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	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3575</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3575"/>
		<updated>2025-08-18T15:08:00Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dauphine.jpg|thumb|Dauphine]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201 - Adult (30&#039;s in human years)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|[[Nochume Tyurahto|Great-grandfather]], [[Ulelassë Tyurahto|Great-grandmother]], [[Lunguambar Mamándil (Ambar)|Lunguambar Mamándil]], [[Evgenis Voúkeros]], [[Mathrari Mahamgimi]] (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|[[Rennet]], a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted. Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older her Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it. She’s now a full-time worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. Always pestering her Great Granddad for stories about adventures or going on adventures herself. When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword.&lt;br /&gt;
&lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. She was given a donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
== Party members ==&lt;br /&gt;
The poster looked inviting and the &#039;Admiralty&#039; sounded like a decent enough employer Dauphine thinks, looking at the stuff in her lap. &lt;br /&gt;
2 Gold a day was just to good to be true, she was going to used the coin to jumpstart her quest. But the Admiralty were assholes and now she has lost everything. &lt;br /&gt;
As she puts the golden bracelet with turqoise stones on her wrist. She looks at it. It&#039;s pretty. Then she looks at the people she ended up with. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Quinton Gemweaver&amp;lt;/b&amp;gt;, Surely the loudest of the bunch. He&#039;s a walking sales pitch, but he&#039;s very hands on. Just like her great grandparents and Dauphine he is a Druid. So that feels somewhat familiar.&amp;lt;/br&amp;gt;&lt;br /&gt;
And then there is &amp;lt;b&amp;gt;Darius Naffles&amp;lt;/b&amp;gt;. Dauphine hasn&#039;t seen a lot of gnomes in her life. They sure are tiny. While he is not unkind, he&#039;s got an aura about him Dauphine just can&#039;t place. As he rips a his pants he&#039;s got Dauphines full attention. He ties it to his face and when he looks up his now purple eyes pierce through Dauphine, she feels caught staring. She picks the red orb from her lap and hands it to him, he accepts the orb and thanks her. &amp;lt;/br&amp;gt;&lt;br /&gt;
A roar breaks their interaction. &amp;lt;b&amp;gt;Oscar&amp;lt;/b&amp;gt; seems quite pleased with his necklace of teeth. Dauphine can&#039;t believe the Admiralty were thinking of tossing him overboard. She thinks he&#039;s a Halfling, but asking him doesn&#039;t help. He only growls. It&#039;s a very autonomous creature, some may call it a selfish. But he pulled Darius out of the waves and onto the trapdoor without hesitation. Dauphine recognises a primal creature like behaviour in him, he must be used to being alone. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
With a pop she opens the bamboo map case and spills the gems in her hand, her side is still hurts from the clobbering she got.&amp;lt;/br&amp;gt;&lt;br /&gt;
Picking out a fat gem she looks through it, the other three castaways reflecting in it&#039;s facets. The sure found precious things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The journey begins ==&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3574</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3574"/>
		<updated>2025-08-18T15:06:29Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dauphine.jpg|thumb|Dauphine]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201 - Adult (30&#039;s in human years)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|[[Nochume Tyurahto|Great-grandfather]], [[Ulelassë Tyurahto|Great-grandmother]], [[Lunguambar Mamándil (Ambar)|Lunguambar Mamándil]], [[Evgenis Voúkeros]], [[Mathrari Mahamgimi]] (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|[[Rennet]], a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted. Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older her Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it. She’s now a full-time worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. Always pestering her Great Granddad for stories about adventures or going on adventures herself. When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword.&lt;br /&gt;
&lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. She was given a donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
== Party members ==&lt;br /&gt;
The poster looked inviting and the &#039;Admiralty&#039; sounded like a decent enough employer Dauphine thinks, looking at the stuff in her lap. &lt;br /&gt;
2 Gold a day was just to good to be true, she was going to used the coin to jumpstart her quest. But the Admiralty were assholes and now she has lost everything. &lt;br /&gt;
As she puts the golden bracelet with turqoise stones on her wrist. She looks at it. It&#039;s pretty. Then she looks at the people she ended up with. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Quinton Gemweaver&amp;lt;/b&amp;gt;, Surely the loudest of the bunch. He&#039;s a walking sales pitch, but he&#039;s very hands on. Just like her great grandparents and Dauphine he is a Druid. So that feels somewhat familiar.&lt;br /&gt;
And then there is &amp;lt;b&amp;gt;Darius Naffles&amp;lt;/b&amp;gt;. Dauphine hasn&#039;t seen a lot of gnomes in her life. They sure are tiny. While he is not unkind, he&#039;s got an aura about him Dauphine just can&#039;t place. As he rips a his pants he&#039;s got Dauphines full attention. He ties it to his face and when he looks up his now purple eyes pierce through Dauphine, she feels caught staring. She picks the red orb from her lap and hands it to him, he accepts the orb and thanks her. &lt;br /&gt;
A roar breaks their interaction. &amp;lt;b&amp;gt;Oscar&amp;lt;/b&amp;gt; seems quite pleased with his necklace of teeth. Dauphine can&#039;t believe the Admiralty were thinking of tossing him overboard. She thinks he&#039;s a Halfling, but asking him doesn&#039;t help. He only growls. It&#039;s a very autonomous creature, some may call it a selfish. But he pulled Darius out of the waves and onto the trapdoor without hesitation. Dauphine recognises a primal creature like behaviour in him, he must be used to being alone. &lt;br /&gt;
&lt;br /&gt;
With a pop she opens the bamboo map case and spills the gems in her hand.  Her side is still hurts from the clobbering she got. Picking out a fat gem she looks through it, the other three castaways reflecting in it&#039;s facets. The sure found precious things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The journey begins ==&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3492</id>
		<title>Evgenis Voúkeros</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3492"/>
		<updated>2025-07-31T14:51:55Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This huge Minotaur is a charismatic caravan helper. He’s handsome, tall and rolling with muscle.&amp;lt;/br&amp;gt;&lt;br /&gt;
His powerful physique can be imposing, but he’s not all muscle. It’s a kind man who fought his way through many hardship.&amp;lt;/br&amp;gt;&lt;br /&gt;
He’s always ready to help someone in need and will go through all layers of Hell and back for his friends.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
His tales and jokes always entertained [[Dauphine Tirfelya|Dauphine]] and she made sure to be around the central square when the caravan arrived to see if he was there.&lt;br /&gt;
&amp;lt;/br&amp;gt;Caravans usually stayed one or two days and she’d join the caravan people in the tavern at night to listen to their stories and in particular get fooled by the Minotaurs party tricks. &amp;lt;/br&amp;gt;&lt;br /&gt;
On occasion he’d join her on a mushroom hunt, and watch her cook up a feast of foraged mushrooms and plants which they’d eat by the fire.&amp;lt;/br&amp;gt;&lt;br /&gt;
Lately he carried a gemshorn he was learning to play.&lt;br /&gt;
The other caravan members weren’t that charmed of his loud instrument and his lack of skill meant the caravan was being accompanied by unhinged sounds. As it happens, the caravan has been less approached by shady characters. But the crew would rather fight of some bandits than travel with a constant sense of panic.&amp;lt;/br&amp;gt; &lt;br /&gt;
Dauphine would entertain his efforts however, helping him with a silver flute she would borrow from her mother.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine has taught him to make acorn ‘coffee’. Which, if you know coffee does not resemble coffee. But Dauphine doesn’t know better so she calls it coffee due to the resemblance in colour and texture.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Eventually Evgenis stopped travelling with the caravan. But his story didn’t end there.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
He managed to learn to play the Gemshorn and decided to quit the carvan and follow his hear as entertainer and musician.&amp;lt;/br&amp;gt;He wanted to try his luck in Stjordvik. Going from tavern to tavern he has moderate success. He plays his gemshorn at a moderate level to give the taverns visitors the ability to talk.&amp;lt;/br&amp;gt;&lt;br /&gt;
But as a result they are often captivated in silence.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt; &lt;br /&gt;
The coin he made was never more than to keep afloat, but at least he did something he loved. &amp;lt;/br&amp;gt;&lt;br /&gt;
In the past he would be hired for his muscle, his towering physique and wide chest imposes friend and foe.&amp;lt;/br&amp;gt;&lt;br /&gt;
No sane burglar would want to be on the receiving end of those horns.&amp;lt;/br&amp;gt;&lt;br /&gt;
Now, those horns are adorned with colourful knitted or crocheted socks and pompoms made by fans that used his wide chest as a pillow.&amp;lt;/br&amp;gt;&lt;br /&gt;
His whereabouts are here or there. While his passion is his horn, whispers say he’s taken the odd muscle job on the side.&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Lunguambar_Mam%C3%A1ndil_(Ambar)&amp;diff=3491</id>
		<title>Lunguambar Mamándil (Ambar)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Lunguambar_Mam%C3%A1ndil_(Ambar)&amp;diff=3491"/>
		<updated>2025-07-31T09:42:22Z</updated>

		<summary type="html">&lt;p&gt;Harm: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ambar.jpg|thumb|Lunguambar herding sheep]]&lt;br /&gt;
Childhood friend of [[Dauphine Tirfelya|Dauphine]]. Still lives in [[Rennet]]. &lt;br /&gt;
&lt;br /&gt;
Lunguambar hasn’t adopted a Common name because she has no ambition to venture outside of the region. Sometimes her name is abbreviated to Ambar. She’s the daughter of a Sheep herder and works on her family’s sheep farm.&amp;lt;/br&amp;gt;&lt;br /&gt;
She loves to take the sheep out in the fields and secretly enjoys Dauphine running around like a madman and take the job of the sheepdog.&lt;br /&gt;
The Mamándil are the main supplier of sheep milk for the Tyurahto family.&lt;br /&gt;
&lt;br /&gt;
Lunguambar is a bit taller than Dauphine. Her long brown hair follows her movement as gracefully as she moves. She’s slender build like the rest of the Rennet Elves, her imposing bosom resulted in the attention of the boys in her teens as well as resulted in her nickname Lunguambar. A name she decided to carry as a badge of honour into her adulthood. &lt;br /&gt;
&lt;br /&gt;
Ambar took Dauphine on one last foraging before she left on her adventure. She found it really hard to let her go. They promised to write on every occasion and she gave Dauphine a letter to open on the road. It contained a wood carved acorn, to be worn around her neck. She carved it herself and named it &#039;[[Nochtoina]]&#039;.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine proudly wears it as her spellcasting focus.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:Ambar.jpg&amp;diff=3490</id>
		<title>File:Ambar.jpg</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:Ambar.jpg&amp;diff=3490"/>
		<updated>2025-07-31T09:41:59Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lunguambar herding sheep&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3489</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3489"/>
		<updated>2025-07-31T09:41:12Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dauphine.jpg|thumb|Dauphine]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|[[Nochume Tyurahto|Great-grandfather]], [[Ulelassë Tyurahto|Great-grandmother]], [[Lunguambar Mamándil (Ambar)|Lunguambar Mamándil]], [[Evgenis Voúkeros]], [[Mathrari Mahamgimi]] (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|[[Rennet]], a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3488</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3488"/>
		<updated>2025-07-31T09:40:06Z</updated>

		<summary type="html">&lt;p&gt;Harm: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|[[Nochume Tyurahto|Great-grandfather]], [[Ulelassë Tyurahto|Great-grandmother]], [[Lunguambar Mamándil (Ambar)|Lunguambar Mamándil]], [[Evgenis Voúkeros]], [[Mathrari Mahamgimi]] (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|[[Rennet]], a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
[[File:Dauphine.jpg|thumb|Dauphine]]&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:Dauphine.jpg&amp;diff=3487</id>
		<title>File:Dauphine.jpg</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:Dauphine.jpg&amp;diff=3487"/>
		<updated>2025-07-31T09:39:21Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dauphine showing her sword and spellcasting focus&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3485</id>
		<title>Rennet</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3485"/>
		<updated>2025-07-29T09:45:44Z</updated>

