<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dick.vdbunt.net/fc1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aloys</id>
	<title>FC1 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dick.vdbunt.net/fc1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aloys"/>
	<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php/Special:Contributions/Aloys"/>
	<updated>2026-04-12T19:31:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3925</id>
		<title>Husk</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3925"/>
		<updated>2026-02-18T03:22:39Z</updated>

		<summary type="html">&lt;p&gt;Aloys: Added ledger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Husk.jpg|right|450x450px]]One of the party members from [[The Wager - Chronological order of Events|The Wager]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Husk&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Human-Variant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Gambler&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown&#039;&#039;&#039;&lt;br /&gt;
|[[Avale]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Common, Dwarvish, Gnomish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|Deception, Insight, Acrobatics, Perception, Performance, Persuasion, Sleight of Hand&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
|[[Guydust]], [[Wallace Linnaeus]], [[Dieter von Mündelheim]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Summary ==&lt;br /&gt;
Husk wasn’t always the bitter drunk slouched across tavern tables. Once, he was a voice people listened to a bard who could spin history into gold, who gathered secrets and stories the way gamblers gathered chips.&lt;br /&gt;
&lt;br /&gt;
His music was more than entertainment; it was truth wrapped in melody, the kind of truth people wanted to pay for, or silence.&lt;br /&gt;
&lt;br /&gt;
But Husk’s talent came with a curse: the same hunger that drove him to collect songs and stories also drove him to the gambling table.&lt;br /&gt;
&lt;br /&gt;
It started with wagers on dice, then cards, then bigger and stranger stakes always chasing the next hand, the next secret, the next story. And for a time, he won.&lt;br /&gt;
&lt;br /&gt;
Then came the long weekend that broke him. Husk sat down at a table far from home, playing for days against liars, thieves, and cheats. He wagered everything he owned. And he lost.&lt;br /&gt;
&lt;br /&gt;
Now he drifts from town to town, gambling, drinking, performing pretending it’s all the same as before. He reads people the way others read cards, spotting every tell, every hidden fear. He points out truths with a careless tongue that cuts deeper than he means. He claims he’s “a husk of his former self,” that he lost the ability to love long ago, and maybe that’s true. But he still listens when no one else will. He still protects those who stumble as he has.&lt;br /&gt;
&lt;br /&gt;
Husk will keep playing, keep bluffing, and keep drinking. Because when the final hand comes due, he plans to go down the way he’s always lived: with cards in his hands, a smirk on his lips, and a story worth telling.&lt;br /&gt;
&lt;br /&gt;
[[File:DeckOfCards.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Meta - Potential Character Hooks ==&lt;br /&gt;
So your character is about to travel with Husk?&lt;br /&gt;
&lt;br /&gt;
Well, that’s luck manifest, for better or worse. Husk could use someone to keep him out of trouble… or someone to encourage the trouble, depending on your taste. If you’re unsure how your paths crossed, here are a few open-ended hooks to spark inspiration or shape your first moments of character bonding.&lt;br /&gt;
&lt;br /&gt;
=== The Debt They Don’t Remember Owing ===&lt;br /&gt;
Your Character discovers a note saying you owe Husk a favor, except you have never met him. The handwriting is unmistakably yours.&lt;br /&gt;
&lt;br /&gt;
Guydust says quietly: &#039;&#039;“Husk… this feels like one of your… old problems.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…I know.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Missing Memory ===&lt;br /&gt;
Your Character recognizes Husk from &#039;&#039;somewhere&#039;&#039;. A dream? A childhood lullaby? A half remember stage performance?&lt;br /&gt;
&lt;br /&gt;
Huisk swears he&#039;s never met you, Guydust isn&#039;t so sure.&lt;br /&gt;
&lt;br /&gt;
=== The Alleyway Music Duel ===&lt;br /&gt;
Prerequisite: Your character is a performer, or at least caries an instrument.&lt;br /&gt;
&lt;br /&gt;
Husk drunkenly challenged you to a &amp;quot;musical duel&amp;quot; in an alley at dusk, before the duel finishes, masked figures attack, targeting Husk for an unpaid debt.&lt;br /&gt;
&lt;br /&gt;
Your Character saves him or vice versa, causing friendship or mutual irritation towards an unknown debt collector to be born.&lt;br /&gt;
