass a touched item of size medium or smaller to the hands of a creature who is harmonized with the other linked Passer and within 60 feet. That creature can then use their Reaction to receive the item in either hand. Should they not have a Reaction left or if both their hands are full and they don’t wish to drop what they are holding, the item drops down in front of them.

Puller

A miniature hand, made from leather, with its fingers outstretched.

Using a Bonus Action you can pull an unsecured object within 30', weighing 2d4 lb. or less, towards your hand. If you have a free hand you can take the object in hand. If not, it falls to the ground in front of you.

Rager

A miniature ceramic cup containing a beanbag made to look like a bull’s head.

Using a Bonus Action you empower yourself, until the end of your turn you do double the normal amount of Rage damage.

Ribbiter

A frog made of green, folded paper.

Using a Bonus Action you cast a Polymorph spell onto yourself which changes you into frog until the end of your next round.

Skiller

Half of a wooden die.

After rolling a d20 to use a skill you can use your Reaction and roll a 1d3, adding the result to the d20 result.

Stoner

A large, brown pit of an exotic fruit.

You can use an action to grant yourself a +2 to your armor class, however, healing magic used on you heals only half the normal amount of hit points. Both effects lasts 24 hours.

Swapper

A small, elliptical disc of unknown metal, blue on one side and orange on the other.

This cypher comes as a pair. When they are held together and harmonized by two different people, the two cyphers become linked. The owner of a Swapper can then use a Bonus Action to switch location with a creature who is harmonized to the other linked Swapper and within 60 feet. This effect is not blocked by walls of any kind except those made of force. If one of the two linked cyphers travels to a different plane of existence they lose their link.

Swimmer

A small fish tail made from wool dyed blue.

Using a Bonus Action you gain a swim speed equal to your walking speed. This lasts for a duration of 1d3 minutes but you don’t know the result of the die roll.

Temper

A small ox head made of felt.

You can use your Reaction to gain 1d8 temporary hit points. These last until the end of your next round.

Whacker

A miniature wooden, tapered club.

After taking hit point damage you can use your Reaction to teleport in a random direction on the horizontal plane (using a 1d8 to determine which line of squares to follow) a distance of 2d4 squares (10-40 feet). If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved from the occupied spot.

Zagger

A small reverse letter Z made from elm wood.

When you need to make a saving throw against the ability this cypher was made for, you can use your Reaction to gain advantage on the die roll.

Potions

Also see House Rules for some (healing) potion rules.

Arakaen Mana Parasite Potion

The penultimate stage of the Arakaen parasite suspended in a potion. A day after drinking the potion you permanently gain the following.

Immediately after hitting a target with a weapon you can take a Bonus Action and spend any spell slot you have to have the target take an extra 1d8 Necrotic damage. The damage increases by 1d8 for each spell slot level above 1.

Any time you roll for damage when casting a spell, the damage is reduced by the number of dice rolled; so if you roll 3d6 then you subtract 3 from the damage total.

Requires Attunement by a spellcaster.

Endurance Potion

When you drink this potion, any time you receive damage you take 2 points less for 1 minute.

Luck Potion

When you drink this potion, for the next minute you can use your Reaction to gain Advantage on one die roll. You can do so a maximum of three times.

Magic Power Potion

When you drink this potion, you add one extra die, of the same type, to any spell that does direct damage to one or more creatures, for 1 minute.

Neakara Mana Parasite Potion

The penultimate stage of the Neakara parasite suspended in a potion. A day after drinking the potion you gain permanent disadvantage on spell attack rolls and one extra level 1 spell slot.

Requires Attunement by a spellcaster.

Rage Potion

When you drink this potion, the critical range of any weapon you use for melee attacks is set to 19-20 for 1 minute.

Recall Potion

When you drink this potion, you, and up to four people touching you, will be teleported to the location where you had your last long rest. The potion fails to work if that location was on a different plane.

Shine Potion

When you drink this potion, your entire body emits light as bright as a hooded lantern (bright light in a 30-foot radius and dim light for an additional 30 feet) for 8 hours. You can dismiss this effect as an action.

Wrath Potion

When you drink this potion, you add +2 to the damage you do with any weapon attacks for 1 minute.

Potion Prices (in larger cities)