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	<id>https://dick.vdbunt.net/fc1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paul</id>
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	<updated>2026-04-28T04:18:04Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=2160</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=2160"/>
		<updated>2023-08-06T16:29:16Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner from the Battle of the Grey Fields. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party had been in Midtal for a while and Odrik roamed the busy streets by himself killing some time. Appartenly there is somekind of festival going on and Odrik takes to the streets for some well deserved leave. It is after a low stakes game of dice on a street corner that he sees her. Just as breathtakenly gorgeous as when he first saw her. Even if it is in the hands of another man. He barrels his way through the crowd as if they were an enemy frontline. He stops the bard in his tracks and takes another breathless look at his beloved lost. He attempts to barter for her with the supple grace of a rhinoceros, but to no avail. The bard believes his recent successes were al thanks to Gladys and does not whish to part. But if the old dwarf wanted to hear her in action he was more than welcome to see him perform at the Boar&#039;s Ciderhouse.&lt;br /&gt;
&lt;br /&gt;
That same evening Odrik barges into the Ciderhouse and takes seat as close too the bard as possible. Being born and raised in Sjordvik he does have respect for the troubadour trade and lets the man finish the first leg of his set before offering him a drink and another chance of bartering. Knowing what a man of his trade makes Odrik makes a rather sizeble offer. The bard declines, but the offer had piqued his curiosity. &lt;br /&gt;
&lt;br /&gt;
Desperatly Odrik makes a last hail [[Helea]] attempt! He lost her in a bet, he will get her back in a bet. He challenges the bard to a bagpipe showdown. The would both play Gladys and let HER decide who would take her home using the audience&#039;s reaction as measure. The bard accepts and both man take to the stage. &lt;br /&gt;
&lt;br /&gt;
During all these years of mourning her loss, Odrik had not once picked up the bagpipes. He feared he might have lost his touch especially hearing the skillfullness at which the bard handles her. Quick fingers tickle her pipes as guileful breaths fill her body. The bard opens with an old trusty crowdpleaser kept fresh with subtle accents.&lt;br /&gt;
&lt;br /&gt;
Then it is Odrik&#039;s turn. Holding her again for the first time in years that felt aeons, a melochonic smile cracked his otherwise stern facade and for a moment the world contained only him and her in his arms.The dwarf knew he would never beat the bard at subtlety nor impressive technique. Odrik hadn&#039;t played an instrument in a while nor had he maintained his physique as he used to before retiring from the Bruised. But at least his lungs were still strong from barking orders at his new company. As well as the need of carrying the party. &lt;br /&gt;
&lt;br /&gt;
What should have been a cacophonous burst turned out just the thing the crowed of the Boar&#039;s Ciderhouse needed. Odrik poured all the long, lonesome years without her out into the tavern, which seemed to resonate with the customers. &lt;br /&gt;
&lt;br /&gt;
And in the end he had won her back.      &lt;br /&gt;
&lt;br /&gt;
==Report of Quintak Hilderfinn==&lt;br /&gt;
&lt;br /&gt;
Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
&lt;br /&gt;
==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
&lt;br /&gt;
Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
&lt;br /&gt;
==== Report no 2. Gettin&#039; settled ====&lt;br /&gt;
We made a short stop a village on the way to Banak. Apparantly there was some dispute &#039;bout some stabbin&#039;. They somehow managed to get their claws into Shortstuff to officiate the procedings. Turns out the Halfing doesn&#039;t keep burying his face in to that book of his for nothing. We go on to Banak to investigate further.&lt;br /&gt;
&lt;br /&gt;
Once in Banak we soon get ourselves into some trouble which hopefully turns to some coin. Some workers got missing at the waterworks. We went into the derilict and found some bodies and a weird water-snake-monster-thing. The thing seems unbeatable in the water so the only thing to fight it is to get it to fight on our turf. Ya can&#039;t be worried &#039;bout collateral damage during the heat o&#039; battle. The job paid to little fer the trouble. Even asked if we&#039;d inform the kin of the late workers &#039;bout their fate without extra pay. So bare minimum it was.&lt;br /&gt;
&lt;br /&gt;
Got visited by an ol&#039; friend, told me his son Kargrim was comin&#039; round with bruises when he shouldn&#039;t. He suspected his wife. Thought it was a joke until he dropped tha lasses&#039; name, Centak Sointu Duldren. Never met the Centak, but knew of her reputation. After some diggin&#039; it turned out to be nothin&#039;. Jest some dumbasses hittin&#039; each other in some basement.  &lt;br /&gt;
&lt;br /&gt;
Had a visit from the ol&#039; Quadok at the inn that night. Never spoke to Balmung himself when I served but all ya heard ya heard true. Asked fer me to look into the Centak fer him. Though he&#039;s not ma commander anymore, stilll, the man deserved some respect. See if I ken find some loose tongues among the Bruised or see if Kargrim knows what&#039;s up.&lt;br /&gt;
&lt;br /&gt;
We even got an actual job from them Companions. Gettin&#039; rid of some teacher of theirs without &#039;&#039;&#039;gettin&#039; rid of her&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;. Didn&#039;t give us much, but we&#039;ll see how far we get.&lt;br /&gt;
&lt;br /&gt;
==== Report no 3. City life ====&lt;br /&gt;
We went to see those know-it-alls at the temples and Dolana fellas to get a look at our noggins. Still not rememberin&#039; anything fer about a week until we woke up at the shite-site. Clerics couldn&#039;t find shite but them wizards think it was Dwarven magic. The ol&#039; proper kind, the bad kind. Thought it would cost us an arm and a leg but after we told them &#039;bout them caves they paid us instead. Seems Ulaa pointed us to a hidden vein. They told us to keep it too ourselves. whoops... &lt;br /&gt;
&lt;br /&gt;
In the meantime we helped Shortstuff with the dead brother thing from the village. Did find some clues but not much. But it turns out the actual killer might have been a woman. I m&#039;self would rather go into the field naked than fight a woman scorned. &lt;br /&gt;
&lt;br /&gt;
Slim decided to go his own way but not before droppin&#039; the name of a certain relic. This will need further investigatin&#039;.    &lt;br /&gt;
&lt;br /&gt;
I found out why the Dolana fellas wanted us to keep quiet about the caves. Suddenly got ambushed by some broad with a giant ape monster. Fortunatly this happens more often than one thinks and I managed to get away. &lt;br /&gt;
&lt;br /&gt;
We finally found some intel &#039;bout the caravan we were on. They at least stopped here to get some wheels fer the Godfall wastes. Also found out we weren&#039;t the only ones after the caravan. The Kasarians are lookin&#039; into it aswell, this could come back to bite us in the arse.&lt;br /&gt;
&lt;br /&gt;
The nest day we come across a curious shight. Some mooks beatin&#039; into a soldier and a lil&#039; kid. Soldier turns out to be none other then Ghalea Thovir, tha legend herself! She&#039;s outnumbered an&#039; could use a hand I imagin. We enter the fray and help them escape. We retreat to the Companions, the lass is safe an&#039; sound but we can&#039;t say the same of Ghalea. With her last breaths she request me to inform her kin, she has a son here in Banak. She grants me her shield, Chalka, a thing of legend in its own right but I rather had her keep using it...&lt;br /&gt;
&lt;br /&gt;
As thanks the Companions set us up in some fancy restaurant. Food&#039;s decent enough, made Soap turn into a bear. All in all an entertaining evening. Next day we get a request to go get some supplies out of the wastes and act as a decoy fer the lass to escape.&lt;br /&gt;
&lt;br /&gt;
==== Report no 4. On the road again ====&lt;br /&gt;
We follow the directions the Companions gave us. We come to a hidden garden with a green lady. Can&#039;t tell what kind of green lady, better t&#039; just let it go. She will load the supplies herself in the meanwhile we get send to the Haklur to get some of its water. We find the cave she was talking &#039;bout and enter. Here we find Red, a Half-Orc, big as a tree but as fast as a bag o&#039; bricks. He&#039;s after some sapphire further into the cave. On the way we find a pool of the water Kore needed and collect it as well as some of the caves denizens. They look more capable than they are.  &lt;br /&gt;
&lt;br /&gt;
As we come upon Red&#039;s quarry it looks like it could become something of a pickle. It&#039;s in the middle of a web of black goo. Fer some reason Troubles has an idea that actually works and we liberate the gem from the web. &lt;br /&gt;
&lt;br /&gt;
Red thanks us for our help and decides to join us, at least till we get back to Banak. Back at Kore&#039;s garden he tells us a story &#039;bout a familiar caravan wreckage. Seems we missed the poor bastard when we was runnin&#039; from the storm. He also shows us a letter he found at the wreckage, though it doesn&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
==== Report no 5. Back to Banak ====&lt;br /&gt;
Back at the Companions we get paid and hear the lil&#039; lass is safe fer now. We then get called in by Abdura Dolana fer some more questions. Turns out the questions are from the head honcho himself. We show him the letter Red had found. He seems as lost as we are, but he does recognize some of the names on it. Kasarians. I thought the lost memories were a problem, but it sounds like we are slowly diggin&#039; our own graves. Nothing is simple with these hellish sorcerers. But first it was that time of the year again. The Banak Open Ishmêk tourney! Usually I&#039;m on the bettin&#039; side of the circus, this time we was hired as players by some noble broad. We didn&#039;t even need to win, jus show up &#039;n wave. Though if ye hafta play, might as well go all out. We got lucky the first round, second not so much. &lt;br /&gt;
&lt;br /&gt;
Just when I thought I could take it easy the next couple &#039;o days, Troubles starts acting up again. Apparently that little poker she&#039;s been carrying &#039;round isn&#039;t necessarily hers and the owners are comin&#039; to collect. She wants to see what the other side has ta say, but not without back-up mind you. We have Red on the inside of some fancy inn while Soap and me take the exits. Doesn&#039;t take long before she runs out again and headfirst into trouble. It seems that a Otteun broad the size of a mountain can be easily missed if ya jus worried of your back. Hafta step in before she gets in over her pretty, lil&#039; head even more. Troubles get hurt pretty easily so we opt fer a tactical retreat. I knew Red was a bit on the slow side but I thought he could at least run some surveillance... Seein&#039; as our heels&#039;re gettin&#039; a bit too hot we holler out the inn and get somewhere low. &lt;br /&gt;
&lt;br /&gt;
I try to cool me head with some intel gatherin&#039; bout the Centak. Dead ends all&#039;round at the Bruised. I tried the familial approach through Kargrim&#039;s little club. Turns out they even softer than they look. &lt;br /&gt;
&lt;br /&gt;
Just as we turn in fer the day we get to see some old fashion Ott court-martialin&#039;. Sum deserter gettin&#039; what he deserves. The next day Troubles earns her name again. Them people that are after that sword have some deep pockets and aren&#039;t afraid to empty them. Red tells us he convinced some mutt to track the dwarf. Thought he was talkin&#039; bout some urchin or something. Turns out the boy tends to converse with actual dogs. Maybe he hid that empty head of his while he grew to hard. Can&#039;t be healthy that high up anyways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
Soap keeps proving himself a valuable asset in fights. Especially compared to the others. Though Odrik doesn&#039;t know, nor care, about his past Soap is showing to be a capable second-in-command to this little outfit. However the suddenly changing into a bear is somewhat worrying... &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh...&lt;br /&gt;
&lt;br /&gt;
As the weeks pass Troubles keeps earning her name. Though she isn&#039;t necessarily a bad egg, she does have a penchants to attracting problems and ignoring orders. Odrik believes she tries and means well underneath it all. But she will probably die in a manner of hours if left to her own devices.  &lt;br /&gt;
&lt;br /&gt;
=== Zayn &#039;Red&#039; Noname ===&lt;br /&gt;
In Odrik&#039;s experience having a Half-Orc next to you in a battle can be comforting in its own right. The preconcieved notion of their dim-wittedness is also largely exaggerated in his eye. Red though... The boy is a good kid, but a bit on the slow side. His habit of talking to each and every animal that comes along is a bit strange. Maybe he got dropped on his head as a kid? At least he seems to follow orders. Odrik will turn the boy into a capable soldier in the end.  &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shouting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=2159</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=2159"/>
		<updated>2023-08-05T16:14:01Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
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It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
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The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
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Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
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Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
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He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
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During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
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And so he made his way back to Banak.&lt;br /&gt;
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&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
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===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner from the Battle of the Grey Fields. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
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During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
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The party had been in Midtal for a while and Odrik roamed the busy streets by himself killing some time. Appartenly there is somekind of festival going on and Odrik takes to the streets for some well deserved leave. It is after a low stakes game of dice on a street corner that he sees her. Just as breathtakenly gorgeous as when he first saw her. Even if it is in the hands of another man. He barrels his way through the crowd as if they were an enemy frontline. he stops the bard in his tracks and takes another breathless look at his beloved lost. He attempts to barter for her with the supple grace of a rhinoceros, but to no avail. The bard believes his recent successes were al thanks to Gladys and does not whish to part. But is the old dwarf wanted to hear her in action he was more than welcome to see him perform at the Boar&#039;s Ciderhouse.&lt;br /&gt;
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That same evening Odrik barges into the Ciderhouse and takes seat as close too the bard as possible. Being born and raised in Sjordvik he does have respect for the troubadour trade and lets the man finish the first leg of his set before offering him a drink and another chance of bartering. Knowing what a man of his trade makes Odrik makes a rather sizeble offer. The bard declines, but the offer had piqued his curiosity. &lt;br /&gt;
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Desperatly Odrik makes a last hail Helea attempt! He lost her in a bet, he will get her back in a bet. He challenges the bard to a bagpipe showdown. The would both play Gladys and let HER decide who would take her home using the audiences reaction as measure. The bard accepts and both man take to the stage. &lt;br /&gt;
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During all these years of mourning her loss, Odrik had not once picked up the bagpipes. He feared he might have lost his touch especially hearing the skillfullness at which the bard handles her. Quick fingers tickle her pipes as guileful breaths fill her body. The bard opens with an old trusty crowdpleaser kept fresh with subtle accents.&lt;br /&gt;
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Then it was Odrik&#039;s turn. Holding her again for the first time in years that felt aeons a melochonic smile cracked his otherwise stern facade and for a moment the world contained only him and her in his arms.The dwarf knew he would never beat the bard at subtlety nor impressive technique. Odrik haddend played an instrument in a while nor had he maintained his physique as he used to before retiring from the Bruised. But at least his lungs were still strong from barking orders at his new company. As well as the need of carrying the party. &lt;br /&gt;
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What should have been a cacophonous burst turned out just the thing the crowed of the Boar&#039;s Ciderhouse needed. Odrik poured all the long, lonesome years without her out into the tavern, which seemed to resonate with the customers. &lt;br /&gt;
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And in the end he had won her back.      &lt;br /&gt;
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==Report of Quintak Hilderfinn==&lt;br /&gt;
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Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
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==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
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Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
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==== Report no 2. Gettin&#039; settled ====&lt;br /&gt;
We made a short stop a village on the way to Banak. Apparantly there was some dispute &#039;bout some stabbin&#039;. They somehow managed to get their claws into Shortstuff to officiate the procedings. Turns out the Halfing doesn&#039;t keep burying his face in to that book of his for nothing. We go on to Banak to investigate further.&lt;br /&gt;
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Once in Banak we soon get ourselves into some trouble which hopefully turns to some coin. Some workers got missing at the waterworks. We went into the derilict and found some bodies and a weird water-snake-monster-thing. The thing seems unbeatable in the water so the only thing to fight it is to get it to fight on our turf. Ya can&#039;t be worried &#039;bout collateral damage during the heat o&#039; battle. The job paid to little fer the trouble. Even asked if we&#039;d inform the kin of the late workers &#039;bout their fate without extra pay. So bare minimum it was.&lt;br /&gt;
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Got visited by an ol&#039; friend, told me his son Kargrim was comin&#039; round with bruises when he shouldn&#039;t. He suspected his wife. Thought it was a joke until he dropped tha lasses&#039; name, Centak Sointu Duldren. Never met the Centak, but knew of her reputation. After some diggin&#039; it turned out to be nothin&#039;. Jest some dumbasses hittin&#039; each other in some basement.  &lt;br /&gt;
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Had a visit from the ol&#039; Quadok at the inn that night. Never spoke to Balmung himself when I served but all ya heard ya heard true. Asked fer me to look into the Centak fer him. Though he&#039;s not ma commander anymore, stilll, the man deserved some respect. See if I ken find some loose tongues among the Bruised or see if Kargrim knows what&#039;s up.&lt;br /&gt;
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We even got an actual job from them Companions. Gettin&#039; rid of some teacher of theirs without &#039;&#039;&#039;gettin&#039; rid of her&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;. Didn&#039;t give us much, but we&#039;ll see how far we get.&lt;br /&gt;
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==== Report no 3. City life ====&lt;br /&gt;
We went to see those know-it-alls at the temples and Dolana fellas to get a look at our noggins. Still not rememberin&#039; anything fer about a week until we woke up at the shite-site. Clerics couldn&#039;t find shite but them wizards think it was Dwarven magic. The ol&#039; proper kind, the bad kind. Thought it would cost us an arm and a leg but after we told them &#039;bout them caves they paid us instead. Seems Ulaa pointed us to a hidden vein. They told us to keep it too ourselves. whoops... &lt;br /&gt;
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In the meantime we helped Shortstuff with the dead brother thing from the village. Did find some clues but not much. But it turns out the actual killer might have been a woman. I m&#039;self would rather go into the field naked than fight a woman scorned. &lt;br /&gt;
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Slim decided to go his own way but not before droppin&#039; the name of a certain relic. This will need further investigatin&#039;.    &lt;br /&gt;
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I found out why the Dolana fellas wanted us to keep quiet about the caves. Suddenly got ambushed by some broad with a giant ape monster. Fortunatly this happens more often than one thinks and I managed to get away. &lt;br /&gt;
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We finally found some intel &#039;bout the caravan we were on. They at least stopped here to get some wheels fer the Godfall wastes. Also found out we weren&#039;t the only ones after the caravan. The Kasarians are lookin&#039; into it aswell, this could come back to bite us in the arse.&lt;br /&gt;
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The nest day we come across a curious shight. Some mooks beatin&#039; into a soldier and a lil&#039; kid. Soldier turns out to be none other then Ghalea Thovir, tha legend herself! She&#039;s outnumbered an&#039; could use a hand I imagin. We enter the fray and help them escape. We retreat to the Companions, the lass is safe an&#039; sound but we can&#039;t say the same of Ghalea. With her last breaths she request me to inform her kin, she has a son here in Banak. She grants me her shield, Chalka, a thing of legend in its own right but I rather had her keep using it...&lt;br /&gt;
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As thanks the Companions set us up in some fancy restaurant. Food&#039;s decent enough, made Soap turn into a bear. All in all an entertaining evening. Next day we get a request to go get some supplies out of the wastes and act as a decoy fer the lass to escape.&lt;br /&gt;