&lt;br /&gt;
=== The Old Gambler’s Last Wish ===&lt;br /&gt;
A dying Avalean gambler tasks your Character with fulfilling his last request: &#039;&#039;“Find Husk. Tell him I kept my promise.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk, however, looks devastated.&lt;br /&gt;
&lt;br /&gt;
Guydust takes you aside: &#039;&#039;“If you’re mixed in with this… stay close. You might be in danger.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Wrong Delivery ===&lt;br /&gt;
A server accidentally brings Husk the meal meant for your Character or vice versa. You all exchange plates awkwardly.&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“At least this one isn’t poisoned. Probably. Depends who ordered it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…If yours tastes better, we’re switching again.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Gambling Spectator ===&lt;br /&gt;
Your Character watches Husk win hand after hand, eerily good, almost lazy about it.&lt;br /&gt;
&lt;br /&gt;
Then, without warning, he shoves every chip into one final bet… and loses instantly.&lt;br /&gt;
&lt;br /&gt;
Guydust: “&#039;&#039;You see that? That’s not luck, that’s self-sabotage wearing luck’s hat.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“Would’ve been a great story if I’d won.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Spilled Drink Apology ===&lt;br /&gt;
Your Character accidentally spills a drink on Husk or Husk spills his on them.&lt;br /&gt;
&lt;br /&gt;
Before tension can rise, Guydust immediately steps in:&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“Oh honey, don’t mind him&#039;&#039; &#039;&#039;, he leaks more booze than he drinks anyway. Wipe him down and he’ll be grateful you noticed him at all.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…It’s fine. Just buy me another. Preferably one that stays in the cup.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Borrowed Light ===&lt;br /&gt;
Your Character asks to borrow Husk’s tinderbox or flint. Husk hands it over with a sigh, as if the world is a little too demanding.&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“Here. Just don’t set anything important on fire… unless it deserves it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“Look at him! Being helpful. Quick, ask for something else before he realizes.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Long Game Ledger =&lt;br /&gt;
&lt;br /&gt;
== Guydust ==&lt;br /&gt;
&#039;&#039;(Written more than once. Some words scratched out. Rewritten cleaner.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Guydust&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alias:&#039;&#039;&#039; Performer. Problem. Asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tell:&#039;&#039;&#039; Overplays confidence when afraid. Eyes flick left before committing to something stupid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; Unshakeable presence under pressure. Makes others feel like they belong in the fight. Draws attention deliberately, understands spectacle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness:&#039;&#039;&#039; Self-worth tied to being chosen. Will gamble himself before anyone else can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What He Doesn’t Know About Himself:&#039;&#039;&#039; He’s braver than he pretends. He doesn’t actually need an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What He’s Afraid Of:&#039;&#039;&#039; Being collateral again. Being left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What He’d Sacrifice:&#039;&#039;&#039; Himself. Immediately. Without negotiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liability Rating:&#039;&#039;&#039; High emotional exposure. Combat reliability: above average. Long-term risk: catastrophic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Note:&#039;&#039;&#039; (crossed out once, rewritten smaller) &lt;br /&gt;
&lt;br /&gt;
He thinks I saved him. Truth: I only changed the terms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&#039;&#039;&#039; Valuable piece. Unpredictable. Refuses to fold.&lt;br /&gt;
&lt;br /&gt;
Still worth the bet.&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Guydust&amp;diff=3802</id>
		<title>Guydust</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Guydust&amp;diff=3802"/>
		<updated>2025-11-20T19:15:59Z</updated>

		<summary type="html">&lt;p&gt;Aloys: Reformatting the table and picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Guydust Portrait.jpg|thumb|Guydust LeGrock (oil painting)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Guydust LeGrock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Human ([[Sarodin Sea|Sarodin]] / Variant)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Rogue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Entertainer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Birthplace&#039;&#039;&#039;&lt;br /&gt;