		<summary type="html">&lt;p&gt;Harm: lore changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox|Government=Gerontocracy?|Temples=|Merchant Houses=|Other Organisations=|image=Rennet.jpg}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Rennet is a walled village hugging the [[Giant’s Crown Mountains]], deep in [[Fir Lanear]].&amp;lt;/br&amp;gt;&lt;br /&gt;
The village sits high up a hill and provides a great vantage over the pastures below. Which eventually meet the pine trees of Fir Lanear.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s build by an early Elven settlement. The early Elves of Rennet saw potential in building a small settlement near the mountain..&amp;lt;/br&amp;gt;&lt;br /&gt;
The settlement turned into a village, which in turn got walled off. Eventually the village expanded by building pastures and small residences outside of the walls. &lt;br /&gt;
Within the walls the natural caves were used for cold storage and eventually aging cheese.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The village is largely self-sufficient. It gathers resources from the surrounding forest, it’s cattle and crops. It trades with nomadic Elves in Fir Lanear as well as a select few caravans that stop by Rennet especially for their cheeses.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Locations==&lt;br /&gt;
====Alatando====&lt;br /&gt;
There is nothing ‘great’ about this gate, but it’s the entrance to the inner village. The doors are hardly ever closed. Two stone pillars are crowned with fire baskets of Elven smithy. At night they are lit by magical fire. On special occasions the colour of the fire will change throughout the spectrum. &lt;br /&gt;
It’s a popular meeting place for Elves. They sit among the gate on their breaks where they enjoy each others company as well as the vista. Being elevated the village look over the trees below the meadows.&lt;br /&gt;
&lt;br /&gt;
====Tyurfelya (Cheese caves)====&lt;br /&gt;
At the back of the village are entrances to several caves. Most have been cut out to make usable chambers. They are used for cold storage and cheese production. The caves are owned by different families.&lt;br /&gt;
&lt;br /&gt;
====Tyuratho Tyurfelya====&lt;br /&gt;
Cheese caves of the Tyuratho family. A single entrance allows access to a tunnel with various chambers. Save from the ‘hot’ chamber to make Dwarven Hard Cheese these are all natural chambers.&lt;br /&gt;
The back of the cave holds the oldest cheeses and is home to the Mist Shard altar.&lt;br /&gt;
The altar blocks small tunnel deeper into the mountain. It’s said there is nothing deeper in the tunnel. &lt;br /&gt;
In reality the tunnel widens up and follows it’s way through various chambers and side chambers deeper into the mountain. &lt;br /&gt;
&lt;br /&gt;
====Telar Ethelë====&lt;br /&gt;
While most houses have their own well these days, the Telar Ethelë is still used by the village to draw water. Probably more to socialise and gossip than to get actual water. The round stone structure stands on top of a tunnel dug straight down. The water level varies as the well is connected to tunnels that carry water from the mountain. The top of the well is fenced off with a decorative elven made fence to prevent children falling in. A door in the fence can be opened to lower the bucket.&amp;lt;/br&amp;gt;&lt;br /&gt;
The well is said sometimes called Ethelë Oiala because it has never run dry.&amp;lt;/br&amp;gt;&lt;br /&gt;
Kids like to say the well is haunted and that sometimes voices can be heard from deep below, especially when the water level is low.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
====Tyuratho Herulatsë====&lt;br /&gt;
In the back of the village lies Dauphines home. She loved here with her parents and Great-grandparents.&amp;lt;/br&amp;gt;&lt;br /&gt;
It is surrounded by a meticulously maintained rock garden. The stone building has an attic under it’s thatched roof. Two dormer windows look like eyes overlooking the village. Behind one of those windows is Dauphines room.&amp;lt;/br&amp;gt;&lt;br /&gt;
Her Grand-parents are almost always near the house, her parents are often out in the meadows, herding goats.&amp;lt;/br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Organisations==&lt;br /&gt;
&lt;br /&gt;
==== Rindë le Anyára====&lt;br /&gt;
The village is run by the Circle of Elders, the Rindë le Anyára. Seniority plays a large role in getting a leadership position. Wisdom comes with the ages, but so does senility. So the village is eligible to vote leaders out of the Circle.&lt;br /&gt;
The Circle is made up out of different number of Elves depending on demand.&lt;br /&gt;
&lt;br /&gt;
====Nossé (Families)====&lt;br /&gt;
There are no ‘organisations’ or ‘companies’ in Rennet. Things are run by families, or Nossé as they are called in Elven.&lt;br /&gt;
For example, the Tyuratho Nossé produces cheese, and the Mamándil Nossé herds sheep.&lt;br /&gt;
This way there are numerous Nossé in Rennet that each serve a purpose. &lt;br /&gt;
&lt;br /&gt;
====Merchant Houses====&lt;br /&gt;
Most wares in Rennet are produced to sustain the population. As such, there is no real need for merchant houses. &lt;br /&gt;
&lt;br /&gt;
Should outside parties want to trade the Circle of Elders act as merchant house.&lt;br /&gt;
Prices are negotiated with the Circle. Part of the gaining’s go the providing families, the rest is saved or invested in the community.&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
====Nassëa Yána====&lt;br /&gt;
Nassëa Yána is literally translated to Natural Sancturay. &lt;br /&gt;
It stands in the west of the village. It&#039;s a square two story building with a wooden barn/workshop at the back. It is a multi-functional building. Besides being a place of worship it serves as the town hall and education centre as well. A few monks maintain the surrounding fruit gardens, brew ale from barley, fruit and honey. They also provide education the children with the support of local mages and the Elder.&lt;br /&gt;
In front of the sanctuary is a small plaza with wooden tables. A great place to meet your friends and have an ale or two. A fair warning to the ones who like to pass out drunk, the monks love a prank or two. You just might wake up somewhere strange, covered in honey and feathers or wearing your boots the wrong way around. &lt;br /&gt;
The Sanctuary is built on top of a vast network of caves that are closed of to other networks. It holds Rennet’s treasury, emergency resources and a fortified sanctuary should the village ever be overrun.&lt;br /&gt;
These caves are not open to the public and maintained by the monks. It is said that the caves have secret exits.&lt;br /&gt;
&lt;br /&gt;
The second floor of the building is more of a loft. Leaving half the 2nd floor open to the tall stained glass windows in the back wall. The monks live in the few simple rooms adjacent to the loft, looking out on the small plaza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
====Yára Matso====&lt;br /&gt;
(Elven male, Circle of Elders)&amp;lt;/br&amp;gt;&lt;br /&gt;
The oldest elf in the village, part of Rindë le Anyára.&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s hard to believe he can see anything from under those wrinkles. The man is quiet and observant. He likes to say an Elf has two ears and one mouth for a reason; listen before you speak. He walks with a cane that seems to root once it stands in a place for too long.&amp;lt;/br&amp;gt; &lt;br /&gt;
Yára used to be a high ranking Druid in the past. He is a formidable wildshaper and he used the weather and it’s elements in combat. Though Yára is a pacifist, he’d much rather prevent the enemy from combat that to pick up his sword.&amp;lt;/br&amp;gt;&lt;br /&gt;
The story goes that, when Rennet was in it’s infancy, he called upon a rain and hailstorm with deafening thunder to ward off attackers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Dauphine Tirfelya]]====&lt;br /&gt;
(Elven female, Hero)&amp;lt;/br&amp;gt;&lt;br /&gt;
Chosen to be the villages hero. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Nochume Tyurahto]]====&lt;br /&gt;
(Elven male, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandfather of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Used to be an adventurer together with Ulelassë, which later became his wife.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ulelassë Tyurahto]]====&lt;br /&gt;
(Elven female, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandmother of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Born as a nomadic wood-elf and now settled in Rennet. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lungambar Mamándil====&lt;br /&gt;
(Elven female, Shepard)&amp;lt;/br&amp;gt;&lt;br /&gt;
Childhood friend of Dauphine. As part of the Mamándil Nossé she is a sheep shepherd. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3484</id>
		<title>Rennet</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3484"/>
		<updated>2025-07-28T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;Harm: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox|Government=Gerontocracy?|Temples=|Merchant Houses=|Other Organisations=|image=Rennet.jpg}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Rennet is a walled village hugging the [[Giant’s Crown Mountains]], deep in [[Fir Lanear]].&amp;lt;/br&amp;gt;&lt;br /&gt;
The village sits high up a hill and provides a great vantage over the pastures below. Which eventually meet the pine trees of Fir Lanear.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s build by an early Elven settlement. Most Elves are nomadic, but the Elves of Rennet saw the potential of building a small settlement.&amp;lt;/br&amp;gt;&lt;br /&gt;
The settlement turned into a village, which in turn got walled off. Eventually the village expanded by building pastures and small residences outside of the walls. &lt;br /&gt;
Within the walls the natural caves were used for cold storage and eventually aging cheese.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The village is largely self-sufficient. It gathers resources from the surrounding forest, it’s cattle and crops. It trades with nomadic Elves in Fir Lanear as well as a select few caravans that stop by Rennet especially for their cheeses.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Locations==&lt;br /&gt;
====Alatando====&lt;br /&gt;
There is nothing ‘great’ about this gate, but it’s the entrance to the inner village. The doors are hardly ever closed. Two stone pillars are crowned with fire baskets of Elven smithy. At night they are lit by magical fire. On special occasions the colour of the fire will change throughout the spectrum. &lt;br /&gt;
It’s a popular meeting place for Elves. They sit among the gate on their breaks where they enjoy each others company as well as the vista. Being elevated the village look over the trees below the meadows.&lt;br /&gt;
&lt;br /&gt;
====Tyurfelya (Cheese caves)====&lt;br /&gt;
At the back of the village are entrances to several caves. Most have been cut out to make usable chambers. They are used for cold storage and cheese production. The caves are owned by different families.&lt;br /&gt;
&lt;br /&gt;
====Tyuratho Tyurfelya====&lt;br /&gt;
Cheese caves of the Tyuratho family. A single entrance allows access to a tunnel with various chambers. Save from the ‘hot’ chamber to make Dwarven Hard Cheese these are all natural chambers.&lt;br /&gt;
The back of the cave holds the oldest cheeses and is home to the Mist Shard altar.&lt;br /&gt;
The altar blocks small tunnel deeper into the mountain. It’s said there is nothing deeper in the tunnel. &lt;br /&gt;
In reality the tunnel widens up and follows it’s way through various chambers and side chambers deeper into the mountain. &lt;br /&gt;
&lt;br /&gt;
====Telar Ethelë====&lt;br /&gt;
While most houses have their own well these days, the Telar Ethelë is still used by the village to draw water. Probably more to socialise and gossip than to get actual water. The round stone structure stands on top of a tunnel dug straight down. The water level varies as the well is connected to tunnels that carry water from the mountain. The top of the well is fenced off with a decorative elven made fence to prevent children falling in. A door in the fence can be opened to lower the bucket.&amp;lt;/br&amp;gt;&lt;br /&gt;
The well is said sometimes called Ethelë Oiala because it has never run dry.&amp;lt;/br&amp;gt;&lt;br /&gt;
Kids like to say the well is haunted and that sometimes voices can be heard from deep below, especially when the water level is low.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
====Tyuratho Herulatsë====&lt;br /&gt;
In the back of the village lies Dauphines home. She loved here with her parents and Great-grandparents.&amp;lt;/br&amp;gt;&lt;br /&gt;
It is surrounded by a meticulously maintained rock garden. The stone building has an attic under it’s thatched roof. Two dormer windows look like eyes overlooking the village. Behind one of those windows is Dauphines room.&amp;lt;/br&amp;gt;&lt;br /&gt;
Her Grand-parents are almost always near the house, her parents are often out in the meadows, herding goats.&amp;lt;/br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Organisations==&lt;br /&gt;
&lt;br /&gt;
==== Rindë le Anyára====&lt;br /&gt;
The village is run by the Circle of Elders, the Rindë le Anyára. Seniority plays a large role in getting a leadership position. Wisdom comes with the ages, but so does senility. So the village is eligible to vote leaders out of the Circle.&lt;br /&gt;
The Circle is made up out of different number of Elves depending on demand.&lt;br /&gt;
&lt;br /&gt;
====Nossé (Families)====&lt;br /&gt;
There are no ‘organisations’ or ‘companies’ in Rennet. Things are run by families, or Nossé as they are called in Elven.&lt;br /&gt;
For example, the Tyuratho Nossé produces cheese, and the Mamándil Nossé herds sheep.&lt;br /&gt;
This way there are numerous Nossé in Rennet that each serve a purpose. &lt;br /&gt;
&lt;br /&gt;
====Merchant Houses====&lt;br /&gt;
Most wares in Rennet are produced to sustain the population. As such, there is no need for merchant houses. &lt;br /&gt;
&lt;br /&gt;
Should outside parties want to trade it is done through the Circle of Elders.&lt;br /&gt;
Prices are negotiated with the Circle. Part of the gaining’s go the providing families, the rest is saved or invested in the community.&lt;br /&gt;
 &lt;br /&gt;
==Temples==&lt;br /&gt;
====Nassëa Yána====&lt;br /&gt;
Nassëa Yána is literally translated to Natural Sancturay. &lt;br /&gt;
It stands in the west of the village. It is a multi-functional building. Besides being a place of worship it serves as the town hall and education centre as well. The monks maintain the surrounding fruit gardens, brew ale from barley, fruit and honey. They also provide education the children with the support of local mages and the Elder.&lt;br /&gt;
In front of the sanctuary is a small plaza with wooden tables. A great place to meet your friends and have an ale or two. A fair warning to the ones who like to pass out drunk, the monks love a prank or two. You just might wake up somewhere strange, covered in honey and feathers or wearing your boots the wrong way around. &lt;br /&gt;
The Sanctuary is built on top of a vast network of caves that are closed of to other networks. It holds Rennet’s treasury, emergency resources and a fortified sanctuary should the village ever be overrun.&lt;br /&gt;
These caves are not open to the public and maintained by the monks. It is said that the caves have secret exits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
====Yára Matso====&lt;br /&gt;
(Elven male, Circle of Elders)&amp;lt;/br&amp;gt;&lt;br /&gt;
The oldest elf in the village, part of Rindë le Anyára.&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s hard to believe he can see anything from under those wrinkles. The man is quiet and observant. He likes to say an Elf has two ears and one mouth for a reason; listen before you speak. He walks with a cane that seems to root once it stands in a place for too long.&amp;lt;/br&amp;gt; &lt;br /&gt;
Yára used to be a high ranking Druid in the past. He is a formidable wildshaper and he used the weather and it’s elements in combat. Though Yára is a pacifist, he’d much rather prevent the enemy from combat that to pick up his sword.&amp;lt;/br&amp;gt;&lt;br /&gt;
The story goes that, when Rennet was in it’s infancy, he called upon a rain and hailstorm with deafening thunder to ward off attackers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Dauphine Tirfelya]]====&lt;br /&gt;
(Elven female, Hero)&amp;lt;/br&amp;gt;&lt;br /&gt;
Chosen to be the villages hero. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Nochume Tyurahto]]====&lt;br /&gt;
(Elven male, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandfather of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Used to be an adventurer together with Ulelassë, which later became his wife.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ulelassë Tyurahto]]====&lt;br /&gt;
(Elven female, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandmother of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Born as a nomadic wood-elf and now settled in Rennet. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lungambar Mamándil====&lt;br /&gt;
(Elven female, Shepard)&amp;lt;/br&amp;gt;&lt;br /&gt;
Childhood friend of Dauphine. As part of the Mamándil Nossé she is a sheep shepherd. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3477</id>
		<title>Rennet</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3477"/>
		<updated>2025-07-28T14:05:18Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox|Government=Gerontocracy?|Temples=|Merchant Houses=|Other Organisations=|image=Rennet.jpg}}&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Rennet is a walled village hugging the [[Giant’s Crown Mountains]], deep in [[Fir Lanear]].&amp;lt;/br&amp;gt;&lt;br /&gt;
The village sits high up a hill and provides a great vantage over the pastures below. Which eventually meet the pine trees of Fir Lanear.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s build by an early Elven settlement. Most Elves are nomadic, but the Elves of Rennet saw the potential of building a small settlement.&amp;lt;/br&amp;gt;&lt;br /&gt;
The settlement turned into a village, which in turn got walled off. Eventually the village expanded by building pastures and small residences outside of the walls. &lt;br /&gt;
Within the walls the natural caves were used for cold storage and eventually aging cheese.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The village is largely self-sufficient. It gathers resources from the surrounding forest, it’s cattle and crops. It trades with nomadic Elves in Fir Lanear as well as a select few caravans that stop by Rennet especially for their cheeses.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Locations==&lt;br /&gt;
====Alatando====&lt;br /&gt;
There is nothing ‘great’ about this gate, but it’s the entrance to the inner village. The doors are hardly ever closed. Two stone pillars are crowned with fire baskets of Elven smithy. At night they are lit by magical fire. On special occasions the colour of the fire will change throughout the spectrum. &lt;br /&gt;
It’s a popular meeting place for Elves. They sit among the gate on their breaks where they enjoy each others company as well as the vista. Being elevated the village look over the trees below the meadows.&lt;br /&gt;
&lt;br /&gt;
====Tyurfelya (Cheese caves)====&lt;br /&gt;
At the back of the village are entrances to several caves. Most have been cut out to make usable chambers. They are used for cold storage and cheese production. The caves are owned by different families.&lt;br /&gt;
&lt;br /&gt;
====Tyuratho Tyurfelya====&lt;br /&gt;
Cheese caves of the Tyuratho family. A single entrance allows access to a tunnel with various chambers. Save from the ‘hot’ chamber to make Dwarven Hard Cheese these are all natural chambers.&lt;br /&gt;
The back of the cave holds the oldest cheeses and is home to the Mist Shard altar.&lt;br /&gt;
The altar blocks small tunnel deeper into the mountain. It’s said there is nothing deeper in the tunnel. &lt;br /&gt;
In reality the tunnel widens up and follows it’s way through various chambers and side chambers deeper into the mountain. &lt;br /&gt;
&lt;br /&gt;
====Telar Ethelë====&lt;br /&gt;
While most houses have their own well these days, the Telar Ethelë is still used by the village to draw water. Probably more to socialise and gossip than to get actual water. The round stone structure stands on top of a tunnel dug straight down. The water level varies as the well is connected to tunnels that carry water from the mountain. The top of the well is fenced off with a decorative elven made fence to prevent children falling in. A door in the fence can be opened to lower the bucket.&amp;lt;/br&amp;gt;&lt;br /&gt;
The well is said sometimes called Ethelë Oiala because it has never run dry.&amp;lt;/br&amp;gt;&lt;br /&gt;
Kids like to say the well is haunted and that sometimes voices can be heard from deep below, especially when the water level is low.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
====Tyuratho Herulatsë====&lt;br /&gt;
In the back of the village lies Dauphines home. She loved here with her parents and Great-grandparents.&amp;lt;/br&amp;gt;&lt;br /&gt;
It is surrounded by a meticulously maintained rock garden. The stone building has an attic under it’s thatched roof. Two dormer windows look like eyes overlooking the village. Behind one of those windows is Dauphines room.&amp;lt;/br&amp;gt;&lt;br /&gt;
Her Grand-parents are almost always near the house, her parents are often out in the meadows, herding goats.&amp;lt;/br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Organisations==&lt;br /&gt;
&lt;br /&gt;
==== Rindë le Anyára====&lt;br /&gt;
The village is run by the Circle of Elders, the Rindë le Anyára. Seniority plays a large role in getting a leadership position. Wisdom comes with the ages, but so does senility. So the village is eligible to vote leaders out of the Circle.&lt;br /&gt;
The Circle is made up out of different number of Elves depending on demand.&lt;br /&gt;
&lt;br /&gt;
====Nossé (Families)====&lt;br /&gt;
There are no ‘organisations’ or ‘companies’ in Rennet. Things are run by families, or Nossé as they are called in Elven.&lt;br /&gt;
For example, the Tyuratho Nossé produces cheese, and the Mamándil Nossé herds sheep.&lt;br /&gt;
This way there are numerous Nossé in Rennet that each serve a purpose. &lt;br /&gt;
&lt;br /&gt;
====Merchant Houses====&lt;br /&gt;
Most wares in Rennet are produced to sustain the population. As such, there is no need for merchant houses. &lt;br /&gt;
&lt;br /&gt;
Should outside parties want to trade it is done through the Circle of Elders.&lt;br /&gt;
Prices are negotiated with the Circle. Part of the gaining’s go the providing families, the rest is saved or invested in the community.&lt;br /&gt;
 &lt;br /&gt;
==Temples==&lt;br /&gt;
====Nassëa Yána====&lt;br /&gt;
Nassëa Yána is literally translated to Natural Sancturay. &lt;br /&gt;
It stands in the west of the village. It is a multi-functional building. Besides being a place of worship it serves as the town hall and education centre as well. The monks maintain the surrounding fruit gardens, brew ale from barley, fruit and honey. They also provide education the children with the support of local mages and the Elder.&lt;br /&gt;
In front of the sanctuary is a small plaza with wooden tables. A great place to meet your friends and have an ale or two. A fair warning to the ones who like to pass out drunk, the monks love a prank or two. You just might wake up somewhere strange, covered in honey and feathers or wearing your boots the wrong way around. &lt;br /&gt;
The Sanctuary is built on top of a vast network of caves that are closed of to other networks. It holds Rennet’s treasury, emergency resources and a fortified sanctuary should the village ever be overrun.&lt;br /&gt;
These caves are not open to the public and maintained by the monks. It is said that the caves have secret exits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
====Yára Matso====&lt;br /&gt;
(Elven male, Circle of Elders)&amp;lt;/br&amp;gt;&lt;br /&gt;
The oldest elf in the village, part of Rindë le Anyára.&amp;lt;/br&amp;gt;&lt;br /&gt;
It’s hard to believe he can see anything from under those wrinkles. The man is quiet and observant. He likes to say an Elf has two ears and one mouth for a reason; listen before you speak. He walks with a cane that seems to root once it stands in a place for too long.&amp;lt;/br&amp;gt; &lt;br /&gt;
Yára used to be a high ranking Druid in the past. He is a formidable wildshaper and he used the weather and it’s elements in combat. Though Yára is a pacifist, he’d much rather prevent the enemy from combat that to pick up his sword.&amp;lt;/br&amp;gt;&lt;br /&gt;
The story goes that, when Rennet was in it’s infancy, he called upon a rain and hailstorm with deafening thunder to ward off attackers.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dauphine Tyuratho====&lt;br /&gt;
(Elven female, Hero)&amp;lt;/br&amp;gt;&lt;br /&gt;
Chosen to be the villages hero. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nochume Tyurahto====&lt;br /&gt;
(Elven male, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandfather of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Used to be an adventurer together with Ulelassë, which later became his wife.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ulelassë Tyurahto====&lt;br /&gt;
(Elven female, Elder)&amp;lt;/br&amp;gt;&lt;br /&gt;
Great-grandmother of Dauphine, works in the family cheese caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Born as a nomadic wood-elf and now settled in Rennet. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lungambar Mamándil====&lt;br /&gt;
(Elven female, Shepard)&amp;lt;/br&amp;gt;&lt;br /&gt;
Childhood friend of Dauphine. As part of the Mamándil Nossé she is a sheep shepherd. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3472</id>
		<title>Evgenis Voúkeros</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3472"/>
		<updated>2025-07-28T12:04:03Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This huge Minotaur is a charismatic caravan helper. He’s handsome, tall and rolling with muscle.&amp;lt;/br&amp;gt;&lt;br /&gt;
His powerful physique can be imposing, but he’s not all muscle. It’s a kind man who fought his way through many hardship.&amp;lt;/br&amp;gt;&lt;br /&gt;
He’s always ready to help someone in need and will go through all layers of Hell and back for his friends.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
His tales and jokes always entertained [[Dauphine Tirfelya|Dauphine]] and she made sure to be around the central square when the caravan arrived to see if he was there.&lt;br /&gt;
&amp;lt;/br&amp;gt;Caravans usually stayed one or two days and she’d join the caravan people in the tavern at night to listen to their stories and in particular get fooled by the Minotaurs party tricks. &amp;lt;/br&amp;gt;&lt;br /&gt;
On occasion he’d join her on a mushroom hunt, and watch her cook up a feast of foraged mushrooms and plants which they’d eat by the fire. Lately he carried a gemshorn he was learning to play.&lt;br /&gt;
The other caravan members weren’t that charmed of his loud instrument and his lack of skill meant the caravan was being accompanied by unhinged sounds. As it happens, the caravan has been less approached by shady characters. But the crew would rather fight of some bandits than travel with a constant sense of panic.&amp;lt;/br&amp;gt; &lt;br /&gt;
Dauphine would entertain his efforts however, helping him with a silver flute she would borrow from her mother.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine has taught him to make acorn ‘coffee’. Which, if you know coffee does not resemble coffee. But Dauphine doesn’t know better so she calls it coffee due to the resemblance in colour and texture.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Eventually Evgenis stopped travellening with the caravan. But his story didn’t end there.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
He managed to learn to play the Gemshorn and decided to quit the carvan and follow his hear as entertainer and musician. He wanted to try his luck in Stjordvik. Going from tavern to tavern he had moderate success. &amp;lt;/br&amp;gt; &lt;br /&gt;
The coin he made was never more than to keep afloat, but at least he did something he loved. &amp;lt;/br&amp;gt;&lt;br /&gt;
In the past he would be hired for his muscle, his towering physique and wide chest imposes friend and foe. No sane burglar would want to be on the receiving end of those horns.&amp;lt;/br&amp;gt;&lt;br /&gt;
Now, those horns are adorned with colourful knitted or crocheted socks and pomoms made by fans that used his wide chest as a pillow.&amp;lt;/br&amp;gt;&lt;br /&gt;
His whereabouts are here or there. While his passion is his horn, whispers say he’s taken the odd muscle job on the side.&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3471</id>
		<title>Evgenis Voúkeros</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Evgenis_Vo%C3%BAkeros&amp;diff=3471"/>
		<updated>2025-07-28T12:03:45Z</updated>

		<summary type="html">&lt;p&gt;Harm: Adde NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This huge Minotaur is a charismatic caravan helper. He’s handsome, tall and rolling with muscle.&amp;lt;/br&amp;gt;&lt;br /&gt;
His powerful physique can be imposing, but he’s not all muscle. It’s a kind man who fought his way through many hardship.&amp;lt;/br&amp;gt;&lt;br /&gt;
He’s always ready to help someone in need and will go through all layers of Hell and back for his friends.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
His tales and jokes always entertained [[Dauphine Tirfelya|Dauphine]] and she made sure to be around the central square when the caravan arrived to see if he was there.&lt;br /&gt;
&amp;lt;/br&amp;gt;Caravans usually stayed one or two days and she’d join the caravan people in the tavern at night to listen to their stories and in particular get fooled by the Minotaurs party tricks. &amp;lt;/br&amp;gt;&lt;br /&gt;
On occasion he’d join her on a mushroom hunt, and watch her cook up a feast of foraged mushrooms and plants which they’d eat by the fire. Lately he carried a gemshorn he was learning to play.&lt;br /&gt;
The other caravan members weren’t that charmed of his loud instrument and his lack of skill meant the caravan was being accompanied by unhinged sounds. As it happens, the caravan has been less approached by shady characters. But the crew would rather fight of some bandits than travel with a constant sense of panic.&amp;lt;/br&amp;gt; &lt;br /&gt;
Dauphine would entertain his efforts however, helping him with a silver flute she would borrow from her mother.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine has taught him to make acorn ‘coffee’. Which, if you know coffee does not resemble coffee. But Dauphine doesn’t know better so she calls it coffee due to the resemblance in colour and texture.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Eventually Evgenis stopped travellening with the caravan. But his story didn’t end there.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
He managed to learn to play the Gemshorn and decided to quit the carvan and follow his hear as entertainer and musician. He wanted to try his luck in Stjordvik. Going from tavern to tavern he had moderate success. &amp;lt;/br&amp;gt; &lt;br /&gt;
The coin he made was never more than to keep afloat, but at least he did something he loved. &amp;lt;/br&amp;gt;&lt;br /&gt;
In the past he would be hired for his muscle, his towering physique and wide chest imposes friend and foe. No sane burglar would want to be on the receiving end of those horns.&amp;lt;/br&amp;gt;&lt;br /&gt;
Now, those horns are adorned with colourful knitted or crocheted socks and pomoms made by fans that used his wide chest as a pillow.&amp;lt;/br&amp;gt;&lt;br /&gt;
His whereabouts are here or there. While his passion is his horn, whispers say he’s taken the odd muscle job on the side.&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3470</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3470"/>
		<updated>2025-07-28T11:26:08Z</updated>

		<summary type="html">&lt;p&gt;Harm: Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|[[Nochume Tyurahto|Great-grandfather]], [[Ulelassë Tyurahto|Great-grandmother]], [[Lunguambar Mamándil (Ambar)|Lunguambar Mamándil]], [[Evgenis Voúkeros]], [[Mathrari Mahamgimi]] (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|[[Rennet]], a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3469</id>
		<title>Rennet</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Rennet&amp;diff=3469"/>
		<updated>2025-07-28T11:22:58Z</updated>

		<summary type="html">&lt;p&gt;Harm: added notable people&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CityBox|Government=Gerontocracy?|Temples=|Merchant Houses=|Other Organisations=|image=Rennet.jpg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
==== Cheese Caves ====&lt;br /&gt;
xxx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable People ==&lt;br /&gt;
&lt;br /&gt;
* Nochume Tyurahto (Elven male, Elder)&lt;br /&gt;
* Ulelassë Tyurahto (Elven female, Elder)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Ulelass%C3%AB_Tyurahto&amp;diff=3468</id>
		<title>Ulelassë Tyurahto</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Ulelass%C3%AB_Tyurahto&amp;diff=3468"/>
		<updated>2025-07-28T11:22:11Z</updated>