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==== Report no 4. On the road again ====&lt;br /&gt;
We follow the directions the Companions gave us. We come to a hidden garden with a green lady. Can&#039;t tell what kind of green lady, better t&#039; just let it go. She will load the supplies herself in the meanwhile we get send to the Haklur to get some of its water. We find the cave she was talking &#039;bout and enter. Here we find Red, a Half-Orc, big as a tree but as fast as a bag o&#039; bricks. He&#039;s after some sapphire further into the cave. On the way we find a pool of the water Kore needed and collect it as well as some of the caves denizens. They look more capable than they are.  &lt;br /&gt;
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As we come upon Red&#039;s quarry it looks like it could become something of a pickle. It&#039;s in the middle of a web of black goo. Fer some reason Troubles has an idea that actually works and we liberate the gem from the web. &lt;br /&gt;
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Red thanks us for our help and decides to join us, at least till we get back to Banak. Back at Kore&#039;s garden he tells us a story &#039;bout a familiar caravan wreckage. Seems we missed the poor bastard when we was runnin&#039; from the storm. He also shows us a letter he found at the wreckage, though it doesn&#039;t make much sense.&lt;br /&gt;
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==== Report no 5. Back to Banak ====&lt;br /&gt;
Back at the Companions we get paid and hear the lil&#039; lass is safe fer now. We then get called in by Abdura Dolana fer some more questions. Turns out the questions are from the head honcho himself. We show him the letter Red had found. He seems as lost as we are, but he does recognize some of the names on it. Kasarians. I thought the lost memories were a problem, but it sounds like we are slowly diggin&#039; our own graves. Nothing is simple with these hellish sorcerers. But first it was that time of the year again. The Banak Open Ishmêk tourney! Usually I&#039;m on the bettin&#039; side of the circus, this time we was hired as players by some noble broad. We didn&#039;t even need to win, jus show up &#039;n wave. Though if ye hafta play, might as well go all out. We got lucky the first round, second not so much. &lt;br /&gt;
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Just when I thought I could take it easy the next couple &#039;o days, Troubles starts acting up again. Apparently that little poker she&#039;s been carrying &#039;round isn&#039;t necessarily hers and the owners are comin&#039; to collect. She wants to see what the other side has ta say, but not without back-up mind you. We have Red on the inside of some fancy inn while Soap and me take the exits. Doesn&#039;t take long before she runs out again and headfirst into trouble. It seems that a Otteun broad the size of a mountain can be easily missed if ya jus worried of your back. Hafta step in before she gets in over her pretty, lil&#039; head even more. Troubles get hurt pretty easily so we opt fer a tactical retreat. I knew Red was a bit on the slow side but I thought he could at least run some surveillance... Seein&#039; as our heels&#039;re gettin&#039; a bit too hot we holler out the inn and get somewhere low. &lt;br /&gt;
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I try to cool me head with some intel gatherin&#039; bout the Centak. Dead ends all&#039;round at the Bruised. I tried the familial approach through Kargrim&#039;s little club. Turns out they even softer than they look. &lt;br /&gt;
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Just as we turn in fer the day we get to see some old fashion Ott court-martialin&#039;. Sum deserter gettin&#039; what he deserves. The next day Troubles earns her name again. Them people that are after that sword have some deep pockets and aren&#039;t afraid to empty them. Red tells us he convinced some mutt to track the dwarf. Thought he was talkin&#039; bout some urchin or something. Turns out the boy tends to converse with actual dogs. Maybe he hid that empty head of his while he grew to hard. Can&#039;t be healthy that high up anyways.&lt;br /&gt;
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==Relationships with Companions==&lt;br /&gt;
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=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
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Soap keeps proving himself a valuable asset in fights. Especially compared to the others. Though Odrik doesn&#039;t know, nor care, about his past Soap is showing to be a capable second-in-command to this little outfit. However the suddenly changing into a bear is somewhat worrying... &lt;br /&gt;
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===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh...&lt;br /&gt;
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As the weeks pass Troubles keeps earning her name. Though she isn&#039;t necessarily a bad egg, she does have a penchants to attracting problems and ignoring orders. Odrik believes she tries and means well underneath it all. But she will probably die in a manner of hours if left to her own devices.  &lt;br /&gt;
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=== Zayn &#039;Red&#039; Noname ===&lt;br /&gt;
In Odrik&#039;s experience having a Half-Orc next to you in a battle can be comforting in its own right. The preconcieved notion of their dim-wittedness is also largely exaggerated in his eye. Red though... The boy is a good kid, but a bit on the slow side. His habit of talking to each and every animal that comes along is a bit strange. Maybe he got dropped on his head as a kid? At least he seems to follow orders. Odrik will turn the boy into a capable soldier in the end.  &lt;br /&gt;
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=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
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=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shouting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1710</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1710"/>
		<updated>2023-01-04T02:52:38Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
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&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
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==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
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Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
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It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
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He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
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During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Report of Quintak Hilderfinn==&lt;br /&gt;
&lt;br /&gt;
Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
&lt;br /&gt;
==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
&lt;br /&gt;
Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
&lt;br /&gt;
==== Report no 2. Gettin&#039; settled ====&lt;br /&gt;
We made a short stop a village on the way to Banak. Apparantly there was some dispute &#039;bout some stabbin&#039;. They somehow managed to get their claws into Shortstuff to officiate the procedings. Turns out the Halfing doesn&#039;t keep burying his face in to that book of his for nothing. We go on to Banak to investigate further.&lt;br /&gt;
&lt;br /&gt;
Once in Banak we soon get ourselves into some trouble which hopefully turns to some coin. Some workers got missing at the waterworks. We went into the derilict and found some bodies and a weird water-snake-monster-thing. The thing seems unbeatable in the water so the only thing to fight it is to get it to fight on our turf. Ya can&#039;t be worried &#039;bout collateral damage during the heat o&#039; battle. The job paid to little fer the trouble. Even asked if we&#039;d inform the kin of the late workers &#039;bout their fate without extra pay. So bare minimum it was.&lt;br /&gt;
&lt;br /&gt;
Got visited by an ol&#039; friend, told me his son Kargrim was comin&#039; round with bruises when he shouldn&#039;t. He suspected his wife. Thought it was a joke until he dropped tha lasses&#039; name, Centak Sointu Duldren. Never met the Centak, but knew of her reputation. After some diggin&#039; it turned out to be nothin&#039;. Jest some dumbasses hittin&#039; each other in some basement.  &lt;br /&gt;
&lt;br /&gt;
Had a visit from the ol&#039; Quadok at the inn that night. Never spoke to Balmung himself when I served but all ya heard ya heard true. Asked fer me to look into the Centak fer him. Though he&#039;s not ma commander anymore, stilll, the man deserved some respect. See if I ken find some loose tongues among the Bruised or see if Kargrim knows what&#039;s up.&lt;br /&gt;
&lt;br /&gt;
We even got an actual job from them Companions. Gettin&#039; rid of some teacher of theirs without &#039;&#039;&#039;gettin&#039; rid of her&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;. Didn&#039;t give us much, but we&#039;ll see how far we get.&lt;br /&gt;
&lt;br /&gt;
==== Report no 3. City life ====&lt;br /&gt;
We went to see those know-it-alls at the temples and Dolana fellas to get a look at our noggins. Still not rememberin&#039; anything fer about a week until we woke up at the shite-site. Clerics couldn&#039;t find shite but them wizards think it was Dwarven magic. The ol&#039; proper kind, the bad kind. Thought it would cost us an arm and a leg but after we told them &#039;bout them caves they paid us instead. Seems Ulaa pointed us to a hidden vein. They told us to keep it too ourselves. whoops... &lt;br /&gt;
&lt;br /&gt;
In the meantime we helped Shortstuff with the dead brother thing from the village. Did find some clues but not much. But it turns out the actual killer might have been a woman. I m&#039;self would rather go into the field naked than fight a woman scorned. &lt;br /&gt;
&lt;br /&gt;
Slim decided to go his own way but not before droppin&#039; the name of a certain relic. This will need further investigatin&#039;.    &lt;br /&gt;
&lt;br /&gt;
I found out why the Dolana fellas wanted us to keep quiet about the caves. Suddenly got ambushed by some broad with a giant ape monster. Fortunatly this happens more often than one thinks and I managed to get away. &lt;br /&gt;
&lt;br /&gt;
We finally found some intel &#039;bout the caravan we were on. They at least stopped here to get some wheels fer the Godfall wastes. Also found out we weren&#039;t the only ones after the caravan. The Kasarians are lookin&#039; into it aswell, this could come back to bite us in the arse.&lt;br /&gt;
&lt;br /&gt;
The nest day we come across a curious shight. Some mooks beatin&#039; into a soldier and a lil&#039; kid. Soldier turns out to be none other then Ghalea Thovir, tha legend herself! She&#039;s outnumbered an&#039; could use a hand I imagin. We enter the fray and help them escape. We retreat to the Companions, the lass is safe an&#039; sound but we can&#039;t say the same of Ghalea. With her last breaths she request me to inform her kin, she has a son here in Banak. She grants me her shield, Chalka, a thing of legend in its own right but I rather had her keep using it...&lt;br /&gt;
&lt;br /&gt;
As thanks the Companions set us up in some fancy restaurant. Food&#039;s decent enough, made Soap turn into a bear. All in all an entertaining evening. Next day we get a request to go get some supplies out of the wastes and act as a decoy fer the lass to escape.&lt;br /&gt;
&lt;br /&gt;
==== Report no 4. On the road again ====&lt;br /&gt;
We follow the directions the Companions gave us. We come to a hidden garden with a green lady. Can&#039;t tell what kind of green lady, better t&#039; just let it go. She will load the supplies herself in the meanwhile we get send to the Haklur to get some of its water. We find the cave she was talking &#039;bout and enter. Here we find Red, a Half-Orc, big as a tree but as fast as a bag o&#039; bricks. He&#039;s after some sapphire further into the cave. On the way we find a pool of the water Kore needed and collect it as well as some of the caves denizens. They look more capable than they are.  &lt;br /&gt;
&lt;br /&gt;
As we come upon Red&#039;s quarry it looks like it could become something of a pickle. It&#039;s in the middle of a web of black goo. Fer some reason Troubles has an idea that actually works and we liberate the gem from the web. &lt;br /&gt;
&lt;br /&gt;
Red thanks us for our help and decides to join us, at least till we get back to Banak. Back at Kore&#039;s garden he tells us a story &#039;bout a familiar caravan wreckage. Seems we missed the poor bastard when we was runnin&#039; from the storm. He also shows us a letter he found at the wreckage, though it doesn&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
==== Report no 5. Back to Banak ====&lt;br /&gt;
Back at the Companions we get paid and hear the lil&#039; lass is safe fer now. We then get called in by Abdura Dolana fer some more questions. Turns out the questions are from the head honcho himself. We show him the letter Red had found. He seems as lost as we are, but he does recognize some of the names on it. Kasarians. I thought the lost memories were a problem, but it sounds like we are slowly diggin&#039; our own graves. Nothing is simple with these hellish sorcerers. But first it was that time of the year again. The Banak Open Ishmêk tourney! Usually I&#039;m on the bettin&#039; side of the circus, this time we was hired as players by some noble broad. We didn&#039;t even need to win, jus show up &#039;n wave. Though if ye hafta play, might as well go all out. We got lucky the first round, second not so much. &lt;br /&gt;
&lt;br /&gt;
Just when I thought I could take it easy the next couple &#039;o days, Troubles starts acting up again. Apparently that little poker she&#039;s been carrying &#039;round isn&#039;t necessarily hers and the owners are comin&#039; to collect. She wants to see what the other side has ta say, but not without back-up mind you. We have Red on the inside of some fancy inn while Soap and me take the exits. Doesn&#039;t take long before she runs out again and headfirst into trouble. It seems that a Otteun broad the size of a mountain can be easily missed if ya jus worried of your back. Hafta step in before she gets in over her pretty, lil&#039; head even more. Troubles get hurt pretty easily so we opt fer a tactical retreat. I knew Red was a bit on the slow side but I thought he could at least run some surveillance... Seein&#039; as our heels&#039;re gettin&#039; a bit too hot we holler out the inn and get somewhere low. &lt;br /&gt;
&lt;br /&gt;
I try to cool me head with some intel gatherin&#039; bout the Centak. Dead ends all&#039;round at the Bruised. I tried the familial approach through Kargrim&#039;s little club. Turns out they even softer than they look. &lt;br /&gt;
&lt;br /&gt;
Just as we turn in fer the day we get to see some old fashion Ott court-martialin&#039;. Sum deserter gettin&#039; what he deserves. The next day Troubles earns her name again. Them people that are after that sword have some deep pockets and aren&#039;t afraid to empty them. Red tells us he convinced some mutt to track the dwarf. Thought he was talkin&#039; bout some urchin or something. Turns out the boy tends to converse with actual dogs. Maybe he hid that empty head of his while he grew to hard. Can&#039;t be healthy that high up anyways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
Soap keeps proving himself a valuable asset in fights. Especially compared to the others. Though Odrik doesn&#039;t know, nor care, about his past Soap is showing to be a capable second-in-command to this little outfit. However the suddenly changing into a bear is somewhat worrying... &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh...&lt;br /&gt;
&lt;br /&gt;
As the weeks pass Troubles keeps earning her name. Though she isn&#039;t necessarily a bad egg, she does have a penchants to attracting problems and ignoring orders. Odrik believes she tries and means well underneath it all. But she will probably die in a manner of hours if left to her own devices.  &lt;br /&gt;
&lt;br /&gt;
=== Zayn &#039;Red&#039; Noname ===&lt;br /&gt;
In Odrik&#039;s experience having a Half-Orc next to you in a battle can be comforting in its own right. The preconcieved notion of their dim-wittedness is also largely exaggerated in his eye. Red though... The boy is a good kid, but a bit on the slow side. His habit of talking to each and every animal that comes along is a bit strange. Maybe he got dropped on his head as a kid? At least he seems to follow orders. Odrik will turn the boy into a capable soldier in the end.  &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shouting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1628</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1628"/>
		<updated>2022-12-09T11:32:33Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Report of Quintak Hilderfinn==&lt;br /&gt;
&lt;br /&gt;
Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
&lt;br /&gt;
==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
&lt;br /&gt;
Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
&lt;br /&gt;
==== Report no 2. Gettin&#039; settled ====&lt;br /&gt;
We made a short stop a village on the way to Banak. Apparantly there was some dispute &#039;bout some stabbin&#039;. They somehow managed to get their claws into Shortstuff to officiate the procedings. Turns out the Halfing doesn&#039;t keep burying his face in to that book of his for nothing. We go on to Banak to investigate further.&lt;br /&gt;
&lt;br /&gt;
Once in Banak we soon get ourselves into some trouble which hopefully turns to some coin. Some workers got missing at the waterworks. We went into the derilict and found some bodies and a weird water-snake-monster-thing. The thing seems unbeatable in the water so the only thing to fight it is to get it to fight on our turf. Ya can&#039;t be worried &#039;bout collateral damage during the heat o&#039; battle. The job paid to little fer the trouble. Even asked if we&#039;d inform the kin of the late workers &#039;bout their fate without extra pay. So bare minimum it was.&lt;br /&gt;
&lt;br /&gt;
Got visited by an ol&#039; friend, told me his son Kargrim was comin&#039; round with bruises when he shouldn&#039;t. He suspected his wife. Thought it was a joke until he dropped tha lasses&#039; name, Centak Sointu Duldren. Never met the Centak, but knew of her reputation. After some diggin&#039; it turned out to be nothin&#039;. Jest some dumbasses hittin&#039; each other in some basement.  &lt;br /&gt;
&lt;br /&gt;
Had a visit from the ol&#039; Quadok at the inn that night. Never spoke to Balmung himself when I served but all ya heard ya heard true. Asked fer me to look into the Centak fer him. Though he&#039;s not ma commander anymore, stilll, the man deserved some respect. See if I ken find some loose tongues among the Bruised or see if Kargrim knows what&#039;s up.&lt;br /&gt;
&lt;br /&gt;
We even got an actual job from them Companions. Gettin&#039; rid of some teacher of theirs without &#039;&#039;&#039;gettin&#039; rid of her&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;. Didn&#039;t give us much, but we&#039;ll see how far we get.&lt;br /&gt;
&lt;br /&gt;
==== Report no 3. City life ====&lt;br /&gt;
We went to see those know-it-alls at the temples and Dolana fellas to get a look at our noggins. Still not rememberin&#039; anything fer about a week until we woke up at the shite-site. Clerics couldn&#039;t find shite but them wizards think it was Dwarven magic. The ol&#039; proper kind, the bad kind. Thought it would cost us an arm and a leg but after we told them &#039;bout them caves they paid us instead. Seems Ulaa pointed us to a hidden vein. They told us to keep it too ourselves. whoops... &lt;br /&gt;
&lt;br /&gt;
In the meantime we helped Shortstuff with the dead brother thing from the village. Did find some clues but not much. But it turns out the actual killer might have been a woman. I m&#039;self would rather go into the field naked than fight a woman scorned. &lt;br /&gt;
&lt;br /&gt;
Slim decided to go his own way but not before droppin&#039; the name of a certain relic. This will need further investigatin&#039;.    &lt;br /&gt;
&lt;br /&gt;
I found out why the Dolana fellas wanted us to keep quiet about the caves. Suddenly got ambushed by some broad with a giant ape monster. Fortunatly this happens more often than one thinks and I managed to get away. &lt;br /&gt;
&lt;br /&gt;
We finally found some intel &#039;bout the caravan we were on. They at least stopped here to get some wheels fer the Godfall wastes. Also found out we weren&#039;t the only ones after the caravan. The Kasarians are lookin&#039; into it aswell, this could come back to bite us in the arse.&lt;br /&gt;
&lt;br /&gt;
The nest day we come across a curious shight. Some mooks beatin&#039; into a soldier and a lil&#039; kid. Soldier turns out to be none other then Ghalea Thovir, tha legend herself! She&#039;s outnumbered an&#039; could use a hand I imagin. We enter the fray and help them escape. We retreat to the Companions, the lass is safe an&#039; sound but we can&#039;t say the same of Ghalea. With her last breaths she request me to inform her kin, she has a son here in Banak. She grants me her shield, Chalka, a thing of legend in its own right but I rather had her keep using it...&lt;br /&gt;
&lt;br /&gt;
As thanks the Companions set us up in some fancy restaurant. Food&#039;s decent enough, made Soap turn into a bear. All in all an entertaining evening. Next day we get a request to go get some supplies out of the wastes and act as a decoy fer the lass to escape.&lt;br /&gt;
&lt;br /&gt;
==== Report no 4. On the road again ====&lt;br /&gt;
We follow the directions the Companions gave us. We come to a hidden garden with a green lady. Can&#039;t tell what kind of green lady, better t&#039; just let it go. She will load the supplies herself in the meanwhile we get send to the Haklur to get some of its water. We find the cave she was talking &#039;bout and enter. Here we find Red, a Half-Orc, big as a tree but as fast as a bag o&#039; bricks. He&#039;s after some sapphire further into the cave. On the way we find a pool of the water Kore needed and collect it as well as some of the caves denizens. They look more capable than they are.  &lt;br /&gt;
&lt;br /&gt;
As we come upon Red&#039;s quarry it looks like it could become something of a pickle. It&#039;s in the middle of a web of black goo. Fer some reason Troubles has an idea that actually works and we liberate the gem from the web. &lt;br /&gt;
&lt;br /&gt;
Red thanks us for our help and decides to join us, at least till we get back to Banak. Back at Kore&#039;s garden he tells us a story &#039;bout a familiar caravan wreckage. Seems we missed the poor bastard when we was runnin&#039; from the storm. He also shows us a letter he found at the wreckage, though it doesn&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
