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	<id>https://dick.vdbunt.net/fc1/index.php?action=history&amp;feed=atom&amp;title=Nellu_Valley</id>
	<title>Nellu Valley - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dick.vdbunt.net/fc1/index.php?action=history&amp;feed=atom&amp;title=Nellu_Valley"/>
	<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;action=history"/>
	<updated>2026-04-13T12:03:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=3301&amp;oldid=prev</id>
		<title>DB: Typos</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=3301&amp;oldid=prev"/>
		<updated>2025-03-21T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Typos&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:03, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l242&quot;&gt;Line 242:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 242:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Our friends quickly scramble under the opening door.&amp;#039;&amp;#039;&amp;#039; They run down the complex back towards the Gate room. &amp;#039;&amp;#039;&amp;#039;At the decontamination room the lead door has hardly closed when the Verschlinger shows up and starts to bash at the door.&amp;#039;&amp;#039;&amp;#039; Fortunately the process is finished before he destroys the door and the party runs on, failing to open the final door to the Gate room at the first try, the creature still hot on their heels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Our friends quickly scramble under the opening door.&amp;#039;&amp;#039;&amp;#039; They run down the complex back towards the Gate room. &amp;#039;&amp;#039;&amp;#039;At the decontamination room the lead door has hardly closed when the Verschlinger shows up and starts to bash at the door.&amp;#039;&amp;#039;&amp;#039; Fortunately the process is finished before he destroys the door and the party runs on, failing to open the final door to the Gate room at the first try, the creature still hot on their heels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;But they make it through the Gate, quickly passing through the membrane again, ending up in the ‘real’ world again&#039;&#039;&#039;, everything immediately feels less oppressive. &#039;&#039;&#039;In the room now stands a very old gnome woman with long grey hair, wearing a simple gown; Drei.&#039;&#039;&#039; She &#039;&#039;&#039;has placed any explosives and WaffFlamm vials she could find along the room, a plunger stands near the stairs&#039;&#039;&#039;, ready to blow everything to smithereens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;But they make it through the Gate, quickly passing through the membrane again, ending up in the ‘real’ world again&#039;&#039;&#039;, everything immediately feels less oppressive. &#039;&#039;&#039;In the room now stands a very old gnome woman with long grey hair, wearing a simple gown; Drei.&#039;&#039;&#039; She &#039;&#039;&#039;has placed any explosives and WaffFlamm vials &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;she could find along the room, a plunger stands near the stairs&#039;&#039;&#039;, ready to blow everything to smithereens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the party can really get their bearings &#039;&#039;&#039;the Verschlinger comes through the Gate and attacks Odrik, sending him flying&#039;&#039;&#039;. &#039;&#039;&#039;Drei immediately reaches out telekinetically and lifts the creature up into the air, holding it still&#039;&#039;&#039;, only inches away from the fighter. &#039;&#039;&#039;“Set off the explosives, push the plunger, quickly, I can’t hold it much longer!” Blood is coming from her nose, she loses control and drops the Verschlinger, it crawls towards her before she lifts it up in the air again, petal mouth opening, screeching.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the party can really get their bearings &#039;&#039;&#039;the Verschlinger comes through the Gate and attacks Odrik, sending him flying&#039;&#039;&#039;. &#039;&#039;&#039;Drei immediately reaches out telekinetically and lifts the creature up into the air, holding it still&#039;&#039;&#039;, only inches away from the fighter. &#039;&#039;&#039;“Set off the explosives, push the plunger, quickly, I can’t hold it much longer!” Blood is coming from her nose, she loses control and drops the Verschlinger, it crawls towards her before she lifts it up in the air again, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;petal mouth opening, screeching.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odrik tries to shove the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Verschling &lt;/del&gt;back through the gate but misses &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his attach&lt;/del&gt;, then Zayn runs over to the plunger and pushes down…&#039;&#039;&#039; The world goes away and then &#039;&#039;&#039;the party, and Rudi, find themselves outside the complex, the rumbling of falling rocks coming from deep within&#039;&#039;&#039;. &#039;&#039;&#039;The [[Tendril Ring|rings]] around Boldrek&#039;s and Odrek&#039;s fingers tighten and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes &lt;/del&gt;color to a slate grey, impossible to remove now.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odrik tries to shove the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Verschlinger &lt;/ins&gt;back through the gate but misses, then Zayn runs over to the plunger and pushes down…&#039;&#039;&#039; The world goes away and then &#039;&#039;&#039;the party, and Rudi, find themselves outside the complex, the rumbling of falling rocks coming from deep within&#039;&#039;&#039;. &#039;&#039;&#039;The [[Tendril Ring|rings]] around Boldrek&#039;s and Odrek&#039;s fingers tighten and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;color to a slate grey, impossible to remove now.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the echoes of the explosions die away, they notice that their backpacks are also there, Drei must have managed to teleport it all in one go. &#039;&#039;&#039;“Drei, are you still there?” asks Zayn but there is no reply&#039;&#039;&#039;, the sound of warbling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;birds and chittering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;insects filling the quiet. After taking stock &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;decided to go back to the ruined village of Adleren and set up camp for the night.