|[[Threepwood Isle]], Playa del Bañano&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown&#039;&#039;&#039;&lt;br /&gt;
|[[Avale]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Charles &amp;quot;LeChuck&amp;quot; LeGrock (Father)&lt;br /&gt;
*Elizabeth Marley (Mother)&lt;br /&gt;
* Kate &amp;quot;Capsize&amp;quot; LeGrock (Older Sister)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Common, Pirate Jargon (Thieves&#039;s Cant), TBA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Skills&#039;&#039;&#039;&lt;br /&gt;
|Acrobatics, &#039;&#039;&#039;Deception&#039;&#039;&#039;, Perception, &#039;&#039;&#039;Performance&#039;&#039;&#039;, Persuasion, Sleight of Hand, Stealth, Etiquette (Criminal Underworld)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other Notable Proficiencies&#039;&#039;&#039;&lt;br /&gt;
|Banjo Dulcimer, Disguise Kit, Thieves&#039; Tools&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Summary ==&lt;br /&gt;
&#039;&#039;&#039;Guydust LeGrock&#039;&#039;&#039; is a player character originating from &#039;&#039;[[Threepwood Isle]]&#039;&#039;, a region known for its playful piracy, tropical levity, and folkloric sea legends. Despite the island’s lighthearted reputation, Guydust’s early life was shaped by hardship and sacrifice. With strikingly androgynous features, a flamboyant sense of style, and a quicksilver wit, he became an object of unwanted attention at a young age—attention that would eventually determine the course of his adolescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;(Trigger) Warning:&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;This character and their backstory are shaped by heavy themes: abuse, coercion, (sexual) exploitation and profoundly traumatic circumstances. &#039;&#039;&#039;The character will be role-played with respect for these themes, focusing on healing, resilience, and personal agency.&#039;&#039;&#039; While Guydust is a humorous character in his own right, the aim of role-playing this character is to address these issues with maturity, honesty, and yes, a healthy serving of levity, when needed. &#039;&#039;Should this &#039;&#039;&#039;ever&#039;&#039;&#039; feel like it turns the game night into a therapy session, please bring that to the attention of the character&#039;s player or the DM.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life and Family ===&lt;br /&gt;
Guydust was born to [[Charles “LeChuck” LeGrock]] and [[Elizabeth Marley]], and grew up alongside his adventurous sister, [[Kate “Capsize” LeGrock]]. When Kate was nearly trapped into working for the &#039;&#039;&#039;Honey Trap Tavern&#039;&#039;&#039;—a notorious establishment disguised as a cabaret—Guydust intervened. To spare his sister, he entered into a binding arrangement with the tavern’s proprietors: &#039;&#039;&#039;[[Madame Groan]]&#039;&#039;&#039; and the trio of enigmatic madames who oversaw the internal operations of the Honey Trap.&lt;br /&gt;
&lt;br /&gt;
He is one of the few who have deeper knowledge to the voodoo powers of the &#039;&#039;[[Virulent Triumvirate|Triumvirate]]&#039;&#039; he served, yet he is convinced that if he ever speaks about it, his soul will get yanked out of his body to be creatively tortured for several eternities.&lt;br /&gt;
&lt;br /&gt;
=== Honey Trapped ===&lt;br /&gt;
Over the following four years, Guydust worked under coercive conditions, performing roles that exploited his charm, talent, and appearance. His experience at the Honey Trap shaped both his flamboyant persona and the masked vulnerability beneath it. This period also honed his skills as a performer, conversationalist, and opportunist—traits that would define him in later adventures.&lt;br /&gt;
&lt;br /&gt;
=== Personality and Themes ===&lt;br /&gt;
Guydust is characterized by flamboyance, humor, theatricality, and a relentless use of affectionate nicknames. Beneath his showmanship lies a desire for freedom, emotional security, and the reclamation of his fractured sense of self. His defining obsession — &#039;&#039;&#039;subverting heroic romanticism&#039;&#039;&#039; — leads him to (almost constantly) challenge traditional ideals of heroism by proving that irreverence, individuality, and self-invention can be just as powerful as valor or nobility -- if not outright superior.&lt;br /&gt;
&lt;br /&gt;
=== Role in Play ===&lt;br /&gt;
As an adventurer, Guydust combines performative flair, streetwise competence, and emotional depth. His narrative explores themes of survival, self-reinvention, found family, and the tension between persona and authenticity, while maintaining a comedic, flamboyant, and high-energy presence at the table.&lt;br /&gt;
&lt;br /&gt;
== Husk ==&lt;br /&gt;