==== Report no 5. Back to Banak ====&lt;br /&gt;
Back at the Companions we get paid and hear the lil&#039; lass is safe fer now. We then get called in by Abdura Dolana fer some more questions. Turns out the questions are from the head honcho himself. We show him the letter Red had found. He seems as lost as we are, but he does recognize some of the names on it. Kasarians. I thought the lost memories were a problem, but it sounds like we are slowly diggin&#039; our own graves. Nothing is simple with these hellish sorcerers.&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
Soap keeps proving himself a valuable asset in fights. Especially compared to the others. Though Odrik doesn&#039;t know, nor care, about his past Soap is showing to be a capable second-in-command to this little outfit. However the suddenly changing into a bear is somewhat worrying... &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh...&lt;br /&gt;
&lt;br /&gt;
As the weeks pass Troubles keeps earning her name. Though she isn&#039;t necessarily a bad egg, she does have a penchants to attracting problems and ignoring orders. Odrik believes she tries and means well underneath it all. But she will probably die in a manner of hours if left to her own devices.  &lt;br /&gt;
&lt;br /&gt;
=== Zayn &#039;Red&#039; Noname ===&lt;br /&gt;
In Odrik&#039;s experience having a Half-Orc next to you in a battle can be comforting in its own right. The preconcieved notion of their dim-wittedness is also largely exaggerated in his eye. Red though... The boy is a good kid, but a bit on the slow side. His habit of talking to each and every animal that comes along is a bit strange. Maybe he got dropped on his head as a kid? At least he seems to follow orders. Odrik will turn the boy into a capable soldier in the end.  &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shouting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1627</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1627"/>
		<updated>2022-12-09T07:26:30Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Report of Quintak Hilderfinn==&lt;br /&gt;
&lt;br /&gt;
Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
&lt;br /&gt;
==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
&lt;br /&gt;
Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
&lt;br /&gt;
==== Report no 2. City life ====&lt;br /&gt;
We made a short stop a village on the way to Banak. Apparantly there was some dispute &#039;bout some stabbin&#039;. They somehow managed to get their claws into Shortstuff to officiate the procedings. Turns out the Halfing doesn&#039;t keep burying his face in to that book of his for nothing. We go on to Banak to investigate further.&lt;br /&gt;
&lt;br /&gt;
Once in Banak we soon get ourselves into some trouble which hopefully turns to some coin. Some workers got missing at the waterworks. We went into the derilict and found some bodies and a weird water-snake-monster-thing. The thing seems unbeatable in the water so the only thing to fight it is to get it to fight on our turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
Soap keeps proving himself a valuable asset in fights. Especially compared to the others. Though Odrik doesn&#039;t know, nor care, about his past Soap is showing to be a capable second-in-command to this little outfit. However the suddenly changing into a bear is somewhat worrying... &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh...&lt;br /&gt;
&lt;br /&gt;
As the weeks pass Troubles keeps earning her name. Though she isn&#039;t necessarily a bad egg, she does have a penchants to attracting problems and ignoring orders. Odrik believes she tries and means well underneath it all. But she will probably die in a manner of hours if left to her own devices.  &lt;br /&gt;
&lt;br /&gt;
=== Zayn &#039;Red&#039; Noname ===&lt;br /&gt;
In Odrik&#039;s experience having a Half-Orc next to you in a battle can be comforting in its own right. The preconcieved notion of their dim-wittedness is also largely exaggerated in his eye. Red though... The boy is a good kid, but a bit on the slow side. His habit of talking to each and every animal that comes along is a bit strange. Maybe he got dropped on his head as a kid? At least he seems to follow orders. Odrik will turn the boy into a capable soldier in the end.  &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shouting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1331</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1331"/>
		<updated>2022-09-09T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the dwarves are still represented the most, especially the higher command. Not all, but many a member, from Unad to Miltok, has some kind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a [[Fir Lanear]] fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the [[Reuel Woods]] that used to be sold by a nomadic tribe of Halflings along the Gloamin River.   &lt;br /&gt;
&lt;br /&gt;
== [[Midtal]] Camp ==&lt;br /&gt;
The Otteun army basically runs the country but that does not mean it is free of crime or monsters, there is still plenty of work for mercenaries. This might not be the largest camp but it is a busy one. Led by Quadok Ludwig von Bredow, one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee, and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is in charge, most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
* Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight. Seen around [[Loveria]].&lt;br /&gt;
* Centak Sointu Duldren; dark skinned, blue eyed. One of the youngest centaks in the organizations. Lives in Banak with her husband Kargrim, a porter. Said to be quite blunt and having a temper.&lt;br /&gt;
&lt;br /&gt;
== Death Drink ==&lt;br /&gt;
Noone really remembers how the tradition got started or which member could ever be poetic enough, but it is a tradition within the Bruised nonetheless. Whenever a member has died in action the surviving company will drink a toast honoring the fallen known as the Death Drink. Traditionally the drink of choice is Hammer Spirit. A dwarven potato-based spirit mainly used for cleaning or alchemcial solvent. High in alcohol (not suitable for races without poison resistance) and low in taste (reminiscent of dirt and gravel). The few inns and taverns that have a bottle of Hammer Spirit only carry it for this occasion.&lt;br /&gt;
&lt;br /&gt;
The Death Drink goes as follows:&lt;br /&gt;
&lt;br /&gt;
Shots are passed along the company where the highest ranking officer will do the toast.&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Neither broken nose nor arrow to the knee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A bruise none will ever see&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proudly we wear this scar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor to those fallen near and far&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;After the toast all members will slam their glasses on any surface three times before drinking it in one go followed by the chant &#039;&#039;&amp;quot;Forever Bruised, Never Broken!&amp;quot;&#039;&#039;&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1330</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1330"/>
		<updated>2022-09-09T11:00:00Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the dwarves are still represented the most, especially the higher command. Not all, but many a member, from Unad to Miltok, has some kind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a [[Fir Lanear]] fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the [[Reuel Woods]] that used to be sold by a nomadic tribe of Halflings along the Gloamin River.   &lt;br /&gt;
&lt;br /&gt;
== [[Midtal]] Camp ==&lt;br /&gt;
The Otteun army basically runs the country but that does not mean it is free of crime or monsters, there is still plenty of work for mercenaries. This might not be the largest camp but it is a busy one. Led by Quadok Ludwig von Bredow, one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee, and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is in charge, most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
* Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight. Seen around [[Loveria]].&lt;br /&gt;
* Centak Sointu Duldren; dark skinned, blue eyed. One of the youngest centaks in the organizations. Lives in Banak with her husband Kargrim, a porter. Said to be quite blunt and having a temper.&lt;br /&gt;
&lt;br /&gt;
== Death Drink ==&lt;br /&gt;
Noone really remember how the tradition got started or which member could ever be poetic enough, but it is a stable within the Bruised. Whenever a member has died in action the surviving company will drink a toast honoring the fallen known as the Death Drink. Traditionally the drink of choice is Hammer Spirit. A dwarven potato spirit mainly used for cleaning or alchemcial solvent. High in alcohol (not suitable for races without poison resistance) and low in taste (reminiscent of dirt and gravel). The few inns and taverns that have a bottle of Hammer Spirit only carry it for this occasion.&lt;br /&gt;
&lt;br /&gt;
The Death Drink goes as follows:&lt;br /&gt;
&lt;br /&gt;
Shots are passed along the company where the highest ranking officer will do the toast.&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Neither broken nose nor arrow to the knee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A bruise none will ever see&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proudly we wear this scar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor to those fallen near and far&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;After the toast all members will slam their glasses on any surface three times before drinking it in one go followed by the chant &#039;&#039;&amp;quot;Forever Bruised, Never Broken!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1329</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1329"/>
		<updated>2022-09-09T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the dwarves are still represented the most, especially the higher command. Not all, but many a member, from Unad to Miltok, has some kind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a [[Fir Lanear]] fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the [[Reuel Woods]] that used to be sold by a nomadic tribe of Halflings along the Gloamin River.   &lt;br /&gt;
&lt;br /&gt;
== [[Midtal]] Camp ==&lt;br /&gt;
The Otteun army basically runs the country but that does not mean it is free of crime or monsters, there is still plenty of work for mercenaries. This might not be the largest camp but it is a busy one. Led by Quadok Ludwig von Bredow, one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee, and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is in charge, most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
* Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight. Seen around [[Loveria]].&lt;br /&gt;
* Centak Sointu Duldren; dark skinned, blue eyed. One of the youngest centaks in the organizations. Lives in Banak with her husband Kargrim, a porter. Said to be quite blunt and having a temper.&lt;br /&gt;
&lt;br /&gt;
== Death Drink ==&lt;br /&gt;
None really remember how the tradition got started or which member could ever be poetic enough, but it is a stable within the Bruised. Whenever a member has died in action the surviving company will drink a toast honoring the fallen known as the Death Drink. Traditionally the drink of choice is Hammer Spirit. A dwarven potato spirit mainly used for cleaning or alchemcial solvent. High in alcohol (not suitable for races without poison resistance) and low in taste (reminiscent of dirt and gravel). The few inns and taverns that have a bottle of Hammer Spirit only carry it for this occasion.&lt;br /&gt;
&lt;br /&gt;
The Death Drink goes as follows:&lt;br /&gt;
&lt;br /&gt;
Shots are passed along the company where the highest ranking officer will do the toast.&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Neither broken nose nor arrow to the knee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A bruise none will ever see&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proudly we wear this scar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor to those fallen near and far&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;After the toast all members will slam their glasses on any surface three times before drinking it in one go followed by the chant &#039;&#039;&amp;quot;Forever Bruised, Never Broken!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1328</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1328"/>
		<updated>2022-09-09T10:58:59Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the dwarves are still represented the most, especially the higher command. Not all, but many a member, from Unad to Miltok, has some kind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a [[Fir Lanear]] fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the [[Reuel Woods]] that used to be sold by a nomadic tribe of Halflings along the Gloamin River.   &lt;br /&gt;
&lt;br /&gt;
== [[Midtal]] Camp ==&lt;br /&gt;
The Otteun army basically runs the country but that does not mean it is free of crime or monsters, there is still plenty of work for mercenaries. This might not be the largest camp but it is a busy one. Led by Quadok Ludwig von Bredow, one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee, and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is in charge, most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
* Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight. Seen around [[Loveria]].&lt;br /&gt;
* Centak Sointu Duldren; dark skinned, blue eyed. One of the youngest centaks in the organizations. Lives in Banak with her husband Kargrim, a porter. Said to be quite blunt and having a temper.&lt;br /&gt;
&lt;br /&gt;
== Death Drink ==&lt;br /&gt;
None really remember how the tradition got started or which member could ever be poetic enough, but it is a stable within the Bruised. Whenever a member has died in action the surviving company will drink a toast honoring the fallen known as the Death Drink. Traditionally the drink of choice is Hammer Spirit. A dwarven potato spirit mainly used for cleaning or alchemcial solvent. High in alcohol (not suitable for races without poison resistance) and low in taste (reminicend of dirt and gravel). The few inns and taverns that have a bottle of Hammer Spirit only carry it for this occasion.&lt;br /&gt;
&lt;br /&gt;
The Death Drink goes as follows:&lt;br /&gt;
&lt;br /&gt;
Shots are passed along the company where the highest ranking officer will do the toast.&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Neither broken nose nor arrow to the knee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A bruise none will ever see&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proudly we wear this scar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor to those fallen near and far&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;After the toast all members will slam their glasses on any surface three times before drinking it in one go followed by the chant &#039;&#039;&amp;quot;Forever Bruised, Never Broken!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1277</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1277"/>
		<updated>2022-07-10T14:34:45Z</updated>

		<summary type="html">&lt;p&gt;Paul: /* Campaign History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Report of Quintak Hilderfinn==&lt;br /&gt;
&lt;br /&gt;
Old habbit&#039;s are hard to lose a gues. Not anyone&#039;s readn&#039;n these, but makes me feel at ease at the very least.&lt;br /&gt;
&lt;br /&gt;
==== Report no 1. Woke up and went spelunking ====&lt;br /&gt;
It happened again... Woke up among the dead feelin&#039; like shite. Couldn&#039;t remember how or what but didn&#039;t have time either. A storm-a-brewin&#039; coming right fer us. Gathered what supplies I could, rounded some of the other barely livin&#039; and went into a [[Godfall Caverns|cave]] fer shelter. Not much of a jolly ride neither to be honest. Caves went on for days ridden with pits and snakes. Some old Bantur magic-stuff littered around for others to [[Izzy|cause trouble]]. Had a run in with some giants with rocks fer brains and some fish people. In the end we found some portal back to the surface. Couldn&#039;t tell where exactly, but close enough to Banak to be at ease. At least some... Thought we found some folks with hopefully some extra supplies. Turned out to be some old miner skeletons and wisps. Been out of the Godfall too long I supose. At least Soap, [[Filibert Chubb|Shortstuff]] and [[Wyn Dawnwalker|Slim]] proved themselves to be of some use and how to follow orders. Troubles less so, maybe just hav&#039; to get used to her...&lt;br /&gt;
&lt;br /&gt;
Once in Banak we situated ourselves and touched on some old contacts. Still don&#039;t know how or why we were at that caravan nor what had happened. At least we have found some opportunities fer coin. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh&lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shooting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1264</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1264"/>
		<updated>2022-06-16T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Niffug Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Boldrek &#039;Soap&#039; Honorbeard ===&lt;br /&gt;
As a Dwarf, Soap can be seen as another man of culture. Big talk and an axe to back it up. At least he seems capable to watch Odrik&#039;s back. As long as it is away from his nose... &lt;br /&gt;
&lt;br /&gt;
=== Filibert &#039;Shortstuff&#039; Chubb ===&lt;br /&gt;
Shortstuff is a bit bookish for Odrik&#039;s taste, but the man knows how to handle a shield. &lt;br /&gt;
&lt;br /&gt;
===Izzy &#039;Troubles&#039; Whatsherface===&lt;br /&gt;
ugh&lt;br /&gt;
&lt;br /&gt;
=== Wynn &#039;Slim&#039; Dawnwalker ===&lt;br /&gt;
A young pup like Slim is nothing new too Odrik. A lack of battlefield experience can be overcome with proper training and a good amount of shooting. At least the boy seems to follow orders when it counts. Got a surprisingly mean right hook as well.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1202</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1202"/>
		<updated>2022-05-05T14:25:16Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Nuffig Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
===== Gladys =====&lt;br /&gt;
Odrik served under Dutack Wodottir up to the rank of Dectol. As Dectol he mainly trained new recruits for his cousins company. When he got promoted to Quintak and his own unit he recieved Gladys from Gurtrid as a gift. Gladys was a custom set of bagpipes made from a Bruised but not Broken battle banner. Gladys quickly became Odrik&#039;s pride and joy, both to the pleasure and annoyance of the other mercenaries. He would play her during marches and late tavernhalls.&lt;br /&gt;
&lt;br /&gt;
During his retirment Odrik would often lose himself in Drink &#039;n Dice. During one of the lowest points he had lost Gladys during a drunken game.&lt;br /&gt;
&lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Filibert Chubb ===&lt;br /&gt;
&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik%27s_questionnaire_answers&amp;diff=1201</id>
		<title>Odrik&#039;s questionnaire answers</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik%27s_questionnaire_answers&amp;diff=1201"/>
		<updated>2022-05-05T14:17:38Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;We can find you your perfect life partner, guaranteed! Just fill out our patented questionnaire below and drop it off at our office on Wonder Way. Then our expert staff will match you with the right person in a matter of days!&amp;#039;&amp;#039;&amp;#039;  What do you consider your biggest strength?  &amp;#039;&amp;#039;Well... I&amp;#039;ve gotta mean right hook? &amp;#039;Specially after a few flagons.&amp;#039;&amp;#039;  What’s your biggest weakness?  &amp;#039;&amp;#039;Wha&amp;#039; happens after a few flagons.&amp;#039;&amp;#039;  What is your favorite thing about your career?  &amp;#039;&amp;#039;M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;We can find you your perfect life partner, guaranteed! Just fill out our patented questionnaire below and drop it off at our office on Wonder Way. Then our expert staff will match you with the right person in a matter of days!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What do you consider your biggest strength?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well... I&#039;ve gotta mean right hook? &#039;Specially after a few flagons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What’s your biggest weakness?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wha&#039; happens after a few flagons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is your favorite thing about your career?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ma men... Ma crew...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is your biggest complaint about your job?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Am not going into that, if ye don&#039; mind...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What’s the funniest thing you have ever seen?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Havinn a fresh pup go lookin fer the inflatable balista!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What do you want other people to know about you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stay&#039;n on ma good side, means stay&#039;n on tha Good side!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What’s something embarrassing you’ve done?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walked into ma superior officer shavin her &#039;beard&#039; once...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who is your hero?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every comrade I had the honor with a toast, as sad as that may be...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is your biggest fear?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Is it still a biggest fear if it already happened?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What really makes you angry?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tha thing that already happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What’s your favorite pastime?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ale &#039;n Dice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is your proudest accomplishment?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Almost bedded Dame Olimara once! Though I was pissed good an&#039; well, so it might not have been exactly as I remember it...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
What would you change about yourself if you could?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have Gladys back I reck&#039;n...&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1183</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1183"/>
		<updated>2022-04-27T14:36:11Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. Some noble or mage fella needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Nuffig Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