		<summary type="html">&lt;p&gt;Harm: added NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This embodiment of a cute old woman is [[Dauphine Tirfelya|Dauphines]] Great-grandmother. She is married to [[Nochume Tyurahto|Nochume]].&amp;lt;/br&amp;gt;&lt;br /&gt;
Her grey hair is tied back in a knot. She is quiet and observant. Somehow she knows what you need the most before you even do yourself.&amp;lt;/br&amp;gt; &lt;br /&gt;
And she loves to cook. You know that whenever you drop by, even unannounced, you&#039;ll be greeted by wholesome food.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine loves to stop by her grandparents. Ulelassë doens&#039;t boast over past adventures, but every now and then she&#039;ll tell stories of old. Dauphine would relish in those stories.&amp;lt;/br&amp;gt;&lt;br /&gt;
In the past she would roam Fir Laneaer with her family  in their clan of wood elves. &amp;lt;/br&amp;gt;&lt;br /&gt;
When she was very young, the clan passed a village where she met a boy. She kept thinking of him in the years to come and when thet passed the village again decades later she learned he felt the same.&amp;lt;/br&amp;gt;&lt;br /&gt;
They stayed in touch, but the nomadic life didn&#039;t go well with the village life.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Both yearning for adventure they left Fir Lanear. Along their journeys they met Mathrari Mahamgimi, a hardy Dwarf and Pearl Fatmouse a chubby Halfling.&amp;lt;/br&amp;gt;&lt;br /&gt;
Ulelassë is an adept Circle of the Moon Druid. She hardly ever picked up arms and preferred to maul her enemies in a huge bear form.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
When Pearl passed it was time to settle. Mathrari was geting old and retired to his hometown.&amp;lt;/br&amp;gt;&lt;br /&gt;
Ulelasse and Nochume settled in Rennet. They took over his fathers cheese caves.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nochume_Tyurahto&amp;diff=3467</id>
		<title>Nochume Tyurahto</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nochume_Tyurahto&amp;diff=3467"/>
		<updated>2025-07-28T11:11:48Z</updated>

		<summary type="html">&lt;p&gt;Harm: Created page with &amp;quot;This old and shrivelled up elf is Dauphines Great-grandfather.&amp;lt;/br&amp;gt; Whimiscal, always in for a joke and has stories to tell that’s last a lifetime.&amp;lt;/br&amp;gt; He and his wife, Dauphines great-grandmother have travelled the world in the past.&amp;lt;/br&amp;gt; He brought the Water Shard to Rennet and saw it’s potential to improve the climate in the caves. &amp;lt;/br&amp;gt; &amp;lt;/br&amp;gt; On an adventure with his wife and friends, Mathrari among them, he found a round stone.&amp;lt;/br&amp;gt; The st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This old and shrivelled up elf is [[Dauphine Tirfelya|Dauphines]] Great-grandfather.&amp;lt;/br&amp;gt;&lt;br /&gt;
Whimiscal, always in for a joke and has stories to tell that’s last a lifetime.&amp;lt;/br&amp;gt;&lt;br /&gt;
He and his wife, Dauphines great-grandmother have travelled the world in the past.&amp;lt;/br&amp;gt;&lt;br /&gt;
He brought the Water Shard to Rennet and saw it’s potential to improve the climate in the caves. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
On an adventure with his wife and friends, Mathrari among them, he found a round stone.&amp;lt;/br&amp;gt;&lt;br /&gt;
The stone was a reminder of a crazy adventure where someone scammed Mathrari out of his coin. &amp;lt;/br&amp;gt;&lt;br /&gt;
Back home the stone fell and broke, revieling a light blue shard.&amp;lt;/br&amp;gt;&lt;br /&gt;
This shard is now known as Hírëmir (or Mist Shard) and keeps the climate in Nochume his cheesecaves in peak condition.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Long ago he has fought in the Pine War. His now raggety armor is handed to Dauphine when she is prepared to be the village adventurer.&amp;lt;/br&amp;gt;&lt;br /&gt;
The short sword is decorated with a acorn on the pummel, the top shiny from rubbing it like a worry stone.&amp;lt;/br&amp;gt;&lt;br /&gt;
The wooden shield is decorated with a giant acorn.&lt;br /&gt;
[[Category:NPC&#039;s]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3464</id>
		<title>Coloured lenses of Scotopia (Tanaquilya Lomë)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3464"/>
		<updated>2025-07-27T16:34:09Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This small box holds a set of four coloured plano lenses; red, blue, green and yellow. Each metal rimmed with a tiny square handle. The impeccable quality of the glass suggests it’s elven made, but the exquisite metal rims suggest dwarven.&amp;lt;/br&amp;gt;&lt;br /&gt;
Most likely this has been a collaboration between elven and dwarven craftsmen.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; &lt;br /&gt;
The box is given to [[Dauphine Tirfelya|Dauphine]] by her great-grandfather. He can’t tell you much about it the lenses. Which is no surprise he just may have forgotten as he got them very long ago. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
During the day the lenses can be used to see contrast. The lenses only let through a very small bandwidth of light contrast is much easier to see. Because of this they are highly sought after by artists and outdoor painters.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Your great-grandfather however used them on nightly mushroom hunts. All elves can see in the dark, but only in tones of grey. By using the lenses in the dark one can determine colors. Which is very useful when picking mushrooms at night because a difference in color can mean the difference between a righteous feast or the runs (or worse).&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
When preparing to leave on your quests he pulls you away for a moment. He knows your love for foraging is great and hands you the box. “Keep them safe, and whenever you sit with your new friends around a campfire with a bowl of mushroom stew think of me and of our friends here”&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3463</id>
		<title>Coloured lenses of Scotopia (Tanaquilya Lomë)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3463"/>
		<updated>2025-07-27T16:33:51Z</updated>

		<summary type="html">&lt;p&gt;Harm: Colour of the lenses representing the wavelengths of the cone cells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This small box holds a set of four coloured plano lenses; red, blue, green and yellow. Each metal rimmed with a tiny square handle. The impeccable quality of the glass suggests it’s elven made, but the exquisite metal rims suggest dwarven.&amp;lt;/br&amp;gt;&lt;br /&gt;
Most likely this has been a collaboration between elven and dwarven craftsmen.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; &lt;br /&gt;
The box is given to [[Dauphine Tirfelya|Dauphine]] by her great-grandfather. He can’t tell you much about it the lenses. Which is no surprise he just may have forgotten as he got them very long ago. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
During the day the lenses can be used to see contrast. The lenses only let through a very small bandwidth of light contrast is much easier to see. Because of this they are highly sought after by artists and outdoor painters.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Your grandfather however used them on nightly mushroom hunts. All elves can see in the dark, but only in tones of grey. By using the lenses in the dark one can determine colors. Which is very useful when picking mushrooms at night because a difference in color can mean the difference between a righteous feast or the runs (or worse).&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
When preparing to leave on your quests he pulls you away for a moment. He knows your love for foraging is great and hands you the box. “Keep them safe, and whenever you sit with your new friends around a campfire with a bowl of mushroom stew think of me and of our friends here”&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3437</id>
		<title>Coloured lenses of Scotopia (Tanaquilya Lomë)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3437"/>
		<updated>2025-07-23T10:55:12Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This small box holds a set of three, coloured plano lenses. Each metal rimmed with a tiny square handle. The impeccable quality of the glass suggests it’s elven made, but the exquisite metal rims suggest dwarven.&amp;lt;/br&amp;gt;&lt;br /&gt;
Most likely this has been a collaboration between elven and dwarven craftsmen.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; &lt;br /&gt;
The box is given to Dauphine by her great-grandfather. He can’t tell you much about it the lenses. Which is no surprise he just may have forgotten as he got them very long ago. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
During the day the lenses can be used to see contrast. The lenses only let through a very small bandwidth of light contrast is much easier to see. Because of this they are highly sought after by artists and outdoor painters.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Your grandfather however used them on nightly mushroom hunts. All elves can see in the dark, but only in tones of grey. By using the lenses in the dark one can determine colours. Which is very useful when picking mushrooms at night because a difference in colour can mean the difference between a righteous feast or the runs (or worse).&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
When preparing to leave on your quests he pulls you away for a moment. He knows your love for foraging is great and hands you the box. “Keep them safe, and whenever you sit with your new friends around a campfire with a bowl of mushroom stew think of me and of our friends here”&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3436</id>
		<title>Coloured lenses of Scotopia (Tanaquilya Lomë)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3436"/>
		<updated>2025-07-23T10:54:20Z</updated>

		<summary type="html">&lt;p&gt;Harm: changed details about grandparent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This small box holds a set of three, coloured plano lenses. Each metal rimmed with a tiny square handle. The impeccable quality of the glass suggests it’s elven made, but the exquisite metal rims suggest dwarven. Most likely this has been a collaboration between elven and dwarven craftsmen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The box is given to Dauphine by her great-grandfather. He can’t tell you much about it the lenses. Which is no surprise he just may have forgotten as he got them very long ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the day the lenses can be used to see contrast. The lenses only let through a very small bandwidth of light contrast is much easier to see. Because of this they are highly sought after by artists and outdoor painters.&lt;br /&gt;
&lt;br /&gt;
Your grandfather however used them on nightly mushroom hunts. All elves can see in the dark, but only in tones of grey. By using the lenses in the dark one can determine colours. Which is very useful when picking mushrooms at night because a difference in colour can mean the difference between a righteous feast or the runs (or worse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When preparing to leave on your quests he pulls you away for a moment. He knows your love for foraging is great and hands you the box. “Keep them safe, and whenever you sit with your new friends around a campfire with a bowl of mushroom stew think of me and of our friends here”&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3435</id>
		<title>Coloured lenses of Scotopia (Tanaquilya Lomë)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Coloured_lenses_of_Scotopia_(Tanaquilya_Lom%C3%AB)&amp;diff=3435"/>
		<updated>2025-07-23T10:52:39Z</updated>

		<summary type="html">&lt;p&gt;Harm: Added item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This small box holds a set of three, coloured plano lenses. Each metal rimmed with a tiny square handle. The impeccable quality of the glass suggests it’s elven made, but the exquisite metal rims suggest dwarven. Most likely this has been a collaboration between elven and dwarven craftsmen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The box is given to you by your great-grandfather. He won’t tell you much about it. Which is no surprise as he talks very little, and he just may have forgotten as he got them very long ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the day the lenses can be used to see contrast. The lenses only let through a very small bandwidth of light contrast is much easier to see. Because of this they are highly sought after by artists and outdoor painters.&lt;br /&gt;
&lt;br /&gt;
Your grandfather however used them on nightly mushroom hunts. All elves can see in the dark, but only in tones of grey. By using the lenses in the dark one can determine colours. Which is very useful when picking mushrooms at night because a difference in colour can mean the difference between a righteous feast or the runs (or worse).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When preparing to leave on your quests he pulls you away for a moment. He knows your love for foraging is great and hands you the box. “Keep them safe, and whenever you sit with your new friends around a campfire with a bowl of mushroom stew think of me and of our friends here”&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3434</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3434"/>
		<updated>2025-07-23T10:50:05Z</updated>

		<summary type="html">&lt;p&gt;Harm: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Great Grandfather, Lunguambar Mamándil, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|Rennet, a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the [[Giant&#039;s Crown Mountains]]. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages [[Mist Shard (Hírëmir)|Mist Shard]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the [[Fir Lanear]] in nomadic groups, but the Elves of Rennet have settled at the foot of the [[Giant&#039;s Crown Mountains]] and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk tale parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend [[Lunguambar Mamándil (Ambar)|Lunguambar]]. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the [[Mist Shard (Hírëmir)|Mist Shard]] started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; [[Nochtoina]].&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Nochtoina&amp;diff=3433</id>
		<title>Nochtoina</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Nochtoina&amp;diff=3433"/>
		<updated>2025-07-23T10:45:11Z</updated>

		<summary type="html">&lt;p&gt;Harm: Created page with &amp;quot;An acorn sized wooden acorn carved from wood. It hangs from a silk cord.&amp;lt;/br&amp;gt; It acts as a spellcasting focus for Dauphine.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; Ambar gave it to her in a letter when she left the village. The letter was only to be opened when she was well on her way. It contained this carved acorn.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; The edge of the cupule is inscribed in Elvish. It says “my friend forever – get home safe”&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An acorn sized wooden acorn carved from wood. It hangs from a silk cord.&amp;lt;/br&amp;gt;&lt;br /&gt;
It acts as a spellcasting focus for Dauphine.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Ambar gave it to her in a letter when she left the village. The letter was only to be opened when she was well on her way. It contained this carved acorn.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The edge of the cupule is inscribed in Elvish. It says “my friend forever – get home safe”&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3432</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3432"/>
		<updated>2025-07-23T10:44:12Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Great Grandfather, Lunguambar Mamándil, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|Rennet, a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the Giant&#039;s Crown Mountains. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages Mist Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the Fir Lanear in nomadic groups, but the Elves of Rennet have settled at the foot of the Giant&#039;s Crown Mountains and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk talke parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend Lunguambar. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the Mist Shard started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;br /&gt;
A day in het journey Dauphine opens the letter Ambar gave her when she left. Inside a letter (making her promise to get home safe, but also to see the world and have fun) and a wooden acorn; Nochtoina.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine uses the acorn as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cave_of_the_Stone_Dragon&amp;diff=3431</id>
		<title>Cave of the Stone Dragon</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cave_of_the_Stone_Dragon&amp;diff=3431"/>
		<updated>2025-07-23T10:25:37Z</updated>

		<summary type="html">&lt;p&gt;Harm: Created page with &amp;quot;&amp;lt;h2&amp;gt;The Stone Dragons Mound*&amp;lt;/h2&amp;gt; &amp;lt;/br&amp;gt; &amp;lt;i&amp;gt;*Any knowledge of this cave is purely anecdotal. While Dauphine does not have a reason to doubt her Great Grandfather, she knows the details of the story change every time he tells it. This story is a few hundred years old.&amp;lt;/i&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt; The location of this cave was marked on a treasure map, bought by Mathrari Mahamgimi.&amp;lt;/br&amp;gt; It lead to the foot of a mountain. From here they could just see the entrance, a crack in the mountain...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;The Stone Dragons Mound*&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;*Any knowledge of this cave is purely anecdotal. While Dauphine does not have a reason to doubt her Great Grandfather, she knows the details of the story change every time he tells it. This story is a few hundred years old.&amp;lt;/i&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The location of this cave was marked on a treasure map, bought by Mathrari Mahamgimi.&amp;lt;/br&amp;gt;&lt;br /&gt;
It lead to the foot of a mountain. From here they could just see the entrance, a crack in the mountain wall, on a ledge.&amp;lt;/br&amp;gt;&lt;br /&gt;
Following the tunnel they party went deeper and deeper. There were a few side tunnels or small chambers that seemed to be used as a makeshift resting place.&amp;lt;/br&amp;gt;&lt;br /&gt;
As the party went down they travelled deeper than Dwarves dwell these days and encountered strange beasts they had to fight off.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Eventually the tunnel ended in a huge cathedral sized chamber. Natural columns spread in a semicircle resemble a throne for the huge stone Dragon standing in the middle of it. One of it’s paws seemed to be resting on something, the other holding something. Though both items are missing.&lt;br /&gt;
Surrounding the Dragon is a huge mound of round rocks, resembling it’s hoard.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The round rocks do not seem to be local, the rounded shape suggest they have been eroded by water, like a river. Some of the rocks show remains of mosses and lichen, so they are probably from the surface. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The origin and the purpose of the cave is unknown, besides the ‘fake’ map there seems to be no reference to it. Over the years Nochume has done some research, but now it’s nothing more than a story. &amp;lt;/br&amp;gt;&lt;br /&gt;
A best guess It has been some sort of temple, or ceremonial site. &amp;lt;/br&amp;gt;&lt;br /&gt;
What is odd, is the contents of one of the round rocks the party brought home. It contained a blue shard that emanates a continues mist. Raising the humidity and cooling it’s surroundings. &amp;lt;/br&amp;gt;&lt;br /&gt;
Nochume has forever wondered if there were more precious stones in the mound. And what was the dragon holding in it&#039;s claws?&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
This cave is one of the leads for Dauphine her quest to restore the Mist Shard, or perhaps find another.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3430</id>
		<title>Mist Shard (Hírëmir)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3430"/>
		<updated>2025-07-23T09:08:59Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;___TOC___&lt;br /&gt;
The Mist Shard is a shard of a blue gemstone that used to control the climate in some of the Rennet Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Appearance&amp;lt;/h2&amp;gt;&lt;br /&gt;
The cool blue shard is approximately 8 cm long. It used to be a moist shard and emanate a gentle mist. Now it just feels cool.&amp;lt;/br&amp;gt;&lt;br /&gt;
It sat in a skin thin marble bowl on top of a small altar in the back of the Tyurahto Cheese Caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Held up with a thin golden wire frame it filled the bowl with mist, but it affected the climate in the entire cave.&amp;lt;/br&amp;gt;&lt;br /&gt;
This climate proved to be ideal for the Tyurahto Cave Cheeses and elevated their quality to legendary status.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Origin&amp;lt;/h2&amp;gt;&lt;br /&gt;
The Mist Shard was discovered at home, when a round stone rolled from the mantlepiece and fell to bits. Inside was the blue shard.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphines Great Grandfather (Nochume Tyurahto) brought the stone home after an adventure.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
One of his fellow adventurers, Mathrari Mahamgimi, bought a map from a con-artist which lead the party to &#039;The Mound of the Stone Dragon&#039;.&amp;lt;/br&amp;gt;&lt;br /&gt;
It sounded to good to be true, and it was. The cave lead to a chamber, deep below the surface, which held a giant stone statue of a dragon.&amp;lt;/br&amp;gt;&lt;br /&gt;
And the mound, it&#039;s implied hoard, was just a mound of rocks. Fist sizes, round rocks. Each of the adventurers took home one rock as a reminder&amp;lt;/br&amp;gt;&lt;br /&gt;
not to let Mathrari buy any more maps when drunk.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The exact whereabouts of the map are unknown, the history of the Stone Dragon has gone lost a long time ago.&amp;lt;/br&amp;gt;&lt;br /&gt;
Her Great Grandfather still loves to tell stories about this adventure, each time they are a little it different and more fantastical than the previous.&amp;lt;/br&amp;gt;&lt;br /&gt;
His wife, was also on the adventuring party, she thinks the cave has probably been a temple at some point. The round rocks being offers to the dragon.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3429</id>
		<title>Mist Shard (Hírëmir)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3429"/>
		<updated>2025-07-23T09:08:43Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;___TOC___&lt;br /&gt;
The Mist Shard is a shard of a blue gemstone that used to control the climate in some of the Rennet Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Appearance&amp;lt;/h2&amp;gt;&lt;br /&gt;
The cool blue shard is approximately 8 cm long. It used to be a moist shard and emanate a gentle mist. Now it just feels cool.&amp;lt;/br&amp;gt;&lt;br /&gt;
It sat in a skin thin marble bowl on top of a small altar in the back of the Tyurahto Cheese Caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Held up with a thin golden wire frame it filled the bowl with mist, but it affected the climate in the entire cave.&amp;lt;/br&amp;gt;&lt;br /&gt;
This climate proved to be ideal for the Tyurahto Cave Cheeses and elevated their quality to legendary status.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Origin&amp;lt;/h2&amp;gt;&lt;br /&gt;
The Mist Shard was discovered at home, when a round stone rolled from the mantlepiece and fell to bits. Inside was the blue shard.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphines Great Grandfather (Nochume Tyurahto) brought the stone home after an adventure.&amp;lt;/br&amp;gt;&lt;br /&gt;
One of his fellow adventurers, Mathrari Mahamgimi, bought a map from a con-artist which lead the party to &#039;The Mound of the Stone Dragon&#039;.&amp;lt;/br&amp;gt;&lt;br /&gt;
It sounded to good to be true, and it was. The cave lead to a chamber, deep below the surface, which held a giant stone statue of a dragon.&amp;lt;/br&amp;gt;&lt;br /&gt;
And the mound, it&#039;s implied hoard, was just a mound of rocks. Fist sizes, round rocks. Each of the adventurers took home one rock as a reminder&amp;lt;/br&amp;gt;&lt;br /&gt;
not to let Mathrari buy any more maps when drunk.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The exact whereabouts of the map are unknown, the history of the Stone Dragon has gone lost a long time ago.&amp;lt;/br&amp;gt;&lt;br /&gt;
Her Great Grandfather still loves to tell stories about this adventure, each time they are a little it different and more fantastical than the previous.&amp;lt;/br&amp;gt;&lt;br /&gt;
His wife, was also on the adventuring party, she thinks the cave has probably been a temple at some point. The round rocks being offers to the dragon.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3428</id>
		<title>Mist Shard (Hírëmir)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mist_Shard_(H%C3%ADr%C3%ABmir)&amp;diff=3428"/>
		<updated>2025-07-22T15:52:08Z</updated>