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the echoes of the explosions die away, they notice that their backpacks are also there, Drei must have managed to teleport it all in one go. &#039;&#039;&#039;“Drei, are you still there?” asks Zayn but there is no reply&#039;&#039;&#039;, the sound of warbling birds and chittering insects filling the quiet. After taking stock &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our friends &lt;/ins&gt;decided to go back to the ruined village of Adleren and set up camp for the night.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The next morning when everyone is washing up, Izzy catches something out of the corner of her eye, is that a bulge that slithers under the skin of Rudi’s throat?&#039;&#039;&#039; It’s only a split second, &#039;&#039;&#039;she can’t quite be sure of what she’s seen&#039;&#039;&#039;. She tells the other party members and &#039;&#039;&#039;Odrik doesn&#039;t want to take any chances; he holds the man down and let&#039;s the other check him out both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phyically &lt;/del&gt;and with a detect magic spell, unfortunately nothing is found&#039;&#039;&#039;. They decide that before bringing Rudi to his father, they first will get a priest to check him out, the father was paying for expenses anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The next morning when everyone is washing up, Izzy catches something out of the corner of her eye, is that a bulge that slithers under the skin of Rudi’s throat?&#039;&#039;&#039; It’s only a split second, &#039;&#039;&#039;she can’t quite be sure of what she’s seen&#039;&#039;&#039;. She tells the other party members and &#039;&#039;&#039;Odrik doesn&#039;t want to take any chances; he holds the man down and let&#039;s the other check him out both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physically &lt;/ins&gt;and with a detect magic spell, unfortunately nothing is found&#039;&#039;&#039;. They decide that before bringing Rudi to his father, they first will get a priest to check him out, the father was paying for expenses anyway&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And they start their [[The Caravan - Chronological order of Events#Midtal, for real this time|return journey]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[The above heavily inspired by the Far Cry 6 mission The Vanishing.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[The above heavily inspired by the Far Cry 6 mission The Vanishing.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2113&amp;oldid=prev</id>
		<title>DB at 21:52, 28 June 2023</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2113&amp;oldid=prev"/>
		<updated>2023-06-28T21:52:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:52, 28 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is one crate that looks different from the others, smaller and of better construction. When opened there’s &amp;#039;&amp;#039;&amp;#039;[[Hold Your Maul|a large maul]] laying on a velvet lining&amp;#039;&amp;#039;&amp;#039;. The oaken shaft of this weapon is covered in tendril-like growths that once in a while seem to pulse under your hands as you hold it. The massive stone head is covered in runes that make your head hurt when you look at them for more than a second. Boldrek wastes no time and takes it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is one crate that looks different from the others, smaller and of better construction. When opened there’s &amp;#039;&amp;#039;&amp;#039;[[Hold Your Maul|a large maul]] laying on a velvet lining&amp;#039;&amp;#039;&amp;#039;. The oaken shaft of this weapon is covered in tendril-like growths that once in a while seem to pulse under your hands as you hold it. The massive stone head is covered in runes that make your head hurt when you look at them for more than a second. Boldrek wastes no time and takes it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Village Life ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the path back to the village two Puppe are found digging into the ground with a pickaxe and a shovel, they are soon taken care of. Arriving at the village it turns out that it is in ruins in the Shadow Place just as it is in the ‘real’ world. &amp;#039;&amp;#039;&amp;#039;The school’s stone outer walls are still mostly intact. Drei speaks: “careful, there are many Puppe nearby. Too many and you will be in big trouble.”&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the path back to the village two Puppe are found digging into the ground with a pickaxe and a shovel, they are soon taken care of. Arriving at the village it turns out that it is in ruins in the Shadow Place just as it is in the ‘real’ world. &amp;#039;&amp;#039;&amp;#039;The school’s stone outer walls are still mostly intact. Drei speaks: “careful, there are many Puppe nearby. Too many and you will be in big trouble.”&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l239&quot;&gt;Line 239:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Rocks Fall ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Rocks Fall ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Our friends quickly scramble under the opening door.&#039;&#039;&#039; They run down the complex back towards the Gate room. &#039;&#039;&#039;At the decontamination room the lead door has hardly closed when the Verschlinger shows up and starts to bash at the door.&#039;&#039;&#039; Fortunately the process is finished before he destroys the door and the party runs on, failing to open the final door to the Gate room at the first try, the creature still hot on their heels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;But they make it through the Gate, quickly passing through the membrane again, ending up in the ‘real’ world again&#039;&#039;&#039;, everything immediately feels less oppressive. &#039;&#039;&#039;In the room now stands a very old gnome woman with long grey hair, wearing a simple gown; Drei.