&lt;br /&gt;
=== Filibert Chubb ===&lt;br /&gt;
&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1178</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1178"/>
		<updated>2022-04-27T13:31:21Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Mountain Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (Officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Stjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother), Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. One of those Abdura Dolana fellas needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].&lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between [[Midtal]], [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two halflings; Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but were no relation. Aside from constant bickering over what would be the best alcohol or food. Egan was a half-elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit, only he and Oban were the only ones that could get along with him. And last were the dwarven twins; Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brig.&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Someone named Wilmar Fexemzerum had commissioned the Bruised to transport a relic from [[Banak#Dubanôn|Dubanôn]] to Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as security for a meeting at an inn, he overheard a conversation about an artifact that resembled the one that was stolen. It turned out it was the [[Tipatshimun]] who were the ones to have the item transferred, a relic they referred to as the [[Nuffig Cam]].The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Martell&amp;diff=1170</id>
		<title>Martell</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Martell&amp;diff=1170"/>
		<updated>2022-04-27T11:21:52Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|image=Midtal.png&lt;br /&gt;
|Government=  Bureaucracy&lt;br /&gt;
|Temples= [[Ancev]], [[Olidammara]], [[Lirr]], [[Ulaa]], [[Zargos]]&lt;br /&gt;
|Merchant Houses= [[Abraxis Combine]], [[Bowman-Outersea Cereals &amp;amp; Commodities]], [[Thal Sivale]].&lt;br /&gt;
|Other Organisations= [[Bruised But Not Broken]], [[Rhes Haghed]], [[Companions of Elric]], [[Resa&#039;s Rest]]&lt;br /&gt;
}}One of the last large cities on civilized lands as the people of [[Otteun]] call it. The cities main purpose is as a stopping point between Godfall and the rest of the civilized world. Seeing as it&#039;s origins and growth had more to do with caravans instead of populace made it a hodgepodge of warehouses, taverns and brothels. A good breeding ground for [[Rhes Haghed]] to grow and get wealthy. The [[Bruised But Not Broken]] settled themselves shortly after as merchants and brothels had them swamped with protection jobs. Now there exists a silent understanding between the Rhes Haghed and the Bruised but not Broken. As long as the Rhes Hadhed are present the Bruised have a steady supply of work and as long as the Bruised are present the merchants feel it&#039;s safe enough so the Rhes can rob them. So the Bruised don&#039;t rough them up to much and the Rhes stay away from high profile clients.&lt;br /&gt;
&lt;br /&gt;
As there is little in the ways of local products beside just enough to keep the town sustained the main source of income comes from taxing the caravans and what is spent on drink, gambling and women by caravans and adventurers either going to or coming from the Godfall.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Red Brick Lane ===&lt;br /&gt;
Though not the official thoroughfare of Martell it is bigger and busier. A wide road paved with clay and red bricks is lined with nothing but taverns, inns, brothels and gambling houses. Most of which are all rolled in a single establishment. From the Snuggly Duckling too Madam&#039;s Exotic Playhouse too the Crimson Dice all catering to what ever sin needs to be indulged. &lt;br /&gt;
&lt;br /&gt;
==== The Snuggly Duckling ====&lt;br /&gt;
A well known establishment on Red Brick Lane that only caters to members of the Bruised but not Broken. Owned and run by Dame Olimara, a dwarvish woman with a heart as big as her beard but will carry a grudge into the grave and the ends of the nine hells.&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Martell&amp;diff=1169</id>
		<title>Martell</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Martell&amp;diff=1169"/>
		<updated>2022-04-27T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;{{CityBox |image=Midtal.png |Government=  Bureaucracy |Temples= Ancev, Olidammara, Lirr, Ulaa, Zargos |Merchant Houses= Abraxis Combine, Bowman-Outersea Cereals &amp;amp; Commodities, Thal Sivale. |Other Organisations= Bruised But Not Broken, Rhes Haghed, Companions of Elric, Resa&amp;#039;s Rest }}One of the last large cities on civilized lands as the people of Otteun call it. The cities main purpose is as a stopping point between Godf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|image=Midtal.png&lt;br /&gt;
|Government=  Bureaucracy&lt;br /&gt;
|Temples= [[Ancev]], [[Olidammara]], [[Lirr]], [[Ulaa]], [[Zargos]]&lt;br /&gt;
|Merchant Houses= [[Abraxis Combine]], [[Bowman-Outersea Cereals &amp;amp; Commodities]], [[Thal Sivale]].&lt;br /&gt;
|Other Organisations= [[Bruised But Not Broken]], [[Rhes Haghed]], [[Companions of Elric]], [[Resa&#039;s Rest]]&lt;br /&gt;
}}One of the last large cities on civilized lands as the people of [[Otteun]] call it. The cities main purpose is as a stopping point between Godfall and the rest of the civilized world. Seeing as it&#039;s origins and growth had more to do with caravans instead of populace made it a hodgepodge of warehouses, taverns and brothels. A good breeding ground for [[Rhes Haghed]] to grow and get wealthy. The [[Bruised But Not Broken]] settled themselves shortly after as merchants and brothels had them swamped with protection jobs. Now there exists a silent understanding between the Rhes Haghed and the Bruised but not Broken. As long as the Rhes Hadhed are present the Bruised have a steady supply of work and as long as the Bruised are present the merchants feel it&#039;s safe enough so the Rhes can rob them. So the Bruised don&#039;t rough them up to much and the Rhes stay away from high profile clients.&lt;br /&gt;
&lt;br /&gt;
As there is little in the ways of local products beside just enough to keep the town sustained the main source of income comes from taxing the caravans and what is spent on drink, gambling and women by caravans and adventurers either going to or coming from the Godfall.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Red Brick Lane ===&lt;br /&gt;
Though not the official thoroughfare of Martell it is bigger and busier. A wide road paved with clay and red bricks is lined with nothing but taverns, inns, brothels and gambling houses. Most of which are all rolled in a single establishment. From the Snuggly Duckling too Madam&#039;s Exotic Playhouse too the Crimson Dice all catering to what ever sin needs to be indulged. &lt;br /&gt;
&lt;br /&gt;
==== The Snuggly Duckling ====&lt;br /&gt;
A well known establishment on Red Brick Lane that only caters to members of the Bruised but not Broken. Owned and run by Dame Olimara, a dwarvish woman with a heart as big as her beard but will carry a grudge into the grave and the ends of the nine hells.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1168</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1168"/>
		<updated>2022-04-27T10:46:11Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the Dwarves are still represented by the highest numbers, especially the higher command. Not all but many a member, from Unad to Miltok, has somekind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a [[Fir Lanear]] fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the [[Reuel Woods]] that used to be sold by a nomadic tribe of Halflings along the Gloamin River.   &lt;br /&gt;
&lt;br /&gt;
== Midtal Camp ==&lt;br /&gt;
Maybe not the largest camp but a busy one. While the Otteun army keeps their eyes on the Kasarian border the Bruised are the ones dealing with everything the army feels they have no time for. Led by Quadok Ludwig von Bredow one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is incharge most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Other Personnel ==&lt;br /&gt;
Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1167</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1167"/>
		<updated>2022-04-27T10:44:26Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye and doesn&#039;t have the most athletic build even for a dwarf. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Sjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother, Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. One of those Abdura Dolana fellas needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik to go after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]].  &lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. Through the years he would lead a small unit to do simple protection jobs or be on standby for reinforcement at larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between Midtal, [[Martell]] and [[Banak]] &lt;br /&gt;
&lt;br /&gt;
.   &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits before building them into something useful, as he would say. Then there were the two Halflings Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but had no relations. Aside from constant bickering over what would be the best alcohol or food. Egan was a Half Elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit only he and Oban were the only ones that could get along with him. And last were the dwarven twins Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brigg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Wilmar Fexemzerum from the [[Abjura Dolana]] had commissioned the Bruised to transport a relic from [[Dubanôn]] to the Abjura Dolana back in Midtal. A simple task which ended in certain doom. &lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. One of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them. Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time in Martell drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as a bodyguard to a noble he overheard a conversation about an artifact that resembled the one that was stolen. The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1165</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1165"/>
		<updated>2022-04-26T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
Although the Bruised are filled with all manner of races the Dwarves are still represented by the highest numbers, especially the higher command. Not all but many a member, from Unad to Miltok, has somekind of scar or something that is worn as a badge of pride.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a Fir Lanear fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the Reuel woods that used to be sold by a nomadic tribe of Halflings along the Gloamin River.  &lt;br /&gt;
&lt;br /&gt;
== Midtal Camp ==&lt;br /&gt;
Maybe not the largest camp but a busy one. While the Otteun army keeps their eyes on the Kasarian border the Bruised are the ones dealing with everything the army feels they have no time for. Led by Quadok Ludwig von Bredow one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee and a nasty scar running from her brow down the side of her nose stopping at her bottom lip. Although Quadok Bredow is incharge most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Other Personnel ==&lt;br /&gt;
Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1164</id>
		<title>Bruised But Not Broken</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Bruised_But_Not_Broken&amp;diff=1164"/>
		<updated>2022-04-26T20:00:39Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bruised But Not Broken.png|thumb]]&lt;br /&gt;
A large mercenary company founded by dwarves after the [[Collapse]]. They can be found anywhere south of the [[Sarodin Sea]].&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ascending order of rank&#039;&#039;&#039; ======&lt;br /&gt;
Unad (Private)&lt;br /&gt;
&lt;br /&gt;
Quinbar (Corporal)&lt;br /&gt;
&lt;br /&gt;
Dectol (Sergeant)&lt;br /&gt;
&lt;br /&gt;
Quintak (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
Centak (Captain)&lt;br /&gt;
&lt;br /&gt;
Ductak (Major)&lt;br /&gt;
&lt;br /&gt;
Quadok (Colonel)&lt;br /&gt;
&lt;br /&gt;
Miltok (General)&lt;br /&gt;
&lt;br /&gt;
== [[Banak]] Camp ==&lt;br /&gt;
One of the main training camps, housed in a building called Tharkathol. Led by one of their most experienced officers; Quadok Gunnar Balmung. A hardy dwarf with a large scar that travels from his chin to the crown of his head. However, this is not his most defining feature according to most people. He has lost his right leg in the field and has replaced with a wooden one. This wooden leg however is a work of art. made from the wood of a Fir Lanear fir tree with the most delicately carved decorations and lacquered with a rare lacquer only found in the Reuel woods that used to be sold by a nomadic tribe of Halflings along the Gloamin River.  &lt;br /&gt;
&lt;br /&gt;
== Midtal Camp ==&lt;br /&gt;
Maybe not the largest camp but a busy one. While the Otteun army keeps their eyes on the Kasarian border the Bruised are the ones dealing with everything the army feels they have no time for. Led by Quadok Ludwig von Bredow one of the few human senior officers. He is assisted by Ductak Gurtrid Wodottir, a female dwarf with a fiery mane of auburn hair, a thin braided goatee and a large scar on her right cheek. Although Quadok Bredow is incharge most of the Bruised stationed here follow Ductak Wodottir&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
== Other Personnel ==&lt;br /&gt;
Centak Mairin Othmeir; tall for a dwarf, brown hair, trimmed beard, broken nose, stands and walks ramrod straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1163</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1163"/>
		<updated>2022-04-26T18:11:44Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Sjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother, Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
==Personal History==&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. One of those Abdura Dolana fellas needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik for going after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]]. &lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. &lt;br /&gt;
&lt;br /&gt;
Through the years he would lead a small unit to do simple protection jobs or be on reinforcement standby for larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between Midtal, [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits should break before building them into something useful, as he would say. Then there were the two Halflings Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but had no relations. Aside from constant bickering over what was the best alcohol or food.&lt;br /&gt;
&lt;br /&gt;
Egan was a Half Elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit only he and Oban were the only ones that could get along with him.&lt;br /&gt;
&lt;br /&gt;
And last were the dwarven twins Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brigg. &lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Wilmar Fexemzerum from the [[Abjura Dolana]] had commissioned the Bruised to transport a relic from [[Dubanôn]] to the Abjura Dolana back in Midtal. A simple task which ended in certain doom.&lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. Some of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them.  Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as a bodyguard to a noble he overheard a conversation about an artifact that resembled the one that was stolen. The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1162</id>
		<title>Odrik Hilderfinn</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Odrik_Hilderfinn&amp;diff=1162"/>
		<updated>2022-04-26T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.  ==Quick Reference== {| |Name: |Odrik Hilderfinn |- |Race: |Dwarf |- |Class: | |- |Background: |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A middle-aged Dwarf with dark, braided beard with grey streaks as well as in his short mohawk. He is missing his left eye. Has a straight-forward personality and doesn’t like to bother with proper etiquette, but isn’t particularly rude. He can have a temper after a few drinks, but usually sees merit in planning and strategy. Odrik likes to drink with friends and gambling.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Odrik Hilderfinn&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Soldier (officer)&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Sjortvik&lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Hordal Hilderfinn (brother, Gurtrid Wodottir (cousin)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Aye ‘t was during a routine deliver and protect job. One of those Abdura Dolana fellas needed a detail for some Godfall relic. Ta clean ta get a bit dirty by getting it ‘imself. So I had m’self with the relic with one of the twins on the reins. Tali was whipp’n the horses while her brother Sker was scout’n ahead. I had Oban with some of the new pups gett’n em in shape, runnin’ formations while ridin’. A quiet ride so I was diddl’n on me flute, nobody drunk enough to get out the ol’ bagpipes y’ see. Couldn’t hear it m’self with Fiddich and Livet bicker’n over on tha side. Egan was in tha rear. Good soldier, but a bit of an odd duck, never fit in with the others… ‘T was when we saw Sker comin’ over the hill. Couldn’t hear what he was shout’n bout. Didn’t even see the little red mote pass ‘im by before it was too late. Tha’s where it all went too shite…”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personal History==&lt;br /&gt;
Odrik was born and raised in the town of bards, [[Stjordvik]] in [[Sormark]]. Although he did get bit by the musical bug he was never one for the stage. He worked for his older brother, Hordal Hilderfinn, who was a well known instrument builder in Stjordvik. Although he could hit a nail or saw a plank, he wasn’t cut out for the delicate tinkering necessary for the craft. He left Stjordvik for going after his cousin Gurtrid Wodottir who was a Ductak of a local [[Bruised But Not Broken|Bruised but not Broken]] chapter in [[Midtal]], [[Otteun]]. &lt;br /&gt;
&lt;br /&gt;
It didn’t take long before the superior officers noticed the effect Odrik’s natural charisma had on the rank and file. He was well liked and wasn’t too shabby at giving the right order either. Though his style of leadership was a bit too loose and jovial for high risk operations. &lt;br /&gt;
&lt;br /&gt;
Through the years he would lead a small unit to do simple protection jobs or be on reinforcement standby for larger battles. Aside from that the higher ups of the Bruised would often send new recruits under Odrik for basic training. This was more to get them a bit hardened and respect the Bruised codes and rules, both spoken and unspoken. This meant that Quintak Hilderfinn’s unit often traveled between Midtal, [[Martell]] and [[Banak]].  &lt;br /&gt;
&lt;br /&gt;
The core of his unit consisted of Dectol Oban, his second in command. A surly dwarf that strongly believed in breaking new recruits should break before building them into something useful, as he would say. Then there were the two Halflings Fiddich and Livet. The first was from [[Loveria]] while the second was from [[Ogren]]. Strangely enough they looked as if they could be brothers but had no relations. Aside from constant bickering over what was the best alcohol or food.&lt;br /&gt;
&lt;br /&gt;
Egan was a Half Elf that was one of the first recruits Odrik ever trained. A quiet and aloof figure that was an odd presence within the Bruised. No commander ever showed interest in taking him on. Even within Odrik’s unit only he and Oban were the only ones that could get along with him.&lt;br /&gt;
&lt;br /&gt;
And last were the dwarven twins Tali and Sker. Both relatively new and known troublemakers. They ran with some of the seedy characters in Banak. They were caught by Odrik when his unit was running security for one of the warehouses of [[Abraxis Combine]]. Though he took a liking to them and gave them the choice to either join him with the Bruised or their colleagues in the brigg. &lt;br /&gt;
&lt;br /&gt;
Odrik had received orders from Ductak Wodottir while he was in Banak. Wilmar Fexemzerum from the [[Abjura Dolana]] had commissioned the Bruised to transport a relic from [[Dubanôn]] to the Abjura Dolana back in Midtal. A simple task which ended in certain doom.&lt;br /&gt;
&lt;br /&gt;
Their company was ambushed and the relic taken. Odrik doesn’t remember a lot from the ambush. He was one of the first that got hit by the magic the ambushers wielded and only caught vague flashes of chaos.&lt;br /&gt;
&lt;br /&gt;
He eventually awoke in a [[Companions of Elric]] relief camp. Apparently they had found him as the single survivor and nursed him back to health as best they could, but they couldn’t save his left eye. When he recuperated enough he went back to Midtal to make his report. The commanders of the Bruised were glad to see him alive. Some of the new recruits had managed to escape relatively unharmed and told the brass what had happened. Though he could only tell little of what happened to the rest of the unit. Some of the other recruits came back in a far worse state than either of them.  Odrik was given the chance to rebuild his unit or get a permanent station training new recruits. Odrik passed on both and decided to retire. &lt;br /&gt;
&lt;br /&gt;
During his early retirement he spent most of his time drinking, gambling and attempting to numb the resentment towards his own failing.  When his pouch was drying up he did some bodyguard and security work as well as accompanying adventurers for temporary jobs. During one job as a bodyguard to a noble he overheard a conversation about an artifact that resembled the one that was stolen. The old embers of rage ignited once more and now he’s trying to find the artifact once more and getting revenge for his fallen comrades. &lt;br /&gt;
&lt;br /&gt;
And so he made his way back to Banak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Ears ringin’, ma face feeling like it was on fire while something wet was drippin’ from ma beard. Everything was a blur with dust, fire and blood gettin’ thrown everywhere. Around me were but splinters and scorched planks that used to be a carriage. I think I saw Tali’s lifeless hand stickin’ out beneath some debris but wasn’t sure. I heard some Halfling curses with a thick accent. Livet maybe? Definitely heard Oban hollerin’ over the explosions though the man was crimson all over. Don’t know if it was his or someone else&#039;s. Either way the bastard never knew how to be quiet. An’ tha’s bout it…”&#039;&#039;   &lt;br /&gt;
==Campaign History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships with Companions==&lt;br /&gt;
===Izzy===&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=812</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=812"/>