		<summary type="html">&lt;p&gt;Harm: Created page with &amp;quot;___TOC___ The Mist Shard is a shard of a blue gemstone that used to control the climate in some of the Rennet Cheese Caves.  &amp;lt;h2&amp;gt; Appearance&amp;lt;/h2&amp;gt; The cool blue shard is approximately 8 cm long. It used to be a moist shard and emanate a gentle mist. Now it just feels cool.&amp;lt;/br&amp;gt; It sat in a skin thin marble bowl on top of a small altar in the back of the Tyurahto Cheese Caves.&amp;lt;/br&amp;gt; Held up with a thin golden wire frame it filled the bowl with mist, but it affected the clim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;___TOC___&lt;br /&gt;
The Mist Shard is a shard of a blue gemstone that used to control the climate in some of the Rennet Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Appearance&amp;lt;/h2&amp;gt;&lt;br /&gt;
The cool blue shard is approximately 8 cm long. It used to be a moist shard and emanate a gentle mist. Now it just feels cool.&amp;lt;/br&amp;gt;&lt;br /&gt;
It sat in a skin thin marble bowl on top of a small altar in the back of the Tyurahto Cheese Caves.&amp;lt;/br&amp;gt;&lt;br /&gt;
Held up with a thin golden wire frame it filled the bowl with mist, but it affected the climate in the entire cave.&amp;lt;/br&amp;gt;&lt;br /&gt;
This climate proved to be ideal for the Tyurahto Cave Cheeses and elevated their quality to legendary status.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
To be continued...&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3427</id>
		<title>Cheeses of the world</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3427"/>
		<updated>2025-07-22T15:40:28Z</updated>

		<summary type="html">&lt;p&gt;Harm: changed region of Hazzami&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of Rennet&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amongst other varieties these are some of the cheeses made in the Aulumë Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
While other cheese farmers also make different cheeses (each has their family secrets), these are cheeses the Tyurahto Cheese Farm (Dauphine&#039;s parents&#039; farm) predominantly makes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Moica&amp;lt;/h3&amp;gt; (Soft cheese)&lt;br /&gt;
&lt;br /&gt;
The most commonly made cheese. Very little of this is exported because it’s mainly eaten by the Elves themselves. It’s incredibly tender and some people call it ‘tender kiss cheese’ (Tyur Miqiltse) As it’s often compared to the soft and tender lips of an elf.&lt;br /&gt;
&lt;br /&gt;
Almost every cheese farmer in Aulumë makes this cheese, though every farm has their own take on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Rotelë&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cave cheese. These take quite some time to ripen and are imbued with spores. There are several stages of this cheese. Especially the older, ripened cheeses are favorite by the Elves. It’s also a cheese that is exported. They are made as 20x10cm pucks. The older the cheese the more liquid the core becomes. The cheese itself has a distinct smell, but once cut the funk spreads the room.&lt;br /&gt;
&lt;br /&gt;
Older cheeses have a stronger, more developed funky taste and can be a tad sharp. Kids generally aren’t that fond of the old cheese, but eat it on special occasions and celebrations.&lt;br /&gt;
&lt;br /&gt;
It’s customary to carefully cut of the top layer of the cheese and use the core as a dip with various condiments. Sometimes the cheese is heated to make it more runny.&lt;br /&gt;
&lt;br /&gt;
The liquid (goopy) core can be mixed with alcoholic beverages to make sauces, or with Lissënier Melu (Sweet Bee Honey).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Binkhâga khâga&amp;lt;/h3&amp;gt;(Dwarven Hard Cheese or Autyur in Elvish)&lt;br /&gt;
&lt;br /&gt;
Literally translated this means ‘cheeseless cheese’. The cheese more closely resemble stone than cheese. If you think Dwarven Hardbread was hard, you’re in for a surprise. A Dwarven hardbread sandwich with dwarven hard cheese is better suited as a foundation for your house than a snack on the top of the day.&lt;br /&gt;
&lt;br /&gt;
The cheese is made in warm caves with very little humidity. In Dwarven Burrows they are often made in chambers next to forges.&lt;br /&gt;
&lt;br /&gt;
Nochume Tyurahto (Dauphine’s Great Grandfather) has been on countless patrols through [[Fir Lanear]] and had dealt with the dwarves on multiple occasions. One of them Mathrari Mahamgimi (to rock to roll) has become a close friend. Together they have traveled and adventured the world.&lt;br /&gt;
&lt;br /&gt;
Because this cheese is so hard, it’s practically never spoils. Which makes it great to use as a ration. It’s tossed in a cup of boiling water together with Dwarven hardbread, and dried soup stock. After boiling it for some time you’d get a lovely recuperating soup that’ll get you going to a while.&lt;br /&gt;
&lt;br /&gt;
It’s broken in small chunks and used in soups where it melts and gives of a very pleasant aroma. Sometimes it’s ground and used on top of dishes, but because it closely resembles sand at that point it’s not enjoyed by anyone but the hardiest of Dwarves.&lt;br /&gt;
&lt;br /&gt;
Dauphine had a set of dice carved out of Binkhâga khâga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of the world&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course there are more cheeses to be found in the world. Here are some of the classics as well as some legendary rare cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orcgonzola&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Made by small [[Naguk]] Orc in the [[Giant&#039;s Crown Mountains|Giant’s Crown Mountains]]. These balls of soft cheese have two ‘nubs’ on top resembling Orc tusks. It’s great to use in salads, but also a feast to eat raw.&lt;br /&gt;
&lt;br /&gt;
Usually they are made into fist sized balls. But large 60kg cheeses are made for feasts and celebrations where they take the center stage as they are cut in half and gush milk all over the banquet. It’s a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orqford&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another variant made by the Naguk in the the Giant’s Crown Mountains. Housed deep in side branches of the tunnel through the mountains are artisan cheese houses that make Orqford, amongst other variations.&lt;br /&gt;
&lt;br /&gt;
Cheeses are left in natural caves and depending on how long they rested the insides are white (young), gooey with green (medium) or hard green marbled and pungy (mature). The Orc use a special bacteria culture that turns the veins of the cheese green instead of the more common blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Breejovac&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Haza]] traditional cheese wheels that weight about three kilos. About 35 liters of alpaca milk is processed and matured in savory sticky cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Hazzami&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another cheese from the Loveria region. Unlike the name may suggest it&#039;s not from Haza. It looks a lot like white cheese, but it’s special in the sense that it does not melt. This cheese is made into blocks or disks depending on the purpose.&lt;br /&gt;
&lt;br /&gt;
One particular treat is the burger cheese. Where normally cheese is used as a pairing with meat, in this case it’s the other way around. Disks of Hazzami are grilled and then topped with a disk of meat.&lt;br /&gt;
&lt;br /&gt;
It’s especially popular at fairs and as a street food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Lovechego&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just below the Copis River, at the edge of [[Loveria]], is a small town that sits tucked in the valley of the Giant’s Crown Mountains.&lt;br /&gt;
&lt;br /&gt;
This place is known for two things; hot springs and cheese. The volcanic grounds are incredibly fertile and when you follow the road to the top of the valley you are greeted with bright green pastures rimmed with black roads and mountains. Ending your journey at the bottom of the valley you’ll find an inn and rest your weary body in one of it’s hot springs. You’d do yourself a favor to order a floating charcuterie board.&lt;br /&gt;
&lt;br /&gt;
Decorated with dried brined meat, raw eggs and the traditional Lovechego cheese. It’s customary to soft boil the raw eggs in the hot spring and eat it together with the other presented delicacies.&lt;br /&gt;
&lt;br /&gt;
The hot springs are of a volcanic nature and have a very high salt content. Besides being used at hot springs, water is diverted into indoor networks to brine the Lovecho cheese and local meats.&lt;br /&gt;
&lt;br /&gt;
Both the cheeses and the meats are aged in local caves which have a high temperature and reek of sulfur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ciwiruil Adv’Tmyywy&amp;lt;/h3&amp;gt; (Kasarian Cheese Horns)&lt;br /&gt;
&lt;br /&gt;
Little is known about the [[Kasar|Kasarians]]. Their existence surrounded in mystery and mystique. It’s very rare to see anything Kasarian made and to find a piece of Ciwiruil Adv’Tmyywy on the table is a rare delight reserved for the wealthiest only. Do not make the mistake to use the common name when a Kasarian is present though. The steep cone shape may resemble a Kasarian horn, they will likely take it as an insult. Literally translated Ciwiruil Adv’Tmyywy means Kasarian Old Cheese, so better stick with that. The cone shaped cheeses are hard and dense and marbled with dried meat. It’s shaved over other dishes, or shaved exceptionally thin and rolled up to be eaten with a pairing of fine wine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;[[Midtal]] Mudcakes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this does not sound appetizing you’d be right. But it only sounds that way.&lt;br /&gt;
&lt;br /&gt;
The base cheese is made on various farms and it can be made out of cow, sheep or goat milk.&lt;br /&gt;
&lt;br /&gt;
The cheeses, about 20 cm in diameter and 20 cm high are transported to mud farms on the banks of the Tal River. Dams periodically flood the banks creating mud fields. The cheeses are then dug in in rows and the mud is left to dry. As the mud dries in the sun, the cheeses are heated, fermented and dried as well. The result is a hard rinded cheese with a soft center. Because of the different milks it can be made of, and the different herbs used in the curd there is a huge variety of Midtal Mudcakes.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3426</id>
		<title>Mathrari Mahamgimi</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3426"/>
		<updated>2025-07-22T15:35:19Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This crazy Dwarf is an old buddy of [[Dauphine Tirfelya|Dauphines]] Great Grandfather.  &lt;br /&gt;
&lt;br /&gt;
He fought with Nochume in the Pine Wars and they went on adventuring afterwards. Mathari was still a very young Dwarf by then, but a loyal friend and always in for a laugh.&lt;br /&gt;
&lt;br /&gt;
Nochume used to tell about the pranks he played and the adventures they had together. One adventurer crazier than the other.&lt;br /&gt;
 &lt;br /&gt;
Like the time he got back to the inn with a treasure map. The Treasure of the Stone Dragon. Mathrari had never heard of a Stone Dragon, but it’s hoard was a giant mound! &lt;br /&gt;
&lt;br /&gt;
The fact that dragons had not been seen in ages did not ring a bell and he spend many coin on the map. &lt;br /&gt;
&lt;br /&gt;
The party was lead to a mountain, then deep into the earth. Deeper than Dwarves go these days. They fought their way through creatures they had never seen before. &lt;br /&gt;
&lt;br /&gt;
And when they arrived in the hall of the Dragon… it was indeed a stone dragon. The huge statue towered over a mound of round stones. This was obviously a scam, someone was probably getting drunk on his gullibility. &lt;br /&gt;
&lt;br /&gt;
The party had a great laugh at Mathraris behalf. Spend the night at the foot of the dragon and went back to the surface the next day. Each had taken a stone to forever remember this adventure.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3425</id>
		<title>Mathrari Mahamgimi</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3425"/>
		<updated>2025-07-22T15:34:56Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This crazy Dwarf is an old buddy of [[Dauphine Tirfelya|Dauphines]] Great Grandfather. &lt;br /&gt;
&lt;br /&gt;
He fought with Nochume in the Pine Wars and they went on adventuring afterwards. Mathari was still a very young Dwarf by then, but a loyal friend and always in for a laugh.&lt;br /&gt;
&lt;br /&gt;
Nochume used to tell about the pranks he played and the adventures they had together. One adventurer crazier than the other.&lt;br /&gt;
 &lt;br /&gt;
Like the time he got back to the inn with a treasure map. The Treasure of the Stone Dragon. Mathrari had never heard of a Stone Dragon, but it’s hoard was a giant mound! &lt;br /&gt;
&lt;br /&gt;
The fact that dragons had not been seen in ages did not ring a bell and he spend many coin on the map. &lt;br /&gt;
&lt;br /&gt;
The party was lead to a mountain, then deep into the earth. Deeper than Dwarves go these days. They fought their way through creatures they had never seen before. &lt;br /&gt;
&lt;br /&gt;
And when they arrived in the hall of the Dragon… it was indeed a stone dragon. The huge statue towered over a mound of round stones. This was obviously a scam, someone was probably getting drunk on his gullibility. &lt;br /&gt;
&lt;br /&gt;
The party had a great laugh at Mathraris behalf. Spend the night at the foot of the dragon and went back to the surface the next day. Each had taken a stone to forever remember this adventure.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3424</id>
		<title>Mathrari Mahamgimi</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Mathrari_Mahamgimi&amp;diff=3424"/>
		<updated>2025-07-22T15:34:13Z</updated>

		<summary type="html">&lt;p&gt;Harm: added new NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This crazy Dwarf is an old buddy of Dauphines Great Grandfather. &lt;br /&gt;
&lt;br /&gt;
He faught with Nochume in the Pine Wars and they went on adventuring afterwards. Mathari was still a very young Dwarf by then, but a loyal friend and always in for a laugh.&lt;br /&gt;
&lt;br /&gt;
Nochume used to tell about the pranks he played and the adventures they had together. One adventurer crazier than the other.&lt;br /&gt;
 &lt;br /&gt;
Like the time he got back to the inn with a treasure map. The Treasure of the Stone Dragon. Mathrari had never heard of a Stone Dragon, but it’s hoard was a giant mound! &lt;br /&gt;
&lt;br /&gt;
The fact that dragons had not been seen in ages did not ring a bell and he spend many coin on the map. &lt;br /&gt;
&lt;br /&gt;
The party was lead to a mountain, then deep into the earth. Deeper than Dwarves go these days. They fought their way through creatures they had never seen before. &lt;br /&gt;
&lt;br /&gt;
And when they arrived in the hall of the Dragon… it was indeed a stone dragon. The huge statue towered over a mound of round stones. This was obviously a scam, someone was probably getting drunk on his gullibility. &lt;br /&gt;
&lt;br /&gt;
The party had a great laugh at Mathraris behalf. Spend the night at the foot of the dragon and went back to the surface the next day. Each had taken a stone to forever remember this adventure.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Lunguambar_Mam%C3%A1ndil_(Ambar)&amp;diff=3423</id>
		<title>Lunguambar Mamándil (Ambar)</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Lunguambar_Mam%C3%A1ndil_(Ambar)&amp;diff=3423"/>
		<updated>2025-07-22T15:31:40Z</updated>