&#039;&#039;&#039; She &#039;&#039;&#039;has placed any explosives and WaffFlamm vials she could find along the room, a plunger stands near the stairs&#039;&#039;&#039;, ready to blow everything to smithereens.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before the party can really get their bearings &#039;&#039;&#039;the Verschlinger comes through the Gate and attacks Odrik, sending him flying&#039;&#039;&#039;. &#039;&#039;&#039;Drei immediately reaches out telekinetically and lifts the creature up into the air, holding it still&#039;&#039;&#039;, only inches away from the fighter. &#039;&#039;&#039;“Set off the explosives, push the plunger, quickly, I can’t hold it much longer!” Blood is coming from her nose, she loses control and drops the Verschlinger, it crawls towards her before she lifts it up in the air again, petal mouth opening, screeching.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Odrik tries to shove the Verschling back through the gate but misses his attach, then Zayn runs over to the plunger and pushes down…&#039;&#039;&#039; The world goes away and then &#039;&#039;&#039;the party, and Rudi, find themselves outside the complex, the rumbling of falling rocks coming from deep within&#039;&#039;&#039;. &#039;&#039;&#039;The [[Tendril Ring|rings]] around Boldrek&#039;s and Odrek&#039;s fingers tighten and changes color to a slate grey, impossible to remove now.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the echoes of the explosions die away, they notice that their backpacks are also there, Drei must have managed to teleport it all in one go. &#039;&#039;&#039;“Drei, are you still there?” asks Zayn but there is no reply&#039;&#039;&#039;, the sound of warbling of birds and chittering of insects filling the quiet. After taking stock they decided to go back to the ruined village of Adleren and set up camp for the night.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;The next morning when everyone is washing up, Izzy catches something out of the corner of her eye, is that a bulge that slithers under the skin of Rudi’s throat?&#039;&#039;&#039; It’s only a split second, &#039;&#039;&#039;she can’t quite be sure of what she’s seen&#039;&#039;&#039;. She tells the other party members and &#039;&#039;&#039;Odrik doesn&#039;t want to take any chances; he holds the man down and let&#039;s the other check him out both phyically and with a detect magic spell, unfortunately nothing is found&#039;&#039;&#039;. They decide that before bringing Rudi to his father, they first will get a priest to check him out, the father was paying for expenses anyway.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[The above heavily inspired by the Far Cry 6 mission The Vanishing.]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2100&amp;oldid=prev</id>
		<title>DB at 10:13, 17 June 2023</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2100&amp;oldid=prev"/>
		<updated>2023-06-17T10:13:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:13, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot;&gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Waves ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Waves ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately the Ott built defenses here in the past and the &#039;&#039;&#039;party has about an hour to prepare for the onslaught&#039;&#039;&#039;. They move the second flame thrower onto the wooden platform and move sandbags closer to close off an entrance and create a funnel for the Puppe to go through, which should make it easier to hit more of them at once with the two weapons. &#039;&#039;&#039;A bolt of lightning strikes close by and it startles Boldrek into a brown bear. It also seems to have done something to Odrik&#039;s shield, [[Chalka]].&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A first wave of Puppe arrives and it seems our friends aren’t quite skilled at firing the flamethrowers yet. But eventually they manage to take out the enemies. The next attackers are more of a surprise; &#039;&#039;&#039;Puppe versions of jackals, wolves, and other animals&#039;&#039;&#039; come from the sides. They get inside the defensive wall and so have to be taken out without the aid of the two devices. They do quite a bit of damage but in the end the party wins out.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The door still isn’t open and more Puppe arrive, so many, in fact, that quite a few make it inside the perimeter. More fighting, with &#039;&#039;&#039;Boldrek eventually getting hit enough that he changes back into his regular dwarf form&#039;&#039;&#039;. Odrik stands guard at the top of the stairs of the platform, trying to shield Izzy from the Puppe. They manage to down the last enemy just in time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A rather large &#039;&#039;&#039;Puppe bear shows up&#039;&#039;&#039; and combat is on again; it takes a large number of attacks to bring it down. Another even larger wave shows up soon after, fortunately with Boldrek now being able to help with the flame throwers, they can fire more often and take out more enemies. Not enough though, &#039;&#039;&#039;a large throng comes for them&#039;&#039;&#039;. &#039;&#039;&#039;Then there is a grating sound and the door starts to slowly rise. Moments later the Verschlinger makes its way through the Puppe towards the party.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Rocks Fall ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Adventure sites]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2078&amp;oldid=prev</id>
		<title>DB at 22:06, 18 May 2023</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2078&amp;oldid=prev"/>
