Fishing: Difference between revisions
Jump to navigation
Jump to search
Created page with "You can have a maximum of 4 catches per hour; 32 for a day. The DM rolls your skill check (Survival or whatever you deem the best option), adding bonuses from equipment, bait, and potions. Bait is used up whether you catch something or not. Then you will need to match a 4d6 roll result before the timer runs out. On success you have hooked your catch. Then roll 1d6; on a 1 the line breaks and the catch is gone, otherwise you have caught it. ==== Equipment, etc. ==== R..." |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
On success you have hooked your catch. Then roll 1d6; on a 1 the line breaks and the catch is gone, otherwise you have caught it. | On success you have hooked your catch. Then roll 1d6; on a 1 the line breaks and the catch is gone, otherwise you have caught it. | ||
=== Equipment, etc. === | |||
Reinforced Rod | {| class="wikitable" | ||
!Name | |||
Scarab Fishing Rod | !Price | ||
!Bonus | |||
!Notes | |||
Fishing Bobber | |- | ||
|[https://5e.tools/items.html#fishing%20tackle_phb Fishing Tackle] | |||
Fisherman's Pocket Guide | |1 gp | ||
|0 | |||
High Test Fishing Line | |PHB equipment | ||
|- | |||
Tackle Box | |Reinforced Rod | ||
|10 gp | |||
| +1 | |||
Bug Net | | | ||
|- | |||
Golden Bug Net | |Scarab Fishing Rod | ||
|50 gp | |||
| +2 | |||
Apprentice Bait | | | ||
|- | |||
Journeyman Bait | |Sitting Duck's Fishing Pole | ||
|200 gp | |||
Master Bait | | +3 | ||
| | |||
|- | |||
Fishing Potion | |Golden Fishing Rod | ||
|??? | |||
Sonar Potion | | +4 | ||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Fishing Bobber | |||
|20 gp | |||
| +1 | |||
| | |||
|- | |||
|Fisherman's Pocket Guide | |||
|100 gp | |||
| +1 | |||
| | |||
|- | |||
|High Test Fishing Line | |||
|25 gp | |||
| | |||
|No chance of line breaking | |||
|- | |||
|Tackle Box | |||
|15 gp | |||
| | |||
|50% chance of bait not getting used | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Bug Net | |||
|1 gp | |||
| | |||
|Allows catching of bait | |||
|- | |||
|Golden Bug Net | |||
|10 gp | |||
| | |||
|Better at catching bait | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Apprentice Bait | |||
|1 cp | |||
| | |||
|Can't fish without bait | |||
|- | |||
|Journeyman Bait | |||
|1 gp | |||
| +1 | |||
| | |||
|- | |||
|Master Bait | |||
|5 gp | |||
| +2 | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Fishing Potion | |||
|25 gp | |||
| +1 | |||
|8 hour duration | |||
|- | |||
|Sonar Potion | |||
|50 gp | |||
| | |||
|Allows you to see what's on the line and reroll, 8 hour duration | |||
|} | |||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 14:33, 22 August 2025
You can have a maximum of 4 catches per hour; 32 for a day.
The DM rolls your skill check (Survival or whatever you deem the best option), adding bonuses from equipment, bait, and potions. Bait is used up whether you catch something or not.
Then you will need to match a 4d6 roll result before the timer runs out.
On success you have hooked your catch. Then roll 1d6; on a 1 the line breaks and the catch is gone, otherwise you have caught it.
Equipment, etc.
Name | Price | Bonus | Notes |
---|---|---|---|
Fishing Tackle | 1 gp | 0 | PHB equipment |
Reinforced Rod | 10 gp | +1 | |
Scarab Fishing Rod | 50 gp | +2 | |
Sitting Duck's Fishing Pole | 200 gp | +3 | |
Golden Fishing Rod | ??? | +4 | |
Fishing Bobber | 20 gp | +1 | |
Fisherman's Pocket Guide | 100 gp | +1 | |
High Test Fishing Line | 25 gp | No chance of line breaking | |
Tackle Box | 15 gp | 50% chance of bait not getting used | |
Bug Net | 1 gp | Allows catching of bait | |
Golden Bug Net | 10 gp | Better at catching bait | |
Apprentice Bait | 1 cp | Can't fish without bait | |
Journeyman Bait | 1 gp | +1 | |
Master Bait | 5 gp | +2 | |
Fishing Potion | 25 gp | +1 | 8 hour duration |
Sonar Potion | 50 gp | Allows you to see what's on the line and reroll, 8 hour duration |