If it werent for &#039;&#039;&#039;[[Husk]]&#039;&#039;&#039;, Guydust would not be walking free today. The gambling man is an enigma to Guydust, with a constant push-and-pull that fascinates the performer.&lt;br /&gt;
&lt;br /&gt;
Guydust’s freedom came unexpectedly through a high-stakes gambling match involving an eccentric patron known as &#039;&#039;&#039;Husk&#039;&#039;&#039;. During a dramatic final wager, Guydust was offered up as collateral by the tavern’s proprietors. Husk won the game—and Guydust—effectively ending the latter’s indenture.&lt;br /&gt;
&lt;br /&gt;
Publicly, Husk claims to keep Guydust as a “high-value gambling chip,” but their traveling companionship suggests a deeper, if complicated, bond. Guydust views Husk as the first authentic hero he has encountered, while Husk tolerates, protects, and occasionally begrudgingly relies on him. Their relationship forms a central emotional axis of the character’s story.&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Guydust&amp;quot; is neither his birthname nor his stage-name. The moniker is something far more than just a persona he puts on - and something much darker.&lt;br /&gt;
* His Hand Crossbow is literally made from hand-bones and tanned human skin.&lt;br /&gt;
* He was the most lucrative, highest-earning performer that the Honey Trap Tavern ever knew.&lt;br /&gt;
* He was once haunted by the ghosts of a pirate crew that perished, lost at sea, but he talked them into haunting someone else instead.&lt;br /&gt;
* Some of the songs he sings are from places where no mortal has ever been.&lt;br /&gt;
* He once seduced a coven of witched by taking a bath in their cauldron - with their familiars.&lt;br /&gt;
* Two years ago, he challenged a siren to a singing contest - and won. That’s why one particular stretch of coastline is known as &#039;&#039;&#039;Treble Cove&#039;&#039;&#039;.&lt;br /&gt;
* When he was a kid, he didn&#039;t sleep with a teddy bear. In fact, he still has the same rubber chicken with a pulley in the middle, with which he cuddles on the rare occasions when he sleeps alone.&lt;br /&gt;
* His family has relocated to the &#039;&#039;&#039;Arrya Shore&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3785</id>
		<title>Husk</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3785"/>
		<updated>2025-11-19T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;Aloys: Added Meta - Potential Character Hooks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Husk.jpg|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Husk&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Human-Variant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Gambler&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown&#039;&#039;&#039;&lt;br /&gt;
|Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Common, Dwarvish, Gnomish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|Deception, Insight, Acrobatics, Perception, Performance, Persuasion, Sleight of Hand&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Summary ==&lt;br /&gt;
Husk wasn’t always the bitter drunk slouched across tavern tables. Once, he was a voice people listened to a bard who could spin history into gold, who gathered secrets and stories the way gamblers gathered chips.&lt;br /&gt;
&lt;br /&gt;
His music was more than entertainment; it was truth wrapped in melody, the kind of truth people wanted to pay for, or silence.&lt;br /&gt;
&lt;br /&gt;
But Husk’s talent came with a curse: the same hunger that drove him to collect songs and stories also drove him to the gambling table.&lt;br /&gt;
&lt;br /&gt;
It started with wagers on dice, then cards, then bigger and stranger stakes always chasing the next hand, the next secret, the next story. And for a time, he won.&lt;br /&gt;
&lt;br /&gt;
Then came the long weekend that broke him. Husk sat down at a table far from home, playing for days against liars, thieves, and cheats. He wagered everything he owned. And he lost.&lt;br /&gt;
&lt;br /&gt;
Now he drifts from town to town, gambling, drinking, performing pretending it’s all the same as before. He reads people the way others read cards, spotting every tell, every hidden fear. He points out truths with a careless tongue that cuts deeper than he means. He claims he’s “a husk of his former self,” that he lost the ability to love long ago, and maybe that’s true. But he still listens when no one else will. He still protects those who stumble as he has.&lt;br /&gt;
&lt;br /&gt;
Husk will keep playing, keep bluffing, and keep drinking. Because when the final hand comes due, he plans to go down the way he’s always lived: with cards in his hands, a smirk on his lips, and a story worth telling.&lt;br /&gt;
&lt;br /&gt;
[[File:DeckOfCards.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Guydust ==&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