		<updated>2023-05-18T22:06:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:06, 19 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot;&gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The party immediately sets to leave for the complex when the Verschlinger appears, coming from deeper in the cavern. &amp;#039;&amp;#039;&amp;#039;It bellows loudly, its fetid breath on their skins. Something breaks in Boldrek&amp;#039;s mind, again, the situation is just too strange and all he can do is stand around and laugh real hard.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The party immediately sets to leave for the complex when the Verschlinger appears, coming from deeper in the cavern. &amp;#039;&amp;#039;&amp;#039;It bellows loudly, its fetid breath on their skins. Something breaks in Boldrek&amp;#039;s mind, again, the situation is just too strange and all he can do is stand around and laugh real hard.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odrik grabs the barbarian and pulls him along as everyone runs away&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;as best they can. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Puppe are outside the cavern but there are not enough to block them, though in trying to bypass them some get in a swipe at the fighter, all of them missing though.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Odrik grabs the barbarian and pulls him along as everyone runs away as best they can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Izzy using the new wand to slow the creature down, not using a charge but her health&lt;/ins&gt;. Puppe are outside the cavern but there are not enough to block them, though in trying to bypass them some get in a swipe at the fighter, all of them missing though.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;There are more enemies to avoid and in the village a number of the ancient Ott soldiers have appeared, using burning hands spells as they do combat with the Puppe. The Verschlinger can be heard bellowing behind them. The party ignores all this and makes their way to the mine entrance at best possible speed. Slowly they leave the combat behind them and as they reach the complex things go very quiet, the sounds of combat and the bellowing dying away, though the glow of fire can still be seen in the sky.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;There are more enemies to avoid and in the village a number of the ancient Ott soldiers have appeared, using burning hands spells as they do combat with the Puppe. The Verschlinger can be heard bellowing behind them. The party ignores all this and makes their way to the mine entrance at best possible speed. Slowly they leave the combat behind them and as they reach the complex things go very quiet, the sounds of combat and the bellowing dying away, though the glow of fire can still be seen in the sky.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2074&amp;oldid=prev</id>
		<title>DB at 21:58, 18 May 2023</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=2074&amp;oldid=prev"/>
		<updated>2023-05-18T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;amp;diff=2074&amp;amp;oldid=1802&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=1802&amp;oldid=prev</id>
		<title>DB at 22:59, 13 April 2023</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=1802&amp;oldid=prev"/>
		<updated>2023-04-13T22:59:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:59, 14 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Weirder Stuff.png|link=https://dick.vdbunt.net/fc1/File:Weirder%20Stuff.png|thumb|400x400px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Weirder Stuff.png|link=https://dick.vdbunt.net/fc1/File:Weirder%20Stuff.png|thumb|400x400px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;When they arrive at the valley the next morning it is quite clear no people have lived here for a long time.&#039;&#039;&#039; There once was a road next to the stream but now it is all but gone. &#039;&#039;&#039;Nature has had a free reign&#039;&#039;&#039; and trees and bushes grow haphazardly. Animals are quite abundant and hardly afraid of the party on their horses. During the short trip down the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vale&lt;/del&gt;, they spot jackals, wolves, even boars, which are quite rare in the rest of the country.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;When they arrive at the valley the next morning it is quite clear no people have lived here for a long time.&#039;&#039;&#039; There once was a road next to the stream but now it is all but gone. &#039;&#039;&#039;Nature has had a free reign&#039;&#039;&#039; and trees and bushes grow haphazardly. Animals are quite abundant and hardly afraid of the party on their horses. During the short trip down the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valley&lt;/ins&gt;, they spot jackals, wolves, even boars, which are quite rare in the rest of the country.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a short time, &amp;#039;&amp;#039;&amp;#039;they reach the village of Adleren, or what’s left of it&amp;#039;&amp;#039;&amp;#039;. Time has destroyed most buildings to their foundations, only some of the larger and more important buildings like the inn, the school, and the church are still around, if in ruined form. From the village &amp;#039;&amp;#039;&amp;#039;a path leads to the rock wall that makes up the western edge of the valley&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Fresh horse dung shows that someone used the path recently so our friends decide to check it out.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a short time, &amp;#039;&amp;#039;&amp;#039;they reach the village of Adleren, or what’s left of it&amp;#039;&amp;#039;&amp;#039;. Time has destroyed most buildings to their foundations, only some of the larger and more important buildings like the inn, the school, and the church are still around, if in ruined form. From the village &amp;#039;&amp;#039;&amp;#039;a path leads to the rock wall that makes up the western edge of the valley&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Fresh horse dung shows that someone used the path recently so our friends decide to check it out.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DB</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=1799&amp;oldid=prev</id>
		<title>DB: Created page with &quot;400x400px &#039;&#039;&#039;When they arrive at the valley the next morning it is quite clear no people have lived here for a long time.&#039;&#039;&#039; There once was a road next to the stream but now it is all but gone. &#039;&#039;&#039;Nature has had a free reign&#039;&#039;&#039; and trees and bushes grow haphazardly. Animals are quite abundant and hardly afraid of the party on their horses. During the short trip down the vale, they...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nellu_Valley&amp;diff=1799&amp;oldid=prev"/>