		<summary type="html">&lt;p&gt;Harm: added new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Childhood friend of [[Dauphine Tirfelya|Dauphine]]. Still lives in [[Rennet]]. &lt;br /&gt;
&lt;br /&gt;
Lunguambar hasn’t adopted a Common name because she has no ambition to venture outside of the region. Sometimes her name is abbreviated to Ambar. She’s the daughter of a Sheep herder and works on her family’s sheep farm.&amp;lt;/br&amp;gt;&lt;br /&gt;
She loves to take the sheep out in the fields and secretly enjoys Dauphine running around like a madman and take the job of the sheepdog.&lt;br /&gt;
The Mamándil are the main supplier of sheep milk for the Tyurahto family.&lt;br /&gt;
&lt;br /&gt;
Lunguambar is a bit taller than Dauphine. Her long brown hair follows her movement as gracefully as she moves. She’s slender build like the rest of the Rennet Elves, her imposing bosom resulted in the attention of the boys in her teens as well as resulted in her nickname Lunguambar. A name she decided to carry as a badge of honour into her adulthood. &lt;br /&gt;
&lt;br /&gt;
Ambar took Dauphine on one last foraging before she left on her adventure. She found it really hard to let her go. They promised to write on every occasion and she gave Dauphine a letter to open on the road. It contained a wood carved acorn, to be worn around her neck. She carved it herself and named it &#039;Nochtoina&#039;.&amp;lt;/br&amp;gt;&lt;br /&gt;
Dauphine proudly wears it as her spellcasting focus.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3422</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3422"/>
		<updated>2025-07-22T15:23:12Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Great Grandfather, Lunguambar Mamándil, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|Rennet, a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the Giant&#039;s Crown Mountains. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages Mist Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the Fir Lanear in nomadic groups, but the Elves of Rennet have settled at the foot of the Giant&#039;s Crown Mountains and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Childhood&amp;lt;/h3&amp;gt;&lt;br /&gt;
As a kid Dauphine went by the name of Tyurwen, the name her parents gave her. She was a reasonably normal kid. Though the aging population gave her few kids to play with. She went to school, made friends and did normal elven things. The sheltered nature of Rennet meant her childhood was safe. &lt;br /&gt;
As every kid Dauphine had her quirks, though bringing back dead animals and loving to play in the cheesecaves made her just a bit odd. It was clear Dauphine was not meant for the village life.&lt;br /&gt;
&lt;br /&gt;
There is a folk talke parents will tell their kids; it’s about monstrous mushroom men who once dwelled the caves. The early settlers fought the caves free of them. Now, kids are urged to eat their dinner “or the cave monsters will come for you tonight”&lt;br /&gt;
&lt;br /&gt;
When little Dauphine came back with stories of voices in the back of the caves they were easily dismissed as fantasy.&lt;br /&gt;
&lt;br /&gt;
Though, when she crawled behind the altar in the back of the deepest cave, she would encounter small creatures resembling mushrooms. She didn’t know it back then, but those were young Myconids. She’d play with them and they would show her tricks like lighting spores. At some point she was able to telepathically converse with them, probably via spores. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Teens&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dauphine kept visiting the back of the cave. Working to help her parents turn cheeses she’d pop off down the crack during her breaks to join her fungal friends. Because the village fought off the Myconids at one point, and no-one believed her anyway, she kept this friendship to herself.&lt;br /&gt;
&lt;br /&gt;
Dauphine also loved going to school. One advantage of an aging population is that every old elf has stories to tell. So she’d pick their brain for fantastic stories, or have the wizards and mages teach her a bit more than small magic. Where everyone had to learn things like Mending, and how to create a small fire, Dauphine pestered her teacher long enough to learn Fire Bolt. Which was just a lot more fun than making a spark to light the heath. &lt;br /&gt;
&lt;br /&gt;
Because she was older het Great Grandfather could take her on longer trips deep into the Fir Lanear. At one point even to the outer edge of the woods. Something not approved to by her parents and village elders. &lt;br /&gt;
She learned basic Druidcraft, but didn’t quite manage to learn how to wildshape like her Grandfather. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Adulthood&amp;lt;/h3&amp;gt;&lt;br /&gt;
Elves get to choose their names once they decide to be an adult, usually around 100 years of age. Dauphine was 101 when she picked Míssëfelya as her name. Mainly because she is very fond of the smell of it.&lt;br /&gt;
She’s now a fulltime worker on her parents farm. She makes cheeses from start to finish, turns them in the caves and from time to time helps the sheep shepherds herding the sheep. &lt;br /&gt;
Often frowned upon by the other herders as she’d outrun the sheepdog because she’d think she’d better than the dog.&lt;br /&gt;
&lt;br /&gt;
Whenever there was a break from the work she’d go on foraging trips with her childhood friend Lunguambar. They’d bring back baskets of mushrooms, of which they’d eat the best during their trip by the campfire. Back home they’d cook up a feast for the rest of their family and friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Folk Hero&amp;lt;/h3&amp;gt;&lt;br /&gt;
From childhood it was clear Dauphine was never one to quietly follow the village life. &lt;br /&gt;
Always pestering her Great Granddad for stories about adventures or going on adventures herself. &lt;br /&gt;
When the Mist Shard started to loose it’s power her dad consulted with the Village elders. Their Cave Cheeses are the main reason the caravan travels to Rennet and they would like to keep that connection. While Rennet is self-sustainable, this small connection to the outside world gives them access to tools and resources they would not have otherwise.&lt;br /&gt;
So when the elders suggested one elf to go out and venture into the world to restore the Mist Stone it was an easy pick. Dauphine was adventurous enough, and she’d easily follow in her Great Grandfathers footsteps.&lt;br /&gt;
&lt;br /&gt;
Dauphine got to collect the Shard from the back of the cave herself. What she had to do with it wasn’t entirely clear. Recharge it maybe? Get a new one? They all trusted in Dauphine to sort it out. Naturally she squeezed by the altar and said goodbye to her fungal friends as well. &lt;br /&gt;
&lt;br /&gt;
Of course, such an event can’t go by unnoticed and the village held a feast in the village square. She was ceremonially given her adventuring gear and her hair was cut because long hair would get in the way while adventuring. Her Great Grandfather proudly handed her his old armor, shield and shortsword. &lt;br /&gt;
Finally she got a map. With it the ‘directions’ to the Stone Dragon. Though the directions were cryptic at best. &lt;br /&gt;
She was given a Donkey to help her on her way, Nomadic Elves would collect it at the edge of the Fir Lanear and return it to Rennet. &lt;br /&gt;
As she sat on her donkey, at the gates of the village she held up the Shard. The crowd burst out in cheers and she took off. Looking back once, to wave at the people who knew it was a wave especially for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The journey begins&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3420</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3420"/>
		<updated>2025-07-22T11:32:46Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Great Grandfather, Lunguambar Mamándil, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Places&#039;&#039;&#039;&lt;br /&gt;
|Rennet, a mountain village deep in [[Fir Lanear]] hugging the [[Giant&#039;s Crown Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Description ==&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
&lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labor and long walks in the woods.&lt;br /&gt;
&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
=== Clothes and gear ===&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned with what seems to be golden thread hangs loosely above a pair of dark blue Indian style pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfather&#039;s armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the Giant&#039;s Crown Mountains. It’s far off the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the villages Mist Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the Fir Lanear in nomadic groups, but the Elves of Rennet have settled at the foot of the Giant&#039;s Crown Mountains and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and livestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan.&lt;br /&gt;
&lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old.&lt;br /&gt;
&lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
(To be continued :/)&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3419</id>
		<title>Cheeses of the world</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3419"/>
		<updated>2025-07-22T11:31:47Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of Rennet&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amongst other varieties these are some of the cheeses made in the Aulumë Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
While other cheese farmers also make different cheeses (each has their family secrets), these are cheeses the Tyurahto Cheese Farm (Dauhines parents farm) predominantly makes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Moica&amp;lt;/h3&amp;gt; (Soft cheese)&lt;br /&gt;
&lt;br /&gt;
The most commonly made cheese. Very little of this is exported because it’s mainly eaten by the Elves themselves. It’s incredibly tender and some people call it ‘tender kiss cheese’ (Tyur Miqiltse) As it’s often compared to the soft and tender lips of an elf.&lt;br /&gt;
&lt;br /&gt;
Almost every cheese farmer in Aulumë makes this cheese, though every farm has their own take on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Rotelë&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cave cheese. These take quite some time to ripen and are imbued with spores. There are several stages of this cheese. Especially the oder, ripened cheeses are favourite by the Elves. It’s also a cheese that is exported. They are made as 20x10cm pucks. The older the cheese the more liquid the core becomes. The cheese itself has a distinct smell, but once cut the funk spreads the room.&lt;br /&gt;
&lt;br /&gt;
Older cheeses have a stronger, more developed funky taste and can be a tad sharp. Kids generally aren’t that fond of the old cheese, but eat it on special occasions and celebrations.&lt;br /&gt;
&lt;br /&gt;
It’s customary to carefully cut of the top layer of the cheese and use the core as a dip with various condiments. Sometimes the cheese is heated to make it more runny.&lt;br /&gt;
&lt;br /&gt;
The liquid (goopy) core can be mixed with alcoholic beverages to make sauces, or with Lissënier Melu (Sweet Bee Honey).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Binkhâga khâga&amp;lt;/h3&amp;gt;(Dwarven Hard Cheese or Autyur in Elvish)&lt;br /&gt;
&lt;br /&gt;
Literally transtaled this means ‘cheesless cheese’. The cheese more closely resemble stone than cheese. If you think Dwarven Hardbread was hard, you’re in for a surprise. A Dwarven hardbread sandwich with dwarven hard cheese is better suited as a foundation for your house than a snack on the top of the day.&lt;br /&gt;
&lt;br /&gt;
The cheese is made in warm caves with very little humidity. In Dwarven Burrows they are often made in chambers next to forges.&lt;br /&gt;
&lt;br /&gt;
Nochume Tyurahto (Dauphine’s Great Grandfather) has been on countless patrols through Fir Lanear and had dealt with the dwarves on multiple occasions. One of them Mathrari Mahamgimi (to rock to roll) has become a close friend. Together they have travelled and adventured the world.&lt;br /&gt;
&lt;br /&gt;
Because this cheese is so hard, it’s practically never spoils. Which makes it great to use as a ration. It’s tossed in a cup of boiling water together with Dwarven hardbread, and dried soup stock. After boiling it for some time you’d get a lovely recuperating soup that’ll get you going to a while.&lt;br /&gt;
&lt;br /&gt;
It’s broken in small chunks and used in soups where it melts and gives of a very pleasant aroma. Sometimes it’s ground and used on top of dishes, but because it closely resembles sand at that point it’s not enjoyed by anyone but the hardiest of Dwarves.&lt;br /&gt;
&lt;br /&gt;
Dauphine had a set of dice carved out of Binkhâga khâga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of the world&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course there are more cheeses to be found in the world. Here are some of the classics as well as some legendary rare cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orkgonzola&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Made by small Naguk Ork in the Giant’s Crown Mountains. This balls of soft cheese have two ‘nubs’ on top resembling Orc tusks. It’s great to use in salads, but also a feast to eat raw.&lt;br /&gt;
&lt;br /&gt;
Usually they are made into fist sized balls. But large 60kg cheeses are made for feasts and celebrations where they take the centre stage as they are cut in half and gush milk all over the banquet. It’s a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orqford&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another variant made by the Naguk in the the Giant’s Crown Mountains. Housed deep in side branches of the tunnel through the Mountains are artisan cheese houses that make Orqford, amongst other variations.&lt;br /&gt;
&lt;br /&gt;
Cheeses are left in natural caves and depending on how long they rested the insides are white (young), gooey with green (medium) or hard green marbeled and pungy (mature). The Orc use a special barcteria culture that turns the veins of the cheese green instead of the more common blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Breejovac&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haza traditional cheese wheels that weight about three kilos. About 35 liters of cows milk is processed and matured in savoury sticky cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Hazzami&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another cheese from the Haza region. It looks a lot like white cheese, but it’s special in the sense that it does not melt. This cheese is made into blocks or disks depending on the purpose.&lt;br /&gt;
&lt;br /&gt;
One particular treat is the burger cheese. Where normally cheese is used as a pairing with meat, in this case it’s the other way around. Disks of Hazzami are grilled and then topped with a disk of meat.&lt;br /&gt;
&lt;br /&gt;
It’s especially popular at fairs and as a street food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Lovechego&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just above the Copis River, at the edge of Lovera, is a small town that sits tucked in the valley of the Giant’s Crown Mountains.&lt;br /&gt;
&lt;br /&gt;
This place is known for two things; hot springs and cheese. The volcanic grounds are incredibly fertile and when you follow the road to the top of the valley you are greeted with bright green pastures rimmed with black roads and mountains. Ending your journey  at the bottom of the valley you’ll find an inn and rest your weary body in one of it’s hot springs. You’d do yourself a favour to order a floating charcutery board.&lt;br /&gt;
&lt;br /&gt;
Decorated with dried brined meat, raw eggs and the tradidional Lovechego cheese. It’s customary to soft boil the raw eggs in the hotspring and eat it together with the other presented delicacies.&lt;br /&gt;
&lt;br /&gt;
The hotsprings are of a volcanic nature and have a very high salt content. Besides being used at hot springs, water is diverted into indoor networks to brine the Lovecho cheese and local meats.&lt;br /&gt;
&lt;br /&gt;
Both the cheeses and the meats are aged in local caves which have a high temperature and reek of sulphur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ciwiruil Adv’Tmyywy&amp;lt;/h3&amp;gt; (Kasarian Cheese Horns)&lt;br /&gt;
&lt;br /&gt;
Little is known about the Kasarians. Their existence surrounded in mystery and mystique. It’s very rare to see anything Kasarian made and to find a piece of Ciwiruil Adv’Tmyywy on the table is a rare delight reserved for the wealthiest only. Do not make the mistake to use the common name when a Kasarian is present though. The steep cone shape may resemble a Kasarian horn, they will likely take it as an insult. Literally translated Ciwiruil Adv’Tmyywy means Kasarian Old Cheese, so better stick with that. The cone shaped cheeses are hard and dense and marbled with dried meat. It’s shaved over other dishes, or shaved exceptionally thin and rolled up to be eaten with a pairing of fine wine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Midtal Mudcakes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this does not sound appetising you’d be right. But it only sounds that way.&lt;br /&gt;
&lt;br /&gt;
The base cheese is made on various farms and it can be made out of cows, sheeps or goats milk.&lt;br /&gt;
&lt;br /&gt;
The cheeses, about 20 cm in diameter and 20 cm high are transported to mudfarms on the banks of the Tal River. Dams periodically flood the banks creating mudfields. The cheeses are then dug in in rows and the mud is left to dry. As the mud dries in the sun, the cheeses are heated, fermented and dried as well. The result is a hard rinded cheese with a soft center. Because of the different milks it can be made of, and the different herbs used in the curd there is a huge variety of Midtal Midcakes.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3418</id>
		<title>Cheeses of the world</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3418"/>
		<updated>2025-07-22T11:00:03Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Cheeses of Rennet&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amongst other varieties these are some of the cheeses made in the Aulumë Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
While other cheese farmers also make different cheeses (each has their family secrets), these are cheeses the Tyurahto Cheese Farm (Dauhines parents farm) predominantly makes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Moica&amp;lt;/h3&amp;gt; (Soft cheese)&lt;br /&gt;
&lt;br /&gt;
The most commonly made cheese. Very little of this is exported because it’s mainly eaten by the Elves themselves. It’s incredibly tender and some people call it ‘tender kiss cheese’ (Tyur Miqiltse) As it’s often compared to the soft and tender lips of an elf.&lt;br /&gt;
&lt;br /&gt;
Almost every cheese farmer in Aulumë makes this cheese, though every farm has their own take on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Rotelë&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cave cheese. These take quite some time to ripen and are imbued with spores. There are several stages of this cheese. Especially the oder, ripened cheeses are favourite by the Elves. It’s also a cheese that is exported. They are made as 20x10cm pucks. The older the cheese the more liquid the core becomes. The cheese itself has a distinct smell, but once cut the funk spreads the room.&lt;br /&gt;
&lt;br /&gt;
Older cheeses have a stronger, more developed funky taste and can be a tad sharp. Kids generally aren’t that fond of the old cheese, but eat it on special occasions and celebrations.&lt;br /&gt;
&lt;br /&gt;
It’s customary to carefully cut of the top layer of the cheese and use the core as a dip with various condiments. Sometimes the cheese is heated to make it more runny.&lt;br /&gt;
&lt;br /&gt;
The liquid (goopy) core can be mixed with alcoholic beverages to make sauces, or with Lissënier Melu (Sweet Bee Honey).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Binkhâga khâga&amp;lt;/h3&amp;gt;(Dwarven Hard Cheese or Autyur in Elvish)&lt;br /&gt;
&lt;br /&gt;
Literally transtaled this means ‘cheesless cheese’. The cheese more closely resemble stone than cheese. If you think Dwarven Hardbread was hard, you’re in for a surprise. A Dwarven hardbread sandwich with dwarven hard cheese is better suited as a foundation for your house than a snack on the top of the day.&lt;br /&gt;
&lt;br /&gt;
The cheese is made in warm caves with very little humidity. In Dwarven Burrows they are often made in chambers next to forges.&lt;br /&gt;
&lt;br /&gt;
Nochume Tyurahto (Dauphine’s Great Grandfather) has been on countless patrols through Fir Lanear and had dealt with the dwarves on multiple occasions. One of them Mathrari Mahamgimi (to rock to roll) has become a close friend. Together they have travelled and adventured the world.&lt;br /&gt;
&lt;br /&gt;
Because this cheese is so hard, it’s practically never spoils. Which makes it great to use as a ration. It’s tossed in a cup of boiling water together with Dwarven hardbread, and dried soup stock. After boiling it for some time you’d get a lovely recuperating soup that’ll get you going to a while.&lt;br /&gt;
&lt;br /&gt;
It’s broken in small chunks and used in soups where it melts and gives of a very pleasant aroma. Sometimes it’s ground and used on top of dishes, but because it closely resembles sand at that point it’s not enjoyed by anyone but the hardiest of Dwarves.&lt;br /&gt;
&lt;br /&gt;
Dauphine had a set of dice carved out of Binkhâga khâga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of the world&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course there are more cheeses to be found in the world. Here are some of the classics as well as some legendary rare cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orkgonzola&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Made by small Naguk Ork in the Giant’s Crown Mountains. This balls of soft cheese have two ‘nubs’ on top resembling Orc tusks. It’s great to use in salads, but also a feast to eat raw.&lt;br /&gt;
&lt;br /&gt;
Usually they are made into fist sized balls. But large 60kg cheeses are made for feasts and celebrations where they take the centre stage as they are cut in half and gush milk all over the banquet. It’s a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orqford&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another variant made by the Naguk in the the Giant’s Crown Mountains. Housed deep in side branches of the tunnel through the Mountains are artisan cheese houses that make Orqford, amongst other variations.&lt;br /&gt;
&lt;br /&gt;
Cheeses are left in natural caves and depending on how long they rested the insides are white (young), gooey with green (medium) or hard green marbeled and pungy (mature). The Orc use a special barcteria culture that turns the veins of the cheese green instead of the more common blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Breejovac&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haza traditional cheese wheels that weight about three kilos. About 35 liters of cows milk is processed and matured in savoury sticky cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Hazzami&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another cheese from the Haza region. It looks a lot like white cheese, but it’s special in the sense that it does not melt. This cheese is made into blocks or disks depending on the purpose.&lt;br /&gt;
&lt;br /&gt;
One particular treat is the burger cheese. Where normally cheese is used as a pairing with meat, in this case it’s the other way around. Disks of Hazzami are grilled and then topped with a disk of meat.&lt;br /&gt;
&lt;br /&gt;
It’s especially popular at fairs and as a street food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Lovechego&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just above the Copis River, at the edge of Lovera, is a small town that sits tucked in the valley of the Giant’s Crown Mountains.&lt;br /&gt;
&lt;br /&gt;
This place is known for two things; hot springs and cheese. The volcanic grounds are incredibly fertile and when you follow the road to the top of the valley you are greeted with bright green pastures rimmed with black roads and mountains. Ending your journey  at the bottom of the valley you’ll find an inn and rest your weary body in one of it’s hot springs. You’d do yourself a favour to order a floating charcutery board.&lt;br /&gt;
&lt;br /&gt;
Decorated with dried brined meat, raw eggs and the tradidional Lovechego cheese. It’s customary to soft boil the raw eggs in the hotspring and eat it together with the other presented delicacies.&lt;br /&gt;
&lt;br /&gt;
The hotsprings are of a volcanic nature and have a very high salt content. Besides being used at hot springs, water is diverted into indoor networks to brine the Lovecho cheese and local meats.&lt;br /&gt;
&lt;br /&gt;
Both the cheeses and the meats are aged in local caves which have a high temperature and reek of sulphur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ciwiruil Adv’Tmyywy&amp;lt;/h3&amp;gt; (Kasarian Cheese Horns)&lt;br /&gt;
&lt;br /&gt;
Little is known about the Kasarians. Their existence surrounded in mystery and mystique. It’s very rare to see anything Kasarian made and to find a piece of Ciwiruil Adv’Tmyywy on the table is a rare delight reserved for the wealthiest only. Do not make the mistake to use the common name when a Kasarian is present though. The steep cone shape may resemble a Kasarian horn, they will likely take it as an insult. Literally translated Ciwiruil Adv’Tmyywy means Kasarian Old Cheese, so better stick with that. The cone shaped cheeses are hard and dense and marbled with dried meat. It’s shaved over other dishes, or shaved exceptionally thin and rolled up to be eaten with a pairing of fine wine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Midtal Mudcakes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this does not sound appetising you’d be right. But it only sounds that way.&lt;br /&gt;
&lt;br /&gt;
The base cheese is made on various farms and it can be made out of cows, sheeps or goats milk.&lt;br /&gt;
&lt;br /&gt;
The cheeses, about 20 cm in diameter and 20 cm high are transported to mudfarms on the banks of the Tal River. Dams periodically flood the banks creating mudfields. The cheeses are then dug in in rows and the mud is left to dry. As the mud dries in the sun, the cheeses are heated, fermented and dried as well. The result is a hard rinded cheese with a soft center. Because of the different milks it can be made of, and the different herbs used in the curd there is a huge variety of Midtal Midcakes.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3417</id>
		<title>Cheeses of the world</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3417"/>
		<updated>2025-07-22T10:59:48Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Cheeses of the Rennet&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amongst other varieties these are some of the cheeses made in the Aulumë Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
While other cheese farmers also make different cheeses (each has their family secrets), these are cheeses the Tyurahto Cheese Farm (Dauhines parents farm) predominantly makes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Moica&amp;lt;/h3&amp;gt; (Soft cheese)&lt;br /&gt;
&lt;br /&gt;
The most commonly made cheese. Very little of this is exported because it’s mainly eaten by the Elves themselves. It’s incredibly tender and some people call it ‘tender kiss cheese’ (Tyur Miqiltse) As it’s often compared to the soft and tender lips of an elf.&lt;br /&gt;
&lt;br /&gt;
Almost every cheese farmer in Aulumë makes this cheese, though every farm has their own take on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Tyur Rotelë&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cave cheese. These take quite some time to ripen and are imbued with spores. There are several stages of this cheese. Especially the oder, ripened cheeses are favourite by the Elves. It’s also a cheese that is exported. They are made as 20x10cm pucks. The older the cheese the more liquid the core becomes. The cheese itself has a distinct smell, but once cut the funk spreads the room.&lt;br /&gt;
&lt;br /&gt;
Older cheeses have a stronger, more developed funky taste and can be a tad sharp. Kids generally aren’t that fond of the old cheese, but eat it on special occasions and celebrations.&lt;br /&gt;
&lt;br /&gt;
It’s customary to carefully cut of the top layer of the cheese and use the core as a dip with various condiments. Sometimes the cheese is heated to make it more runny.&lt;br /&gt;
&lt;br /&gt;
The liquid (goopy) core can be mixed with alcoholic beverages to make sauces, or with Lissënier Melu (Sweet Bee Honey).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Binkhâga khâga&amp;lt;/h3&amp;gt;(Dwarven Hard Cheese or Autyur in Elvish)&lt;br /&gt;
&lt;br /&gt;
Literally transtaled this means ‘cheesless cheese’. The cheese more closely resemble stone than cheese. If you think Dwarven Hardbread was hard, you’re in for a surprise. A Dwarven hardbread sandwich with dwarven hard cheese is better suited as a foundation for your house than a snack on the top of the day.&lt;br /&gt;
&lt;br /&gt;
The cheese is made in warm caves with very little humidity. In Dwarven Burrows they are often made in chambers next to forges.&lt;br /&gt;
&lt;br /&gt;
Nochume Tyurahto (Dauphine’s Great Grandfather) has been on countless patrols through Fir Lanear and had dealt with the dwarves on multiple occasions. One of them Mathrari Mahamgimi (to rock to roll) has become a close friend. Together they have travelled and adventured the world.&lt;br /&gt;
&lt;br /&gt;
Because this cheese is so hard, it’s practically never spoils. Which makes it great to use as a ration. It’s tossed in a cup of boiling water together with Dwarven hardbread, and dried soup stock. After boiling it for some time you’d get a lovely recuperating soup that’ll get you going to a while.&lt;br /&gt;
&lt;br /&gt;
It’s broken in small chunks and used in soups where it melts and gives of a very pleasant aroma. Sometimes it’s ground and used on top of dishes, but because it closely resembles sand at that point it’s not enjoyed by anyone but the hardiest of Dwarves.&lt;br /&gt;
&lt;br /&gt;
Dauphine had a set of dice carved out of Binkhâga khâga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Cheeses of the world&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course there are more cheeses to be found in the world. Here are some of the classics as well as some legendary rare cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orkgonzola&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Made by small Naguk Ork in the Giant’s Crown Mountains. This balls of soft cheese have two ‘nubs’ on top resembling Orc tusks. It’s great to use in salads, but also a feast to eat raw.&lt;br /&gt;
&lt;br /&gt;
Usually they are made into fist sized balls. But large 60kg cheeses are made for feasts and celebrations where they take the centre stage as they are cut in half and gush milk all over the banquet. It’s a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orqford&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another variant made by the Naguk in the the Giant’s Crown Mountains. Housed deep in side branches of the tunnel through the Mountains are artisan cheese houses that make Orqford, amongst other variations.&lt;br /&gt;
&lt;br /&gt;
Cheeses are left in natural caves and depending on how long they rested the insides are white (young), gooey with green (medium) or hard green marbeled and pungy (mature). The Orc use a special barcteria culture that turns the veins of the cheese green instead of the more common blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Breejovac&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haza traditional cheese wheels that weight about three kilos. About 35 liters of cows milk is processed and matured in savoury sticky cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Hazzami&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another cheese from the Haza region. It looks a lot like white cheese, but it’s special in the sense that it does not melt. This cheese is made into blocks or disks depending on the purpose.&lt;br /&gt;
&lt;br /&gt;
One particular treat is the burger cheese. Where normally cheese is used as a pairing with meat, in this case it’s the other way around. Disks of Hazzami are grilled and then topped with a disk of meat.&lt;br /&gt;
&lt;br /&gt;
It’s especially popular at fairs and as a street food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Lovechego&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just above the Copis River, at the edge of Lovera, is a small town that sits tucked in the valley of the Giant’s Crown Mountains.&lt;br /&gt;
&lt;br /&gt;
This place is known for two things; hot springs and cheese. The volcanic grounds are incredibly fertile and when you follow the road to the top of the valley you are greeted with bright green pastures rimmed with black roads and mountains. Ending your journey  at the bottom of the valley you’ll find an inn and rest your weary body in one of it’s hot springs. You’d do yourself a favour to order a floating charcutery board.&lt;br /&gt;
&lt;br /&gt;
Decorated with dried brined meat, raw eggs and the tradidional Lovechego cheese. It’s customary to soft boil the raw eggs in the hotspring and eat it together with the other presented delicacies.&lt;br /&gt;
&lt;br /&gt;
The hotsprings are of a volcanic nature and have a very high salt content. Besides being used at hot springs, water is diverted into indoor networks to brine the Lovecho cheese and local meats.&lt;br /&gt;
&lt;br /&gt;
Both the cheeses and the meats are aged in local caves which have a high temperature and reek of sulphur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ciwiruil Adv’Tmyywy&amp;lt;/h3&amp;gt; (Kasarian Cheese Horns)&lt;br /&gt;
&lt;br /&gt;
Little is known about the Kasarians. Their existence surrounded in mystery and mystique. It’s very rare to see anything Kasarian made and to find a piece of Ciwiruil Adv’Tmyywy on the table is a rare delight reserved for the wealthiest only. Do not make the mistake to use the common name when a Kasarian is present though. The steep cone shape may resemble a Kasarian horn, they will likely take it as an insult. Literally translated Ciwiruil Adv’Tmyywy means Kasarian Old Cheese, so better stick with that. The cone shaped cheeses are hard and dense and marbled with dried meat. It’s shaved over other dishes, or shaved exceptionally thin and rolled up to be eaten with a pairing of fine wine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Midtal Mudcakes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this does not sound appetising you’d be right. But it only sounds that way.&lt;br /&gt;
&lt;br /&gt;
The base cheese is made on various farms and it can be made out of cows, sheeps or goats milk.&lt;br /&gt;
&lt;br /&gt;
The cheeses, about 20 cm in diameter and 20 cm high are transported to mudfarms on the banks of the Tal River. Dams periodically flood the banks creating mudfields. The cheeses are then dug in in rows and the mud is left to dry. As the mud dries in the sun, the cheeses are heated, fermented and dried as well. The result is a hard rinded cheese with a soft center. Because of the different milks it can be made of, and the different herbs used in the curd there is a huge variety of Midtal Midcakes.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3416</id>
		<title>Cheeses of the world</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Cheeses_of_the_world&amp;diff=3416"/>
		<updated>2025-07-22T10:57:44Z</updated>