== Meta - Potential Character Hooks ==&lt;br /&gt;
So your character is about to travel with Husk?&lt;br /&gt;
&lt;br /&gt;
Well, that’s luck manifest, for better or worse. Husk could use someone to keep him out of trouble… or someone to encourage the trouble, depending on your taste. If you’re unsure how your paths crossed, here are a few open-ended hooks to spark inspiration or shape your first moments of character bonding.&lt;br /&gt;
&lt;br /&gt;
=== The Debt They Don’t Remember Owing ===&lt;br /&gt;
Your Character discovers a note saying you owe Husk a favor, except you have never met him. The handwriting is unmistakably yours.&lt;br /&gt;
&lt;br /&gt;
Guydust says quietly: &#039;&#039;“Husk… this feels like one of your… old problems.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…I know.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Missing Memory ===&lt;br /&gt;
Your Character recognizes Husk from &#039;&#039;somewhere&#039;&#039;. A dream? A childhood lullaby? A half remember stage performance?&lt;br /&gt;
&lt;br /&gt;
Huisk swears he&#039;s never met you, Guydust isn&#039;t so sure.&lt;br /&gt;
&lt;br /&gt;
=== The Alleyway Music Duel ===&lt;br /&gt;
Prerequisite: Your character is a performer, or at least caries an instrument.&lt;br /&gt;
&lt;br /&gt;
Husk drunkenly challenged you to a &amp;quot;musical duel&amp;quot; in an alley at dusk, before the duel finishes, masked figures attack, targeting Husk for an unpaid debt.&lt;br /&gt;
&lt;br /&gt;
Your Character saves him or vice versa, causing friendship or mutual irritation towards an unknown debt collector to be born.&lt;br /&gt;
&lt;br /&gt;
=== The Old Gambler’s Last Wish ===&lt;br /&gt;
A dying Avalean gambler tasks your Character with fulfilling his last request: &#039;&#039;“Find Husk. Tell him I kept my promise.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk, however, looks devastated.&lt;br /&gt;
&lt;br /&gt;
Guydust takes you aside: &#039;&#039;“If you’re mixed in with this… stay close. You might be in danger.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Wrong Delivery ===&lt;br /&gt;
A server accidentally brings Husk the meal meant for your Character or vice versa. You all exchange plates awkwardly.&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“At least this one isn’t poisoned. Probably. Depends who ordered it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…If yours tastes better, we’re switching again.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Gambling Spectator ===&lt;br /&gt;
Your Character watches Husk win hand after hand, eerily good, almost lazy about it.&lt;br /&gt;
&lt;br /&gt;
Then, without warning, he shoves every chip into one final bet… and loses instantly.&lt;br /&gt;
&lt;br /&gt;
Guydust: “&#039;&#039;You see that? That’s not luck, that’s self-sabotage wearing luck’s hat.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“Would’ve been a great story if I’d won.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Spilled Drink Apology ===&lt;br /&gt;
Your Character accidentally spills a drink on Husk or Husk spills his on them.&lt;br /&gt;
&lt;br /&gt;
Before tension can rise, Guydust immediately steps in:&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“Oh honey, don’t mind him&#039;&#039; &#039;&#039;, he leaks more booze than he drinks anyway. Wipe him down and he’ll be grateful you noticed him at all.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“…It’s fine. Just buy me another. Preferably one that stays in the cup.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Borrowed Light ===&lt;br /&gt;
Your Character asks to borrow Husk’s tinderbox or flint. Husk hands it over with a sigh, as if the world is a little too demanding.&lt;br /&gt;
&lt;br /&gt;
Husk: &#039;&#039;“Here. Just don’t set anything important on fire… unless it deserves it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guydust: &#039;&#039;“Look at him! Being helpful. Quick, ask for something else before he realizes.”&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3767</id>
		<title>Husk</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Husk&amp;diff=3767"/>
		<updated>2025-11-17T21:49:12Z</updated>

		<summary type="html">&lt;p&gt;Aloys: Draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Husk.jpg|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Husk&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Human-Variant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Bard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Gambler&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown&#039;&#039;&#039;&lt;br /&gt;
|Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|Common, Dwarvish, Gnomish&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