		<updated>2023-04-13T22:57:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/fc1/index.php/File:Weirder_Stuff.png&quot; title=&quot;File:Weirder Stuff.png&quot;&gt;link=https://dick.vdbunt.net/fc1/File:Weirder%20Stuff.png|thumb|400x400px&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;When they arrive at the valley the next morning it is quite clear no people have lived here for a long time.&amp;#039;&amp;#039;&amp;#039; There once was a road next to the stream but now it is all but gone. &amp;#039;&amp;#039;&amp;#039;Nature has had a free reign&amp;#039;&amp;#039;&amp;#039; and trees and bushes grow haphazardly. Animals are quite abundant and hardly afraid of the party on their horses. During the short trip down the vale, they...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Weirder Stuff.png|link=https://dick.vdbunt.net/fc1/File:Weirder%20Stuff.png|thumb|400x400px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When they arrive at the valley the next morning it is quite clear no people have lived here for a long time.&amp;#039;&amp;#039;&amp;#039; There once was a road next to the stream but now it is all but gone. &amp;#039;&amp;#039;&amp;#039;Nature has had a free reign&amp;#039;&amp;#039;&amp;#039; and trees and bushes grow haphazardly. Animals are quite abundant and hardly afraid of the party on their horses. During the short trip down the vale, they spot jackals, wolves, even boars, which are quite rare in the rest of the country.&lt;br /&gt;
&lt;br /&gt;
After a short time, &amp;#039;&amp;#039;&amp;#039;they reach the village of Adleren, or what’s left of it&amp;#039;&amp;#039;&amp;#039;. Time has destroyed most buildings to their foundations, only some of the larger and more important buildings like the inn, the school, and the church are still around, if in ruined form. From the village &amp;#039;&amp;#039;&amp;#039;a path leads to the rock wall that makes up the western edge of the valley&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Fresh horse dung shows that someone used the path recently so our friends decide to check it out.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The path ends at the entrance of what was probably a mine of some sort. From what they can tell, a long time ago a large number of large rocks were dropped down to close of the entrance. The recent earthquake shook these rocks loose and someone used their horse to pull the last few rocks away.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speaking of said horse; it is laying on the ground, huge chunks of it have been taken out by something with a large mouth, many claw marks are also visible&amp;#039;&amp;#039;&amp;#039; on the poor creature. It was, and still is, tied to a rock, leaving it with nowhere to go when attacked, the rope is quite frayed but did not break. &amp;#039;&amp;#039;&amp;#039;The saddle and saddlebags are on the ground&amp;#039;&amp;#039;&amp;#039;, they were taken off before the attack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boldrek searches the saddlebags&amp;#039;&amp;#039;&amp;#039; and finds some mundane items like a bedroll, clothes, etc. But also in there &amp;#039;&amp;#039;&amp;#039;is an ornate and very interesting looking [[Wisp-o&amp;#039;-Will Lantern|lantern]].&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A large, heavy metal door once closed the mine but it is all twisted now and easy to bypass.&amp;#039;&amp;#039;&amp;#039; Inside are some signs that this &amp;#039;&amp;#039;&amp;#039;used to be a coal mine at some point&amp;#039;&amp;#039;&amp;#039;; there are a few minecarts, a few tracks still in the floor, and a number of mining picks and coal dust.&lt;br /&gt;
&lt;br /&gt;
But &amp;#039;&amp;#039;&amp;#039;clearly the place was adapted to serve a different purpose; new, straight floors were laid, continual flames attached to the ceiling light everything up&amp;#039;&amp;#039;&amp;#039;. Signs were placed, the first one reads, in archaic common: &amp;#039;&amp;#039;&amp;#039;“Restricted Area, no admittance. Ott Special Research Division.”&amp;#039;&amp;#039;&amp;#039; This is &amp;#039;&amp;#039;&amp;#039;preceded by a symbol of a red hand and followed by a symbol of a lightning bolt in front of a pentagram&amp;#039;&amp;#039;&amp;#039;. Things seems to be in a reasonable state even after the recent earthquake, though the place looks ancient.&lt;br /&gt;
&lt;br /&gt;
Beyond is another sign: &amp;#039;&amp;#039;&amp;#039;“Visitors report to the duty sergeant.”&amp;#039;&amp;#039;&amp;#039; The desk beyond is unmanned but a very old security log lays on it, time has nearly destroyed but maybe a page could still be rescued. &amp;#039;&amp;#039;&amp;#039;Izzy manages to retrieve a page&amp;#039;&amp;#039;&amp;#039; and while it shows nothing very interesting, just a log of supplies and people arriving, &amp;#039;&amp;#039;&amp;#039;the dates are quite remarkable; about eight hundred years ago&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A door with a sign saying &amp;#039;&amp;#039;&amp;#039;“Level 1”&amp;#039;&amp;#039;&amp;#039; leads to a large space where a wagon stands, laden with barrels, two lay on the floor. They are filled with mead that has definitely gone off. A note must once have lain there as leaking mead has transferred some words to the wood: “Any tampering with the content will have you reassigned to the western border.”&lt;br /&gt;
&lt;br /&gt;