		<summary type="html">&lt;p&gt;Harm: New page about cheese.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&amp;lt;h2&amp;gt;Cheeses of the Rennet&amp;lt;/h2&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amongst other varieties these are some of the cheeses made in the Aulumë Cheese Caves.&lt;br /&gt;
&lt;br /&gt;
While other cheese farmers also make different cheeses (each has their family secrets), these are cheeses the Tyurahto Cheese Farm (Dauhines parents farm) predominantly makes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Tyur Moica (Soft cheese)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most commonly made cheese. Very little of this is exported because it’s mainly eaten by the Elves themselves. It’s incredibly tender and some people call it ‘tender kiss cheese’ (Tyur Miqiltse) As it’s often compared to the soft and tender lips of an elf.&lt;br /&gt;
&lt;br /&gt;
Almost every cheese farmer in Aulumë makes this cheese, though every farm has their own take on it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Tyur Rotelë&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cave cheese. These take quite some time to ripen and are imbued with spores. There are several stages of this cheese. Especially the oder, ripened cheeses are favourite by the Elves. It’s also a cheese that is exported. They are made as 20x10cm pucks. The older the cheese the more liquid the core becomes. The cheese itself has a distinct smell, but once cut the funk spreads the room.&lt;br /&gt;
&lt;br /&gt;
Older cheeses have a stronger, more developed funky taste and can be a tad sharp. Kids generally aren’t that fond of the old cheese, but eat it on special occasions and celebrations.&lt;br /&gt;
&lt;br /&gt;
It’s customary to carefully cut of the top layer of the cheese and use the core as a dip with various condiments. Sometimes the cheese is heated to make it more runny.&lt;br /&gt;
&lt;br /&gt;
The liquid (goopy) core can be mixed with alcoholic beverages to make sauces, or with Lissënier Melu (Sweet Bee Honey).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Binkhâga khâga (Dwarven Hard Cheese or Autyur in Elvish)&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Literally transtaled this means ‘cheesless cheese’. The cheese more closely resemble stone than cheese. If you think Dwarven Hardbread was hard, you’re in for a surprise. A Dwarven hardbread sandwich with dwarven hard cheese is better suited as a foundation for your house than a snack on the top of the day.&lt;br /&gt;
&lt;br /&gt;
The cheese is made in warm caves with very little humidity. In Dwarven Burrows they are often made in chambers next to forges.&lt;br /&gt;
&lt;br /&gt;
Nochume Tyurahto (Dauphine’s Great Grandfather) has been on countless patrols through Fir Lanear and had dealt with the dwarves on multiple occasions. One of them Mathrari Mahamgimi (to rock to roll) has become a close friend. Together they have travelled and adventured the world.&lt;br /&gt;
&lt;br /&gt;
Because this cheese is so hard, it’s practically never spoils. Which makes it great to use as a ration. It’s tossed in a cup of boiling water together with Dwarven hardbread, and dried soup stock. After boiling it for some time you’d get a lovely recuperating soup that’ll get you going to a while.&lt;br /&gt;
&lt;br /&gt;
It’s broken in small chunks and used in soups where it melts and gives of a very pleasant aroma. Sometimes it’s ground and used on top of dishes, but because it closely resembles sand at that point it’s not enjoyed by anyone but the hardiest of Dwarves.&lt;br /&gt;
&lt;br /&gt;
Dauphine had a set of dice carved out of Binkhâga khâga.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h2&amp;gt;Cheeses of the world&amp;lt;/h2&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But of course there are more cheeses to be found in the world. Here are some of the classics as well as some legendary rare cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Orkgonzola&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Made by small Naguk Ork in the Giant’s Crown Mountains. This balls of soft cheese have two ‘nubs’ on top resembling Orc tusks. It’s great to use in salads, but also a feast to eat raw.&lt;br /&gt;
&lt;br /&gt;
Usually they are made into fist sized balls. But large 60kg cheeses are made for feasts and celebrations where they take the centre stage as they are cut in half and gush milk all over the banquet. It’s a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Orqford&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another variant made by the Naguk in the the Giant’s Crown Mountains. Housed deep in side branches of the tunnel through the Mountains are artisan cheese houses that make Orqford, amongst other variations.&lt;br /&gt;
&lt;br /&gt;
Cheeses are left in natural caves and depending on how long they rested the insides are white (young), gooey with green (medium) or hard green marbeled and pungy (mature). The Orc use a special barcteria culture that turns the veins of the cheese green instead of the more common blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Breejovac&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haza traditional cheese wheels that weight about three kilos. About 35 liters of cows milk is processed and matured in savoury sticky cheeses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Hazzami&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another cheese from the Haza region. It looks a lot like white cheese, but it’s special in the sense that it does not melt. This cheese is made into blocks or disks depending on the purpose.&lt;br /&gt;
&lt;br /&gt;
One particular treat is the burger cheese. Where normally cheese is used as a pairing with meat, in this case it’s the other way around. Disks of Hazzami are grilled and then topped with a disk of meat.&lt;br /&gt;
&lt;br /&gt;
It’s especially popular at fairs and as a street food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Lovechego&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just above the Copis River, at the edge of Lovera, is a small town that sits tucked in the valley of the Giant’s Crown Mountains.&lt;br /&gt;
&lt;br /&gt;
This place is known for two things; hot springs and cheese. The volcanic grounds are incredibly fertile and when you follow the road to the top of the valley you are greeted with bright green pastures rimmed with black roads and mountains. Ending your journey  at the bottom of the valley you’ll find an inn and rest your weary body in one of it’s hot springs. You’d do yourself a favour to order a floating charcutery board.&lt;br /&gt;
&lt;br /&gt;
Decorated with dried brined meat, raw eggs and the tradidional Lovechego cheese. It’s customary to soft boil the raw eggs in the hotspring and eat it together with the other presented delicacies.&lt;br /&gt;
&lt;br /&gt;
The hotsprings are of a volcanic nature and have a very high salt content. Besides being used at hot springs, water is diverted into indoor networks to brine the Lovecho cheese and local meats.&lt;br /&gt;
&lt;br /&gt;
Both the cheeses and the meats are aged in local caves which have a high temperature and reek of sulphur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Ciwiruil Adv’Tmyywy (Kasarian Cheese Horns)&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is known about the Kasarians. Their existence surrounded in mystery and mystique. It’s very rare to see anything Kasarian made and to find a piece of Ciwiruil Adv’Tmyywy on the table is a rare delight reserved for the wealthiest only. Do not make the mistake to use the common name when a Kasarian is present though. The steep cone shape may resemble a Kasarian horn, they will likely take it as an insult. Literally translated Ciwiruil Adv’Tmyywy means Kasarian Old Cheese, so better stick with that. The cone shaped cheeses are hard and dense and marbled with dried meat. It’s shaved over other dishes, or shaved exceptionally thin and rolled up to be eaten with a pairing of fine wine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;h3&amp;gt;Midtal Mudcakes&amp;lt;/h3&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If this does not sound appetising you’d be right. But it only sounds that way.&lt;br /&gt;
&lt;br /&gt;
The base cheese is made on various farms and it can be made out of cows, sheeps or goats milk.&lt;br /&gt;
&lt;br /&gt;
The cheeses, about 20 cm in diameter and 20 cm high are transported to mudfarms on the banks of the Tal River. Dams periodically flood the banks creating mudfields. The cheeses are then dug in in rows and the mud is left to dry. As the mud dries in the sun, the cheeses are heated, fermented and dried as well. The result is a hard rinded cheese with a soft center. Because of the different milks it can be made of, and the different herbs used in the curd there is a huge variety of Midtal Midcakes.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3414</id>
		<title>Dauphine Tirfelya</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Dauphine_Tirfelya&amp;diff=3414"/>
		<updated>2025-07-21T15:13:21Z</updated>

		<summary type="html">&lt;p&gt;Harm: Created page with &amp;quot;__TOC__  &amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt; {| |&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; |Dauphine Tirfelya |- |&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039; |Elvish |- |&amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039; |201 |- |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; |Druid |- |&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039; |Folk Hero |- |&amp;#039;&amp;#039;&amp;#039;Relatives / Places&amp;#039;&amp;#039;&amp;#039; |Great Grandfather, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid) Rennet, a mountain village deep in Fir Lanaer hugging the Naduk Mountains |- |&amp;#039;&amp;#039;&amp;#039;Languages&amp;#039;&amp;#039;&amp;#039; |Elvish, Common, Dwarvish and Druidic |}   &amp;lt;h2&amp;gt;Quick Description&amp;lt;/h2&amp;gt; Dauphine is a kind, curious woman with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Dauphine Tirfelya&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|201&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Druid&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives / Places&#039;&#039;&#039;&lt;br /&gt;
|Great Grandfather, Evgenis Voúkeros, Mathrari Mahamgimi (met once as a kid)&lt;br /&gt;
Rennet, a mountain village deep in Fir Lanaer hugging the Naduk Mountains&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Elvish, Common, Dwarvish and Druidic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Description&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine is a kind, curious woman with a mission. She’s learning to enjoy friendships, even if they don’t last forever. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Appearance&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has that classic Elvish beauty over her. She’s got a tan and her white hairs is cut in a long bob. Her inquisitive brown eyes are easily distracted.&lt;br /&gt;
Slender build, average height for an elf. That makes her rather short for a human (161 cm). She has a reasonably tanned skin, her long white hair is cut into bobcut when chosen by the village their adventurer. &lt;br /&gt;
She’s slender, but her muscles are well defined due to lots of manual labour and long walks in the woods.&lt;br /&gt;
As an elf she has a natural beauty which hides her elven age and reads as a 30-ish human.&lt;br /&gt;
Her inquisitive hazel eyes generally show a childlike curiosity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Clothes and gear&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine is dressed in simple, yet high quality, Elven clothes. A pristine white shift adorned	with what seems to be golden thread hangs loosely above a pair of dark blue indian style		pants. Below the ankle high pants she wears simple leather sandals. This may lead you to believe she isn’t really prepared for combat. Doubts proven when she has donned her armor. The ramshackle leather armor doesn’t fit properly and has seen a lot of action. Though she wears it with pride, it was her great grandfathers armor. She also has his shield (adorned with a large acorn) and shorts word (with an acorn at the pummel). All her gear is clearly elven made, long ago…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal history&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine comes from the village of Rennet. A mountain village deep in Fir Lanear hugging the mountain Naguk. It’s far of the beaten path and the only outsiders come via a trade caravan which exports their special elven cheeses. The quality of these cheeses is at stake and Dauphine is send out on a quest to recharge the	villages Mist Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
To be discovered, can&#039;t wait!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Reserved, until you get to know her&amp;lt;/h2&amp;gt;&lt;br /&gt;
Dauphine has an welcoming appearance, but she is an Elf. And elves are raised very close knit. Her clan is the odd one out for the elves. Most roam the Fir Lanear in nomadic groups, but the Elves of Rennet have setteled at the foot of the Mountain Naduk and build a walled village. Because they are not nomadic they were able to build farms, grow crops, hold and lifestock. They are largely self supporting and trade with the Nomadic Elves and export quality cheeses to the outside world via a caravan. &lt;br /&gt;
The village is aging, younglings tend to join the Nomadic Elves and the majority of the population is old. &lt;br /&gt;
As a result Dauphine has lead a life sheltered from other races.&lt;br /&gt;
&lt;br /&gt;
(To be continued :/)&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2883</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2883"/>
		<updated>2024-09-15T19:10:19Z</updated>

		<summary type="html">&lt;p&gt;Harm: deleted some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Izzy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish? Human? It&#039;s hard to tell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|That&#039;s no question to ask a lady!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard...&#039;&#039;ish?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Seamstress&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives / Places&#039;&#039;&#039;&lt;br /&gt;
|Hank of Yarn, runs Cloth-makers Guild and Yarns &amp;amp; Noble&lt;br /&gt;
Stitch Hartfelt, production leader at Yarns &amp;amp; Noble&lt;br /&gt;
&lt;br /&gt;
Thimonnier, a reasonable sized city&lt;br /&gt;
&lt;br /&gt;
Cloths-makers Guild, specialised in fibre crafts.&lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble, Clothes store and workshop in Thimonnier. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|You&#039;ve heard her speak Common and are somewhat sure she does not speak Dwarvish.&lt;br /&gt;
On occasion she speaks with heavy accents that make you fear for your life. Which can be motivating to try a little bit harder.&lt;br /&gt;
&lt;br /&gt;
Recently you&#039;ve heard her exchange words with Boldrek in a tongue you don&#039;t understand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Description&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:Izzy firecave.png|thumb]]&lt;br /&gt;
Izzy is a peppy, charming woman with long chestnut hair and for a while now travels the land for her Cloths-makers Guild. &lt;br /&gt;
&lt;br /&gt;
She tells you she’s a seamstress looking for fabrics and patterns to use. However you get a bit distracted during the conversation and, wait what!? Did you just look down her blouse?!&lt;br /&gt;
&lt;br /&gt;
Hoping she didn’t notice you try to pick up on the conversation and before you know it she&#039;s talking to someone else.&lt;br /&gt;
&lt;br /&gt;
She&#039;s wearing a simple shift, a simple but good quality travel dress. On her hips are a pocket and a [[Izzy&#039;s dagger|dagger]]. &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she&#039;d sure to return a smile. &amp;lt;br /&amp;gt;She could be human, she could be elven. Though she&#039;s quite tall for an elf (175cm/5&amp;quot;9&#039;). Perhaps an half-elf? Her hears are pointed, but more rounded than you&#039;d expect. Her smile reveals pointed canines. It&#039;s hard to discern her species. Who knows. At least it has never stopped anyone from buying her an ale in the tavern.&lt;br /&gt;
&lt;br /&gt;
==== Clothes and gear ====&lt;br /&gt;
At the start of the adventure Izzy is wearing a simple shift, a dark grey dress with a blue/grey accent. On her right hip is a tie-on pocket. The pocket is self-made and roomy. It can be worn under her dress as well. She wears simple inside-out shoes. Her dress isn&#039;t overly comfortable for adventuring. She has to gird up her dress when climbing or fighting. &amp;lt;br /&amp;gt;On her left is now a brand new rapier, it&#039;s hand guard an ornately decorated copper crab. Under neath the sheath is a simple but well-loved stiletto [[Izzy&#039;s dagger|dagger]]. Worn horizontally for easy access. &lt;br /&gt;
&lt;br /&gt;
In the pack she took while fleeing the caravan she found a fine set of diplomats clothing. While not of ceremonial quality they put some stature on whoever wears them. A pair of fine boots, pressed pants, a good quality shirt with scarf and a jacket to be worn over it. There is a small copper scarf pin shaped like a crab. It&#039;s not that pretty so it&#039;s best left in the bottom of the pack. The clothes are nicely cut and fitted... for a man. Because this is obviously a set of men&#039;s clothing. Luckily it also includes a light mantle with a thin fur trim which somewhat conceals the lack of fit on Izzy.    &lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Water Worx Wet Shift Contest =====&lt;br /&gt;
After a fight in the Water Worx in [[Banak]] Izzy got knocked out and was shocked to find her shift drenched, resulting in a &#039;wet-shift-contest&#039; kind a situation. Izzy is very fond of attention, but only when she draws it upon herself. Walking back to the surface she got more and more workers oogling her wet attire. The next day she purchased a black shift. It&#039;s similar to the white one but has a decorative golden thread embroidered on the sleeves and collar. The white shift is now used for sleeping.&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Always Crabby =====&lt;br /&gt;
Izzy&#039;s rapier drew unwanted attention. In attempt to keep the weapon Izzy altered her appearance.&lt;br /&gt;
&lt;br /&gt;
She had her shoulder long hair cut into a bob and got new clothes. Now she&#039;s wearing a pair of tight leather pants and knee high boots. She switched her black shift for the white again and a inconspicuous brown cloak. The rapier was safely stored away in her pack and she bought a cheap rapier that apparently has seen better days.&lt;br /&gt;
&lt;br /&gt;
In the end it was all in vain and she lost possession of [[Sébastien]].&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Sanatorium AERe Transplanae =====&lt;br /&gt;
After an encounter with an ANGEL Izzy is teleported to a [[Sanatorium AlRe Transplanae|Sanatorium]]. It proved to be a very relaxing. During their stay guests were required to wear a toga. The usual underclothing for a toga, the tunica, was not supplied. It didn&#039;t matter much because the climate on the plane was very comfortable. And since Izzy was spending a lot of time getting either massages or spending time in the thermae she wasn&#039;t wearing anything most of the time. But all good things come to an end and Izzy and the band need to leave the stage early and don&#039;t get to play an encore.&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Still got the Blues =====&lt;br /&gt;
A change of &#039;resort&#039; meant change of dress code. They are looking to bite half a bullet in [[Penal Camp Mid-Level Security 3|Peca M3]].  &lt;br /&gt;
&lt;br /&gt;
Izzy traded in her airy toga for blues and brogans. And she has to rent them to. They come in two sizes; trip on your sleeves and perpetual cameltoe. It&#039;s a tough choice as loose prison garb makes movement easier, but it weighs you down tremendously in the mud. The blue coveralls don&#039;t have any pockets to make theft more difficult. The brogans, or shoes, are simple leather workshoes without shoelaces. You have to be very careful not to loose them in the clay. Izzy&#039;s shoes are to big, but stuffing the toes with hay from her bunk makes them fit somewhat reasonable. The small coverall and large shoes give her a clownesque appearance (but it does show of her booty).   &lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Burning with &amp;lt;s&amp;gt;passion&amp;lt;/s&amp;gt;... nah, just burning =====&lt;br /&gt;
Izzys heritage give her some resistance to fire. He clothes unfortunately do not. &lt;br /&gt;
&lt;br /&gt;
After saving a good bunch of people from a burning tavern she was in dire need of a new set of clothes.  &lt;br /&gt;
&lt;br /&gt;
A very good excuse to so some shopping. This time Izzy opted for a nice (ironically) light petrol colored shift. She replaced her leather pants for an ankle length skirt, with matching top. She needed to do a little tailoring herself to make sure for the narrow waist showed off her assets as well as to provide enough movement while adventuring. Just in case she bought a pair of warm black tights as well. &lt;br /&gt;
&lt;br /&gt;
And there were these really nice ankle boots with a slight raised heel that were so pretty and her knee highs were damaged in the fire anyway and maybe she didn&#039;t need them but they were so pretty and not that expensive and would you look how nice they look with my skirt they may just have been made for me and...  &lt;br /&gt;
&lt;br /&gt;
Walking out with the boots on Izzy proudly thought to herself that she could resist anything... but temptation.                  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal History&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Izzy&#039;s story starts in Thimonnier. Home of the Cloths-makers Guild lead by Hank of Yarn. He owns the store/workshop Yarn&#039;s &amp;amp; Noble where Izzy works. &lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble is an innovative business always on the lookout for new techniques and materials. They tend all walks of life, but specialize in high quality upper class clothing.&lt;br /&gt;
&lt;br /&gt;
After working as a seamstress for some time Hanks saw a potential in Izzy and send her into the world to find new fabrics, patterns, dyes and techniques to use in upcoming collections. &lt;br /&gt;
&lt;br /&gt;
At least, that&#039;s what she tells you. The story seems solid enough, though the party has heard her speak in languages that some say sound like Infernal or Abyssal.&lt;br /&gt;
&lt;br /&gt;
Adventuring with Izzy have made the party-members question her story, she may not be human or elvish after all. No-one has asked her outright yet. Maybe they don&#039;t care, don&#039;t dare or  they know she&#039;s going to lie about it anyways. When agitated her sweet voice shifts to growling. Sometimes she tries to motivate the team and her voice has an airy song-like quality, but the multi layered voices and the uncomfortably changing pitch sends shivers down your spine. Making you work harder, but not for the right reasons.&lt;br /&gt;
&lt;br /&gt;
Odrik saw her walking straight into a fire, having him assume she may be of Tiefling heritage. &lt;br /&gt;
&lt;br /&gt;
During an exorcism the party witnessed Izzy was within a hair of death. She summoned spectral fiends around her to protect her. This raised some eyebrows, especially with the parties new Paladin.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boldrek Honorbeard&amp;lt;/b&amp;gt; After the death of Odrik the only Dwarf in the party. This one is smelly, hairy, beardy... and he and Izzy get along pretty well.   &lt;br /&gt;
&lt;br /&gt;
He had a stunt in a restaurant where he turned himself into a bear. And it looks like he can control that now. Interesting but scary. He has good insight though and it&#039;s better to walk into danger with a Dwarf on point.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zayne Noname&#039;&#039;&#039; Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own... He might deserve my nickname more than me, but he&#039;s fun to have around. He lately seems to be more and more the conscience of the group. Which may become a hassle to deal with. He also seems to be driven by a grudge and looks to be susceptible to revenge. Qualities I can admire. His skills are improving and he&#039;s a great asset to the party/    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kieran Dawncaller&#039;&#039;&#039; Just when you get settled in a party you get this. A Paladin. &#039;&#039;Again.&#039;&#039; We don&#039;t always...no, we don&#039;t see eye to eye. In a way we are the same, we do what has to be done. But his passion to do good blinds his reason. A trait I should appreciate, but it could possibly endanger the party. Again. That said, he&#039;s a great combatant and has made a battle turn in our favor more that once.    &lt;br /&gt;
&lt;br /&gt;
==== Previous partymembers: ====&lt;br /&gt;
&#039;&#039;&#039;Odrik Hilderfinn&#039;&#039;&#039; Former soldier and it showed, he made &#039;&#039;a&#039;&#039; &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of noise, even for dwarven standards. Though he annoyingly kept tabs on Izzy, his insights have been useful and has been the deciding factor in combat on several occasions. While facing a white Wyrm Odrik gave his life taking it down. Saving the party. Izzy doens&#039;t seem phased, but she misses having him around. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wyn Dawnwalker&amp;lt;/b&amp;gt; The silent drinker of the group. Silent because he doesn&#039;t talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Filibert Chubb&amp;lt;/b&amp;gt; Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real &#039;work&#039; needs to be done and his lawful tendencies often put us up for more trouble than we&#039;d like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It&#039;s a shame he left us.       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lavanith Rhovan&amp;lt;/b&amp;gt; For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Other stuff&amp;lt;/h2&amp;gt;&lt;br /&gt;
A list of writings, drawings or other particular topics related to Izzy.&lt;br /&gt;
&lt;br /&gt;
======[[Izzy&#039;s Flavour]]======&lt;br /&gt;
Izzy&#039;s spells are... something else.&lt;br /&gt;
======[[Izzy&#039;s questionnaire answers|Patented Questionnaire]]======&lt;br /&gt;
The party found a skeleton in a cave while hiding from a storm. They found this questionnaire neatly folded. Because they all were stuck in the cave they filled it out for themselves.&lt;br /&gt;
&lt;br /&gt;
====== [[Izzy&#039;s Sketches|Sketches]]======&lt;br /&gt;
In the pack Izzy obtained while fleeing from the storm were a number of interesting items. Among which sheets of vellum, a pen and ink.&lt;br /&gt;
Bored to tears during a nights watch Izzy started doodling away. She never thought about drawing anything for fun, interesting.&lt;br /&gt;
&lt;br /&gt;
======[[All the tiny people|A song in the tunnels]]======&lt;br /&gt;
Being a rather tall lady she naturally looks down at her party members, though I don&#039;t think it&#039;s just the height difference.&amp;lt;br /&amp;gt;Either way, hours of plotting behind Dwarves and a Halfling lead to a small song.&lt;br /&gt;
&lt;br /&gt;
[[Barnum effect|&#039;&#039;&#039;The Barnum effect&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
A lousy job, perhaps. But the show was spectacular. We were hired to facilitate transfer between of Cobblar Languid between venues.&lt;br /&gt;
&lt;br /&gt;
Oddly enough some songs seem to have been written for us.&lt;br /&gt;
&lt;br /&gt;
[[Easily distracted|&#039;&#039;&#039;Easily Distracted&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During downtime in Midtal Izzy chases something interesting and ends up on the cover of Rogue instead.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2877</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2877"/>
		<updated>2024-09-10T07:55:25Z</updated>