|Deception, Insight, Acrobatics, Perception, Performance, Persuasion, Sleight of Hand&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Summary ==&lt;br /&gt;
Husk wasn’t always the bitter drunk slouched across tavern tables. Once, he was a voice people listened to a bard who could spin history into gold, who gathered secrets and stories the way gamblers gathered chips.&lt;br /&gt;
&lt;br /&gt;
His music was more than entertainment; it was truth wrapped in melody, the kind of truth people wanted to pay for, or silence.&lt;br /&gt;
&lt;br /&gt;
But Husk’s talent came with a curse: the same hunger that drove him to collect songs and stories also drove him to the gambling table.&lt;br /&gt;
&lt;br /&gt;
It started with wagers on dice, then cards, then bigger and stranger stakes always chasing the next hand, the next secret, the next story. And for a time, he won.&lt;br /&gt;
&lt;br /&gt;
Then came the long weekend that broke him. Husk sat down at a table far from home, playing for days against liars, thieves, and cheats. He wagered everything he owned. And he lost.&lt;br /&gt;
&lt;br /&gt;
Now he drifts from town to town, gambling, drinking, performing pretending it’s all the same as before. He reads people the way others read cards, spotting every tell, every hidden fear. He points out truths with a careless tongue that cuts deeper than he means. He claims he’s “a husk of his former self,” that he lost the ability to love long ago, and maybe that’s true. But he still listens when no one else will. He still protects those who stumble as he has.&lt;br /&gt;
&lt;br /&gt;
Husk will keep playing, keep bluffing, and keep drinking. Because when the final hand comes due, he plans to go down the way he’s always lived: with cards in his hands, a smirk on his lips, and a story worth telling.&lt;br /&gt;
&lt;br /&gt;
[[File:DeckOfCards.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Guydust ==&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:DeckOfCards.jpg&amp;diff=3766</id>
		<title>File:DeckOfCards.jpg</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:DeckOfCards.jpg&amp;diff=3766"/>
		<updated>2025-11-17T20:51:28Z</updated>

		<summary type="html">&lt;p&gt;Aloys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deck of cards&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=File:Husk.jpg&amp;diff=3765</id>
		<title>File:Husk.jpg</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=File:Husk.jpg&amp;diff=3765"/>
		<updated>2025-11-17T20:34:53Z</updated>

		<summary type="html">&lt;p&gt;Aloys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Husk, drinking, laughing, holding card, Bard&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
	<entry>
		<id>https://dick.vdbunt.net/fc1/index.php?title=Reb&amp;diff=3741</id>
		<title>Reb</title>
		<link rel="alternate" type="text/html" href="https://dick.vdbunt.net/fc1/index.php?title=Reb&amp;diff=3741"/>
		<updated>2025-10-15T08:29:04Z</updated>

		<summary type="html">&lt;p&gt;Aloys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rebington Thompson (Reb) a devoted man to his friends, laying down his life to ensure their survival. Trying to find his place in the world of gods and religions he &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the party members from [[The Dig - Chronological order of Events|The Dig]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|Reb&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
|Human-Variant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|Fighter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|Soldier (Infantry)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hometown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Relatives&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parents ====&lt;br /&gt;
Reb would casually talk about his parents Samuel Thompson and Margaret Thompson, are hardworking commoners who have always prioritized family values and a strong work ethic. Samuel works as a skilled artisan, crafting goods that are well-regarded in the local community for their quality. Margaret, on the other hand, manages a small family-owned store, providing essentials to the townsfolk.&lt;br /&gt;
&lt;br /&gt;
Despite their modest backgrounds, Samuel and Margaret instilled in Reb the importance of integrity, kindness, and a commitment to making a positive impact in their community while following a strict set of rules and codes. Growing up in a humble household, Reb learned the value of hard work and resilience from his parents.&lt;br /&gt;
&lt;br /&gt;