A corridor leads on with a door to a break-room halfway down; everything is covered in dust and the little food that was there has turned to mold and the mold has then turned into something unidentifiable. &amp;#039;&amp;#039;&amp;#039;Around the corner of the corridor there is a whole lot of blood and two dead bodies; they look like soldiers but their grey-yellow uniforms don’t look familiar, the Ott these days wears something completely different. Just like the horse there are claw marks all over them and huge chunks taken out of them.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More stairs and a new sign: “Level 2”.&amp;#039;&amp;#039;&amp;#039; This &amp;#039;&amp;#039;&amp;#039;leads to a huge cavern where mining has created a pit tens of meters across and almost as many meters deep&amp;#039;&amp;#039;&amp;#039;. A ramp runs along the inner edge to the bottom but a set of switch backing stairs have been built for quicker access.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Down on the floor our friends see two soldiers in the same uniform as before being attacked by a strange creature. It is a tall and thin humanoid creature with elongated limbs and a slimy skin. It seems to be able to walk on both two and four feet, claws on all of them. Its head appears to lack facial features until it unfurls the flesh like a flower to reveal &amp;quot;petals&amp;quot; lined with many sharp teeth, and a large open mouth. The soldiers stand no chance and then the creature looks up before it lopes off down the only corridor.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In front of the corridor downstairs is another sign: &amp;#039;&amp;#039;&amp;#039;“Level 3”&amp;#039;&amp;#039;&amp;#039;. There is a d&amp;#039;&amp;#039;&amp;#039;oor to the left that leads to a security station&amp;#039;&amp;#039;&amp;#039;. Inside are some desks, lockers, chests, and a row of crystal balls, all broken.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Suddenly a voice of what sounds to be an old female gnome talks in all four heads. “You, why are you here? No matter, you are here, you can help. We need to close the gate to the Shadow Place before it takes over this world.”&amp;#039;&amp;#039;&amp;#039; Her common is quite archaic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No one ever asks her her name, if they had she would have told them that she is called Drei. “There is a gate deeper inside this complex to another dimension, I can guide you there and show you how to close it.”&amp;#039;&amp;#039;&amp;#039; She explains that &amp;#039;&amp;#039;&amp;#039;she is also inside the complex but the earthquake caused a cave-in that has trapped her on the other side of where the party is&amp;#039;&amp;#039;&amp;#039;. She tried to remove the rocks but they are too large and too many.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When the soldiers are mentioned she tells them that since the earthquake some soldiers have woken up and are now roaming the complex looking for enemies. She has tried to talk to them but it seems the long sleep has not been good for their minds. She isn’t sure if the soldiers were left behind on purpose. Interestingly the party don’t ask her about Rudi, at all.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The party &amp;#039;&amp;#039;&amp;#039;asks her how long she has been here&amp;#039;&amp;#039;&amp;#039; and she tells them she doesn&amp;#039;t know exactly, she sort of lost track of time. &amp;quot;&amp;#039;&amp;#039;&amp;#039;Give your best guess&amp;quot;, Zayn tells her and she is only about sixty years off.&amp;#039;&amp;#039;&amp;#039; The party has more questions; what is so dangerous about this Shadow Place, etc. She does her best to answer them. &amp;#039;&amp;#039;&amp;#039;When asked about Rudi she tells them that a boy from outside was taken to the Shadow Place by the Verschlinger.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Our friends search the room and find that the lockers and chests are mostly empty, a few ancient leather armors and short swords remain, none in good condition. There’s a letter inside one of the desks that miraculously survived the onslaught of time. Someone named Nella wrote to Euger that she has been here only a month but is already so sick of this assignment, having to spend day and night underground. She misses Euger and the kids and hopes that she will be able to visit soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A painted sign next to the door holds instructions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;blockquote&amp;gt;HOSTILE PRESENCE PROTOCOL&lt;br /&gt;
&lt;br /&gt;
* Sound alarm&lt;br /&gt;
* Lock down all exits&lt;br /&gt;
* Lock down gate room&lt;br /&gt;
* Ensure you are armed&lt;br /&gt;
* Observe fellow soldiers&lt;br /&gt;
* Kill any hostiles on sight&lt;br /&gt;
* Ensure hostiles are fully deceased&lt;br /&gt;
* Collect remains for examination&lt;br /&gt;
* Reconvene in war room&lt;br /&gt;
* Await further instructions&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Following the corridor there are more stairs down and a sign: &amp;#039;&amp;#039;&amp;#039;“Level 4”&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Sounds of talking&amp;#039;&amp;#039;&amp;#039;, in archaic common, can be heard, “we need to find the intruders”. &amp;#039;&amp;#039;&amp;#039;Izzy tries a stealthy approach but fails quite badly. Combat breaks out and the three enemy soldiers prove to be quite tough. But in the end the party prevails.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
They find &amp;#039;&amp;#039;&amp;#039;a kitchen and beyond it a mess hall&amp;#039;&amp;#039;&amp;#039;. There is not much of interest here, whatever was left has fallen to the ravages of time. From there they &amp;#039;&amp;#039;&amp;#039;go to another room and find a map on the wall&amp;#039;&amp;#039;&amp;#039;. It is of the immediate area, &amp;#039;&amp;#039;&amp;#039;showing Adleren and the valley, certain places have been marked. Suprisingly, Boldrek comes up with a theory about the differently colored markers.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The next corridor has an open doorway to &amp;#039;&amp;#039;&amp;#039;a nicely appointed office&amp;#039;&amp;#039;&amp;#039; with a large desk and some cabinets. On a side table sits a silvered tray with crystal glasses and decanter containing an amber liquid. &amp;#039;&amp;#039;&amp;#039;The dwarves immediately test the liquid and conclude that it is peach brandy, Boldrek takes it with him.&amp;#039;&amp;#039;&amp;#039; The papers in the cabinets have all turned to almost dust. The desk drawers hold a box of what was once tobacco and &amp;#039;&amp;#039;&amp;#039;a piece of vellum that can still be read&amp;#039;&amp;#039;&amp;#039;:&amp;lt;blockquote&amp;gt;TOP SECRET&lt;br /&gt;
&lt;br /&gt;