		<updated>2021-09-12T02:25:57Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that. Years of running a workshop of his own and impatience born from advanced age has led to Eldron sometimes being a bit too pragmatic in his approach to problems. Though there are clear lines he will not cross. Eldron has little appreciation for the Gods and other religions. He finds the ideas and principles too far from his life and views the &#039;Gods&#039; simply as beings of immense power. Power to be respected obviously, but to be worshiped is a wholly different case.   &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
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After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. [[Brandon Gnackle|Brandon]] seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
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As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household. Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
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=== The Missing Son ===&lt;br /&gt;
Finding his missing son has become Eldron&#039;s main purpose for adventuring. Taking jobs and collecting loot more for financing his search than anything else. Due to the nature of Brandon&#039;s frequent travels it was hard to retrace his steps. The Companions in Korint didn&#039;t know more than him having gone west. &lt;br /&gt;
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It wasn&#039;t until his travels took him to [[Stjordvik]] that he finally found a real clue. An older dwarven woman by the name of Shymra Hykoshold knew Brandon and told Eldron about the rumors surrounding the Stjordvik Companions leaders. She also told Eldron that before he left, he spent a lot of time on Korfalt Lane and at the docks. After some investigating Eldron found that Bradon had boarded a ship named &#039;the Honeysuckle&#039; and had sailed even further west. &lt;br /&gt;
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== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
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=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
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===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. &lt;br /&gt;
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After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end.  &lt;br /&gt;
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When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. &lt;br /&gt;
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As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint.  &lt;br /&gt;
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The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
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Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
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===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.   &lt;br /&gt;
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The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting.  &lt;br /&gt;
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As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him.  &lt;br /&gt;
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The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party. Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
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===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
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While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
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After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers. Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
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During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
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As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
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===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
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While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and eccentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
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Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
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The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
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When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. The party made way with a strange orb as the members of the Abjura Dolana and Velkor grabbed some of the other items inside the Heart Chamber. They all quickly returned outside each by their own means to find people from the [[Kasarian Embassy]]. After a short stand off they Kasarians went to explore the Fallen Star themselves.  &lt;br /&gt;
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It was then that [[Marinda Winterwies]] made her presence known. She told the party she was sent by Vardan to help and joins the party on their way back to Korint. It was back in Korint that the Jharil decided to stop traveling with the group because of other responsibilities.   &lt;br /&gt;
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=== To Sormark ===&lt;br /&gt;
What amounted to a couple of uneventful days in Loveria&#039;s capital for Eldron was a different story for other members of the group. After a strange fire near the Kasarian Embassy Angerone urged her friends to leave Loveria as soon as possible. While this left Eldron rather perturbed he was planning on leaving eventually. So no time like the present it seems. Though the journey was not without strife. As they followed the Copis river towards Sormark they were recognized at the border by some bounty hunters. Rather than duking it out the party choose to run and fight another day. Racing through alleys and round corners hoping for their pursuers to loose the trail and with apparent success. After losing the bounty hunters the group decided to check out the town of [[Hollenvik]], of which they had happened on its deed. &lt;br /&gt;
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During their quest to find this Hollenvik they found a strange ship in the middle of the hills. [[The Brazen Coke Remit]] was filled with treasures and undead, complete with spectral bagpipe players and all.  &lt;br /&gt;
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The party&#039;s travels had led them to the town of [[Jurva]] where they tried to find some more information on Hollenvik. it was here in Jurva that they heard about a new god that had made itself known to the people of Sormark. Eldron himself never had much sympathy for the gods but some of his new friends showed interest in this [[Ancev]].  &lt;br /&gt;
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They also helped a local baker with his stolen starter. It might be considered something pedantic to some, but Eldron felt for the baker as one craftsman to another. Their search eventually led into the forest outside Jurva where the starter was found by some myconinds and had turned into the sentient being known as [[Usnea]]. It seemed Usnea and Teresa connected on a far deeper level than one would expect. Though Eldron is somewhat fascinated by the connection it is far beyond his area of expertise and needless prying is frowned upon between friends.    &lt;br /&gt;
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== Relationships with Companions ==&lt;br /&gt;
=== Teresa Liliidae ===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. During their adventures Eldron has gained a great appreciation for her good heart. While Eldron can sometimes be a bit too pragmatic in his approach her moral compass can guide the group towards a more noble outcome.  &lt;br /&gt;
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=== Tiny Tim Cratchett ===&lt;br /&gt;
Aaahhh, the ever-exciting headache that is Tiny Tim. Eldron sees Tiny as grandchild as he does with the others. This one, however, might be in need of some special attention. But all kidding aside, Eldron is certainly glad to have Tiny on the team. As annoying as his simplicity and rash nature can be, they are far outweighed by his loyalty and reliability. &lt;br /&gt;
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=== Maybell Tuberosum ===&lt;br /&gt;
Especially the combination of Maybell and Tiny Tim can be vexing for Eldron. Though he can see the humor of their shenanigans. Eldron does find it curious how her physical age and personality don&#039;t wholly line up, but hasn&#039;t found the need to further burden the girl with his own curiosity. Especially after her breakdown on Nolla Isle. Her regaling her tale and some quick math using the average lifespan of Halflings Eldron sadly predicts more heartache in her future.  &lt;br /&gt;
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=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess. Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
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===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness. The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall too far into darkness. &lt;br /&gt;
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===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;br /&gt;
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=== Marinda Winterwies ===&lt;br /&gt;
Though Marinda was a unexpected addition to the team she was a welcome one. Her maturity was a nice contrast to the youthful Richar, rural Theresa and chaotic Angerone.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Brandon_Gnackle&amp;diff=811</id>
		<title>Brandon Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Brandon_Gnackle&amp;diff=811"/>
		<updated>2021-09-12T02:07:57Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gnomisch man with short dark hair and an disarming smile. He has a penchant for mischief and the intelligence and quick glib for talking himself out of it. Even though he plays the occasional prank his heart is usually in the right place. He is curious and adventurous with the smarts to stay alive. It is thanks to these traits that he climbed the ranks of the [[Companions of Elric]].&lt;br /&gt;
&lt;br /&gt;
Brandon was born 195 years ago as the only son of [[Eldron Gnackle|Eldron]] and Marri Gnackle in the village of [[Drendeven village|Drendeven]]. During his childhood he would often run wild with his cousins from his mother&#039;s side, the Bucks. Though he shared the Bucks&#039; talent for getting into trouble, he also enjoyed the Gnackle smarts to get himself out of it and know which lines he shouldn&#039;t cross. &lt;br /&gt;
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Aside from pulling pranks and mischief he would help around his father&#039;s workshop from time to time as he got a little bit older. But it wasn&#039;t long before he felt Drendreven to small for his ambitions. At the tender age of 90 he kissed his parents goodbye and tried to find his own place in this world. He soon fell in with the Companions. His small time adventures with his cousins had cultivated a certain skill set that made him an excellent scout. Brandon would travel with caravans for those under the protection of the Companions and make sure each and everyone would arrive safe and sound. &lt;br /&gt;
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His achievements didn&#039;t go unnoticed by the Companions higher-ups. After years of guiding caravans he was reassigned to the chapter in [[Stjordvik]] and begin training for a leader position. But nasty rumors are going around concerning the Stjordvik chapter leadership. The managing leadership had all been fired and Brandon seemingly fled west.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Brandon_Gnackle&amp;diff=810</id>
		<title>Brandon Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Brandon_Gnackle&amp;diff=810"/>
		<updated>2021-09-12T01:45:42Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;A Gnomisch man with short dark hair and unarming smile.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gnomisch man with short dark hair and unarming smile.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=807</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=807"/>
		<updated>2021-09-08T18:12:07Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that. Years of running a workshop of his own and impatience born from advanced age has led to Eldron sometimes being a bit too pragmatic in his approach to problems. Though there are clear lines he will not cross. Eldron has little appreciation for the Gods and other religions. He finds the ideas and principles too far from his life and views the &#039;Gods&#039; simply as beings of immense power. Power to be respected obviously, but to be worshiped is a wholly different case.   &lt;br /&gt;
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__TOC__&lt;br /&gt;
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==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
&lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household. Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. &lt;br /&gt;
&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end.  &lt;br /&gt;
&lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. &lt;br /&gt;
&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint.  &lt;br /&gt;
&lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
&lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.   &lt;br /&gt;
&lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting.  &lt;br /&gt;
&lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him.  &lt;br /&gt;
&lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party. Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers. Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and eccentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
&lt;br /&gt;
Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
&lt;br /&gt;
The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
&lt;br /&gt;
When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. The party made way with a strange orb as the members of the Abjura Dolana and Velkor grabbed some of the other items inside the Heart Chamber. They all quickly returned outside each by their own means to find people from the [[Kasarian Embassy]]. After a short stand off they Kasarians went to explore the Fallen Star themselves.  &lt;br /&gt;
&lt;br /&gt;
It was then that [[Marinda Winterwies]] made her presence known. She told the party she was sent by Vardan to help and joins the party on their way back to Korint. It was back in Korint that the Jharil decided to stop traveling with the group because of other responsibilities.   &lt;br /&gt;
&lt;br /&gt;
=== To Sormark ===&lt;br /&gt;
What amounted to a couple of uneventful days in Loveria&#039;s capital for Eldron was a different story for other members of the group. After a strange fire near the Kasarian Embassy Angerone urged her friends to leave Loveria as soon as possible. While this left Eldron rather perturbed he was planning on leaving eventually. So no time like the present it seems. Though the journey was not without strife. As they followed the Copis river towards Sormark they were recognized at the border by some bounty hunters. Rather than duking it out the party choose to run and fight another day. Racing through alleys and round corners hoping for their pursuers to loose the trail and with apparent success. After losing the bounty hunters the group decided to check out the town of [[Hollenvik]], of which they had happened on its deed. &lt;br /&gt;
&lt;br /&gt;
During their quest to find this Hollenvik they found a strange ship in the middle of the hills. [[The Brazen Coke Remit]] was filled with treasures and undead, complete with spectral bagpipe players and all.  &lt;br /&gt;
&lt;br /&gt;
The party&#039;s travels had led them to the town of [[Jurva]] where they tried to find some more information on Hollenvik. it was here in Jurva that they heard about a new god that had made itself known to the people of Sormark. Eldron himself never had much sympathy for the gods but some of his new friends showed interest in this [[Ancev]].  &lt;br /&gt;
&lt;br /&gt;
They also helped a local baker with his stolen starter. It might be considered something pedantic to some, but Eldron felt for the baker as one craftsman to another. Their search eventually led into the forest outside Jurva where the starter was found by some myconinds and had turned into the sentient being known as [[Usnea]].    &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Teresa Liliidae ===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. During their adventures Eldron has gained a great appreciation for her good heart. While Eldron can sometimes be a bit too pragmatic in his approach her moral compass can guide the group towards a more noble outcome.  &lt;br /&gt;
&lt;br /&gt;
=== Tiny Tim Cratchett ===&lt;br /&gt;
Aaahhh, the ever-exciting headache that is Tiny Tim. Eldron sees Tiny as grandchild as he does with the others. This one, however, might be in need of some special attention. But all kidding aside, Eldron is certainly glad to have Tiny on the team. As annoying as his simplicity and rash nature can be, they are far outweighed by his loyalty and reliability. &lt;br /&gt;
&lt;br /&gt;
=== Maybell Tuberosum ===&lt;br /&gt;
Especially the combination of Maybell and Tiny Tim can be vexing for Eldron. Though he can see the humor of their shenanigans. Eldron does find it curious how her physical age and personality don&#039;t wholly line up, but hasn&#039;t found the need to further burden the girl with his own curiosity. Especially after her breakdown on Nolla Isle. Her regaling her tale and some quick math using the average lifespan of Halflings Eldron sadly predicts more heartache in her future.  &lt;br /&gt;
&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess. Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness. The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=806</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=806"/>
		<updated>2021-09-08T17:11:45Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
&lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household. Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
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===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. &lt;br /&gt;
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After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end.  &lt;br /&gt;
&lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. &lt;br /&gt;
&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint.  &lt;br /&gt;
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The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
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Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.   &lt;br /&gt;
&lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting.  &lt;br /&gt;
&lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him.  &lt;br /&gt;
&lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party. Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers. Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and eccentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
&lt;br /&gt;
Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
&lt;br /&gt;
The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
&lt;br /&gt;
When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. The party made way with a strange orb as the members of the Abjura Dolana and Velkor grabbed some of the other items inside the Heart Chamber. They all quickly returned outside each by their own means to find people from the [[Kasarian Embassy]]. After a short stand off they Kasarians went to explore the Fallen Star themselves.  &lt;br /&gt;
&lt;br /&gt;
It was then that [[Marinda Winterwies]] made her presence known. She told the party she was sent by Vardan to help and joins the party on their way back to Korint. It was back in Korint that the Jharil decided to stop traveling with the group because of other responsibilities.   &lt;br /&gt;
&lt;br /&gt;
=== To Sormark ===&lt;br /&gt;
What amounted to a couple of uneventful days in Loveria&#039;s capital for Eldron was a different story for other members of the group. After a strange fire near the Kasarian Embassy Angerone urged her friends to leave Loveria as soon as possible. While this left Eldron rather perturbed he was planning on leaving eventually. So no time like the present it seems. Though the journey was not without strife. As they followed the Copis river towards Sormark they were recognized at the border by some bounty hunters. Rather than duking it out the party choose to run and fight another day. Racing through alleys and round corners hoping for their pursuers to loose the trail and with apparent success. After losing the bounty hunters the group decided to check out the town of [[Hollenvik]], of which they had happened on its deed. &lt;br /&gt;
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                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Teresa Liliidae ===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. During their adventures Eldron has gained a great appreciation for her good heart. While Eldron can sometimes be a bit too pragmatic in his approach her moral compass can guide the group towards a more noble outcome.  &lt;br /&gt;
&lt;br /&gt;
=== Tiny Tim Cratchett ===&lt;br /&gt;
Aaahhh, the ever-exciting headache that is Tiny Tim. Eldron sees Tiny as grandchild as he does with the others. This one, however, might be in need of some special attention. But all kidding aside, Eldron is certainly glad to have Tiny on the team. As annoying as his simplicity and rash nature can be, they are far outweighed by his loyalty and reliability. &lt;br /&gt;
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=== Maybell Tuberosum ===&lt;br /&gt;
Especially the combination of Maybell and Tiny Tim can be vexing for Eldron. Though he can see the humor of their shenanigans. Eldron does find it curious how her physical age and personality don&#039;t wholly line up, but hasn&#039;t found the need to further burden the girl with his own curiosity. Especially after her breakdown on Nolla Isle. Her regaling her tale and some quick math using the average lifespan of Halflings Eldron sadly predicts more heartache in her future.  &lt;br /&gt;
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=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess. Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
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===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness. The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
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===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=805</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=805"/>
		<updated>2021-09-08T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
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When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
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After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