		<summary type="html">&lt;p&gt;Harm: Temporary message :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Goedemorgen Dick, &lt;br /&gt;
&lt;br /&gt;
Er lijkt iets mis te gaan met de mail. Ik he al wel gereageerd (aan de hele groep) maar de mails komen blijkbaar niet aan.&lt;br /&gt;
&lt;br /&gt;
Via de browser heb ik nu alsnog een mailtje naar jou gestuurd. &lt;br /&gt;
&lt;br /&gt;
Mocht die niet aankomen bij deze mijn telefoonnummer; 0f-a00abcca (voor 0 is geen letter :/&lt;br /&gt;
&lt;br /&gt;
Als m&#039;n mail aangekomen is haal ik dit weer weg :)&lt;br /&gt;
&lt;br /&gt;
Groetjes,&lt;br /&gt;
&lt;br /&gt;
Harm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Izzy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish? Human? It&#039;s hard to tell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|That&#039;s no question to ask a lady!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard...&#039;&#039;ish?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Seamstress&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives / Places&#039;&#039;&#039;&lt;br /&gt;
|Hank of Yarn, runs Cloth-makers Guild and Yarns &amp;amp; Noble&lt;br /&gt;
Stitch Hartfelt, production leader at Yarns &amp;amp; Noble&lt;br /&gt;
&lt;br /&gt;
Thimonnier, a reasonable sized city&lt;br /&gt;
&lt;br /&gt;
Cloths-makers Guild, specialised in fibre crafts.&lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble, Clothes store and workshop in Thimonnier. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|You&#039;ve heard her speak Common and are somewhat sure she does not speak Dwarvish.&lt;br /&gt;
On occasion she speaks with heavy accents that make you fear for your life. Which can be motivating to try a little bit harder.&lt;br /&gt;
&lt;br /&gt;
Recently you&#039;ve heard her exchange words with Boldrek in a tongue you don&#039;t understand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Description&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:Izzy firecave.png|thumb]]&lt;br /&gt;
Izzy is a peppy, charming woman with long chestnut hair and for a while now travels the land for her Cloths-makers Guild. &lt;br /&gt;
&lt;br /&gt;
She tells you she’s a seamstress looking for fabrics and patterns to use. However you get a bit distracted during the conversation and, wait what!? Did you just look down her blouse?!&lt;br /&gt;
&lt;br /&gt;
Hoping she didn’t notice you try to pick up on the conversation and before you know it she&#039;s talking to someone else.&lt;br /&gt;
&lt;br /&gt;
She&#039;s wearing a simple shift, a simple but good quality travel dress. On her hips are a pocket and a [[Izzy&#039;s dagger|dagger]]. &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she&#039;d sure to return a smile. &amp;lt;br /&amp;gt;She could be human, she could be elven. Though she&#039;s quite tall for an elf (175cm/5&amp;quot;9&#039;). Perhaps an half-elf? Her hears are pointed, but more rounded than you&#039;d expect. Her smile reveals pointed canines. It&#039;s hard to discern her species. Who knows. At least it has never stopped anyone from buying her an ale in the tavern.&lt;br /&gt;
&lt;br /&gt;
==== Clothes and gear ====&lt;br /&gt;
At the start of the adventure Izzy is wearing a simple shift, a dark grey dress with a blue/grey accent. On her right hip is a tie-on pocket. The pocket is self-made and roomy. It can be worn under her dress as well. She wears simple inside-out shoes. Her dress isn&#039;t overly comfortable for adventuring. She has to gird up her dress when climbing or fighting. &amp;lt;br /&amp;gt;On her left is now a brand new rapier, it&#039;s hand guard an ornately decorated copper crab. Under neath the sheath is a simple but well-loved stiletto [[Izzy&#039;s dagger|dagger]]. Worn horizontally for easy access. &lt;br /&gt;
&lt;br /&gt;
In the pack she took while fleeing the caravan she found a fine set of diplomats clothing. While not of ceremonial quality they put some stature on whoever wears them. A pair of fine boots, pressed pants, a good quality shirt with scarf and a jacket to be worn over it. There is a small copper scarf pin shaped like a crab. It&#039;s not that pretty so it&#039;s best left in the bottom of the pack. The clothes are nicely cut and fitted... for a man. Because this is obviously a set of men&#039;s clothing. Luckily it also includes a light mantle with a thin fur trim which somewhat conceals the lack of fit on Izzy.    &lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Water Worx Wet Shift Contest =====&lt;br /&gt;
After a fight in the Water Worx in [[Banak]] Izzy got knocked out and was shocked to find her shift drenched, resulting in a &#039;wet-shift-contest&#039; kind a situation. Izzy is very fond of attention, but only when she draws it upon herself. Walking back to the surface she got more and more workers oogling her wet attire. The next day she purchased a black shift. It&#039;s similar to the white one but has a decorative golden thread embroidered on the sleeves and collar. The white shift is now used for sleeping.&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Always Crabby =====&lt;br /&gt;
Izzy&#039;s rapier drew unwanted attention. In attempt to keep the weapon Izzy altered her appearance.&lt;br /&gt;
&lt;br /&gt;
She had her shoulder long hair cut into a bob and got new clothes. Now she&#039;s wearing a pair of tight leather pants and knee high boots. She switched her black shift for the white again and a inconspicuous brown cloak. The rapier was safely stored away in her pack and she bought a cheap rapier that apparently has seen better days.&lt;br /&gt;
&lt;br /&gt;
In the end it was all in vain and she lost possession of [[Sébastien]].&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Sanatorium AERe Transplanae =====&lt;br /&gt;
After an encounter with an ANGEL Izzy is teleported to a [[Sanatorium AlRe Transplanae|Sanatorium]]. It proved to be a very relaxing. During their stay guests were required to wear a toga. The usual underclothing for a toga, the tunica, was not supplied. It didn&#039;t matter much because the climate on the plane was very comfortable. And since Izzy was spending a lot of time getting either massages or spending time in the thermae she wasn&#039;t wearing anything most of the time. But all good things come to an end and Izzy and the band need to leave the stage early and don&#039;t get to play an encore.&lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Still got the Blues =====&lt;br /&gt;
A change of &#039;resort&#039; meant change of dress code. They are looking to bite half a bullet in [[Penal Camp Mid-Level Security 3|Peca M3]].  &lt;br /&gt;
&lt;br /&gt;
Izzy traded in her airy toga for blues and brogans. And she has to rent them to. They come in two sizes; trip on your sleeves and perpetual cameltoe. It&#039;s a tough choice as loose prison garb makes movement easier, but it weighs you down tremendously in the mud. The blue coveralls don&#039;t have any pockets to make theft more difficult. The brogans, or shoes, are simple leather workshoes without shoelaces. You have to be very careful not to loose them in the clay. Izzy&#039;s shoes are to big, but stuffing the toes with hay from her bunk makes them fit somewhat reasonable. The small coverall and large shoes give her a clownesque appearance (but it does show of her booty).   &lt;br /&gt;
&lt;br /&gt;
===== &amp;gt; Burning with &amp;lt;s&amp;gt;passion&amp;lt;/s&amp;gt;... nah, just burning =====&lt;br /&gt;
Izzys heritage give her some resistance to fire. He clothes unfortunately do not. &lt;br /&gt;
&lt;br /&gt;
After saving a good bunch of people from a burning tavern she was in dire need of a new set of clothes.  &lt;br /&gt;
&lt;br /&gt;
A very good excuse to so some shopping. This time Izzy opted for a nice (ironically) light petrol colored shift. She replaced her leather pants for an ankle length skirt, with matching top. She needed to do a little tailoring herself to make sure for the narrow waist showed off her assets as well as to provide enough movement while adventuring. Just in case she bought a pair of warm black tights as well. &lt;br /&gt;
&lt;br /&gt;
And there were these really nice ankle boots with a slight raised heel that were so pretty and her knee highs were damaged in the fire anyway and maybe she didn&#039;t need them but they were so pretty and not that expensive and would you look how nice they look with my skirt they may just have been made for me and...  &lt;br /&gt;
&lt;br /&gt;
Walking out with the boots on Izzy proudly thought to herself that she could resist anything... but temptation.                  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal History&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Izzy&#039;s story starts in Thimonnier. Home of the Cloths-makers Guild lead by Hank of Yarn. He owns the store/workshop Yarn&#039;s &amp;amp; Noble where Izzy works. &lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble is an innovative business always on the lookout for new techniques and materials. They tend all walks of life, but specialize in high quality upper class clothing.&lt;br /&gt;
&lt;br /&gt;
After working as a seamstress for some time Hanks saw a potential in Izzy and send her into the world to find new fabrics, patterns, dyes and techniques to use in upcoming collections. &lt;br /&gt;
&lt;br /&gt;
At least, that&#039;s what she tells you. The story seems solid enough, though the party has heard her speak in languages that some say sound like Infernal or Abyssal.&lt;br /&gt;
&lt;br /&gt;
Adventuring with Izzy have made the party-members question her story, she may not be human or elvish after all. No-one has asked her outright yet. Maybe they don&#039;t care, don&#039;t dare or  they know she&#039;s going to lie about it anyways. When agitated her sweet voice shifts to growling. Sometimes she tries to motivate the team and her voice has an airy song-like quality, but the multi layered voices and the uncomfortably changing pitch sends shivers down your spine. Making you work harder, but not for the right reasons.&lt;br /&gt;
&lt;br /&gt;
Odrik saw her walking straight into a fire, having him assume she may be of Tiefling heritage. &lt;br /&gt;
&lt;br /&gt;
During an exorcism the party witnessed Izzy was within a hair of death. She summoned spectral fiends around her to protect her. This raised some eyebrows, especially with the parties new Paladin.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boldrek Honorbeard&amp;lt;/b&amp;gt; After the death of Odrik the only Dwarf in the party. This one is smelly, hairy, beardy... and he and Izzy get along pretty well.   &lt;br /&gt;
&lt;br /&gt;
He had a stunt in a restaurant where he turned himself into a bear. And it looks like he can control that now. Interesting but scary. He has good insight though and it&#039;s better to walk into danger with a Dwarf on point.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zayne Noname&#039;&#039;&#039; Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own... He might deserve my nickname more than me, but he&#039;s fun to have around. He lately seems to be more and more the conscience of the group. Which may become a hassle to deal with. He also seems to be driven by a grudge and looks to be susceptible to revenge. Qualities I can admire. His skills are improving and he&#039;s a great asset to the party/    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kieran Dawncaller&#039;&#039;&#039; Just when you get settled in a party you get this. A Paladin. &#039;&#039;Again.&#039;&#039; We don&#039;t always...no, we don&#039;t see eye to eye. In a way we are the same, we do what has to be done. But his passion to do good blinds his reason. A trait I should appreciate, but it could possibly endanger the party. Again. That said, he&#039;s a great combatant and has made a battle turn in our favor more that once.    &lt;br /&gt;
&lt;br /&gt;
==== Previous partymembers: ====&lt;br /&gt;
&#039;&#039;&#039;Odrik Hilderfinn&#039;&#039;&#039; Former soldier and it showed, he made &#039;&#039;a&#039;&#039; &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of noise, even for dwarven standards. Though he annoyingly kept tabs on Izzy, his insights have been useful and has been the deciding factor in combat on several occasions. While facing a white Wyrm Odrik gave his life taking it down. Saving the party. Izzy doens&#039;t seem phased, but she misses having him around. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wyn Dawnwalker&amp;lt;/b&amp;gt; The silent drinker of the group. Silent because he doesn&#039;t talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Filibert Chubb&amp;lt;/b&amp;gt; Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real &#039;work&#039; needs to be done and his lawful tendencies often put us up for more trouble than we&#039;d like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It&#039;s a shame he left us.       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lavanith Rhovan&amp;lt;/b&amp;gt; For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Other stuff&amp;lt;/h2&amp;gt;&lt;br /&gt;
A list of writings, drawings or other particular topics related to Izzy.&lt;br /&gt;
&lt;br /&gt;
======[[Izzy&#039;s Flavour]]======&lt;br /&gt;
Izzy&#039;s spells are... something else.&lt;br /&gt;
======[[Izzy&#039;s questionnaire answers|Patented Questionnaire]]======&lt;br /&gt;
The party found a skeleton in a cave while hiding from a storm. They found this questionnaire neatly folded. Because they all were stuck in the cave they filled it out for themselves.&lt;br /&gt;
&lt;br /&gt;
====== [[Izzy&#039;s Sketches|Sketches]]======&lt;br /&gt;
In the pack Izzy obtained while fleeing from the storm were a number of interesting items. Among which sheets of vellum, a pen and ink.&lt;br /&gt;
Bored to tears during a nights watch Izzy started doodling away. She never thought about drawing anything for fun, interesting.&lt;br /&gt;
&lt;br /&gt;
======[[All the tiny people|A song in the tunnels]]======&lt;br /&gt;
Being a rather tall lady she naturally looks down at her party members, though I don&#039;t think it&#039;s just the height difference.&amp;lt;br /&amp;gt;Either way, hours of plotting behind Dwarves and a Halfling lead to a small song.&lt;br /&gt;
&lt;br /&gt;
[[Barnum effect|&#039;&#039;&#039;The Barnum effect&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
A lousy job, perhaps. But the show was spectacular. We were hired to facilitate transfer between of Cobblar Languid between venues.&lt;br /&gt;
&lt;br /&gt;
Oddly enough some songs seem to have been written for us.&lt;br /&gt;
&lt;br /&gt;
[[Easily distracted|&#039;&#039;&#039;Easily Distracted&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During downtime in Midtal Izzy chases something interesting and ends up on the cover of Rogue instead.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Izzy%27s_dagger&amp;diff=2779</id>
		<title>Izzy&#039;s dagger</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Izzy%27s_dagger&amp;diff=2779"/>
		<updated>2024-06-19T10:03:59Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Izzysdagger.png|thumb|Izzy&#039;s dagger]]&lt;br /&gt;
&#039;&#039;&amp;quot;She speaks daggers and every word stabs&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the few constant compagnions in Izzys travels. This stiletto style dagger is virtually always on her person. She carries it on her hip or horizontally on her back. Some weapons get names, but this is just a tool to Izzy. It doesn&#039;t have any magical properties. It&#039;s made of a rigid metal that reflects hardly any light. It&#039;s slender sharp-pointed blade holds it excellent cutting edges very well. Because an artery torn through tends to contract and stop the bleeding. If the main artery is cleanly cut the target will quickly lose consciousness and die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The atypical design of the dagger caught the eye of a &#039;Rogue&#039; reporter. [[Easily distracted|Izzy somehow ended up on the cover of Rogue with it.]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Izzy%27s_dagger&amp;diff=2778</id>
		<title>Izzy&#039;s dagger</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Izzy%27s_dagger&amp;diff=2778"/>
		<updated>2024-06-19T10:03:06Z</updated>