From: Ott Special Research Division, High Command&lt;br /&gt;
&lt;br /&gt;
To: Colonel Brenner&lt;br /&gt;
&lt;br /&gt;
Order: Assume command of Project Keyhole, immediate relocation to test site designated RB7.&lt;br /&gt;
&lt;br /&gt;
Period: Indefinite&lt;br /&gt;
&lt;br /&gt;
Mandate: Resume suspended research previously assigned to Lieutenant Colonel Teulieb. Utilize any subject to continue cross-planar communication tests, mapping, and study of exposed organisms. Use any equipment and methods to reactivate the Shadow Gate.&amp;lt;/blockquote&amp;gt;At the end of the corridor is a door and then more stairs and at the bottom a sign: &amp;#039;&amp;#039;&amp;#039;“Level 5”&amp;#039;&amp;#039;&amp;#039;. There is only one way to go from here, to &amp;#039;&amp;#039;&amp;#039;a small room with lead lined walls&amp;#039;&amp;#039;&amp;#039;. The closest door stands open, slid into the wall but the further door is closed. &amp;#039;&amp;#039;&amp;#039;A transparent yellow-green chrysoberyl gem is set into the side wall. Drei tells them that she has seen people cast a spell into it to activate the room.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When done so the open door slides shut and the room fills up with a yellowish gas that slowly fades away.&amp;#039;&amp;#039;&amp;#039; Fart jokes are made. Then the door leading on slides open. Beyond it is a small lab area but it is almost completely empty, just a few pieces of equipment remain.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;next lab holds some soldiers as they can be heard talking&amp;#039;&amp;#039;&amp;#039;. A tactic is devised and the party breaks a beaker to lure the soldiers over to the small lab. This works pretty well but then &amp;#039;&amp;#039;&amp;#039;one of the soldiers uses a burning hands like attack, damaging everyone and then later repeating this trick before succumbing to the party.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Considering the damage they took the party wants to rest for an hour but first they check out what’s in the lab&amp;#039;&amp;#039;&amp;#039;; there’s quite a few things there. On a table there is &amp;#039;&amp;#039;&amp;#039;a large metal tray with on it some kind of black-brownish biological matter that hasn’t completely rotted away&amp;#039;&amp;#039;&amp;#039;, it looks quite nasty. A report lays next to it but Izzy can&amp;#039;t save a page of it this time.&lt;br /&gt;
&lt;br /&gt;
There are &amp;#039;&amp;#039;&amp;#039;a number of beds&amp;#039;&amp;#039;&amp;#039; in the middle of the lab, all &amp;#039;&amp;#039;&amp;#039;covered with a transparent concave cover. In the beds lay the remains of human adults, still recognizable as such&amp;#039;&amp;#039;&amp;#039;, so much better preserved than most things here. &amp;#039;&amp;#039;&amp;#039;At the far wall there are two large tanks filled with a dirty yellow-brownish liquid, suspended inside are two strange organisms. One looks like a large tendril, the other like a large brain or shriveled potato.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Our friends &amp;#039;&amp;#039;&amp;#039;use some of the lab equipment to build a defensive wall before resting.&amp;#039;&amp;#039;&amp;#039; After an hour they continue on, coming to another lab. This one has seen much more destruction. There are hoses lying around, a large metal construction with broken glass stands at the end of the room. &amp;#039;&amp;#039;&amp;#039;Drei tells them to search the cabinets for fuel for the device that opens the gate further if they want to go and rescue Rudi.&amp;#039;&amp;#039;&amp;#039; Inside one of the cabinets there are many destroyed vials but also &amp;#039;&amp;#039;&amp;#039;a single large vial filled with a glowing green liquid.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A doorway leads to a short corridor and it &amp;#039;&amp;#039;&amp;#039;looks like this part of the complex was really damaged by the earthquake&amp;#039;&amp;#039;&amp;#039;. A large metal door and the stone frame around it have come down, opening a path into the room beyond. Inside are &amp;#039;&amp;#039;&amp;#039;a large number of wooden ‘pods’&amp;#039;&amp;#039;&amp;#039;. They are all damaged and open, &amp;#039;&amp;#039;&amp;#039;Drei explains that this is where the soldiers were sleeping&amp;#039;&amp;#039;&amp;#039;. At the end of the room is another metal door but this one is intact and there doesn’t seem to be a way to open it.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;other end of the short corridor leads to a small room with stairs down&amp;#039;&amp;#039;&amp;#039;. Unfortunately the party wasn’t particularly silent so &amp;#039;&amp;#039;&amp;#039;the two soldiers at the bottom of the stairs heard them, turning around to see Odrik&amp;#039;&amp;#039;&amp;#039; walking up. &amp;#039;&amp;#039;&amp;#039;However, they are no match for the fury of four adventurers.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
At the lower lever of the room is another sign: &amp;#039;&amp;#039;&amp;#039;“Level 6”&amp;#039;&amp;#039;&amp;#039;. There is a doorway straight ahead but next to the stairs is &amp;#039;&amp;#039;&amp;#039;another doorway with a sign next to it:&amp;#039;&amp;#039;&amp;#039;&amp;lt;blockquote&amp;gt;PROJECT KEYHOLE&lt;br /&gt;
&lt;br /&gt;
SUBJECT 3 – EMERGENCY PROTOCOL&lt;br /&gt;
&lt;br /&gt;
If Subject 3 escapes confinement/operates outside of orders:&lt;br /&gt;
&lt;br /&gt;
* Do not approach unless authorized.&lt;br /&gt;
* Do not release the Subject from confinement.&lt;br /&gt;
* Sound the alarm if the Subject is missing.&lt;br /&gt;
* If you must engage with Subject 3, maintain distance and remember your mantra for mental defense.&lt;br /&gt;
* Report any objects missing or moved without explanation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Beyond the doorway is &amp;#039;&amp;#039;&amp;#039;an area with a number of cells&amp;#039;&amp;#039;&amp;#039; on either side and a dead soldier on the floor. &amp;#039;&amp;#039;&amp;#039;At the end is a desk and a cabinet.&amp;#039;&amp;#039;&amp;#039; Zayn goes inside and checks things out. All &amp;#039;&amp;#039;&amp;#039;the cells are empty&amp;#039;&amp;#039;&amp;#039;, just some debris and dirt left in them. He searches the cabinet and &amp;#039;&amp;#039;&amp;#039;finds many files; most have decayed but two are still legible&amp;#039;&amp;#039;&amp;#039;:&amp;lt;blockquote&amp;gt;PROJECT KEYHOLE&lt;br /&gt;