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As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household. Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
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== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
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===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. &lt;br /&gt;
&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end.  &lt;br /&gt;
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When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. &lt;br /&gt;
&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint.  &lt;br /&gt;
&lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
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Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.   &lt;br /&gt;
&lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting.  &lt;br /&gt;
&lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him.  &lt;br /&gt;
&lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party. Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers. Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and eccentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
&lt;br /&gt;
Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
&lt;br /&gt;
The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
&lt;br /&gt;
When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. The party made way with a strange orb as the members of the Abjura Dolana and Velkor grabbed some of the other items inside the Heart Chamber. They all quickly returned outside each by their own means to find people from the [[Kasarian Embassy]]. After a short stand off they Kasarians went to explore the Fallen Star themselves.  &lt;br /&gt;
&lt;br /&gt;
It was then that [[Marinda Winterwies]] made her presence known. She told the party she was sent by Vardan to help and joins the party on their way back to Korint. It was back in Korint that the Jharil decided to stop traveling with the group because of other responsibilities.   &lt;br /&gt;
&lt;br /&gt;
=== To Sormark ===&lt;br /&gt;
What amounted to a couple of uneventful days in Loveria&#039;s capital for Eldron was a different story for other members of the group. After a strange fire near the Kasarian Embassy Angerone urged her friends to leave Loveria as soon as possible. While this left Eldron rather perturbed he was planning on leaving eventually. So no time like the present it seems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Teresa Liliidae ===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. During their adventures Eldron has gained a great appreciation for her good heart. While Eldron can sometimes be a bit too pragmatic in his approach her moral compass can guide the group towards a more noble outcome.  &lt;br /&gt;
&lt;br /&gt;
=== Tiny Tim Cratchett ===&lt;br /&gt;
Aaahhh, the ever-exciting headache that is Tiny Tim. Eldron sees Tiny as grandchild as he does with the others. This one, however, might be in need of some special attention. But all kidding aside, Eldron is certainly glad to have Tiny on the team. As annoying as his simplicity and rash nature can be, they are far outweighed by his loyalty and reliability. &lt;br /&gt;
&lt;br /&gt;
=== Maybell Tuberosum ===&lt;br /&gt;
Especially the combination of Maybell and Tiny Tim can be vexing for Eldron. Though he can see the humor of their shenanigans. Eldron does find it curious how her physical age and personality don&#039;t wholly line up, but hasn&#039;t found the need to further burden the girl with his own curiosity. Especially after her breakdown on Nolla Isle. Her regaling her tale and some quick math using the average lifespan of Halflings Eldron sadly predicts more heartache in her future.  &lt;br /&gt;
&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess. Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness. The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=682</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=682"/>
		<updated>2021-04-05T01:57:37Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
&lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area. During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future. As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back. &lt;br /&gt;
&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end.  &lt;br /&gt;
&lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available. &lt;br /&gt;
&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint.  &lt;br /&gt;
&lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew. When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
&lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.   &lt;br /&gt;
&lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting.  &lt;br /&gt;
&lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him.  &lt;br /&gt;
&lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party. Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers. Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and excentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
&lt;br /&gt;
Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
&lt;br /&gt;
The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
&lt;br /&gt;
When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. The party made way with a strange orb as the members of the Abjura Dolana and Velkor grabbed some of the other items inside the Heart Chamber. They all quickly returned outside each by their own means to find people from the [[Kasarian Embassy]]. After a short stand off they Kasarians went to explore the Fallen Star themselves.  &lt;br /&gt;
&lt;br /&gt;
It was then that [[Marinda Winterwies]] made her presence known. She told the party she was sent by Vardan to help and joins the party on their way back to Korint. It was back in Korint that the Jharil decided to stop traveling with the group because of other resposiblities.   &lt;br /&gt;
&lt;br /&gt;
=== To Sormark ===&lt;br /&gt;
What amounted to a couple of uneventfull days in Loveria&#039;s capital for Eldron was a different story for other members of the group. After a strange fire near the Kasarian Embassy Angerone urged her friends to leave Loveria as soon as possible. While this left Eldron rather perturbed he was planning on leaving eventually. So no time like the present it seems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices. Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess. Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness. The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=681</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=681"/>
		<updated>2021-04-05T00:46:20Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. &lt;br /&gt;
It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area.&lt;br /&gt;
During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future.&lt;br /&gt;
As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. &lt;br /&gt;
On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. &lt;br /&gt;
The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back.&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. &lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available.&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. &lt;br /&gt;
The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint. &lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew.&lt;br /&gt;
When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.  &lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting. &lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him. &lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party.&lt;br /&gt;
Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. &lt;br /&gt;
Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers.&lt;br /&gt;
Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. &lt;br /&gt;
After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and excentric appearance who became fast friends with Teresa. The party wasn&#039;t the first to arrive at the [[Fallen Star]]. Members of the [[Abjura Dolana]] were already present as well as an old acquaintance [[Velkor Oberlee]].  &lt;br /&gt;
&lt;br /&gt;
Our heroes left Ranna outside as they made their way inside of the Fallen Star. Something that might have been more than they bargained for. The alien interior was inhabited by strange and violent creatures that almost managed to chase the party into the afterlife. They rushed back outside to recuperate and try again the following day. Though the young Jharil did take some convincing to join.  &lt;br /&gt;
&lt;br /&gt;
The further the group traveled inside the more alien the Fallen Star became. They found a strange chair-like device with an unknown purpose. Eldron vouch for caution with such eldritch contraption. A wariness Angerone didn&#039;t share as she activated it. Her torturous screaming only confirmed Eldron&#039;s suspicions to stay far away from it.  &lt;br /&gt;
&lt;br /&gt;
When they finally reached the centre chamber they found their quarry. As Eldron enters the room a ball of energy turns in his direction and unerringly hits the small clockwork device he carries, turning it into the [[Tompion Amulet]]. &lt;br /&gt;
&lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices.&lt;br /&gt;
Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess.&lt;br /&gt;
Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness.&lt;br /&gt;
The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=678</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=678"/>
		<updated>2021-03-12T09:41:33Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. &lt;br /&gt;
It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area.&lt;br /&gt;
During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future.&lt;br /&gt;
As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. &lt;br /&gt;
On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. &lt;br /&gt;
The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back.&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. &lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available.&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. &lt;br /&gt;
The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint. &lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew.&lt;br /&gt;
When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.  &lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting. &lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him. &lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party.&lt;br /&gt;
Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. &lt;br /&gt;
Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers.&lt;br /&gt;
Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. &lt;br /&gt;
After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. After some investigating our heroes found that it was Mia had runaway herself taking the necklace. In the end both the necklace and daughter were returned to Thessaly Hall. &lt;br /&gt;
&lt;br /&gt;
While the heroes were putting the ordeal at Thessaly Hall behind them and looking for the next means to make a living they decided to help make Korint a bit safer by looking into some glow-ice smugglers. But before they could make some decent headway with this particular scourge, [https://dbbv.com/fc1/index.php/Vardan%20Brekker Vardan Brekker] approached them about a job. A large rock, the size of a small castle, had fallen from the sky about a day east of Pefki and Angerone was asked to investigate before other interested parties would beat them to the punch. While traveling to the crashsite they met a halfling druid by the name of [https://dbbv.com/fc1/index.php/Ranna%20Amethystall Ranna Amethystall]. A somewhat curious and excentric appearance who became fast friends with Teresa.    &lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices.&lt;br /&gt;
Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess.&lt;br /&gt;
Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness.&lt;br /&gt;
The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=671</id>
		<title>Vancian Spell Names</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=671"/>
		<updated>2021-02-06T17:13:47Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ...when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells....[He] made a selection from his books and with great effort forced five spells upon his brain: Phandaal&#039;s Gyrator, Felojun&#039;s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Mazirian drank wine and retired to his couch.&lt;br /&gt;
[https://en.wikipedia.org/wiki/Mazirian_the_Magician Mazirian the Magician] - [https://en.wikipedia.org/wiki/Jack_Vance Jack Vance]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give magic some more flavour it&#039;s fun to use Vancian names for all the spells. Not during play as that would slow things down but in descriptions on here it definitely works.&lt;br /&gt;
&lt;br /&gt;
Fortunately more people have had the same idea of converting D&amp;amp;D spell names to more Vancian names; [http://www.infinitedragons.com/files/dying-earth-cleric-1/Dying%20Earth%20Spells.pdf here&#039;s] one I found to use as inspiration. But feel free to come up with better ones.&lt;br /&gt;
&lt;br /&gt;
[[File:Dying Earth.jpg|right|390px|The Dying Earth]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| Acid Splash || Boadric&#039;s Caustic Bubble&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | B&lt;br /&gt;
|-&lt;br /&gt;
| Blade Ward || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Charm Person || The Hypnotic Charm&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | D&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || The Discerner of Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Magic || Dweomerbane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Blast || ???&lt;br /&gt;
|-&lt;br /&gt;
| Expeditious Retreat || The Expeditious Retreat&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Find Familiar || The Call to the Familiar Spirit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | G&lt;br /&gt;
|-&lt;br /&gt;
| Grease|| Evard&#039;s Frictionless Field&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | H&lt;br /&gt;
|-&lt;br /&gt;
| Hellish Rebuke || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | I&lt;br /&gt;
|-&lt;br /&gt;
| Identify || Boaldric&#039;s Discerning Eye&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | M&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor&lt;br /&gt;
|Spell of Spectral Protection&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || Karloff&#039;s Magical Darts&lt;br /&gt;
|-&lt;br /&gt;
| Mending || The Spell of Pragmatic Amalgamation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | P&lt;br /&gt;
|-&lt;br /&gt;
| Prestidigitation || A Wizards Handy Tricks&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Poison || Tasha&#039;s Tempered Toxicity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | S&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Price&#039;s Negating Wave&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Grasp|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Silence|| Cugel&#039;s Countered Cacophony&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|Curse of the Sloth&lt;br /&gt;
|-&lt;br /&gt;
| Spider Climb || Otto&#039;s Arachnid Grip&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | T&lt;br /&gt;
|-&lt;br /&gt;
| Tasha&#039;s Hideous Laughter || Tasha&#039;s Hideous Laughter&lt;br /&gt;
|-&lt;br /&gt;
| Thunderwave || Wave of Thunderous Rejection&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | U&lt;br /&gt;
|-&lt;br /&gt;
| Unseen Servant || The Call to the Unseen Servant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |W&lt;br /&gt;
|-&lt;br /&gt;
|Web&lt;br /&gt;
|Otto&#039;s Arachnid Entrapment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=670</id>
		<title>Vancian Spell Names</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=670"/>
		<updated>2021-02-06T14:18:12Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ...when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells....[He] made a selection from his books and with great effort forced five spells upon his brain: Phandaal&#039;s Gyrator, Felojun&#039;s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Mazirian drank wine and retired to his couch.&lt;br /&gt;
[https://en.wikipedia.org/wiki/Mazirian_the_Magician Mazirian the Magician] - [https://en.wikipedia.org/wiki/Jack_Vance Jack Vance]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give magic some more flavour it&#039;s fun to use Vancian names for all the spells. Not during play as that would slow things down but in descriptions on here it definitely works.&lt;br /&gt;
&lt;br /&gt;
Fortunately more people have had the same idea of converting D&amp;amp;D spell names to more Vancian names; [http://www.infinitedragons.com/files/dying-earth-cleric-1/Dying%20Earth%20Spells.pdf here&#039;s] one I found to use as inspiration. But feel free to come up with better ones.&lt;br /&gt;
&lt;br /&gt;
[[File:Dying Earth.jpg|right|390px|The Dying Earth]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| Acid Splash || Boadric&#039;s Caustic Bubble&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | B&lt;br /&gt;
|-&lt;br /&gt;
| Blade Ward || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Charm Person || The Hypnotic Charm&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | D&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || The Discerner of Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Magic || Dweomerbane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Blast || ???&lt;br /&gt;
|-&lt;br /&gt;
| Expeditious Retreat || The Expeditious Retreat&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Find Familiar || The Call to the Familiar Spirit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | G&lt;br /&gt;
|-&lt;br /&gt;
| Grease|| Evard&#039;s Frictionless Field&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | H&lt;br /&gt;
|-&lt;br /&gt;
| Hellish Rebuke || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | I&lt;br /&gt;
|-&lt;br /&gt;
| Identify || Boaldric&#039;s Discerning Eye&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | M&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || Karloff&#039;s Magical Darts&lt;br /&gt;
|-&lt;br /&gt;
| Mending || The Spell of Pragmatic Amalgamation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | P&lt;br /&gt;
|-&lt;br /&gt;
| Prestidigitation || A Wizards Handy Tricks&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Poison || Tasha&#039;s Tempered Toxicity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | S&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Price&#039;s Negating Wave&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Grasp|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Silence|| Cugel&#039;s Countered Cacophony&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|Curse of the Sloth&lt;br /&gt;
|-&lt;br /&gt;
| Spider Climb || Otto&#039;s Arachnid Grip&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | T&lt;br /&gt;
|-&lt;br /&gt;
| Tasha&#039;s Hideous Laughter || Tasha&#039;s Hideous Laughter&lt;br /&gt;
|-&lt;br /&gt;
| Thunderwave || Wave of Thunderous Refection&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | U&lt;br /&gt;
|-&lt;br /&gt;
| Unseen Servant || The Call to the Unseen Servant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |W&lt;br /&gt;
|-&lt;br /&gt;
|Web&lt;br /&gt;
|Otto&#039;s Arachnid Entrapment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=669</id>
		<title>Vancian Spell Names</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=669"/>
		<updated>2021-02-06T13:17:20Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ...when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells....[He] made a selection from his books and with great effort forced five spells upon his brain: Phandaal&#039;s Gyrator, Felojun&#039;s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Mazirian drank wine and retired to his couch.&lt;br /&gt;
[https://en.wikipedia.org/wiki/Mazirian_the_Magician Mazirian the Magician] - [https://en.wikipedia.org/wiki/Jack_Vance Jack Vance]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give magic some more flavour it&#039;s fun to use Vancian names for all the spells. Not during play as that would slow things down but in descriptions on here it definitely works.&lt;br /&gt;
&lt;br /&gt;
Fortunately more people have had the same idea of converting D&amp;amp;D spell names to more Vancian names; [http://www.infinitedragons.com/files/dying-earth-cleric-1/Dying%20Earth%20Spells.pdf here&#039;s] one I found to use as inspiration. But feel free to come up with better ones.&lt;br /&gt;
&lt;br /&gt;
[[File:Dying Earth.jpg|right|390px|The Dying Earth]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| Acid Splash || Boadric&#039;s Caustic Bubble&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | B&lt;br /&gt;
|-&lt;br /&gt;
| Blade Ward || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Charm Person || The Hypnotic Charm&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | D&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || The Discerner of Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Magic || Dweomerbane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Blast || ???&lt;br /&gt;
|-&lt;br /&gt;
| Expeditious Retreat || The Expeditious Retreat&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Find Familiar || The Call to the Familiar Spirit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | G&lt;br /&gt;
|-&lt;br /&gt;
| Grease|| Evard&#039;s Frictionless Field&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | H&lt;br /&gt;
|-&lt;br /&gt;
| Hellish Rebuke || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | I&lt;br /&gt;
|-&lt;br /&gt;
| Identify || Boaldric&#039;s Discerning Eye&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | M&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || Karloff&#039;s Magical Darts&lt;br /&gt;
|-&lt;br /&gt;
| Mending || The Spell of Pragmatic Amalgamation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | P&lt;br /&gt;
|-&lt;br /&gt;
| Prestidigitation || A Wizards Handy Tricks&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Poison || Tasha&#039;s Tempered Toxicity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | S&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Price&#039;s Negating Wave&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Grasp|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Silence|| Cugel&#039;s Countered Cacophony&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|Curse of Sloth&lt;br /&gt;
|-&lt;br /&gt;
| Spider Climb || Otto&#039;s Arachnid Grip&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | T&lt;br /&gt;
|-&lt;br /&gt;
| Tasha&#039;s Hideous Laughter || Tasha&#039;s Hideous Laughter&lt;br /&gt;
|-&lt;br /&gt;
| Thunderwave || Wave of Thunderous Refection&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | U&lt;br /&gt;
|-&lt;br /&gt;
| Unseen Servant || The Call to the Unseen Servant&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |W&lt;br /&gt;
|-&lt;br /&gt;
|Web&lt;br /&gt;