Samuel&#039;s craftsmanship and attention to detail influenced Reb&#039;s appreciation for precision and dedication in his pursuits, whether it be military training. Reb&#039;s upbringing in this commoner family played a significant role in shaping his down-to-earth personality and the strong sense of camaraderie that he carries with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tokens of friendship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During his travels Reb lost his commitment that he would do anything to protect his friends &amp;quot;Parabola and the Pit&amp;quot; [[The Dig|The Dig - Chronological order of Events]] and during this time acted out, rash and mean to those around him. After the magical effect wore off he had to make things right.&lt;br /&gt;
&lt;br /&gt;
* As Reb approaches [[Regius Osea]] he gives him a small forged holy symbol of Ulaa (hammer over a mountain) sturdy and simple, to hang from his belt. &amp;quot;Regius, I know faith isn’t something you can just hammer out of steel, but I tried anyway.Figured Ulaa might smile at you carrying a symbol I forged for you. Maybe it reminds you that I’ve still got your back, even if my words didn’t show it.&lt;br /&gt;
* To [[Harpin Falconhand]] he provides a delicate steel flower, hammered and curled to look like it was plucked from a meadow but built to last. &amp;quot;Hairpin, I know I’ve been sharper than I meant to be. You always bring life into this crew, so I thought I’d try my hand at it too. I can’t grow flowers, but I can forge one that won’t wilt on you. It might not be much, but it’s my way of saying, I see you.&amp;quot;&lt;br /&gt;
* Not able to look at [[Butch]] directly out of shame he hands him a meat hook forged with a bit of extra care, made to last through every campfire stew. &amp;quot;Butch, you feed us when we’re half dead and grumbling, and I’ve done a piss-poor job showing what that means. So, I made you something that’ll work as hard as you do. Not much more to say, except I’m sorry for being an ass. Hope this earns me a meal or two down the line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During his travels he found a sour dough starter that became sentient, allowing the sentient fungi to tag along he became a [[Usnea]] Carrier.&lt;br /&gt;
&lt;br /&gt;
[[Vigilant&#039;s Primer|&#039;&#039;&#039;Vigilant&#039;s Primer&#039;&#039;&#039;]] having found this item in the &#039;&#039;&#039;[[Kasarian Embassy in Korint]]&#039;&#039;&#039; Reb became increasingly interested in the associated religion, becoming one of the Otomil and aiming to become a Shorn devoted to a high priestes.&lt;br /&gt;
&lt;br /&gt;
==== Broken Knife ====&lt;br /&gt;
Every night on the island as the moonlight spills onto the beachside, Reb sits alone, cross-legged, in quiet contemplation. The crackling of a small campfire provides the only audible backdrop to the rhythmic sound of the whetstone against the broken dagger.&lt;br /&gt;
&lt;br /&gt;
The broken dagger, though worn and battered, is handled with care by Reb&#039;s calloused hands. The glint of the whetstone catching the moonlight accentuates the meticulous precision with which Reb tends to this nightly routine. There&#039;s an air of reverence in his movements, as if each stroke is a silent conversation with the ghosts of the past.&lt;br /&gt;
&lt;br /&gt;
Approaching Reb during this ritual would reveal the vulnerability in his eyes. The weight of his guilt is palpable, and there&#039;s a rawness to his emotions that is not easily conveyed in words. His furrowed brow and distant gaze suggest a soul grappling with the consequences of a mistake that refuses to be forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaching Reb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a party member, approaching Reb during this ritual requires a delicate touch. His flaw, the terrible mistake he wishes to keep secret, hovers like an invisible barrier. Interrupting this intimate act could unleash a torrent of emotions, and the party member might sense the inner turmoil Reb experiences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Reactions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Silent Acknowledgment: &lt;br /&gt;
&lt;br /&gt;
Reb may briefly meet the party member&#039;s gaze, silently acknowledging their presence but without uttering a word. His focus returns to the dagger, indicating a need for solitude during this personal ritual.&lt;br /&gt;
&lt;br /&gt;
2. Tense Atmosphere:&lt;br /&gt;
&lt;br /&gt;
The air around Reb might thicken with an unspoken tension. The party member might feel Reb&#039;s internal struggle and the weight of his guilt, making any attempt at conversation feel like an intrusion into a private realm. &lt;br /&gt;
&lt;br /&gt;
3. Glimpse of Vulnerability:&lt;br /&gt;
&lt;br /&gt;
If the party member approaches with empathy and understanding, Reb might share a fragment of his thoughts or express gratitude for their companionship. However, the vulnerability revealed could be intense, and Reb may withdraw into silence shortly afterward.&lt;/div&gt;</summary>
		<author><name>Aloys</name></author>
	</entry>
</feed>