&lt;br /&gt;
PROFILE: SUBJECT 3&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
* Telekinesis – moves object up to about 110 kg, short range.&lt;br /&gt;
* Teleportation – transports inanimate objects up to 2 km. Failure to teleport living organisms successfully.&lt;br /&gt;
* Telepathy – communication range: 25 km.&lt;br /&gt;
&lt;br /&gt;
Behavior:&lt;br /&gt;
&lt;br /&gt;
History of defying authority, theft, manipulation, failure to comply with instruction. Attempted escape. Injured handlers via telekinesis. Threatened to kill officer via teleportation. Repeated demands to shut down project.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;PROJECT KEYHOLE&lt;br /&gt;
&lt;br /&gt;
TRANSCRIPT 274-4-11-1&lt;br /&gt;
&lt;br /&gt;
Teleportation test 7098 – life specimen.&lt;br /&gt;
&lt;br /&gt;
“Are you ready, Three?”&lt;br /&gt;
&lt;br /&gt;
“Uncle, please, I do not want to do this. You saw what happened the last time.”&lt;br /&gt;
&lt;br /&gt;
“You were so very close. It almost survived the transfer. But we need to try again. The more we explore the Shadow Place, the more we need you and your abilities.”&lt;br /&gt;
&lt;br /&gt;
“I do not like that world. We should not be there. It does not like us.”&lt;br /&gt;
&lt;br /&gt;
“What does not like us? This Kalkazehrer? That is just a story to frighten children.”&lt;br /&gt;
&lt;br /&gt;
“It frightens me. It even frightens you. I can feel it.”&lt;br /&gt;
&lt;br /&gt;
“Three, stay out of my mind. I will not warn you again.”&lt;br /&gt;
&lt;br /&gt;
“I cannot help it. Your fear, it is so strong. We must stop, people are destroyed.”&lt;br /&gt;
&lt;br /&gt;
“Get over there, if you’re no good you’ll get no food, no water, no nothing. You are a tool, Three. And a tool cannot speak back.”&lt;br /&gt;
&lt;br /&gt;
Test aborted.&amp;lt;/blockquote&amp;gt;Having read these, &amp;#039;&amp;#039;&amp;#039;someone in the party now ask the voice if she happens to be this Subject 3 and she confirms this. This leads to some discussion if she can be trusted, considering what the profile said.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
They continue on, and come to a heavy, metal door, opened via a pulley system. Beyond is &amp;#039;&amp;#039;&amp;#039;a room with a view of a lower-level cavern, the far rock wall of it is covered with all kinds of weird red/brown growths coming from a central, glowing white point.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Inside the room are broken crystal balls and all kinds of lenses and other items on benches against either wall. &amp;#039;&amp;#039;&amp;#039;A large, metal device sits mostly under this room and sticks out into the cavern but the control surface for it is in here.&amp;#039;&amp;#039;&amp;#039; At the end of the room there is a door and beyond it are stairs that go down to the cavern.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drei explains that she can sense Rudi&amp;#039;s presence in the Shadow Place, he is still alive. If the party wants to rescue him they better go quickly; every minute the gate remains open the world is at risk, she tells them. Zayn and Izzy now wonder if trying to rescue the boy is the best course of action if the fate of the world is in the balance, as Drei claims.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Before deciding anything our friends go down the stairs into the cavern&amp;#039;&amp;#039;&amp;#039; to check things out. There is &amp;#039;&amp;#039;&amp;#039;a painted sign there&amp;#039;&amp;#039;&amp;#039;:&amp;lt;blockquote&amp;gt;EXPEDITION PROTOCOL&lt;br /&gt;
&lt;br /&gt;
* No unauthorized entry into the Shadow Place is permitted.&lt;br /&gt;
* Protective spells must be kept up at all times.&lt;br /&gt;
* All expedition members must be armed.&lt;br /&gt;
* Do not engage with the Puppe.&lt;br /&gt;
* Report all Kalkazehrer activity.&lt;br /&gt;
* Complete medical assessment and decontamination upon return from the Shadow Place.&lt;br /&gt;
&lt;br /&gt;
NOTE: IF YOU HEAR VOICES, FEEL ILL OR OVERHEATED, CONFUSED, LOSE CONTROL OF YOUR BODY, HAVE SUDDEN VIOLENT THOUGHTS, HAVE A STRONG DESIRE TO RETURN TO THE SHADOW PLACE – INFORM YOUR SUPERIOR AND REPORT TO THE MED BAY IMMEDIATELY.&amp;lt;/blockquote&amp;gt;A &amp;#039;&amp;#039;&amp;#039;velvet lined box&amp;#039;&amp;#039;&amp;#039; next to the sign is mostly empty but &amp;#039;&amp;#039;&amp;#039;holds two rings made of a dark, rubbery, slightly sticky material, it looks like the same stuff that was in the lab&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Drei tells them that the rings were given to the soldiers with the weakest mental resolve, she suggests the dwarves might want to wear the rings.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Two strange looking backpacks are set against the wall&amp;#039;&amp;#039;&amp;#039;; they can’t really be opened. &amp;#039;&amp;#039;&amp;#039;Drei tells them that they contain specially prepared canvas that can be unfolded to create a dome that will keep out the effects of the Shadow Place for a short time&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drei tells them that there are some things in the armory that will be useful to them&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;The air shimmers as she teleports in a large, green Ott crate and a small box.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;The latter holds four greater healing potions&amp;#039;&amp;#039;&amp;#039;. She explains that &amp;#039;&amp;#039;&amp;#039;the large crate contains vials of an experimental compound called WaffFlamm&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;A weapon can be coated with this and it will then do fire damage to anyone hit. It can even be used to coat the hands of spellcasters for the same effect but with spells. There is a slight drawback; there’s a small chance of doing fire damage to the wielder.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Adventure sites]]&lt;/div&gt;</summary>
		<author><name>DB</name></author>
	</entry>
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