|Otto&#039;s Arachnid Entrapment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=597</id>
		<title>Merric Glenoak</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=597"/>
		<updated>2020-11-20T13:30:37Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Halfling born in the village of [[Drendeven village|Drendeven]] in [[Loveria]]. The Glenoak family runs the Glenoak Whiskey Distillery headed by Stuart Glenoak. Merric is one of the younger cousins of the Master Distiller. Merric has brown, curly hair that&#039;s started to grey. He has a stocky build and a general lively and positive disposition. &lt;br /&gt;
&lt;br /&gt;
== Life in Drendeven ==&lt;br /&gt;
Merric was born about 80 years before recent events in the Glenoak family. One of the bigger and well known families of Drendeven and owners of the Glenoak Distillery. As is tradition all family members work for the Distillery in any shape or form. From distilling to logistics and agriculture.&lt;br /&gt;
&lt;br /&gt;
Merric however didn&#039;t have much interest in whiskey besides consumption, becoming somewhat of a black sheep in the family. Even though the treatment from his family degraded year after year, Merric was always a welcome sight in any pub or tavern. He would gladly spend his family&#039;s money and was known to be the life of every party. He was often found on a stage, table or bar singing and playing the fiddle. He might not have had the greatest of voices he did possess a magnetic charisma that drew people towards him.&lt;br /&gt;
&lt;br /&gt;
== Traveling and Putting Down Roots ==&lt;br /&gt;
Merric might not have had much interest in his family business, he did have an appreciation for the arts. He was an avid painter and liked to breakout in song when spirits flowed richly and warmed his belly. As the years went by he thought himself to have out grown Drendeven and decided to travel. He would spent the next few years roaming the Loveria and surrounding countries as free as he could. The money he took with him didn&#039;t last as long as he thought. He would make money selling paintings and playing pubs, taverns and street corners. His new financial situation was a stark contrast to how he grew up, but this didn&#039;t bother him in the slightest.&lt;br /&gt;
&lt;br /&gt;
After a few years of travel he wound up in [[Sormark]]&#039;s capital [[Stjordvik]]. As the city was abundant with artists he quickly fell in love with the city and has stayed here ever since. He has been a regular performer at a little inn called the Vrail Bridge Inn owned by Dill Vrail ever since. Merric is a well known appearance in many a pub across Stjordvik. Though more often as a patron than a performer.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=596</id>
		<title>Merric Glenoak</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=596"/>
		<updated>2020-11-20T10:22:42Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Halfling born in the village of [[Drendeven village|Drendeven]] in [[Loveria]]. The Glenoak family runs the Glenoak Whiskey Distillery headed by Stuart Glenoak. Merric is one of the younger cousins of the Master Distiller. Merric has brown, curly hair that&#039;s started to grey. He has a stocky build and a general lively and positive disposition. &lt;br /&gt;
&lt;br /&gt;
== Life in Drendeven ==&lt;br /&gt;
Merric was born about 80 years before recent events in the Glenoak family. One of the bigger and well known families of Drendeven and owners of the Glenoak Distillery. As is tradition all family members work for the Distillery in any shape or form. From distilling to logistics and agriculture.&lt;br /&gt;
&lt;br /&gt;
Merric however didn&#039;t have much interest in whiskey besides consumption, becoming somewhat of a black sheep in the family. Even though the treatment from his family degraded year after year, Merric was always a welcome sight in any pub or tavern. He would gladly spend his family&#039;s money and was known to be the life of every party. He was often found on a stage, table or bar singing and playing the fiddle. He might not have had the greatest of voices he did possess a magnetic charisma that drew people towards him.&lt;br /&gt;
&lt;br /&gt;
== Traveling and Putting Down Roots ==&lt;br /&gt;
Merric might not have had much interest in his family business, he did have an appreciation for the arts. He was an avid painter and liked to breakout in song when spirits flowed richly and warmed his belly. As the years went by he thought himself to have out grown Drendeven and decided to travel. He would spent the next few years roaming the Loveria and surrounding countries as free as he could. The money he took with him didn&#039;t last as long as he thought. He would make money selling paintings and playing pubs, taverns and street corners. His new financial situation was a stark contrast to how he grew up, but this didn&#039;t bother him in the slightest.&lt;br /&gt;
&lt;br /&gt;
After a few years of travel he wound up in [[Sormark]]&#039;s capital [[Stjordvik]]. As the city was abundant with artists he quickly fell in love with the city and has stayed here ever since. Although he has been a regular performer at a little inn called the Vrail Bridge Inn owned by Dill Vrail. Merric is a well known appearance in many a pub across Stjordvik. Though more often as a patron than a performer.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=595</id>
		<title>Merric Glenoak</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Merric_Glenoak&amp;diff=595"/>
		<updated>2020-11-13T19:30:42Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Halfling born in the village of [[Drendeven village|Drendeven]] in [[Loveria]]. The Glenoak family runs the Glenoak Whiskey Distillery headed by Stuart Glenoak. Merric is one of the younger cousins of the Master Distiller. Merric has brown, curly hair that&#039;s started to grey. He has a stocky build and a general lively and positive disposition. &lt;br /&gt;
&lt;br /&gt;
== Life in Drendeven ==&lt;br /&gt;
Merric was born about 80 years before recent events in the Glenoak family. One of the bigger and well known families of Drendeven and owners of the Glenoak Distillery. As is tradition all family members work for the Distillery in any shape or form. From distilling to logistics and agriculture.&lt;br /&gt;
&lt;br /&gt;
Merric however didn&#039;t have much interest in whiskey besides consumption, becoming somewhat of a black sheep in the family. Even though the treatment from his family degraded year after year, Merric was always a welcome sight in any pub or tavern. He would gladly spend his family&#039;s money and was known to be the life of every party. He was often found on a stage, table or bar singing and playing the fiddle. He might not have had the greatest of voices he did possess a magnetic charisma that drew people towards him.&lt;br /&gt;
&lt;br /&gt;
== Traveling and Putting Down Roots ==&lt;br /&gt;
Merric might not have had much interest in his family business, he did have an appreciation for the arts. He was an avid painter and liked to breakout in song when spirits flowed richly and warmed his belly. As the years went by he thought himself to have out grown Drendeven and decided to travel. He would spent the next few years roaming the Loveria and surrounding countries as free as he could. The money he took with him didn&#039;t last as long as he thought. He would make money selling paintings and playing pubs, taverns and street corners. His new financial situation was a stark contrast to how he grew up, but this didn&#039;t bother him in the slightest.&lt;br /&gt;
&lt;br /&gt;
After a few years of travel he wound up in [[Sormark]]&#039;s capital [[Stjordvik]]. As the city was abundant with artists he quickly fell in love with the city and has stayed here ever since. Although he has been a regular performer at a little in called the Vlawed Bridge Inn, he is also a well known appearance in many a pub across Stjordvik. Though more often as a patron than a performer.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=518</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=518"/>
		<updated>2020-10-01T15:01:01Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. &lt;br /&gt;
It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area.&lt;br /&gt;
During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future.&lt;br /&gt;
As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. &lt;br /&gt;
On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. &lt;br /&gt;
The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back.&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. &lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available.&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. &lt;br /&gt;
The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint. &lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew.&lt;br /&gt;
When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.  &lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting. &lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him. &lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party.&lt;br /&gt;
Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a [[Mysterious Letter|note]] with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. &lt;br /&gt;
Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers.&lt;br /&gt;
Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. &lt;br /&gt;
After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find [[Kobold Cave|a well defended cave]]. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there. After a bit of reconnaissance fails the group had no other choice but to lead a head on siege. Although this proved to be quite the challenge our heroes prevailed. As they caught their breath they were approuched by a band of Kobolds. Their queen Yusdrayl revealed herself to be the sender of the mysterious letter that led them to this place. Apparently this cave was the Kobolds home before they were chased out by the Hobgoblins.&lt;br /&gt;
&lt;br /&gt;
===End of Summer and Falling Stars===&lt;br /&gt;
As summer came to a close our heroes found themselves at [[Thessaly Hall]], The home of Lady Tadien Thessaly. As preparations of the End of Summer Ball were full underway she wanted to hire the adventurers to find a missing necklace as well a her missing daughter. Eldron did notice who Lady Thessaly emphasized the necklace over her dauther Mia, but the old Gnome had heard enough rumors of the goings-on of big city nobles. &lt;br /&gt;
                           &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices.&lt;br /&gt;
Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess.&lt;br /&gt;
Her current dive into religion was kind of a surprise to the old Gnome, but as he sees her a friend he decided to support her in her choice. Though he does tend to keep open a sceptical eye.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far into lawlessness.&lt;br /&gt;
The young Jhalril seemingly decided to retire the adventuring life after the dealings at the Fallen Star and was called upon by the organisation behind him. Eldron understood the responsibilities of the young Half-Elf and whished him well. Silently hoping the youngling wouldn&#039;t fall to far into darkness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint. &lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=363</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=363"/>
		<updated>2020-04-01T02:22:23Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. &lt;br /&gt;
It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area.&lt;br /&gt;
During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future.&lt;br /&gt;
As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. &lt;br /&gt;
On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. &lt;br /&gt;
The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back.&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. &lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available.&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. &lt;br /&gt;
The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint. &lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew.&lt;br /&gt;
When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.  &lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting. &lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him. &lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party.&lt;br /&gt;
Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf. &lt;br /&gt;
&lt;br /&gt;
===Sugar Canes and Hobgoblins===&lt;br /&gt;
Eldron and his friends decided to use the headquarters of the Companions of Elric as a base while they were Korint. Not only were they graced with their hospitality, they were also granted access to the Companion&#039;s library. Something both Eldron, Angerone and Teresa appreciated greatly. Eldron passed his time here helping Angerone with researching her strange magical powers. One morning [[Richar Moerin|Richar]] shared a note with the group that he had slipped underneath his door during the night before. It stated a reward for removing a band of Hobgoblins but with a name or any indication to the identity of the sender. A curiosity that didn&#039;t go unnoticed by the group nor made it trust its origin or content.&lt;br /&gt;
While the party was staying in Korint Eldron noticed Angerone&#039;s interest in the newly founded temple to [[Istus]] as she would daily attend its congregations. Although Eldron is not a religious man, he does care for his new found friends and wishes to support them in their en devours as though they were his own (grand)children. He joins her one afternoon to see what the temple is all about.&lt;br /&gt;
After a few days the party decided to take a job for [[House Revol]] and see about the Hobgoblins on the way. Villagers seem to disappear from House Revol&#039;s sugar cane plantation in the village of [[Korint|Vessa]]. Not much information was given nor found through other channels. &lt;br /&gt;
Once they reached Vessa the party found the plantation foreman who informed them of the dubious circumstances surrounding the disappearances, or rather the lack off. With the help of Eldron&#039;s new familiar, Francis the red robin, they managed to find the culprit. While they were examining strange mounts just outside the fields a humongous bug-like creature attacked. The group managed to subdue it but a moment to catch their breath was still far away. As they were examining the creature villagers started to assemble around the corps only to be attack again be a similar creature. Luckily the party vanquished this one just as quickly and without the loss of helpless villagers.&lt;br /&gt;
Believing the problem solved they sent a messenger to House Revol in Korint while the party went on a Hobgoblin hunt.&lt;br /&gt;
During their travels towards the Hobgoblins they came across a familiar sight. Julian Jaconti, passed out and probably drunk. Encountering him again in the same fashion cultivated some suspicion within the group. As the party was conversing with him, Eldron decided to use a detect magic spell either ease or confirm his suspicions. It turned out Julian didn&#039;t carry any magical items, but was radiating magic himself. He asked them man some questions to see if he could get more information out of him, but came out empty. After they Julian farewell they continued further into the woods in order to find the Hobgoblins.&lt;br /&gt;
As the party was following the instructions in the letter, it didn&#039;t take them very long to come across a patrol of them. The group quickly prepared an ambush. One that turned out quite successful. &lt;br /&gt;
After they dispatched of the patrol Jahril went scouting ahead to find their lair. Only to find a well defended cave. The party planned to lure some of the Hobgoblin guards into the woods and attempt another ambush. But as young Half Elf fired an arrow it went straight through one of the Hobgoblins as if it were never there...                       &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices.&lt;br /&gt;
Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far in to lawlessness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint.&lt;br /&gt;
&lt;br /&gt;
===Richar Moerin===&lt;br /&gt;
Eldron has great respect for members of the Companions of Elric and Richar is no exception.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Da%27Hashim&amp;diff=354</id>
		<title>Da&#039;Hashim</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Da%27Hashim&amp;diff=354"/>
		<updated>2020-03-02T01:11:04Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;{{CountryBox |Government=Autocracy |Capital=Zir |Major Worship=xxx |Cities=Zir |Climate=Warm and dry |Exports=Horses, precious stones, gold |Imports=Agricultural produce }...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CountryBox&lt;br /&gt;
|Government=Autocracy&lt;br /&gt;
|Capital=[[Zir]]&lt;br /&gt;
|Major Worship=xxx&lt;br /&gt;
|Cities=Zir&lt;br /&gt;
|Climate=Warm and dry&lt;br /&gt;
|Exports=Horses, precious stones, gold&lt;br /&gt;
|Imports=Agricultural produce&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Da’Hashim is populated by nomadic tribes that are ruled by a single leader only known as The Great Khan. It&#039;s capital, Zir, is the only city of the nation and shrouded in mystery. The people of Da&#039;Hashim are known to be skilled traders and their high quality horses are their main export. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Geology==&lt;br /&gt;
Da’Hashim, also known as the Green Sea, is a land that consists of rolling green hills and prairies. There are almost no forests, mountains or lakes. These lands are overgrown with hardy grasses and home to nomads.&lt;br /&gt;
These nomadic tribes roam the grasslands and focus mainly on trading with border towns of the surrounding countries. The Green Sea is home to an abundance of horse and once tamed by the people of Da’Hashim are widely considered to be the best horses money can buy. Aside from horse there are goats, wolves and scavengers but little else. Most of the lands water is found underground and oasis’ are scarce. There is little to no farmland in Da’Hashim and most agricultural produce has to be traded for outside the borders.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
The people of Da&#039;Hashim live in nomadic tribes that roam the grasslands. These tribes are led by Khan’s who in turn are overseen by the Great Khan who never leaves the palace in Zir. Legend has it that the Great Khan that rules to this day is the same Great Khan that founded Da’Hashim. &lt;br /&gt;
The tribes roam Da’Hashim hunting the plains for food and pelts as well as horses. Having a tribe come to your village or city can be a blessing and a curse. Although only a small part of the tribes come to the towns themselves they consist of both skilled merchants and skilled fighters. The main commodities they trade with are horses, pelts, precious stones and slaves.&lt;br /&gt;
People of Da’Hashim do not tolerate foreigners on their lands. Only when escorted by a tribe can one traverse the Green Sea. People without a tribe are found within the borders are captured and enslaved. They will be either be sent to the mines of Zir or sold. &lt;br /&gt;
&lt;br /&gt;
==Zir==&lt;br /&gt;
Da’Hasim has only one city, their capital Zir. Zir is said to be build on an endless mine of gold and precious stones. There are rumors that Zir houses a library of great magics. &lt;br /&gt;
The city is inhabited by mostly children and their caretakers. As well as guards, priestesses and slaves.&lt;br /&gt;
All children of Da’Hasim are raised in the city of Zir by the priestesses. Boys are trained in both martial and mercantile skills, while the girls are taught how to take care of the day to day needs of a tribe. If a girl shows enough talent they will be taught in the way of the priestesses. Boys with a talent for fighting will be trained towards guards of Zir. &lt;br /&gt;
&lt;br /&gt;
==Ha&#039;Akarim==&lt;br /&gt;
Once a year all tribes come to Zir for the Ha’Akarim. A seven day feast where the Khans reconvene with the Great Khan to distribute wealth and people amongst the tribes.&lt;br /&gt;
During the Ha’Akarim children that have have come of age will be able to join the tribes and children born that year and their mothers will stay in Zir. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=353</id>
		<title>Eldron Gnackle</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Eldron_Gnackle&amp;diff=353"/>
		<updated>2020-02-26T11:58:04Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eldron Gnackle&#039;&#039;&#039; is Rock Gnome from [[Korint#Drendeven|Drendeven]]. An elderly gnome somewhere north of 400 years old. Long alabaster hair crowning his otherwise bald head and mutton chops framing aging face wearing small reading glasses. Good natured and quite easy going but tends to be a perfectionist when it comes to his craft. He has a habbit of going on long tangents and stories to whoever is willing, or unwilling, to listen. Eldron likes to believe in the goodness of people and will always give someone a chance to prove just that.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|&lt;br /&gt;
|Name:&lt;br /&gt;
|Eldron Gnackle&lt;br /&gt;
|-&lt;br /&gt;
|Race:&lt;br /&gt;
|Rock Gnome&lt;br /&gt;
|-&lt;br /&gt;
|Class:&lt;br /&gt;
|Wizard, School of Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Background:&lt;br /&gt;
|Guild Artisan&lt;br /&gt;
|-&lt;br /&gt;
|Hometown:&lt;br /&gt;
|Drendeven &lt;br /&gt;
|-&lt;br /&gt;
|Relatives:&lt;br /&gt;
|Ebanezer Gnackle (Grandfather)†, Alver Gnackle (Father)†, Selna Gnackle (Mother)†, Ebamila Miecks-Gnackle (Sister), Marri Gnackle-Bucks (Wife)†, Brandon Gnackle (son)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal History ==&lt;br /&gt;
The story of Eldron Gnackle starts over 400 years ago as the son of Alver and Selna Gnackle. His earliest memories were that of his grandfather’s Cook Cook Clock. Even is a young boy he marveled at the ingenuity of it’s design and the little bird that came out chirping each time the clock struck true.&lt;br /&gt;
Eldron’s grandfather, Ebanezer Gnackle, was one of the Gnome Sages working for the Dwarven Empire of [[Baltur]]. Ebanezer had retired just before the [[Collapse]] and moved away from the research and politics to the town of Drendeven in the land of [[Loveria]]. &lt;br /&gt;
It is in Drendeven that Eldron was born. He grew up in a happy family with his parents and his younger sister Ebamila. He quickly showed signs of having inherited his grandfather&#039;s smarts and appreciation of fine craftsmanship. Even as a young boy he would go around fixing various things around the house. He mended farming tools, kitchenware and the toys of other children. He would occasionally take apart more complicated trinkets from his grandfather’s collection, which didn’t always go over well.&lt;br /&gt;
When he became of age he left the town of Drendeven and traveled to the nearby city of [[Korint]] in search of an apprenticeship. Here he joined the Merchant Guild run by [[Thal Lithel]], a branch of one of the great Elven mercantile [[Maern Elassidil]]. Through the guild he came to apprentice under a Dwarven artisan who taught Eldron the finer things of tinkering, alchemy and some basic magic. &lt;br /&gt;