		<summary type="html">&lt;p&gt;Harm: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Izzysdagger.png|thumb|Izzy&#039;s dagger]]&lt;br /&gt;
&#039;&#039;&amp;quot;She speaks daggers and every word stabs&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the few constant compagnions in Izzys travels. This stiletto style dagger is virtually always on her person. She carries it on her hip or horizontally on her back. Some weapons get names, but this is just a tool to Izzy. It doesn&#039;t have any magical properties. It&#039;s made of a rigid metal that reflects hardly any light. It&#039;s slender sharp-pointed blade holds it excellent cutting edges very well. Because an artery torn through tends to contract and stop the bleeding. If the main artery is cleanly cut the target will quickly lose consciousness and die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The atypical design of the dagger caught the eye of a &#039;Rogue&#039; reporter. [[Easily distracted|Izzy somehow ended up on the cover of Rogue with it.]]&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:Izzysdagger.png&amp;diff=2777</id>
		<title>File:Izzysdagger.png</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:Izzysdagger.png&amp;diff=2777"/>
		<updated>2024-06-19T09:23:18Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Izzy&#039;s dagger&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Easily_distracted&amp;diff=2776</id>
		<title>Easily distracted</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Easily_distracted&amp;diff=2776"/>
		<updated>2024-06-19T08:26:58Z</updated>

		<summary type="html">&lt;p&gt;Harm: markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IzzyRogue.png|thumb|Izzy on the cover of Rogue Magaz]]&lt;br /&gt;
Two weeks of downtime, it almost feels like a vacation.&lt;br /&gt;
&lt;br /&gt;
Having a house to ourselves is a luxury I can&#039;t remember having in a long time. I&#039;ve topped up my gear and there is little to do but to go with the flow. A certain figure has caught my attention and I&#039;ve been quietly scoping her out. I can&#039;t make heads or tails of her. She&#039;s a tall red furred creature and has a bald doglike head that looks as if carved out of obsidian.&lt;br /&gt;
&lt;br /&gt;
One evening I&#039;m at Apfelwein Tavern a more uplcass establishment. To my surprise the dog woman enters and she hook up with a defty looking crew at the bar. They are dressed nice, but I can tell this is not their usual attire. The crew leaves and I decide to jump at the opportunity and start a conversation with her.&lt;br /&gt;
&lt;br /&gt;
But then a voice besides me starts asking me about my dagger. It is indeed a very nice dagger, but it&#039;s my oldest possession so I&#039;m a but reluctant to share. The lady turns out to be a writer for Rogue Magazine. And her seeing my dagger gave her an idea for an article: Toys for edge lords; 12 exotic daggers. When I look back at the red furred lady she&#039;s gone.&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve got a new toy here so I&#039;ll decided to play along. To be in Rogue has to mean something.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t tell her everything about the dagger, nothing that would reveal too much about me. So I make up a story about it being in the family for generations. Somehow she thinks I&#039;m a rogue, sure, I&#039;ll play. There might even be some coin in this. And indeed, a few ciders later she&#039;s offering me a place on the cover of Rogue Magazine. The next day I&#039;m expected at the Otteun Trade Center.&lt;br /&gt;
&lt;br /&gt;
The OTC is not an exceptionally tall building, but Vogue is at the top floor and the view from the office is nice. The reported talks me through the article, she recalled most things from our char yesterday right. Which is impressive considering the amount of cider she drank last night. &lt;br /&gt;
&lt;br /&gt;
Then an artist comes in, he&#039;s a flamboyant half-orc. But he&#039;s in a hurry and he drags me to a set. I get a change of clothes and am asked to pose showing off my dagger. He disappears behind a drawing board and every now and then I see his head pop from behind the board.&lt;br /&gt;
&lt;br /&gt;
“Done!”&lt;br /&gt;
&lt;br /&gt;
He shows me the rough sketch. He&#039;ll finish the rest of the painting later. With a loose wrist he gestures to the wardrobe so I can change into my own clothes.&lt;br /&gt;
&lt;br /&gt;
Before I know it I&#039;m back outside. Fashion sure moves quickly!&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2775</id>
		<title>Izzy</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Izzy&amp;diff=2775"/>
		<updated>2024-06-19T08:25:16Z</updated>

		<summary type="html">&lt;p&gt;Harm: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Reference&amp;lt;/h2&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Izzy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Elvish? Human? It&#039;s hard to tell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|That&#039;s no question to ask a lady!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard...&#039;&#039;ish?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Seamstress&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives / Places&#039;&#039;&#039;&lt;br /&gt;
|Hank of Yarn, runs Cloth-makers Guild and Yarns &amp;amp; Noble&lt;br /&gt;
Stitch Hartfelt, production leader at Yarns &amp;amp; Noble&lt;br /&gt;
&lt;br /&gt;
Thimonnier, a reasonable sized city&lt;br /&gt;
&lt;br /&gt;
Cloths-makers Guild, specialised in fibre crafts.&lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble, Clothes store and workshop in Thimonnier. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|You&#039;ve heard her speak Common and are somewhat sure she does not speak Dwarvish.&lt;br /&gt;
On occasion she speaks with heavy accents that make you fear for your life. Which can be motivating to try a little bit harder.&lt;br /&gt;
&lt;br /&gt;
Recently you&#039;ve heard her exchange words with Boldrek in a tongue you don&#039;t understand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Quick Description&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:Izzy firecave.png|thumb]]&lt;br /&gt;
Izzy is a peppy, charming woman with long chestnut hair and for a while now travels the land for her Cloths-makers Guild. &lt;br /&gt;
&lt;br /&gt;
She tells you she’s a seamstress looking for fabrics and patterns to use. However you get a bit distracted during the conversation and, wait what!? Did you just look down her blouse?!&lt;br /&gt;
&lt;br /&gt;
Hoping she didn’t notice you try to pick up on the conversation and before you know it she&#039;s talking to someone else.&lt;br /&gt;
&lt;br /&gt;
She&#039;s wearing a simple shift, a simple but good quality travel dress. On her hips are a pocket and a dagger. &lt;br /&gt;
&lt;br /&gt;
====== Appearance ======&lt;br /&gt;
Izzy will turn some eyes for sure. Her pretty, friendly features are inviting. And she&#039;d sure to return a smile. &amp;lt;br/&amp;gt;She could be human, she could be elven. Though she&#039;s quite tall for an elf (175cm/5&amp;quot;9&#039;). Perhaps an half-elf? Her hears are pointed, but more rounded than you&#039;d expect. Het smile reveis pointed canines. It&#039;s hard to decern her species . Who knows. At least it has never stopped anyone from buying her an ale in the tavern.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Clothes and gear ======&lt;br /&gt;
At the start of the adventure Izzy is wearing a simple shift, a dark grey dress with a blue/grey accent. On her right hip is a tie-on pocket. The pocket is self-made and roomy. It can be worn under her dress as well. She wears simple inside-out shoes. &lt;br /&gt;
Her dress isn&#039;t overly comfortable for adventuring. She has to gird up her dress when climbing or fighting. &amp;lt;br /&amp;gt;&lt;br /&gt;
On her left is now a brand new rapier, it&#039;s hand guard an ornately decorated copper crab. Under neath the sheath is a simple but well-loved stiletto dagger. Worn horizontally for easy access. &lt;br /&gt;
&lt;br /&gt;
In the pack she took while fleeing the caravan she found a fine set of diplomats clothing. While not of ceremonial quality they put some stature on whoever wears them. A pair of fine boots, pressed pants, a good quality shirt with scarf and a jacket to be worn over it. There is a small copper scarf pin shaped like a crab. It&#039;s not that pretty so it&#039;s best left in the bottom of the pack. The clothes are nicely cut and fitted... for a man. Because this is obviously a set of mens clothing. Luckily it also includes a light mantle with a thin fur trim which somewhat conceals the lack of fit on Izzy.    &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Water Worx Wet Shift Contest&lt;br /&gt;
&lt;br /&gt;
After a fight in the WaterWorx in Banak Izzy got knocked out and was shocked to find her shift drenched, resulting in a &#039;wet-shift-contest&#039; kind a situation. Izzy is very fond of attention, but only when she draws it upon herself. Walking back to the surface she got more and more workers oogling her wet attire. The next day she purchased a black shift. It&#039;s similar to the white one but has a decorative golden thread embroidered on the sleeves and collar. The white shift is now used for sleeping.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Always Crabby&lt;br /&gt;
&lt;br /&gt;
Izzy&#039;s rapier drew unwanted attention. In attempt to keep the weapon Izzy altered her appearance.&lt;br /&gt;
&lt;br /&gt;
She had her shoulder long hair cut into a bob and got new clothes. Now she&#039;s wearing a pair of tight leather pants and knee high boots. She switched her black shift for the white again and a inconspicuous brown cloak. The rapier was safely stored away in her pack and she bought a cheap rapier that apparently has seen better days.&lt;br /&gt;
&lt;br /&gt;
In the end it was all in vain and she lost possession of [[Sébastien]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sanatorium AERe Transplanae&lt;br /&gt;
&lt;br /&gt;
After an encounter with an ANGEL Izzy is teleported to a Sanatorium. It proved to be a very relaxing. During their stay guests were required to wear a toga. The usual underclothing for a toga, the tunica, was not supplied. It didn&#039;t matter much because the climate on the plane was very comfortable. And since Izzy was spending a lot of time getting either massages or spending time in the termae she wasn&#039;t wearing anything most of the time. But all good things come to an end and Izzay and the band need to leave the stage early and don&#039;t get to play an encore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Still got the Blues&lt;br /&gt;
&lt;br /&gt;
A change of &#039;resort&#039; meant change of dress code. They are looking to bite half a bullet in Peca M3.  &lt;br /&gt;
&lt;br /&gt;
Izzy traded in her airy toga for blues and brogans. And she has to rent them to. They come in two sizes; trip on your sleeves and perpetual cameltoe. It&#039;s a tough choice as loose prison garb makes movement easier, but it weighs you down tremendously in the mud. The blue coveralls don&#039;t have any pockets to make theft more difficult. The brogans, or shoes, are simple leather workshoes without shoelaces. You have to be very careful not to loose them in the clay. Izzy&#039;s shoes are to big, but stuffing the toes with hay from her bunk makes them fit somewhat reasonable. The small coverall and large shoes give her a clownesque appearance (but it does show of her booty).   &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Burning with &amp;lt;s&amp;gt;passion&amp;lt;/s&amp;gt;... nah, just burning &lt;br /&gt;
&lt;br /&gt;
Izzys heritage give her some resistance to fire. He clothes unfortunately do not. &lt;br /&gt;
&lt;br /&gt;
After saving a good bunch of people from a burning tavern she was in dire need of a new set of clothes.  &lt;br /&gt;
&lt;br /&gt;
A very good excuse to so some shopping. This time Izzy opted for a nice (ironically) light petrol coloured shift.  She replaced her leather pants for an ankle length skirt, with matching top. She needed to do a little tailoring herself to make sure for the narrow waist showed off her assets as well as to provide enough movement while adventuring. Just in case she bought a pair of warm black tights as well. &lt;br /&gt;
&lt;br /&gt;
And there were these really nice ankle boots with a slight raised heel that were so pretty and her knee highs were damaged in the fire anyway and maybe she didn&#039;t need them but they were so pretty and not that expensive and would you look how nice they look with my skirt they may just have been made for me and...  &lt;br /&gt;
&lt;br /&gt;
Walking out with the boots on Izzy proudly thought to herself that she could resist anything... but temptation.                  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Personal History&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Izzy&#039;s story starts in Thimonnier. Home of the Cloths-makers Guild lead by Hank of Yarn. He owns the store/workshop Yarn&#039;s &amp;amp; Noble where Izzy works. &lt;br /&gt;
&lt;br /&gt;
Yarns &amp;amp; Noble is an innovative business always on the lookout for new techniques and materials. They tend all walks of life, but specialise in high quality upper class clothing.&lt;br /&gt;
&lt;br /&gt;
After working as a seamstress for some time Hanks saw a potential in Izzy and send her into the world to find new fabrics, patterns, dyes and techniques to use in upcoming collections. &lt;br /&gt;
&lt;br /&gt;
At least, that&#039;s what she tells you. The story seems solid enough, though the party has heard her speak in languages that some say sound like Infernal or Abyssal.&lt;br /&gt;
&lt;br /&gt;
Adventuring with Izzy have made the partymembers question her story, she may not be human or elvish after all. No-one has asked her outright yet. Maybe they don&#039;t care, don&#039;t dare or  they know she&#039;s going to lie about it anyways. When agitated her sweet voice shifts to growling. Sometimes she tries to motivate the team and her voice has an airy songlike quality, but the multi layered voices and the uncomfortably changing pitch sends shivers down your spine. Making you work harder, but not for the right reasons.&lt;br /&gt;
&lt;br /&gt;
Odrik saw her walking straight into a fire, having him assume she may be of Tiefling heritage. &lt;br /&gt;
&lt;br /&gt;
During an excorsism the party witnessed Izzy was within a hair of death. She summoned spectral fiends around her to protect her. This raised some eyebrows, especially with the parties new Paladin.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Party members&amp;lt;/h2&amp;gt;&lt;br /&gt;
Izzy found herself waking up amidst a destroyed caravan. There were few survivors. She joined some of them in an effort to flee from a storm. The group largely stuck together and they seem useful enough for now.     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boldrek Honorbeard&amp;lt;/b&amp;gt; After the death of Odrik the only Dwarf in the party. This one is smelly, hairy, beardy... and he and Izzy get along pretty well.   &lt;br /&gt;
&lt;br /&gt;
He had a stunt in a restaurant where he turned himself into a bear. And it looks like he can control that now. Interesting but scary. He has good insight though and it&#039;s better to walk into danger with a Dwarf on point.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zayne Noname&#039;&#039;&#039; Dug this one up in a cave in a desert. Half-Ork, half-stupid. Seems to have recently discovered a hidden potential, though I have an inkling it might not be his own... He might deserve my nickname more than me, but he&#039;s fun to have around. He lately seems to be more and more the conscience of the group. Which may become a hassle to deal with. He also seems to be driven by a grudge and looks to be susceptible to revenge. Qualities I can admire. His skills are improving and he&#039;s a great asset to the party/    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kieran Dawncaller&#039;&#039;&#039; Just when you get settled in a party you get this. A Palladin. &#039;&#039;Again.&#039;&#039; We don&#039;t always...no, we don&#039;t see eye to eye. In a way we are the same, we do what has to be done. But his passion to do good blinds his reason. A trait I should appreciate, but it could possibly endanger the party. Again. That said, he&#039;s a great combattant and has made a battle turn in our favour more that once.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previous partymembers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Odrik Hilderfinn&#039;&#039;&#039; Former soldier and it showed, he made &#039;&#039;a&#039;&#039; &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of noise, even for dwarven standards. Though he annoyingly kept tabs on Izzy, his insights have been useful and has been the deciding factor in combat on several occasions. While facing a white Wyrm Odrik gave his life taking it down. Saving the party. Izzy doens&#039;t seem phased, but she misses having him around. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wyn Dawnwalker&amp;lt;/b&amp;gt; The silent drinker of the group. Silent because he doesn&#039;t talk much, and drinker because he makes no secret of his fondness of ale. This curious fellow seems to give away his gold every time he earns some, could be useful. To bad he had to leave the party, he packs a pretty punch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Filibert Chubb&amp;lt;/b&amp;gt; Straight as an arrow and seems to carry his weight in books. Did not seem too reliable when real &#039;work&#039; needs to be done and his lawful tendencies often put us up for more trouble than we&#039;d like. But he surprised me by recovering me in battle. I would have left me for sure and it made me curious to see where his journey would take us. It&#039;s a shame he left us.       &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Lavanith Rhovan&amp;lt;/b&amp;gt; For a short while the only other female party member. Though Izzy was not overjoyed, she was to mossy and scruffy looking for her tastes.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Other stuff&amp;lt;/h2&amp;gt;&lt;br /&gt;
A list of writings, drawings or other particular topics related to Izzy.&lt;br /&gt;
&lt;br /&gt;
======[[Izzy&#039;s Flavour]]======&lt;br /&gt;
Izzy&#039;s spells are... something else.&lt;br /&gt;
======[[Izzy&#039;s questionnaire answers|Patented Questionnaire]]======&lt;br /&gt;
The party found a skeleton in a cave while hiding from a storm. They found this questionnaire neatly folded. Because they all were stuck in the cave they filled it out for themselves.&lt;br /&gt;
&lt;br /&gt;
====== [[Izzy&#039;s Sketches|Sketches]]======&lt;br /&gt;
In the pack Izzy obtained while fleeing from the storm were a number of interesting items. Among which sheets of vellum, a pen and ink.&lt;br /&gt;
Bored to tears during a nights watch Izzy started doodling away. She never thought about drawing anything for fun, interesting.&lt;br /&gt;
&lt;br /&gt;
======[[All the tiny people|A song in the tunnels]]======&lt;br /&gt;
Being a rather tall lady she naturally looks down at her party members, though I don&#039;t think it&#039;s just the height difference.&amp;lt;br /&amp;gt;&lt;br /&gt;
Either way, hours of plotting behind Dwarves and a Halfling lead to a small song.&lt;br /&gt;
&lt;br /&gt;
[[Barnum effect|&#039;&#039;&#039;The Barnum effect&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
A lousy job, perhaps. But the show was spectacular. We were hired to facilitate tranfer between of Cobblar Languid between venues.&lt;br /&gt;
&lt;br /&gt;
Oddly enough some songs seem to have been written for us.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Easily distracted|&#039;&#039;&#039;Easily Distracted&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During downtime in Midtal Izzy chases something interesting and ends up on the cover of Rogue instead.&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Easily_distracted&amp;diff=2774</id>
		<title>Easily distracted</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Easily_distracted&amp;diff=2774"/>
		<updated>2024-06-19T08:20:27Z</updated>

		<summary type="html">&lt;p&gt;Harm: Added a page for Izzy&amp;#039;s shennanigans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IzzyRogue.png|thumb|Izzy on the cover of Rogue Magaz]]&lt;br /&gt;
Two weeks of downtime, it almost feels like a vacation.&lt;br /&gt;
Having a house to ourselves is a luxury I can&#039;t remember having in a long time. I&#039;ve topped up my gear and there is little to do but to go with the flow. A certain figure has caught my attention and I&#039;ve been quietly scoping her out. I can&#039;t make heads or tails of her. She&#039;s a tall red furred creature and has a bald doglike head that looks as if carved out of obsidian.&lt;br /&gt;
One evening I&#039;m at Apfelwein Tavern a more uplcass establishment. To my surprise the dog woman enters and she hook up with a defty looking crew at the bar. They are dressed nice, but I can tell this is not their usual attire. The crew leaves and I decide to jump at the opportunity and start a conversation with her.&lt;br /&gt;
But then a voice besides me starts asking me about my dagger. It is indeed a very nice dagger, but it&#039;s my oldest possession so I&#039;m a but reluctant to share. The lady turns out to be a writer for Rogue Magazine. And her seeing my dagger gave her an idea for an article: Toys for edge lords; 12 exotic daggers. When I look back at the red furred lady she&#039;s gone.&lt;br /&gt;
Well, I&#039;ve got a new toy here so I&#039;ll decided to play along. To be in Rogue has to mean something.&lt;br /&gt;
I can&#039;t tell her everything about the dagger, nothing that would reveal too much about me. So I make up a story about it being in the family for generations. Somehow she thinks I&#039;m a rogue, sure, I&#039;ll play. There might even be some coin in this. And indeed, a few ciders later she&#039;s offering me a place on the cover of Rogue Magazine. The next day I&#039;m expected at the Otteun Trade Center.&lt;br /&gt;
The OTC is not an exceptionally tall building, but Vogue is at the top floor and the view from the office is nice.&lt;br /&gt;
The reported talks me through the article, she recalled most things from our char yesterday right. Which is impressive considering the amount of cider she drank last night. &lt;br /&gt;
Then an artist comes in, he&#039;s a flamboyant half-orc. But he&#039;s in a hurry and he drags me to a set. I get a change of clothes and am asked to pose showing off my dagger. He disappears behind a drawing board and every now and then I see his head pop from behind the board.&lt;br /&gt;
“Done!”&lt;br /&gt;
He shows me the rough sketch. He&#039;ll finish the rest of the painting later. With a loose wrist he gestures to the wardrobe so I can change into my own clothes.&lt;br /&gt;
Before I know it I&#039;m back outside. Fashion sure moves quickly!&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:IzzyRogue.png&amp;diff=2773</id>
		<title>File:IzzyRogue.png</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:IzzyRogue.png&amp;diff=2773"/>
		<updated>2024-06-19T08:05:26Z</updated>

		<summary type="html">&lt;p&gt;Harm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cover of Rogue Magazine&lt;/div&gt;</summary>
		<author><name>Harm</name></author>
	</entry>
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