After his apprenticeship Eldron went back to Drendeven to open his own workshop. As the town grew he was commissioned the build of a clocktower on the market square. A tower that would later be dubbed Robin Tower, a feat that gained the Gnome some fame in the local area.&lt;br /&gt;
During the build of Robin Tower Eldron met a Gnomish woman named Marri Bucks and married her after the build was completed. Later they had a son named Brandon. Brandon seemed to have inherited the Gnackle intellect but also some of the restless nature more prevalent in the Bucks family. Although Brandon did enjoy helping his father at his workshop the boy dreamt of bigger things and an even more glorious future.&lt;br /&gt;
As soon as he was of age he left Drendeven behind and joined the [[Companions of Elric]].&lt;br /&gt;
As the years went by Marri’s health began to decline. Eldron retired from his workshop to take care of his wife. It was shortly thereafter that the dreaded letter from the Companions of Elric arrived at the Gnackle household.&lt;br /&gt;
Brandon had gone missing. This news broke both Eldron’s and Marri’s hearts. Another burden upon Marri’s body. One that she could not handle anymore and she passed away. &lt;br /&gt;
On her deathbed Eldron swore his wife he would find their son. He would find Brandon even if it would cost him his life.&lt;br /&gt;
&lt;br /&gt;
== Campaign History ==&lt;br /&gt;
=== The Dig ===&lt;br /&gt;
During his time at the dig he would marvel at the ruins and artifacts that were dug up. He spent quite some time with [[Angerone Godfroy]] because of shared interests. The loss of his wife and son had made him somewhat lonely so he was more than pleased to have people to talk to and listen to his stories. &lt;br /&gt;
When the dig was struck by a weird magical phenomenon Eldron quickly curbed his curiosity to get himself to safety, only to be glad to not have been the only one that survived.&lt;br /&gt;
&lt;br /&gt;
=== The trek to civilization ===&lt;br /&gt;
The journey back to Korint was not without challenge for the elderly Gnome. He often started feeling his age and occasionally needed assistance overcoming the more physically challenging obstacles. He readily bonded with [[Ratik Meloi|Red]] as they traded stories of the past. When Red felt his time was near he entrusted Eldron with his signet ring and a request. &lt;br /&gt;
&lt;br /&gt;
===Back in Korint===&lt;br /&gt;
Eldron, together with the party, left the Waypoint Inn for Korint as soon as they were rested. Keen to close the disastrous chapter of the Dig and get their payment from House Ditta. Once there they were questioned about what had happened at the Dig. As the party told them of events Eldron showed the signet ring that Red had given him too give some validity to their story. The people of House Ditta were visibly shaken by the news and the showing of the ring. Eldron requested the ring be returned to him as a memento to a departed friend. &lt;br /&gt;
The news of Red&#039;s death brought some further inquiries, this time under magical means. The party also learned of Red&#039;s true identity as the Grof Ratik Meloi, son of Prince Zorl Meloi. In the end the party were paid their dues and Eldron had received the signet ring back.&lt;br /&gt;
After their visit to House Ditta, Eldron went by the Companions of Elric to inquire if there was more information about his son, Brandon. This unfortunately lead to a dead end. &lt;br /&gt;
When the party met in the evening and began discussing their next step Eldron told them of the box that the Ratik Meloi had given him upon his death, and the request that went with it. Eldron declared his wish to see this through aware of the sheer distance between Korint and [[Ide Volcar]]. A journey that would take a considerable amount of time and a considerable amount of money. Luckily Korint had some some jobs available.&lt;br /&gt;
As Eldron and his companions were planning their next move they were offered the chance to buy a treasure map. Although Eldron himself had little interest in such a shady investment, the others were quite taken, though with a healthy dose of suspicion, by the opportunity. As they were haggling Angerone, apparently devoid of such suspicions, bought the map. &lt;br /&gt;
The location on the map was roughly in the same direction of another job posted by a local restaurant. They were to gather a specific type of mushroom from Nitiki Forrest. The party procured a cart and donkey and ventured towards the location on the treasure map, [[Vresto Mansion]], an abandoned mansion south west of Korint. &lt;br /&gt;
The parties journey was interrupted by a group of horsemen who immediately made a show of the disparity in power between the groups. Eldron and the others were hooded and taken to another location. Here Eldron was separated from the others and questioned by someone with a dwarven accent. Questions about the Dig and what had happened. At first Eldron tried to talk his way around the issue unaware of how far these people were willing to go to get the answers they wanted. The following hours would entail somethings Eldron had never experienced, nor would he ever had thought the would experience. After the first round of torture the elderly Gnome told them of his job at the dig and the fire that spread after leaving only a handful of survivors. After more of the torture he revealed the fire was the result of a magical phenomenon that he had not seen. But when they came at him with more specific questions he confirmed what they knew.&lt;br /&gt;
When he was finally released from hood and bonds they were left on the road close to where they were picked up. The old Gnome took care of his friend&#039;s bonds in silence before they found their cart and donkey lazily grazing on the side of the road. Though he expressed his worry about his friends, Eldron himself had a hard time dealing with what happened.  &lt;br /&gt;
Once they arrived at Vresto Mansion they found it already occupied by a group of ruffians. Eldron and Angerone pleaded for a nonviolent approach and the party decided that they would pay them 15Gp to leave the mansion, which they took. While searching the place for the treasure they found a shrine to [[Nerull]] accompanied by a puzzling text on the wall. They eventually managed to uncover its secrets and reveal a hidden door. Both he and [[Jhalril Glannyth|Jhalril]] went first into the dark tunnel. After circumventing some of the traps the party found themselves in a more cavernous environment. Following an already trodden path they were soon surrounded by Giant Spiders. Trying to keep his cool Eldron joined his companions into the fray, but quickly succumbed to a vicious spider bite and its venom. &lt;br /&gt;
&lt;br /&gt;
===Myconids and a visit home===&lt;br /&gt;
Eldron wakes up still in the cave underneath Vestro Mansion sore but without the threat of spiders. Thanking his companions they make their way further into the cavern coming onto a rope bridge. Although the mechanisms surrounding the bridge are fascinatingly well made, one can&#039;t say the same of the bridge itself. Carefully the party makes its way across with the elderly Gnome sweating a bit more than he would like to confess. The cave seemed to end with a stone door blocking their path. This door was again adorned with Deathspeak. Using the translations on the map it says &#039;&#039;Curse Caluth Widows&#039;&#039;. Eldron may not necessarily be a religious man by any means, but being confronted by a language used by evil gods for a second time does make him uncomfortable for what&#039;s behind the door. As Jahril manages to open the door the inside is what Eldron fears. Although barely furnished a large heptagram lights up on the floor. A horrifying visage appears and let&#039;s out a terrifying wail. If not enough the lines of the heptagram begin to glow as it seems more of these specters appear at the points. Eldron tries to deface the heptagram in the hopes to stop more of them from coming but to little effect. It did however give the others an idea how to stop more from attacking them. Eldron fell to one of the specters but was brought back into the fight by Teresa. The fight ended without more casualties but left a few of them in a rough state. They took a moment to themselves and investigated the rest of the room finding quite the haul including some minor magic items, several potions and poisons and a ominous bone dagger.  &lt;br /&gt;
The party left Vestro Mansion and continued their journey towards Nitiki Forest to do some mushroom picking. Though the forest was dark and thick with fog the [[Sprite member|Sprite Members]] gave out quite the smell and sure enough they found a ring of sixty of them. With gold on their minds they wanted to proceed with the picking but were stopped by a voice. This telepathic voice belonged to a large walking mushroom. It informed them that these Sprite Members were part of their society and picking them would be like taking their children. Some of the party wanted to negotiate for something to compensate their losses with Teresa opting to just leave these Miconids alone. In the end Teresa was gifted a small box containing a [[Blemmigan]]. A small mushroom-like creature with amazing penmanship. Something that Eldron found rather curious and interesting. &lt;br /&gt;
As they made their way back to Korint Eldron suggested to make a stop at his hometown of Drendeven. Before they reached the town they found a body spread out over the rocks. Eldron called out to see if the person was alive and conscious. The man stumbled from the rocks and introduced himself as [[Julian Jaconti]] from Skirow and didn&#039;t seem to know how he got here. Julian joined them on the road towards Drendeven under thinly veiled suspicion from the party. Once they came upon Drendeven Eldron happily showed his companions around town. He was especially appreciative of Angerone seeming interest in things like Halfling ale and other things that sparked conversations between the two. He enjoyed seeing her become more comfortable and come out of her shell.&lt;br /&gt;
The next morning the party discusses the possibility to let Julian join us on the road to Korint, which ended with some of the party being to uncomfortable with the man and they leave without him. &lt;br /&gt;
The journey towards Korint was rather uneventful but when the gates come in to view they see extra carriage checks being performed. Luckily Jahril knows some alternative way inside the city and takes the contraband the party has on them. Eldron summons his new friend Francis, a small red robin familiar, and sends it with Jahril so he could keep an eye on him in case something happens while he was away from the party.&lt;br /&gt;
Once inside the city they reconvene with the young Half Elf and come across a young girl being chased by a shop-owner screaming &amp;quot;Thief!&amp;quot; Both Eldron and Richar try to stop the young thief from getting away, with the latter actually managing to stop her. As she was apprehended by the guards Eldron perceived some non-verbal communication between her and Jahril. This little interaction together with Jahril&#039;s skillset and knowledge of the city layout has Eldron a little bit concerned with the young Half Elf.                       &lt;br /&gt;
        &lt;br /&gt;
== Relationships with Companions ==&lt;br /&gt;
=== Angerone Godfroy ===&lt;br /&gt;
Eldron bonded with Angerone during their work at the dig and takes the way she tends to carry herself with a grain of salt. Although he believes that she has her secrets he respects her enough to leave her to her own devices.&lt;br /&gt;
Her use of unfamiliar magic during the battle at the ruined fortress didn&#039;t go unnoticed. Just like her own reaction didn&#039;t go unnoticed. The more time spent with this curious woman the more Eldron enjoys her companionship. He appreciates her variety and depth of knowledge and piecing together her mysterious magical prowess.  &lt;br /&gt;
&lt;br /&gt;
===Jhalril Glannyth===&lt;br /&gt;
Eldron hasn&#039;t had many exchanges with Jhalril during their work at the dig site but respects him and views him as someone capable and was surprised to learn his young age. After an encounter with a young thief in Korint Eldron noticed the recognition between Jharil and the thief. Although he trusts Jharil he would like to see the youngling not to stray too far in to lawlessness. &lt;br /&gt;
&lt;br /&gt;
===Teresa Liliidae===&lt;br /&gt;
[[Teresa Liliidae|Teresa]] was considered a bit of an odd duck by Eldron while at the dig site, but she really proved herself as a great asset during their trek to Korint.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=342</id>
		<title>Vancian Spell Names</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Vancian_Spell_Names&amp;diff=342"/>
		<updated>2020-02-17T18:47:26Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ...when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells....[He] made a selection from his books and with great effort forced five spells upon his brain: Phandaal&#039;s Gyrator, Felojun&#039;s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Mazirian drank wine and retired to his couch.&lt;br /&gt;
[https://en.wikipedia.org/wiki/Mazirian_the_Magician Mazirian the Magician] - [https://en.wikipedia.org/wiki/Jack_Vance Jack Vance]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give magic some more flavour it&#039;s fun to use Vancian names for all the spells. Not during play as that would slow things down but in descriptions on here it definitely works.&lt;br /&gt;
&lt;br /&gt;
Fortunately more people have had the same idea of converting D&amp;amp;D spell names to more Vancian names; [http://www.infinitedragons.com/files/dying-earth-cleric-1/Dying%20Earth%20Spells.pdf here&#039;s] one I found to use as inspiration. But feel free to come up with better ones.&lt;br /&gt;
&lt;br /&gt;
[[File:Dying Earth.jpg|right|390px|The Dying Earth]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|-&lt;br /&gt;
| Acid Splash || Boadric&#039;s Caustic Bubble&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | B&lt;br /&gt;
|-&lt;br /&gt;
| Blade Ward || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Charm Person || The Hypnotic Charm&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | D&lt;br /&gt;
|-&lt;br /&gt;
| Detect Magic || The Discerner of Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Magic || Dweomerbane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | E&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Blast || ???&lt;br /&gt;
|-&lt;br /&gt;
| Expeditious Retreat || The Expeditious Retreat&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Find Familiar || The Call to the Familiar Spirit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | G&lt;br /&gt;
|-&lt;br /&gt;
| Grease|| Evard&#039;s Frictionless Field&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | H&lt;br /&gt;
|-&lt;br /&gt;
| Hellish Rebuke || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | I&lt;br /&gt;
|-&lt;br /&gt;
| Identify || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | M&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || ???&lt;br /&gt;
|-&lt;br /&gt;
| Mending || The Spell of Pragmatic Amalgamation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | P&lt;br /&gt;
|-&lt;br /&gt;
| Prestidigitation || ???&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Poison || Tasha&#039;s Tempered Toxicity&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | S&lt;br /&gt;
|-&lt;br /&gt;
| Shield || ???&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Grasp|| ???&lt;br /&gt;
|-&lt;br /&gt;
| Silence|| Cugel&#039;s Countered Cacophony&lt;br /&gt;
|-&lt;br /&gt;
| Spider Climb || Otto&#039;s Arachnid Grip&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | T&lt;br /&gt;
|-&lt;br /&gt;
| Tasha&#039;s Hideous Laughter || Tasha&#039;s Hideous Laughter&lt;br /&gt;
|-&lt;br /&gt;
| Thunderwave || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | U&lt;br /&gt;
|-&lt;br /&gt;
| Unseen Servant || The Call to the Unseen Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=324</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=324"/>
		<updated>2020-02-08T20:38:10Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|Government=Plutocracy&lt;br /&gt;
|Temples=[[Beory]]&lt;br /&gt;
|Other Organisations=Drendeven Distillery, Bockhop Brewery, Silver Spring Inn, Bartrend&#039;s Goods, Golden Grain Chapel&lt;br /&gt;
}}&lt;br /&gt;
Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]] in the land of [[Loveria]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits founded, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
*Dren Deven, Spring of Silver or Silver Spring. A fresh water spring that&#039;s the reason the Drendeven Distillery was build. &lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=323</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=323"/>
		<updated>2020-02-08T20:37:28Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|Government=Plutocracy&lt;br /&gt;
|Temples=[[Beory]]&lt;br /&gt;
|Other Organisations=Drendeven Distillery, Bockhop Brewery, Silver Spring Inn, Bartrend&#039;s Goods, Golden Grain Chapel&lt;br /&gt;
}}&lt;br /&gt;
Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]] in the land of [[Loveria]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits founded, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
*Dren Deven, Spring of Silver. A fresh water spring that&#039;s the reason the Drendeven Distillery was build. &lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=319</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=319"/>
		<updated>2020-02-08T20:34:14Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|Government=Plutocracy&lt;br /&gt;
|Temples=[[Beory]]&lt;br /&gt;
|Other Organisations=Drendeven Distillery, Bockhop Brewery, Silver Spring Inn, Bartrend&#039;s Goods, Golden Grain Chapel&lt;br /&gt;
}}&lt;br /&gt;
Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]] in the land of [[Loveria]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits founded, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
*Dren Deven, Spring of Silver. A fresh water spring that&#039;s the reason the Drendeven Distillery was build. &lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=318</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=318"/>
		<updated>2020-02-08T20:33:20Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox&lt;br /&gt;
|Government=Plutocracy&lt;br /&gt;
|Temples=[[Beory]]&lt;br /&gt;
|Other Organisations=Drendeven Distillery, Bockhop Brewery, Silver Spring Inn, Bartrend&#039;s Goods, Golden Grain Chapel&lt;br /&gt;
}}&lt;br /&gt;
Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]] in the land of [[Loveria]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits found, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
*Dren Deven, Spring of Silver. A fresh water spring that&#039;s the reason the Drendeven Distillery was build. &lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=317</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=317"/>
		<updated>2020-02-08T20:23:45Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]] in the land of [[Loveria]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits found, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
*Dren Deven, Spring of Silver. A fresh water spring that&#039;s the reason the Drendeven Distillery was build. &lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=316</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=316"/>
		<updated>2020-02-08T20:20:42Z</updated>

		<summary type="html">&lt;p&gt;Paul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits found, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Eldron Gnackle]], Owner of the Gnackle Workshop (retired) and designer/builder of Robin Tower. &lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=311</id>
		<title>Drendeven village</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Drendeven_village&amp;diff=311"/>
		<updated>2020-02-08T20:07:05Z</updated>

		<summary type="html">&lt;p&gt;Paul: Created page with &amp;quot;Population: ~900. A decent sized town south west of Korint. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population: ~900.&lt;br /&gt;
A decent sized town south west of [[Korint]]. Also known as The Half Town, due to its large population of Halflings and Gnomes. The town lends its name from a local spring called Dren Deven, which means Spring (Dren) of Silver (Deven) in Halfling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The village of Drendeven was founded and build around the Drendeven Distillery. A maker of fine spirits found, run and owned by the Glenoak family. The family of Halflings found a crystal clear spring between the hills and thought it a perfect water source for their whiskey and other spirits. Because the distillery needed barley and grains to run a small farming village propped up in the area and was named after the spring.&lt;br /&gt;
Decades later the Bockhop family arrived in the village and founded the Bockhop Brewery. As the two families both needed the barley and grains the local farmers cultivated a bidding war started. As the selling prices increased more and more farmers wanted in on the action. This amounted to a sharp growth for the village of Drendeven. Although supply and demand have stabilized for years now it still left its mark on the town. Every year during the harvest festival they would have the Barley Auction of Two. An auction where only the Bockhop and Glenoak patriarchs participate and bid on the farmers produce. Most of it done in jest and is seen more as a comedic display than an actual auction. &lt;br /&gt;
During the growth of the village a clock tower was built to commemorate the transition of a small farming village to a proper town. The tower, dubbed Robin Tower for its bird inspired decorations, still to this day is the centerpiece of the market square and a tourist highlight.&lt;br /&gt;
&lt;br /&gt;
==Notable Places==&lt;br /&gt;
*Drendeven distillery, Halfling spirit distillery, founded and owned by the Glenoak family. Co-financed by the Delavin family. Rumors have it that the merchant guild of Revol is eyeing the distillery for some time now. &lt;br /&gt;
*Bockhop Brewery, Halfling brewery, founded and owned by the Bockhop family&lt;br /&gt;
*Silver Spring Inn, Oldest and well known of Drendeven. Owned now by a halfling worman Jolie Meadowfield.&lt;br /&gt;
*Robin Tower, Clock tower build by Eldron Gnackle&lt;br /&gt;
*Bartrend’s Goods, General goods store, owned by Bartrend Haklin.&lt;br /&gt;
*Golden Grain Chapel, A small church dedicated to [[Beory]].&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
*[[Jacob Delavin]], Local nobleman and Townmaster of Drendeven&lt;br /&gt;
*[[Stuart Glenoak]], Patriarch of the Glenoak family and current master distiller of the Drendeven Distillery.&lt;br /&gt;
*[[Graham Bockhop]], Patriarch of the Bockhop family and current master brewer of the Bockhop Brewery.&lt;br /&gt;
*[[Odilla Farehaven]], Abbess of the Golden Grain Chapel.&lt;br /&gt;
*[[Bucks Family]], Both famous and notorious family of Gnomes.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
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